Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/multiplayer/q=/tags/forums/multiplayer/' or tags 'forums/multiplayer/q=/tags/forums/multiplayer/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. What's going on with the Thi4f forums? They've been down for almost a week now.

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      Well that's not going to work. If they can't post about Thi4f on the Thi4f forums they can come and post about TDM on the TDM forums.

    3. jtr7

      jtr7

      People thought it was the server migration under Square-Enix that we've been told about, but they came back online like nothing happened, and the dedicated thread about the coming migration had no new info.

      Can't see this?:

      http://forums.eidosgames.com/showthread.php?t=139127

    4. stumpy

      stumpy

      maybe it was a migration test, and it broke.

  2. Holy crap are we getting another download spike? The forums keep going intermittent on me.

    1. Springheel

      Springheel

      The forums aren't on the same servers as the downloads.

    2. stumpy

      stumpy

      its sunday, the internet is always slow on a sunday for some reason.

    3. Lux

      Lux

      "for some reason" I imagine is you being sarcastic as we all know everybody and their brother/sister are online on Sunday either shopping or looking at porn combined with all the gaming packets.

       

      I'm sure there are also people just "reading things for the articles" though...

  3. modetwo

    Forums fixed

    Had a problem with the web server yesterday that led to a crashed table in the forum database. This has now been repaired and things seems to work again. I was on travel so it took a while before I was able to fix it. Merry Christmas!
  4. I can get on the main forum now but still get an error when trying to load posts. Anyone else?
  5. Welcome to the New Mappers Workshop! This is a communal workshop for new mappers who have never made a TDM mission before. Each week or two I will make a tutorial video and help to guide everyone through the process of creating a small, complete mission. I'm hoping the participants will feel free to ask questions, no matter how small--we're all here to learn from and encourage each other. Since I expect this thread to get fairly busy, I'm going to be heavy-handed about removing off-topic content. ====================================================================================================================================================================== Lessons often include links or other written instructions; direct links to the lessons are collected below: Lesson 1: Planning http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=407999 Lesson 2: Visportals http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408253 Lesson 3: Your First Room http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408484 Lesson 4: Decorating Your Rooms http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408785 Lesson 5: Connecting Your Rooms http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409215 Lesson 6: Outdoor "Rooms" http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409322 Lesson 7: Creating Doors http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409547 Lesson 8: Functional Props (ie, entities) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409731 Lesson 9: Immersive Details (sound/particles) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=410258 Lesson 10: Advanced Brushwork (ladders/water) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=410667 Lesson 11: AI http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=411192
  6. Cleaning Up the Neighborhood by some1stoleit, bikerdude Brief Description: A small-medium sized assassination mission, taking place in a bar and casino environment with streets surrounding the bar. Story: Crime is out of control in my neighbourhood, when thugs attacked my wife I decided I can no longer stand by idly. Unable to rely on the corruptible city watch and the aloof Builders, I must take matters into my own hands. My first target is a bar called the Scoundrel’s Rest which is not far from my home. It’s owned by a man named Godfrey and considered neutral ground to the various criminal factions inhabiting the city district. There is no doubt its presence attracts criminals towards my neighbourhood, contributing to the infestation of crime. Infiltrating the bar not only creates the opportunity to kill Godfrey and shut it down for good but also allows me to find information about the rest of criminal groups that inhabit my neighbourhood. I gave my thieving days when I met my wife, but for her sake I must take up the profession once more and prowl in the shadows again. Notes/Tips: Your lock picks are noticeably old, so you can’t rely on them to get you past every door. Examine the environment and keep an eye out for keys on pockets.If you see a pipe outside, chances are you can climb up it.On Rusty and Practiced difficulty settings there's a map available for the bar’s ground level and the street surrounding it.It should be possible to ghost the every area in the mission. A small amount of loot however may be difficult or impossible to acquire without knockouts.There are a few hidden optional objectives you can discover. Screenshots Download Mirrors: https://www.dropbox.com/s/rbiashq1c1k56ns/Cleaning%20Up%20the%20Neighbourhood%20v1.0.zip?dl=0 https://mega.nz/#!bMtgiSra!Y1KXGovfYfdtG1xxRkmPYndLxgq7wMNVr8oENnS2Qxg FAQ: I dislike when I get stuck on an FM and have to leave the game to scroll through forums to find out what to do. I think the mission should be straightforward enough to beat without answers, but I will provide a FAQ if it’s needed. Just be sure to give a good try working it out yourself before reading this. Thanks: I’ve found the TDM community very welcoming and helpful as a new member and would like to thank several people. Bikerdude, for allowing me to collobarate with him and showing me a different way to build maps from scratch in Dark Radiant, as well as many other mapping techniques.Resources:Springheel, for his Modules and his retroactive permission to use New Job street segments.Amadeus, for doing some proofreading of the briefing and readables.Obsttorte, for his objective checking script used for one of the optional objectives.Rsoul, for creating new internal version of architecture models.Beta Testers:Amadeus, Cambridge Spy, Abusimplea, Shadow, Boiler’s_hiss, nbohr1more, Springheel, JudithPeople who helped Answer my Questions:Destined, JackFarmerSpecial thanks to Sotha and Springheel whose video tutorial series give me the guidance and confidence to start using Dark Radiant.I apologise if I missed anyone, if I missed you please do contact me and I’ll credit you appropriately. About the Development: Initially this was a solo developed mission made by myself, upon some beta testing I agreed to make the mission collaboration with Bikerdude, with the intention to learn good mapping practices from the collaboration. The mission was redesigning using the same layout as the original but using Springheel’s modules instead of my very simple brushwork, and expanded in scope to include a more detailed street, a canal, a sewer and a rooftop segments. Bikerdude’s use of springheel modules and custom skins is mostly responsible for the beautiful visuals, with my contribution being the layout of areas and the writing. Known Issues: None at the moment.
    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Congrats! First one is The First one!

    3. Sir Taffsalot

      Sir Taffsalot

      If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.

    4. Kvorning

      Kvorning

      To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)

  7. i don't know if there's already been a post about this, i did a brief search, and didn't find one, so i thought i might share this. Tos has been working on getting thief 2 to work with a LAN connection here's a link to the forum where i found out about it. http://www.ttlg.com/forums/showthread.php?t=118594 i don't know how i didn't find out about this earlier, it should be awesome!
  8. Interesting, although I'm not sure what to make of that. One of my favorite games (The Chronicles of Riddick Assault on Dark Athena) was published by Atari, and, they don't even seem to care to keep the activation servers running much. Or remove/change the copy protection, which doesn't work at all on Windows 11. I really hope that Nightdive delivers at the end of May... I'm not one of the shit storm crowd (it's absolutely horrible on the Steam forums...), but, 7 years of development is a long time, and delaying the release obviously has become a bit of a habit, to say the least.
  9. Just a heads up that the header images are now missing from the top of the forum. I suspect due to domain forwarding or something like that?
  10. Tr00pertj

    TDM Forums

    Have I been hacked or is the site being rebuilt or hacked?
  11. Well for now I guess I am planning to keep the stealth aspect in my projects as simplistic and multiplayer compatible as possible. I am aware that The Dark Mod seems to have a very sophisticated AI & Lighting based stealth system but I doubt it has been written with co-op multiplayer in mind which likely will require some rewriting in order to make it compatible within a multiplayer environment. The last thing I currently look for is to initiate another multi-team, multi-year and multi-thousand dollar project. It's just not feasible as a single person at this point in time.
  12. demagogue

    Free games

    Oh right. I got it now. I guess I'm used to the Epic store which always updates its freebies by the local time. Now the issue is that it's on Ubisoft's launcher, which I never really open because I don't have many games on it. They could take a note from Epic on that; maybe that's part of what this is. Ubisoft is also the one that will literally kick me out of a game that I didn't want to play multiplayer anyway if my wifi connection cuts out for a second, which also left a bad taste about them. But you know free is free.
  13. Yes, you are still viewing The Dark Mod Forums I've just finished the upgrade of our IPB Board Forums to the latest release. Packed with new features, rewritten code and all that. Have a look around. The skin is currently the default one, but will sooner or later be converted to a darker skin, to fit the Dark Mod universe. Also note that the forums have been moved from http://modetwo.net/darkmod to it's own sub-domain: http://forums.thedarkmod.com - all forum links will still work tho, thanks to Apache's rewrite-plugin. Please report any bugs, requests and comments in this thread. PS: The forums will run a bit slow the first hours as the cache is being rebuilt.
  14. When I tried your .exe, I got this: https://forums.thedarkmod.com/index.php?/topic/21477-water-effects-not-rendered-through-warp-glass/&do=findComment&comment=475732 You also suggested trying the 'latest development build'. I asked if that can be obtained using tdm_installer, and you said 'yes'. That's what I reported here: https://forums.thedarkmod.com/index.php?/topic/21477-water-effects-not-rendered-through-warp-glass/&do=findComment&comment=475856 So - I am probably doing something wrong but not sure what
  15. Just wanted to say, Hello! From reading through various posts in the forums it seems like a great community and I hope to become a part of it. So I got the hankering for some Thief as of late and stumbled on TDM through some googling. After purchasing Doom 3 through Steam and instaling TDM, I have been nostalgiacly playing through many of the FMs and have also decided to d/l the Radiant editor and start making a mission, maybe many, we'll see. As it turns out also, I just started (today!) my 1 week vacation from work and intend to dive in to the Radiant editor and am currently going through the A-Z wiki on it. A bit of background on me, I 'used' to work in application support till the economic crash a couple years ago and was laid off and am now running a machining center at a local machine shop, using Mastercam daily, 2D/3D stuff and have always wanted to make a mission/game, and decided since I've always enjoyed the Thief series and stealth gameplay so much, this is where I would start. After getting to my third year in Mechanical Technology I changed my major to Information Technology (should have went with straight Computer Science but ahhh hindsight). I've always loved building things and designing things and also really enjoy computers, art, audio, and the entire visual experience as presented to a user. I have created a couple playable maps before using the older source engine editor so I'm vaguely familiar with 3D modeling, skyboxes, lighting, AI pathing, etc. That's been over 10 years ago though. I got familiar with 3dsmax, ProE, Autocad, and Mastercam in my first major during school so that helps a bit when familiarizing with a new editor and as previously mentioned I've dabbled around in the Valve Source editor. I'm also very much looking forward to the Crucible of Omens campaign created by the marvelous talent at TDM and would like to help in any way I can once I'm familiar with the Radiant engine. I can also do many many voices, I've often thought about moving out to Cali from Indiana and finding work in voice-overs, voice acting, etc. All this started as a youngster with little friends, time on my hands, and imaginary friends. Wow that's hard to admit. So anyway, I've been working on a shadowy Garrett voice, and can do guards and some women characters with old, old english, gruff, slippery, sneaky, terrifying, voices and personalities. Just thought I'd mention that as it may be a way that I could contribute early on and would also enjoy. So anyway, too much about me and not enough A-Z wiki, back to the tutorial! Glad to be here and hope for good things to come.
  16. Zerg Rush

    Free games

    POSTAL: Classic and Uncut Banned in over ten countries, realistic, non-stop-killing, action-strategy psychological thriller. No aliens, no mutants, no stupid quest for the dragon's balls. Just good antisocial, psychotic shoot-'em-up action, strategy and government intervention. Blast, maim and fire-bomb your way through 17 levels (plus 4 new levels and 24 new characters in the expansion pack). Exploit mass murder opportunities, mow down marching bands, spray protesters, charbroil whole towns. Enter multiplayer mode Go Postal with up to 15 other death row candidates. Includes the original POSTAL and the Special Delivery Expansion Pack A fast-paced, guns-blazing, mind-numbing isometric view killing spree Look at the world through the eyes of a psycho! Minimum system requirements: System: Windows XP / Vista / 7 / 8 / 10 Processor: 1.4 GHz or faster Memory: 512 MB RAM Graphics: 3D graphics card compatible with DirectX 9.0c Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up Shadow Warrior Classic Complete Lo Wang. The very name strikes fear in fortune cookie-eating Mafia men and small children everywhere. He is the reason most ninja wannabees have sold off their combat sandals to the local pawn shop. Lo Wang is Shadow Warrior. #1 Assassin. #1 Yakuza abuser. #1 Freak fragger. #1 Mutant mutilator. #1 Reason to be scared of the dark. Enter the Land of the Rising Sun and spread ninja charisma like napalm for there are undead sumos to be uzied, samurai to be shurikened, and bulldozers to be boarded. Don’t forget to goose the geishas and make sure your dinghy isn’t hanging out... Minimum system requirements: System: Windows XP / Vista / 7 / 8 / 10 Processor: 1.8 GHz Memory: 1 GB RAM Graphics: 3D graphics card compatible with DirectX 9.0c Sound: soundcard compatible with DirectX 9.0c Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
  17. I haven't been around too much recently, but when I do look into the forums every so often, I am always amazed how much progress is being made on the mod. Great work people!

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      I wish there was a way we could play against each other on line.

    3. Melan

      Melan

      Neat, but a gimmick.

    4. Sir Taffsalot

      Sir Taffsalot

      True but its Chess meets Thief! The best gimmick ever!

  18. Zerg Rush

    Free games

    Heroes of Eldemor Nice action RPG, single and multiplayer, in a sandbox open world OS: Windows 10 64 Processor: Intel Q9450 @ 2.6GHz or AMD Phenom II X6 @ 3.3 GHz Memory: 4 GB de RAM Graphis: Nvidia GeForce GTX 650 or AMD Radeon 7750 DirectX: Versión 11 HD: 2 GB free Malediction Malediction is a third-person puzzle/platformer that gives the player the ability to control space and time! Use your magic to solve puzzles, navigate through a cursed city, and fight magic clones to reclaim your powers. OS: Windows 10 64 Processor: Intel(R) Core(TM) i7 Memory: 8 GB de RAM Graphics: NVIDIA GeForce GTX 1070, Intel(R) UHD Graphics 630 HD: 9 GB free May run on lower-spec systems, but not tested
  19. Theres still brainstorming how it would work hypothetically. Where would it be stored? I see 2 viable options: On the map file somewhere. Having a list on a server somewhere of all the maps and their tags. I think option 2 might be the best in the long run because it allows expansion onto the tags without having to go through each map file and update them if something comes up. How it will look in the client. Would the tags be in a drop down box in each section where you can filter out maps you want? (I think gamebanana had this way back) Would it be like steam tags where you can search certain or multiple tags? Where should the tags be? I personally think they should be out of sight unless you specifically click to see them so it's easy to go into the mission not knowing whats ahead if you like that.
  20. No, piracy would not die. If there are pirates with enough skill who want to pirate it, they will. They will recreate the game or break into game-company-owned servers if they have to. But pirating also already is a non-issue for the big companies. It still happens, but most gamers and non-gamers just buy their games in one of the well-integrated and easy-to-use stores (steam on PC, the manufacturers shop on consoles). Advances in DRM/antitamper tech (Denuvo) and the increased orientation towards multiplayer/massive-multiplayer probably did not even have a real impact here. Most people just opt for the easy way, if they can afford it. While aquiring pirated releases is not hard at all, it always meant and still requires, that you know where and how to get a malware-free scene release without exposing yourself (not becoming an uploader or using a non-logging VPN provider). It has become easier to browse for and buy games in one of the better shop (the epic store still sucks). And modding would not die too. Try to imagine Skyrim without mods. It is obvious, that not only the indie games will keep supporting mods. Now that consoles are powerful enough to handle them, Bethesda supports them on consoles too. Bethesda already tried to go mmo and they saw that "it just works" not so well... It is possible to add mod support to game streaming and i am sure (if they ever go the streaming route), Bethesda would do it to keep its unique selling point. There is also an economic incentive to have your customers use their own hardware to play the game. Servers may become cheaper every day. But they are not free, while the customers' hardware is (from the game maker's point of view). Game streaming is a convenience feature wich will be used to open new markets. There are potential players, wich don't play yet but already own a smartphone and internet-connected TV. Some of them might be willing to use a game streaming service regularly or even buy dedicated hardware if you manage to get them hooked... It also is an obvious way to switch to a subscription model. But we already see people moaning about the explosion of video-on-demand providers each having their own set of exclusive content... It will be no different in the casual gaming market (wich is the biggest gaming market) when there are more than two streaming services. Selling the game for a one-time fee seems to be the greedier choice anyway for studios shipping as soon as the updater works...
×
×
  • Create New...