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  1. jaxa

    New PC advice

    Most people don't upgrade their CPU on the same motherboard, and don't need to. It's a good option to have, but an overrated talking point for AMD. If datiswous can save a couple hundred bucks by going with AM4, he'll have a CPU that is likely sufficient for any game for the next decade, simply based on the predicted console cycle (PS6 and new Xbox expected in 2028, followed by years of games supporting the older systems). The 5700X is a fast, mature 8-core that will be overkill for light office tasks and offer decent enough multi-threaded performance, although core counts are likely to explode by 2030-2033. Ryzen 7000 does offer a nice boost, especially from higher clock speeds. The iGPU can be helpful, allowing you to convert it into a powerful HTPC box with AV1 decode towards the end of its desktop life. Some of the aggressive deals we saw months after launch made it look much better, canceling out the higher platform cost. I think those deals are slowing down, unless you can get to a Micro Center. The 5700X could be upgraded to a 5800X3D or 5950X down the line. I would only bother to do it if I was able to get a "fished it out of the trash" tier deal, like $100 for a used 5950X. I wouldn't be surprised if the 5800X3D is more expensive than 5950X in the long run, because the big AM4 gaming boost is more coveted than the 5950X's multi-threading. Semi-pros who needed the 5950X will gladly ditch it to upgrade to 24/32-core Ryzen, because time is money.
  2. 20% is for the bottom of the Ryzen range. For $98 a Ryzen 5 5500 is over 70% faster and goes up to over 200% faster in some scenarios. There are probably a spectrum of inexpensive options between the Ryzen 3xxx and Ryzen 5 5500. https://www.cpubenchmark.net/cpu_value_available.html Still, finding an old workstation is not a bad way to go as a general practice but a lot of them are Intel based so the CPU upgrade path longevity might be more limited. At least the current gen Intel is socket compatible with the previous gen so you can get a last gen workstation and if there is a cutting edge low-end Intel CPU that beats the in-situ CPU in the workstation you can add that to the upgrade cost and probably recover a good chunk by selling the older CPU.
  3. 20% in my opinion are barely noticeable and not worth spending money. I would by an refurbished 3 year old workstation with warranty, sell whatever professional CAD card is in it and sell your old system and use the money for an faster GPU. Your system isn't that bad, actually. My backup gaming system is slower, but in a pinch, it still works. Did you upgrade to SSD? This was what I perceived as the most significant and cheap speed upgrade.
  4. Ok, although I would do it the other way around (upgrade graphics card first). Your 1050 Ti won't do much with modern games. It will be the bottleneck when you upgrade to a faster CPU and more RAM.
  5. Changes to core parts of the game render current savegames incompatible and therefore unusable. This happens when updating from an official version of TDM to the next but also with minor modifications. The game freezes when attempting to load the savegame and the only way out is to kill the game. Considering that this is due to happen to all players with every major release there should be a more elegant fall back, in example a message stating something like "This savegame is corrupted or incompatible with this version of TDM" followed by a return to the main menu. It isn't the case, unfortunately. Your assumption is correct: the moment you start using a different version of the Modpack existing savegames will stop working. Upgrade only when ready!!! The Modpack always is self-contained, no matter which version. The most recent release includes everything and it is the latest and greatest and previous versions are outdated and must be discarded. Let me know if you have further questions. Cheers!
  6. I'm currently using Modpack v3.2 Can I skip v3.3 and activate v3.4 which may give me the v3.3 upgrade as well or do I have to activate v3.3 as well. Or, to put it another way, if I activate v3.4 , are the v3.3 upgrades included. Using my "Generic Mod Enabler (v2.6.0.157), I know I can activate/inactivate the upgrades at will , but I wanted to make sure that hasn't changed. I'm assuming the limitations regards "savegames" still applies. Thanks for your product. It's wonderful.
  7. Public release v1.7.6 (with Dark Mod support) is out. Improvements since the final beta 14 are: Fixed a few remaining bugs with zip/pk4 support. Game Versions window now properly displays TDM version. Import window no longer has a vestigial off-screen TDM field (because TDM doesn't need or support importing). Web search option is now disabled if an unknown/unsupported FM is selected. If an FM with an unknown or unsupported game type is selected, the messages in the tab area now no longer refer to Thief 3 ("Mod management is not supported for Thief: Deadly Shadows"). The full changelog can be viewed at the release link. The de facto official AngelLoader thread is here: https://www.ttlg.com/forums/showthread.php?t=149706 Bug reports, feature requests etc. are usually posted there. I'll continue following this thread though. Thanks everyone and enjoy!
  8. I thought this would be a nice joke: https://www.windowscentral.com/software-apps/windows-11/microsot-clippy-gets-major-upgrade-with-chatgpt-thanks-to-new-windows-11-app
  9. Good work! I enjoy short missions because things are nice and focused - you get in, you get out. Also I tend to do better with the loot amounts and I was able to get all the loot without too much trouble, which is rare for me. If I were to make a suggestion though - I found the intro briefing sequence a bit distracting because it was so obvious the narration was pitch-shifted to make a deeper voice. If you felt the original voice wasn't deep enough for your needs, I would either get someone on the forums to record it for you or just leave as is. That's my only real complaint and it's not even about the mission itself, so pretty good first start!
  10. Thanks for the replies, gonna try those spoiler Tags again now for my short review (oh well it inserted one above my text now and I can't seem to delete it on mobile - this text editor is strange)
  11. Just finished this mission and wow I gotta say in great honor to Grayman and of course the rest of the team picking it up, this was something I've never seen before in any other TDM mission, especially visually wise. I am so happy that grayson gave green light for other experienced mappers to finish his last mission. And what came out of this is really something special. I'll put my review in spoiler tags since I'm now referring to critical mission details. Edit - How do I put spoiler text here on mobile?? [spoiler] test [/spoiler][SPOILER] test [/SPOILER] [spoiler[spoiler [sfah
  12. I am pleased to announce the release of our new fan mission, The Hare in the Snare: Part 1 Mission type: City Missions + Inn/Tavern Description: People are being abducted off the streets and a Watch Captain requires the services of a thief to help him find out why. Download link (v1.0.2-release): https://drive.google.com/file/d/1HYvM_u56wDB16uIlb7qgS_q3P24V69MO/view?usp=sharing Credits: Mapping and original characters: @Frost_Salamander Story, readables, custom models, voices and cinematics: @Kerry000 Menu title track produced and mixed by @JackFarmer with selected gigagooga sound samples Beta testers: @Cambridge Spy @Zerg Rush @Amadeus @Acolytesix @Lzocast @wesp5 @nbohr1more @Kerry000 @ate0ate @Wellingtoncrab @prjames Additional thanks: @Dragofer, @nbohr1moreand @peter_spyfor technical help @Springheel for the modules and tutorials @kingsalfor allowing @Kerry000to abuse his manbeast everyone else on Discord and the TDM forums who offered assistance Requirements and notes: This mission requires TDM 2.09. Earlier versions will probably work but you might see one or two missing models. You may experience some FPS drops in some areas with lower-end hardware. Mid-range and above should be fine. If you have issues, I highly recommend you use shadow maps instead of stencil (settings -> advanced -> shadows implementation). It makes a big difference. For 'Hard' and 'Expert' the light gem sensitivity has been increased by '1' (meaning easier for AI to detect you). Screenshots:
  13. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  14. I'd like to better understand what you want. The design of dragging bodies is to hold frob (key down) to drag and release frob (key up) to let go. That way it's impossible to walk away while unintentionally dragging a body. Plus, it's quick to grab and move several body limbs in rapid succession. This is thought to provide a better experience, especially for new players. Towards the beginning of this thread, I created a "tdm_frobhold_drag_body_behavior" cvar. https://forums.thedarkmod.com/index.php?/topic/22198-feature-proposal-frob-to-use-world-item/&do=findComment&comment=487580 "tdm_frobhold_drag_body_behavior", default:"1" Which drag body behavior? 1 --- on frob key up, drop body (limb). 0 --- on second frob, drop body (limb), TDM v2.11 (and prior) behavior. That cvar was removed shortly afterwards, because it was said that it wasn't needed. With that cvar set to 0, a second frob would be required to let go of the body. Is that the behavior that you want? If so, I can add that cvar back. Also, I saw elsewhere that you want the ability to revert back to the old way. If you mean that all of the controls match TDM 2.11, that can be done with "tdm_frobhold_delay 0" and there will be a menu setting to disable it as well.
  15. Got a used RTX 2060 6GB for Christmas! It's pretty strange being able to run TDM at full renderscale 1080p, shadow maps at 1440 size, soft shadows quality 25, 4xMSAA, 16xAF (SSAO, Bloom, and Fresnel mod) and still have gas in the tank for 100FPS or more. I found that Penny Dreadful 3 courtyard performance can be conquered by a better GPU and so can the opening area of Briarwoord Manor ( notorious outliers ) and the finale area of Written in Stone. However, the tavern in BCD is still stubbornly stuck at 40FPS and Scroll of Remembrance is stuck at 37 FPS. I went back to do a performance comparison between 1.07 vs 2.11 beta and found that even with my new GPU 1.07 runs the original Return to the City at sub 30FPS in the opening area. In 2.11 with equivalent settings I get 95FPS with the same map. I was also saddened to see the Serengrove map running under Doom 3 Sikkmod still runs sub-20 FPS. On a lark I tried extracting it to RBDoom3BFG and it was locked at 60FPS with all fancy features enabled. There has been a longstanding stance that Doom 3's CPU usage was a bit heavy but the biggest consumer was GPU fillrate. Based on my testing, throwing fillrate at the problem doesn't seem to be the magic bullet. Given how much better CPU optimization is for both TDM 2.11 and RBDoom3BFG I would guess that a smaller GPU upgrade and a better CPU would have been a better choice. I'm still overall happy with my upgrade and the i7-3770S is still holding it's own pretty well too.
  16. Okay, I had no idea, I have googled it up now and you are right, to my own surprise. Done, I´ve put some paragraphs which were previously not in spoiler tags into spoilers.
  17. Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please
  18. We will look at some of this stuff, but SPOILER tags, please!!!
  19. This may make sense in that the performance impact of the volumetric effect can scale with how much of the effect is filling the screen. We shipped with a “performance mode” but had to setup the entities by hand to do it (so it’s not perfect). If you change the LOD detail settings to “Low” or “Lowest” this will disable certain lights, particles and such that can be very heavy to render. You can try these settings and see if you notice an improvement. If not sending us some pictures of heavy areas (with spoiler tags please) will be helpful with tuning these “performance modes” in subsequent patches. Thanks for playing!
  20. Not to be a nag, but I was thinking about the columns problem. If you go to the view source tab in the wiki article: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&action=edit The raw table data is accessible directly: |- !align=left|{{TDM-FM|written|Written in Stone}} |Bikerdude, Amadeus, Dragofer |{{Forumlink|https://forums.thedarkmod.com/index.php?/topic/21265-written-in-stone-beta-210-only-20220128/}} |2022-01-28 |338 |Yes |Yes |CCC 22, Elixir |City Missions |Undead, Horror Themes |- Each pipe character represents one of the columns.
  21. Terrific! The beta test thread is up: https://forums.thedarkmod.com/index.php?/topic/22238-beta-testing-the-spider-and-the-finch/
  22. kano

    2016+ CPU/GPU News

    Not hardware related, but I upgraded to Debian 12 and I swear the system feels faster and more responsive now. Quite a bit, actually. I know for sure that the AMD drivers were improved between Linux 5.10 and 6.1. But it really feels like other optimizations and improvements were made as well. And it's not a fresh install, it's an upgrade, so there's none of that "you started with a clean slate so of course it's faster" that you get when you first install Windows and the registry hasn't gotten filled with crap yet. It's just too bad that Linux 6.2 did not make it into Debian 12 as standard, because I think that's what you need for good Intel Arc support. I was this close to buying an A770 last week, but then the price went up overnight from $329 to $400. I guess Intel saw the announcements just like we did. But I think I'm gonna just sit on current graphics hardware for as long as possible to teach the industry a lesson. EDIT to be clear the desktop is faster and more snappy not just with AMD graphics, but also NVidia as well. Also the web browser too. They must have done something to improve scheduling in the kernel. Now that more consumer devices, e.g. Steamdeck are running Linux, and not just servers, one should probably expect more improvements of this nature.
  23. Welcome to the Dark Mod forums MarsManon! Thank you very much for the kind words about SLL, it's always nice to hear We all worked real hard on bringing Grayman's map to life and I'm glad you enjoyed it
  24. I was so enchanted by this FM, I had to sign up to the forums the same day I finished it to come thank the authors Genuinely, truly incredible work! I was so overwhelmed in places that I resorted to just shouting joy at my monitor two, three, maybe four entirely separate times while playing. Exploring, puzzling, finding something new, trying to use it, and finding it does a whole new, separate, wonderful thing! There aren't enough words inside me to describe the feeling. It was breathtaking. I don't have any specific feedback that hasn't come through this thread before Thanks so much for making this, for all the inspiration and ingenuity and effort it took. If I never play another level this good, in any other game, in my life, I'd be fine with that.
  25. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
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