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  1. Forgot to mention, I’m running the same .pk4 as well. Something must be different, I just can’t figure out what. I’ve asked about addons, etc.
  2. Maybe you have to duplicate the entire FM environment (the .pk4 if packaged) to get it to work?
  3. It has a plugin system, but if you are happy with textpad, then no reason to switch I guess. Actually it doesn't matter, you still would have to open 7zip and then probably open every file seperatly. This isn't worable in your case. But I think you should be able to open seperate files in Textpad this way, because 7zip unzips it temporarly and passes the file to the default external editor (I think), so the editor (Textpad) doesn't need to read inside the pk4 file.
  4. TDM 2.04 #6596 linux-x86 Jul 7 2016 15:43:56 found interface lo - loopback found interface eth0 - 192.168.123.3/255.255.255.0 found interface wlan0 - 192.168.22.25/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/myuser/games/darkmod/fms/saintlucia /home/myuser/games/darkmod/fms/saintlucia/saintlucia.pk4 (105 files) /home/myuser/games/darkmod/ /home/myuser/games/darkmod/tdm_textures_wood01.pk4 (317 files) /home/myuser/games/darkmod/tdm_textures_window01.pk4 (348 files) /home/myuser/games/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/myuser/games/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/myuser/games/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/myuser/games/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/myuser/games/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/myuser/games/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/myuser/games/darkmod/tdm_textures_roof01.pk4 (65 files) /home/myuser/games/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/myuser/games/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/myuser/games/darkmod/tdm_textures_other01.pk4 (51 files) /home/myuser/games/darkmod/tdm_textures_nature01.pk4 (256 files) /home/myuser/games/darkmod/tdm_textures_metal01.pk4 (465 files) /home/myuser/games/darkmod/tdm_textures_glass01.pk4 (50 files) /home/myuser/games/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/myuser/games/darkmod/tdm_textures_door01.pk4 (171 files) /home/myuser/games/darkmod/tdm_textures_decals01.pk4 (367 files) /home/myuser/games/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/myuser/games/darkmod/tdm_textures_base01.pk4 (375 files) /home/myuser/games/darkmod/tdm_standalone.pk4 (4 files) /home/myuser/games/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/myuser/games/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/myuser/games/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/myuser/games/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/myuser/games/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/myuser/games/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/myuser/games/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/myuser/games/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/myuser/games/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/myuser/games/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/myuser/games/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/myuser/games/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/myuser/games/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/myuser/games/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/myuser/games/darkmod/tdm_prefabs01.pk4 (557 files) /home/myuser/games/darkmod/tdm_player01.pk4 (125 files) /home/myuser/games/darkmod/tdm_models_decls01.pk4 (93 files) /home/myuser/games/darkmod/tdm_models02.pk4 (1836 files) /home/myuser/games/darkmod/tdm_models01.pk4 (1916 files) /home/myuser/games/darkmod/tdm_gui_credits01.pk4 (49 files) /home/myuser/games/darkmod/tdm_gui01.pk4 (679 files) /home/myuser/games/darkmod/tdm_game02.pk4 (2 files) /home/myuser/games/darkmod/tdm_game01.pk4 (2 files) /home/myuser/games/darkmod/tdm_fonts01.pk4 (696 files) /home/myuser/games/darkmod/tdm_env01.pk4 (98 files) /home/myuser/games/darkmod/tdm_defs01.pk4 (166 files) /home/myuser/games/darkmod/tdm_base01.pk4 (156 files) /home/myuser/games/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/myuser/games/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/myuser/games/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/myuser/games/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/myuser/games/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/myuser/games/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/myuser/games/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/myuser/games/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/myuser/games/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/myuser/games/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/myuser/games/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/myuser/games/darkmod/tdm_ai_base01.pk4 (8 files) /home/myuser/games/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2048 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2067 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2081 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 83 strings read from strings/fm/english.lang WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 83 strings read from strings/fm/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 / 4.8.0-1-amd64, LLVM 3.9.0) GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops GL_MESA_shader_integer_functions ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.1.2 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found v - using GL_ATI_fragment_shader v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program v - using EXT_depth_bounds_test ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp glprogs/soft_particle.vfp glprogs/soft_particle.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - Found SO in EXE path with timestamp of 1467906606 - /home/myuser/games/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1467906606 - /home/myuser/games/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.04, code revision 6602 Build date: Jul 7 2016 Initializing event system ...832 event definitions Initializing class hierarchy ...170 classes, 818688 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3746.97 MHz Compiled 'weapon_base::WeaponStolen': 77.2 ms ---------- Compile stats ---------- Memory usage: Strings: 40, 6352 bytes Statements: 19400, 388000 bytes Functions: 1229, 125044 bytes Variables: 89100 bytes Mem used: 1092288 bytes Static data: 2277552 bytes Allocated: 2811956 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 6 mods in the FM folder. Parsed 7 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: saintlucia -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2048 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2067 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2081 4 warnings WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2812 32128 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 7 (1920x1080) reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. Widescreenmode was set to: 7 (1920x1080) --------- Map Initialization --------- Map: saintlucia glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp glprogs/HeatHazeWithMaskAndDepth.vfp glprogs/HeatHazeWithMaskAndDepth.vfp ------- Game Map Init SaveGame ------- glprogs/cookMath_pass1.vfp glprogs/cookMath_pass1.vfp glprogs/cookMath_pass2.vfp glprogs/cookMath_pass2.vfp glprogs/brightPass_opt.vfp glprogs/brightPass_opt.vfp glprogs/blurx.vfp glprogs/blurx.vfp glprogs/blury.vfp glprogs/blury.vfp glprogs/finalScenePass_opt.vfp glprogs/finalScenePass_opt.vfp Compiled '/home/myuser/games/darkmod/maps/saintlucia.script': 2.2 ms ---------- Compile stats ---------- Memory usage: Strings: 41, 6448 bytes Statements: 19677, 393540 bytes Functions: 1233, 125372 bytes Variables: 89732 bytes Mem used: 1100524 bytes Static data: 2277552 bytes Allocated: 2814660 bytes Thread size: 7068 bytes collision data: 515 models 79936 vertices (1873 KB) 131068 edges (4607 KB) 51085 polygons (3577 KB) 11067 brushes (1528 KB) 24085 nodes (658 KB) 95037 polygon refs (742 KB) 31118 brush refs (243 KB) 51540 internal edges 2226 sharp edges 0 contained polygons removed 0 polygons merged 13231 KB total memory used 200 msec to load collision data. map bounds are (5515.0, 5394.0, 1558.0) max clip sector is (172.3, 337.1, 194.8) 22 KB passage memory used to build PVS 3 msec to calculate PVS 144 areas 342 portals 10 areas visible on average 2 KB PVS data [Load AAS] loading maps/saintlucia.aas48 [Load AAS] loading maps/saintlucia.aas96 [Load AAS] loading maps/saintlucia.aas32 done. [Load AAS] loading maps/saintlucia.aas100 [Load AAS] loading maps/saintlucia.aas_rat done. [Load AAS] loading maps/saintlucia.aas_elemental WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default removed 16 degenerate triangles removed 16 degenerate triangles removed 12 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 199 degenerate triangles removed 30 degenerate triangles removed 24 degenerate triangles removed 2 degenerate triangles removed 16 degenerate triangles removed 10 degenerate triangles removed 12 degenerate triangles removed 159 degenerate triangles removed 88 degenerate triangles glprogs/heatHazeWithDepth.vfp glprogs/heatHazeWithDepth.vfp removed 43 degenerate triangles removed 28 degenerate triangles removed 47 degenerate triangles removed 75 degenerate triangles removed 22 degenerate triangles removed 16 degenerate triangles removed 10 degenerate triangles removed 47 degenerate triangles removed 54 degenerate triangles removed 225 degenerate triangles removed 50 degenerate triangles removed 6 degenerate triangles removed 16 degenerate triangles removed 16 degenerate triangles removed 49 degenerate triangles WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1184 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load image: /flat WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: tdm_tongue 0 purged from previous 211 kept from previous 1444 new loaded all images loaded in 17.1 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 186261k referenced 2286k purged ---------------------------------------- sound: missing efxs/saintlucia.efx ----------------------------------- 35100 msec to load saintlucia interactionTable generated of size: 134217728 bytes ------------- Warnings --------------- during saintlucia... WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load image: /flat WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default 22 warnings Bloom Kernel size is set to: Small Using TDM's enhanced interaction Forcing an update on cooked math data. Cooking math data please wait... Cooking complete. snd_pcm_writei() reports broken pipe (underrun) while sending 4096 frames. Retrying but also sending 1024 duplicate frames first. Try increasing 's_alsa_underrun_extrafill' if this persists. --------- Game Map Shutdown ---------- WARNING:Door SewerTrapDoor is not within a valid AAS area WARNING:Door func_static_880 is not within a valid AAS area WARNING:Door func_static_1063 is not within a valid AAS area WARNING:Door func_static_449 is not within a valid AAS area ModelGenerator memory: 2 LOD entries with 0 users using 16 bytes. WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0) --------- Game Map Shutdown done ----- Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0
  5. Okidoki a complete listing of all pk4's in my fm folders is as follows D:\Thief\darkmod\fms>dir *.pk4 /S /B /ON D:\Thief\darkmod\fms\alberic3\alberic3.pk4 D:\Thief\darkmod\fms\alchemist\alchemist.pk4 D:\Thief\darkmod\fms\anh\anh.pk4 D:\Thief\darkmod\fms\antr\antr.pk4 D:\Thief\darkmod\fms\beleaguered_fence\beleaguered_fence.pk4 D:\Thief\darkmod\fms\betrayal\betrayal.pk4 D:\Thief\darkmod\fms\blackbog\blackbog.pk4 D:\Thief\darkmod\fms\breakingout\breakingout.pk4 D:\Thief\darkmod\fms\broads\broads.pk4 D:\Thief\darkmod\fms\builders_blocks\builders_blocks.pk4 D:\Thief\darkmod\fms\builders_influence\builders_influence.pk4 D:\Thief\darkmod\fms\business3\business3.pk4 D:\Thief\darkmod\fms\business3\business3_l10n.pk4 D:\Thief\darkmod\fms\caduceus\caduceus.pk4 D:\Thief\darkmod\fms\cathedral\cathedral.pk4 D:\Thief\darkmod\fms\chalice\chalice.pk4 D:\Thief\darkmod\fms\closemouthed_shadows\closemouthed_shadows.pk4 D:\Thief\darkmod\fms\crown_of_penitence\crown_of_penitence.pk4 D:\Thief\darkmod\fms\crystalgrave2_1\crystalgrave2_1.pk4 D:\Thief\darkmod\fms\crystalgrave2_1\crystalgrave2_1_l10n.pk4 D:\Thief\darkmod\fms\deceptiveshadowsv1_2\deceptiveshadowsv1_2.pk4 D:\Thief\darkmod\fms\deceptiveshadowsv1_2\deceptiveshadowsv1_2_l10n.pk4 D:\Thief\darkmod\fms\delivery\delivery.pk4 D:\Thief\darkmod\fms\fauchard\fauchard.pk4 D:\Thief\darkmod\fms\flakebridge\flakebridge.pk4 D:\Thief\darkmod\fms\follow\follow.pk4 D:\Thief\darkmod\fms\gatehouse\gatehouse.pk4 D:\Thief\darkmod\fms\glenham\glenham.pk4 D:\Thief\darkmod\fms\glenham_tower\glenham_tower.pk4 D:\Thief\darkmod\fms\heartv2\heartv2.pk4 D:\Thief\darkmod\fms\holetower\holetower.pk4 D:\Thief\darkmod\fms\houseoftheo\houseoftheo.pk4 D:\Thief\darkmod\fms\innbiz\innbiz.pk4 D:\Thief\darkmod\fms\knighton_manor\knighton_manor.pk4 D:\Thief\darkmod\fms\lich_queens_demise\lich_queens_demise.pk4 D:\Thief\darkmod\fms\living_expenses\living_expenses.pk4 D:\Thief\darkmod\fms\lockdown1_2_1\lockdown1_2_1.pk4 D:\Thief\darkmod\fms\lordsnlegacy\lordsnlegacy.pk4 D:\Thief\darkmod\fms\lstl\lstl.pk4 D:\Thief\darkmod\fms\madmountain\madmountain.pk4 D:\Thief\darkmod\fms\mandrasola\mandrasola.pk4 D:\Thief\darkmod\fms\naog\naog.pk4 D:\Thief\darkmod\fms\nhat2\nhat2.pk4 D:\Thief\darkmod\fms\oldhabits1\oldhabits1.pk4 D:\Thief\darkmod\fms\oldhabits2\oldhabits2.pk4 D:\Thief\darkmod\fms\outpost\outpost.pk4 D:\Thief\darkmod\fms\pandoras_box\pandoras_box.pk4 D:\Thief\darkmod\fms\parcel\parcel.pk4 D:\Thief\darkmod\fms\patently_dangerous_v2\patently_dangerous_v2.pk4 D:\Thief\darkmod\fms\penny\penny.pk4 D:\Thief\darkmod\fms\phrase_book\phrase_book.pk4 D:\Thief\darkmod\fms\rake_off\rake_off.pk4 D:\Thief\darkmod\fms\reap\reap.pk4 D:\Thief\darkmod\fms\remembrance\remembrance.pk4 D:\Thief\darkmod\fms\requiem\requiem.pk4 D:\Thief\darkmod\fms\returntothecity\returntothecity.pk4 D:\Thief\darkmod\fms\rift\rift.pk4 D:\Thief\darkmod\fms\rightful\rightful.pk4 D:\Thief\darkmod\fms\saintlucia\saintlucia.pk4 D:\Thief\darkmod\fms\samhain\samhain.pk4 D:\Thief\darkmod\fms\score_to_settle\score_to_settle.pk4 D:\Thief\darkmod\fms\siegeshop\siegeshop.pk4 D:\Thief\darkmod\fms\sneak_destroy\sneak_destroy.pk4 D:\Thief\darkmod\fms\solarescape1\solarescape1.pk4 D:\Thief\darkmod\fms\somewhere1_1\somewhere1_1.pk4 D:\Thief\darkmod\fms\sons_of_baltona_1\sons_of_baltona_1.pk4 D:\Thief\darkmod\fms\sound_alert_trainer\sound_alert_trainer.pk4 D:\Thief\darkmod\fms\stalban\stalban.pk4 D:\Thief\darkmod\fms\storm\storm.pk4 D:\Thief\darkmod\fms\swing1_2\swing1_2.pk4 D:\Thief\darkmod\fms\thecreeps\thecreeps.pk4 D:\Thief\darkmod\fms\thiefsden\thiefsden.pk4 D:\Thief\darkmod\fms\thieves\thieves.pk4 D:\Thief\darkmod\fms\timeofneed\timeofneed.pk4 D:\Thief\darkmod\fms\too_late\too_late.pk4 D:\Thief\darkmod\fms\too_late\too_late_l10n.pk4 D:\Thief\darkmod\fms\training_mission\training_mission.pk4 D:\Thief\darkmod\fms\transaction\transaction.pk4 D:\Thief\darkmod\fms\trapped\trapped.pk4 D:\Thief\darkmod\fms\trapped\trapped_l10n.pk4 D:\Thief\darkmod\fms\vfat1\vfat1.pk4 D:\Thief\darkmod\fms\vfat2\vfat2.pk4 D:\Thief\darkmod\fms\windowopportunity\windowopportunity.pk4 D:\Thief\darkmod\fms\ws1_north\ws1_north.pk4 D:\Thief\darkmod\fms\ws1_north\ws1_north_l10n.pk4 D:\Thief\darkmod\fms\ws2_homeagain\ws2_homeagain.pk4 D:\Thief\darkmod\fms\ws2_homeagain\ws2_homeagain_l10n.pk4 D:\Thief\darkmod\fms\ws3_cleighmoor\ws3_cleighmoor.pk4 D:\Thief\darkmod\fms\ws3_cleighmoor\ws3_cleighmoor_l10n.pk4 Ahhh glenham.pk4 & glenham_tower.pk4 look to be identical so that would account for one of them I'll have a dig around for a caduceus duplicate, back in a mo --- EDIT --- Found it, caduceus\caduceus.pk4 & stalban\stalban.pk4 are also identical Panic over sorry about that, is it safe to just delete the folders & contents ? Will that reset the mission list or do I need to delete the missions.tdminfo file too ? --- EDIT --- I kept a copy ta
  6. Yeah, that's what I was thinking of. When FM independent mods are also circulating this is bound to happen with the current system unfortunately, realized it soon after I started delving into modding. In the mods I posted so far I include the notice that you must edit tdm_custom_scripts.script yourself and watch out for it overriding or being overridden by other mods even then. Thank you lots for this, can't wait! The best solution to me always seemed like the one I suggested: Auto-execute the script with the name of the archive, so if it's "mod_something.pk4" then "scripts/mod_something.script" is automatically ran only from that archive. Only problem is if you put things like version number in the archive's name this would require renaming the script with each update, I wonder if a slightly different way is possible like pattern matching based on any part of the name, but anything among those lines will be a godsend.
  7. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  8. Iris: X-Ray Glasses Script Update Hey, I have fixed & simplified the "Peculiar Lenses" (or X-Ray Glasses) script for "Iris" (current official version) by @Wellingtoncrab 1) With the glasses on, if we use the inventory grid we currently get: I have exchanged: overlayHandle = $player1.createOverlay(getKey("gui"), ZOOM_GUI_LAYER); with: overlayHandle = $player1.createOverlay(getKey("gui"), -1); And now the inventory grid shows up in the proper layer: 2) There's a "Cooldown period" going on when you use the glasses that prevents players from getting the glasses on and off instantly. I personally find it a little unnerving that I am forced to wait when, in example, I put on or remove the glasses by mistake. I understand the reasons why this was done but it isn't well executed (lack of graphical context) and I find it at times a little frustrating and I have removed all references to "xrayGlassesCooldown". 3) There's a "loot_loop()" method that prevents the glasses from moving away from the inventory when picking up loot. Once again, I kind of understand the reasons why this was done but I don't understand why it is limited to a single item and it breaks consistency in example, when players pick up or select a different item. When I first played Iris I was at times puzzled because I didn't understand why glasses sometimes stay and other times vanish and I have removed it. Find attached to this post the *.pk4 which includes the old and new versions of the xray_glasses script. Download it and place it in "/fms/iris/". Please note this script will not work in any mission other than "Iris". zzz_iris_xray_glasses_script.pk4
  9. Written In Stone: X-Ray Glasses Script Update I have fixed & simplified the "Magic Glasses" (or X-Ray Glasses) script for "Written in Stone" (current official version) by @Dragofer, @Amadeus, @B1k3rdude. 1) With the glasses on, if we use the inventory grid we currently get: I have changed: overlayHandle = $player1.createOverlay(getKey("gui"), ZOOM_GUI_LAYER); with: overlayHandle = $player1.createOverlay(getKey("gui"), -1); And now the inventory grid shows up in the proper layer: 2) There's a "Cooldown period" going on when you use the glasses that prevents players from getting the glasses on and off instantly. I personally find it a little unnerving that I am forced to wait when, in example, I put on or remove the glasses by mistake. I understand the reasons why this was done but it isn't well executed (lack of graphical context) and I find it at times a little frustrating and I have removed all references to "xrayGlassesCooldown". For this to work I also had to edit written_misc.script. 3) There's a "loot_loop()" method that prevents the glasses from moving away from the inventory while (wearing the glasses and) picking up items. Once again, I understand the reasons why this was done and while this script is better than the one found in "Iris" it has its problems: if you pick up an item (other than loot) while wearing the glasses you cannot tell which item you just picked because the inventory quickly switches back to the glasses. Find attached to this post the *.pk4 which includes old and new versions of the xray_glasses script and written_misc.script. Download it and place it in "/fms/written/". Please note this script will not work in any mission other than "Written in Stone". zzz_written_xray_glasses_script.pk4
  10. As most of you probably know, the most of the UI scripts for TDM menu contain the following disclaimer: /* ============================================================================================= * * Main Menu (not in-game). This file is part of The Dark Mod's Main Menu GUI * * Mission Authors: DO NOT EDIT, INCLUDE OR OVERRIDE THIS FILE IN YOUR MISSION PK4. * * ============================================================================================= */ The reason everyone is asked to not override such files is that doing so stops TDM developers from changing (fixing, improving, etc.) these files in future. Because when many people have overridden these files, it becomes impossible to change interactions between them without breaking the FMs which do override any of them. I have bumped into an issue where I need to do a small fix to one GUI file: there are many FMs which override such files. Here is the list (probably excluding the most recent FMs): volta1_1.pk4 Kingsal cauldron_v2_1.pk4 Kingsal snowed_inn.pk4 Goldwell and Kingsal ac1.pk4 Goldwell ac2.pk4 Goldwell bh.pk4 Goldwell springcleaning.pk4 Goldwell northdale1.pk4 Goldwell u2_flock.pk4 Sotha lich_queens_demise.pk4 Sotha ulysses_genesis.pk4 Sotha hhi.pk4 JackFarmer hhvf.pk4 JackFarmer gatehouse.pk4 Bikerdude Goldchocobo bcd.pk4 Bikerdude and the Crucible Team elixir_1_3.pk4 Bikerdude and Obsttorte briarwood_manor.pk4 NeonStyle talbot.pk4 Baal and Bikerdude itb.pk4 VanishedOne I could of course write some harsh words here about how irresponsible this behavior is, how bad everyone is, etc. etc But I think @grayman is right that the reason people do it is that core GUI files don't provide the level of customization that mappers want. And developers are often lazy when they get a request to improve something in a long-forsaken part of the game, like in GUI scripts. I'd like to ask everyone involved: what things exactly you customized, what problems you solved by overriding these files? Depending on the variety of features, it might be possible that I could improve the generic code by putting more defines into places which are allowed to be overridden. I really want to clear all of this, so that none of these FMs override such GUI files anymore. Calling for: @kingsal, @Goldwell, @Sotha, @JackFarmer, @Bikerdude, @Goldchocobo, @Obsttorte, @NeonsStyle, @Baal, @VanishedOne
  11. After a long time and a lot of delays, I'm extremely happy and relieved to announce the release date for my first map; Lords & Legacy, on Friday the 30th of August, 2013! Lords & Legacy v.2.1 Resume: Screenshots: http://imgur.com/a/Lj8UJ#0 Notes: Build time: 2013/03/30 - 2013/08/30 To install, simply put the .pk4 file in your fm folder and install from the in-game mission menu. It is a large mission with optional objectives, so make sure to save often. The ropes in the beginning have a 'slick' surface, to simulate being 'slack lines'. They are difficult, but once you get a hang of the slide they can be fun. A couple of the large areas can be a bit rough on performance, and can be improved by adjusting the LOD slider in video options. A few of visportals open only when you get close. This is to keep the frames smooth inside the respective building, due to early inexperienced design. If you find any bugs which affect the gameplay experience, then you're very welcome to post them here, but please use the spoiler tags. Big thanks to 'Obsttorte', 'Springheel', 'Greyman', 'Bikerdude', 'Sotha' and rest of 'The Dark Mod Team'for all the help, guides and tricks. Also thanks to the other TDM users who provided fantastic support and feedback during the build. Thank you for beta-testing: 'Bikerdude', 'TylerVocal', 'Simplen00b', 'nbohr1more', 'Briareos H.' Special thanks to: 'Danus', 'Dsx' & 'Stanleh' for testing, help and support. v.2.0.1 changelog: Bugs: -The "Master Thief" challenge was impossible to do for a while, due to incorrect values. Fixed. -Getting seen by "The Killer" now also fails the "Ghost" challenge. -The 3 cardplaying guards no longer float mid air, as their chairs are now nailed to the floor. -Fixed the sound of the furnace continuing after the flames were extinguished. -Fixed weird glittering on the power cables around the map. -Fixed some moonlight popping in and out. -Fixed openable windows in Commons, clipping into the frame. -Fixed a book dropping through a desk. -Fixed visportals closing too close in Lancel's Tower, slight hit on performance though. -Added more monsterclip to Service Tower and Robert's Tower's entrance. -Improved a few vis_portals with func_portals. -Replaced curbs in Slums and Commons with some more detailed versions and changed textures. And a lot more little unecessary tweaks. Gameplay: -Added new challenge: (Jack White) - Do not knock-out anyone. -Reduced the amount of starting gear, depending on difficulty. -Added cubemaps to most windows on the map. -Redid most func_statics in Commmons Quarter to reduce tris and increase performance. Draw count is still somewhat high. -Removed all transparent windows as they didn't have actual gameplay value, just a performance drain in exchange for glitchy visuals. -Lancel's safe can no longer be picked. Find the key! -Added a couple minor cosmetic details in the sewers. -Moved a coinpurse from a wealthy commoner's sleeping butt to his nightside table. Also adjusted his furniture so thieves can better move around. -Changed sounds for several doors across the map. Once again, a big thanks to 'Bikerdude' for taking the time help out and locate room for improvement! v.2.0 changelog: Bugs: -Fixed various textures and surfaces and a few minor tweaks. -Tweaked some sounds to be in line with TDM 2.0 changes. -Fixed 2 certain AIs being too sensitive rather than drunk. (Thanks to AluminumHaste!) -Tweaked LOD on some objects, to prevent windows "popping" in and out. Gameplay: -Added more monsterclip to the towers, so the AI can now run up and down stairs. Only the stairs in the small tower has issues still. -Added more monsterclip in the city so the guards can follow you up all stairs. -Added a few minor details. -Windows in the city now dims sound, resulting in less aggro from guards and more convincing soundscape. -Reduced 'draw calls' in all the large areas, increasing performance. The map is still heavy at certain areas. Another big thanks to 'Bikerdude' and 'Greyman', for taking time out of their own schedules to help optimize the map's draw count and other significant adjustements! v.1.0.3 changelog: Bugs: -Fixed 4 black chairs in one of the towers -Fixed a floating painting -Fixed several clipping objects v.1.0.2 changelog: Bugs: -Fixed zfighting in the library's bookshelves -Fixed a black window in one of the towers -Fixed several typos in readables Gameplay: v.1.0.1 changelog: Bugs: -Fixed an issue with the main objectives not being in "sync". -Fixed console spam from a script Gameplay: -Adjusted required loot for each difficulty from "3000, 4000 and 5000" to "2500, 3500 and 4500".
  12. Horror themed fan mission - exploration of seemingly deserted keep in the middle of swamps. Spiders, undead, darkness. ----------------------------------------------------------------------------------------------------------------------------- This is the story about the fate of my family. My uncle, Ralph Mac Roberts, is the baron of a keep nestled deep within the Rahenaen marshes. It was once an important outpost tasked with guarding one of the few Builder roads that cross the marsh, but after the Inventor`s Guild built a system of nearby dams that flooded the whole land, the road closed and there was no longer anything to watch over anymore. The keep itself needed reinforcement against the raising water level and the trade routes become almost impassable, not only for the carriages but for lone couriers as well. There hadn`t been any messages coming from the keep for over a year and my father was about to assemble a caravan so he could go on an expedition to the keep himself. However, in the middle of the night before he was set to leave, a carrier pigeon landed on his windowsill. My father received the letter and read the apologies from my uncle and his family, excusing their long absence. As a way to make reparations for their extended silence, my uncle invited me to the keep to stay there for a fortnight or so. My uncle had instructed me to leave my horse three leagues away from the keep by the nearest charcoal burning hut and hike the remainder of the road on foot, as the trek through the marsh is treacherous for horses. The weather will be awful this time of year, but my father insists that I should go anyways to ensure that our relatives are okay. These plains become dreadfully deserted - to the point where you more expect to meet the dead than the living. And by the way - I think I`m lost. ----------------------------------------------------------------------------------------------------------------------------- Download link: https://1drv.ms/u/s!Aj1DVS465udZgVkXteBbr6cUxdPH Thanks: to the TDM team for great tools, and all the contributors for their assets, to betatesters: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer, again to Amadeus for proofreading and text tweaks, and to all the players for their time! Few screenshots: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=434716 http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=429558 http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing/?p=434507 Enjoy! Walk-through !major spoilers! Finding a way across the marsh area: Getting inside: Bed objective: Light sources: Maps: Enemies: Room objective: Hut objective: Sealed objective: Gold: Key: Bodies:
  13. Yeah, but that line is used in a zillion .gui's, for example: tdm_gui01.pk4\guis\readables\sheets\sheet_paper_print_stone.gui(line 124): transition "leftPageCurl::matcolor" "1 1 1 0" "1 1 1 1" READABLE_FADE_TIME 0.5 0; What I said was accurate. But I'll rearrange the text to avoid future confusion.
  14. On wiki page: https://wiki.thedarkmod.com/index.php?title=GUI_Scripting:_Commands#Examples_2 I see: I don't see this defined in tdm_gui01.pk4\guis\readables\readable.guicode
  15. After installing to the latest version I get this when I try to start the program: Any ideas on how to fix this? TDM 2.01 #5920 win-x86 Jan 28 2014 09:19:17 3059 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 3312 MB System Memory 256 MB Video Memory Winsock Initialized Found interface: {32207030-A471-4D8F-B429-151EA404DF4E} Realtek PCIe GBE Family Controller - 0.0.0.0 NULL netmask - skipped Found interface: {46204239-6EA5-454F-B658-688DF344279E} Remote NDIS based Internet Sharing Device - 192.168.32.100/255.255.255.0 Sys_InitNetworking: adding loopback interface Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\DOOM3\Darkmod/fms/gatehouse C:\DOOM3\Darkmod\fms\gatehouse\gatehouse.pk4 (394 files) C:\DOOM3\Darkmod/ C:\DOOM3\Darkmod\tdm_textures_wood01.pk4 (317 files) C:\DOOM3\Darkmod\tdm_textures_window01.pk4 (345 files) C:\DOOM3\Darkmod\tdm_textures_stone_sculpted01.pk4 (424 files) C:\DOOM3\Darkmod\tdm_textures_stone_natural01.pk4 (123 files) C:\DOOM3\Darkmod\tdm_textures_stone_flat01.pk4 (281 files) C:\DOOM3\Darkmod\tdm_textures_stone_cobblestones01.pk4 (214 files) C:\DOOM3\Darkmod\tdm_textures_stone_brick01.pk4 (440 files) C:\DOOM3\Darkmod\tdm_textures_sfx01.pk4 (64 files) C:\DOOM3\Darkmod\tdm_textures_roof01.pk4 (65 files) C:\DOOM3\Darkmod\tdm_textures_plaster01.pk4 (140 files) C:\DOOM3\Darkmod\tdm_textures_paint_paper01.pk4 (42 files) C:\DOOM3\Darkmod\tdm_textures_other01.pk4 (51 files) C:\DOOM3\Darkmod\tdm_textures_nature01.pk4 (256 files) C:\DOOM3\Darkmod\tdm_textures_metal01.pk4 (465 files) C:\DOOM3\Darkmod\tdm_textures_glass01.pk4 (46 files) C:\DOOM3\Darkmod\tdm_textures_fabric01.pk4 (41 files) C:\DOOM3\Darkmod\tdm_textures_door01.pk4 (171 files) C:\DOOM3\Darkmod\tdm_textures_decals01.pk4 (367 files) C:\DOOM3\Darkmod\tdm_textures_carpet01.pk4 (92 files) C:\DOOM3\Darkmod\tdm_textures_base01.pk4 (375 files) C:\DOOM3\Darkmod\tdm_standalone.pk4 (4 files) C:\DOOM3\Darkmod\tdm_sound_vocals_decls01.pk4 (27 files) C:\DOOM3\Darkmod\tdm_sound_vocals07.pk4 (1111 files) C:\DOOM3\Darkmod\tdm_sound_vocals06.pk4 (688 files) C:\DOOM3\Darkmod\tdm_sound_vocals05.pk4 (128 files) C:\DOOM3\Darkmod\tdm_sound_vocals04.pk4 (2854 files) C:\DOOM3\Darkmod\tdm_sound_vocals03.pk4 (743 files) C:\DOOM3\Darkmod\tdm_sound_vocals02.pk4 (1300 files) C:\DOOM3\Darkmod\tdm_sound_vocals01.pk4 (82 files) C:\DOOM3\Darkmod\tdm_sound_sfx02.pk4 (596 files) C:\DOOM3\Darkmod\tdm_sound_sfx01.pk4 (924 files) C:\DOOM3\Darkmod\tdm_sound_ambient_decls01.pk4 (8 files) C:\DOOM3\Darkmod\tdm_sound_ambient03.pk4 (24 files) C:\DOOM3\Darkmod\tdm_sound_ambient02.pk4 (156 files) C:\DOOM3\Darkmod\tdm_sound_ambient01.pk4 (209 files) C:\DOOM3\Darkmod\tdm_prefabs01.pk4 (556 files) C:\DOOM3\Darkmod\tdm_player01.pk4 (125 files) C:\DOOM3\Darkmod\tdm_models_decls01.pk4 (93 files) C:\DOOM3\Darkmod\tdm_models02.pk4 (1836 files) C:\DOOM3\Darkmod\tdm_models01.pk4 (1915 files) C:\DOOM3\Darkmod\tdm_gui_credits01.pk4 (49 files) C:\DOOM3\Darkmod\tdm_gui01.pk4 (673 files) C:\DOOM3\Darkmod\tdm_game02.pk4 (2 files) C:\DOOM3\Darkmod\tdm_game01.pk4 (2 files) C:\DOOM3\Darkmod\tdm_fonts01.pk4 (696 files) C:\DOOM3\Darkmod\tdm_env01.pk4 (98 files) C:\DOOM3\Darkmod\tdm_defs01.pk4 (166 files) C:\DOOM3\Darkmod\tdm_base01.pk4 (155 files) C:\DOOM3\Darkmod\tdm_ai_steambots01.pk4 (24 files) C:\DOOM3\Darkmod\tdm_ai_monsters_spiders01.pk4 (82 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_undead01.pk4 (50 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_mages01.pk4 (8 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_heads01.pk4 (96 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_guards01.pk4 (373 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_females01.pk4 (169 files) C:\DOOM3\Darkmod\tdm_ai_humanoid_builders01.pk4 (91 files) C:\DOOM3\Darkmod\tdm_ai_base01.pk4 (8 files) C:\DOOM3\Darkmod\tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_decorative.mtr, line 39: material 'textures/darkmod/stone/flat/smooth/marble_white01_glow' previously defined at materials/ghouse_decorative.mtr:1 WARNING:file materials/tdm_ghouse_decorative.mtr, line 79: material 'textures/darkmod/stone/flat/smooth/marble_black_001_glow' previously defined at materials/ghouse_decorative.mtr:39 WARNING:file materials/tdm_ghouse_decorative.mtr, line 120: material 'textures/darkmod/stone/flat/smooth/marble_tile_green_glow' previously defined at materials/ghouse_decorative.mtr:79 WARNING:file materials/tdm_ghouse_decorative.mtr, line 160: material 'textures/darkmod/metal/flat/gold01_glow' previously defined at materials/ghouse_decorative.mtr:120 WARNING:file materials/tdm_ghouse_stone.mtr, line 49: material 'textures/darkmod/stone/brick/blocks_sepia_grey' previously defined at materials/ghouse_bdude.mtr:1 WARNING:file materials/tdm_ghouse_stone.mtr, line 96: material 'textures/darkmod/stone/brick/blocks_window_sepia_grey' previously defined at materials/ghouse_bdude.mtr:49 WARNING:file materials/tdm_ghouse_stone.mtr, line 143: material 'textures/darkmod/stone/brick/cbrick_single_sepia_grey' previously defined at materials/ghouse_bdude.mtr:96 WARNING:file materials/tdm_ghouse_stone.mtr, line 191: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey' previously defined at materials/ghouse_bdude.mtr:143 WARNING:file materials/tdm_ghouse_stone.mtr, line 238: material 'textures/darkmod/stone/brick/cbrick2_window_sepia_grey' previously defined at materials/ghouse_bdude.mtr:191 WARNING:file materials/tdm_ghouse_stone.mtr, line 284: material 'textures/darkmod/stone/brick/old_blocks_wornsmooth_sepia_grey' previously defined at materials/ghouse_bdude.mtr:238 WARNING:file materials/tdm_ghouse_stone.mtr, line 330: material 'textures/darkmod/stone/natural/rough_grey_dirty_sepia_grey' previously defined at materials/ghouse_bdude.mtr:284 WARNING:file materials/tdm_ghouse_stone.mtr, line 377: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey_window2' previously defined at materials/ghouse_bdude.mtr:377 WARNING:file materials/tdm_ghouse_stone.mtr, line 424: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey_window_slit' previously defined at materials/ghouse_bdude.mtr:424 WARNING:file materials/tdm_ghouse_stone.mtr, line 471: material 'textures/darkmod/stone/natural/lava_static' previously defined at materials/ghouse_bdude.mtr:471 WARNING:file materials/tdm_ghouse_stone.mtr, line 617: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/ghouse_flanders.mtr:1 WARNING:file materials/tdm_ghouse_stone.mtr, line 663: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/ghouse_flanders.mtr:45 WARNING:file skins/tdm_ai_builder_ghost.skin, line 7: skin 'hammer_invisible' previously defined at skins/builder_ghost.skin:1 WARNING:file skins/tdm_ai_builder_ghost.skin, line 20: skin 'heads/builder_ghost' previously defined at skins/builder_ghost.skin:7 WARNING:file skins/tdm_ai_builder_ghost.skin, line 45: skin 'builder_ghost' previously defined at skins/builder_ghost.skin:20 WARNING:file skins/tdm_decorative_statues.skin, line 6: skin 'statuette_folded_white_glow' previously defined at skins/ghouse.skin:19 WARNING:file skins/tdm_decorative_statues.skin, line 13: skin 'statuette_folded_black_glow' previously defined at skins/ghouse.skin:26 WARNING:file skins/tdm_decorative_statues.skin, line 20: skin 'statuette_folded_green_glow' previously defined at skins/ghouse.skin:33 WARNING:file skins/tdm_decorative_statues.skin, line 27: skin 'statuette_folded_gold_glow' previously defined at skins/ghouse.skin:40 WARNING:file skins/tdm_decorative_statues.skin, line 37: skin 'statue_rough_007' previously defined at skins/ghouse.skin:9 WARNING:file skins/tdm_decorative_statues.skin, line 47: skin 'statue_rough_008' previously defined at skins/ghouse.skin:1 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ WARNING:LoadLibrary openal32.dll failed. sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...getting default gamma ramp: success ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO Checking portable OpenGL extensions... X - GL_ARB_multitexture not found X - GL_ARB_texture_env_combine not found X - GL_ARB_texture_cube_map not found X - GL_ARB_texture_env_dot3 not found X - GL_ARB_texture_env_add not found X - GL_ARB_texture_non_power_of_two not found X - GL_ARB_texture_compression not found X - GL_EXT_texture_filter_anisotropic not found X - GL_EXT_texture_lod_bias not found X - GL_EXT_texture3D not found X - GL_EXT_stencil_wrap not found X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found X - GL_ARB_vertex_buffer_object not found X - GL_ARB_vertex_program not found X - GL_ARB_fragment_program not found ERROR:The current video card / driver combination does not support the necessary features. -------------------------------------- Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...restoring hardware gamma: success ...shutting down QGL ...unloading OpenGL DLL​
  16. No Honor Among Thieves 1.0 I am proud to announce the release of the first TDM campaign, No Honor Among Thieves. ( Version 4.0 is now available. ) "Turns out those Builders aren't as righteous as we think... no surprises here. An old fence of mine sold me a bit of information concerning the local Archbishop, Lavonte Duchane , and our beloved governor, Archibald Cloist. Governor Archibald has, as of late, been spotted and caught in the local brothels by our very own Builder watch. But, instead of being made public by our lovely Builder brethren, the entire situation sort of vanished. Sounds like blackmail and bribery to me. In the peak of his career an exposure like this would mean sudden death for Archibald - no more noble's support, no more Builder's support, and no more public respect. Bad for his career, but certainly good for mine. What makes the cake even sweeter is that an exposure like would be disastrous for the Archbishop himself. I'm sure the both of them will be very motivated to keep this hush hush. These two really seem like my type - blackmailing and bribing away - so I don't think they'll object when I blackmail them myself... It's time to begin..." Notes: To install, simply unzip the contents into the "fms" directory of your Darkmod installation, or drag and drop the pk4 into the fms folder.. This campaign uses a very large amount of custom materials... models, videos, music/sounds... so it's bigger then the average bear (FM). Also, some of the ambients don't respond well to the sliders... this is a mod issue, and I'm hoping it will be fixed soon! Lastly, some linux users, for some reason, are having problems with NHAT Mission 1/3 showing up. This is because of a capital. Go your fms/Politics and rename the Politics.pk4 to politics.pk4, and also change the folder its in from "Politics" to "politics. Linux hates capitals apparently. Enjoy! Links to newer versions: NHAT v2: NHAT v3: NHAT v4 EFX:
  17. Hi, i can´t start TDM on my Archlinux because of a segmentation fault. My System: Newest Archlinux @ 64 bit Linux Kernel 4.5.4-1-ARCH AMD FX-8320 8GB RAM Radeon HD 7850 TDM 2.03 #6455 linux-x86 Feb 8 2015 10:21:09 found interface lo - loopback found interface enp3s0 - 192.168.1.110/255.255.255.0 found interface enp3s0 - 192.168.1.87/255.255.255.0 Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/lxuser/darkmod/ /home/lxuser/darkmod/tdm_textures_wood01.pk4 (317 files) /home/lxuser/darkmod/tdm_textures_window01.pk4 (345 files) /home/lxuser/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/lxuser/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/lxuser/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/lxuser/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/lxuser/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/lxuser/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/lxuser/darkmod/tdm_textures_roof01.pk4 (65 files) /home/lxuser/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/lxuser/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/lxuser/darkmod/tdm_textures_other01.pk4 (51 files) /home/lxuser/darkmod/tdm_textures_nature01.pk4 (256 files) /home/lxuser/darkmod/tdm_textures_metal01.pk4 (465 files) /home/lxuser/darkmod/tdm_textures_glass01.pk4 (46 files) /home/lxuser/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/lxuser/darkmod/tdm_textures_door01.pk4 (171 files) /home/lxuser/darkmod/tdm_textures_decals01.pk4 (367 files) /home/lxuser/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/lxuser/darkmod/tdm_textures_base01.pk4 (375 files) /home/lxuser/darkmod/tdm_standalone.pk4 (4 files) /home/lxuser/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/lxuser/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/lxuser/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/lxuser/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/lxuser/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/lxuser/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/lxuser/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/lxuser/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/lxuser/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/lxuser/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/lxuser/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/lxuser/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/lxuser/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/lxuser/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/lxuser/darkmod/tdm_prefabs01.pk4 (556 files) /home/lxuser/darkmod/tdm_player01.pk4 (125 files) /home/lxuser/darkmod/tdm_models_decls01.pk4 (93 files) /home/lxuser/darkmod/tdm_models02.pk4 (1836 files) /home/lxuser/darkmod/tdm_models01.pk4 (1915 files) /home/lxuser/darkmod/tdm_gui_credits01.pk4 (49 files) /home/lxuser/darkmod/tdm_gui01.pk4 (673 files) /home/lxuser/darkmod/tdm_game02.pk4 (2 files) /home/lxuser/darkmod/tdm_game01.pk4 (2 files) /home/lxuser/darkmod/tdm_fonts01.pk4 (696 files) /home/lxuser/darkmod/tdm_env01.pk4 (98 files) /home/lxuser/darkmod/tdm_defs01.pk4 (166 files) /home/lxuser/darkmod/tdm_base01.pk4 (155 files) /home/lxuser/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/lxuser/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/lxuser/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/lxuser/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/lxuser/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/lxuser/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/lxuser/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/lxuser/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/lxuser/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/lxuser/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/lxuser/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/lxuser/darkmod/tdm_ai_base01.pk4 (8 files) /home/lxuser/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 640x480 signal caught: Segmentation fault si_code 128 Trying to exit gracefully.. idRenderSystem::Shutdown()
  18. Hey folks! As a matter of interest what is Topic Tags? This is my hardware specs following which is the darkmod intialisation: SYSTEM INFORMATIONRunning Ubuntu Linux, the Ubuntu 14.04 (trusty) release.GNOME: unknown (unknown)Kernel version: 3.19.0-18-generic (#18~14.04.1-Ubuntu SMP Wed May 20 09:39:03 UTC 2015)GCC: 4.8 (i686-linux-gnu)Xorg: 1.15.1 (12 February 2015 02:49:46PM) (12 February 2015 02:49:46PM)Hostname: pj-X551MAUptime: 0 days 3 h 22 min CPU INFORMATIONGenuineIntel, Intel® Celeron® CPU N2815 @ 1.86GHzNumber of CPUs: 2CPU clock currently at 533.179 MHz with 1024 KB cacheNumbering: family(6) model(55) stepping(3)Bogomips: 3729.60Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx rdtscp lm constant_tsc arch_perfmon pebs bts xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm sse4_1 sse4_2 movbe popcnt tsc_deadline_timer rdrand lahf_lm 3dnowprefetch ida arat epb dtherm tpr_shadow vnmi flexpriority ept vpid tsc_adjust smep erms MEMORY INFORMATIONTotal memory: 3930 MBTotal swap: 3979 MB STORAGE INFORMATIONSCSI device - scsi0Vendor: ATA Model: HGST HTS545050A7 SCSI device - scsi1Vendor: MATSHITA Model: DVD-RAM UJ8E1 HARDWARE INFORMATIONMOTHERBOARDHost bridgeIntel Corporation ValleyView SSA-CUnit (rev 0c)Subsystem: ASUSTeK Computer Inc. Device 14ddPCI bridge(s)Intel Corporation ValleyView PCI Express Root Port (rev 0c) (prog-if 00 [Normal decode])Intel Corporation ValleyView PCI Express Root Port (rev 0c) (prog-if 00 [Normal decode])Intel Corporation ValleyView PCI Express Root Port (rev 0c) (prog-if 00 [Normal decode])ISA bridgeIntel Corporation ValleyView Power Control Unit (rev 0c)Subsystem: ASUSTeK Computer Inc. Device 14dd GRAPHIC CARDVGA controllerIntel Corporation ValleyView Gen7 (rev 0c) (prog-if 00 [VGA controller])Subsystem: ASUSTeK Computer Inc. Device 14dd SOUND CARDMultimedia controllerIntel Corporation ValleyView High Definition Audio Controller (rev 0c)Subsystem: ASUSTeK Computer Inc. Device 14dd NETWORKNetwork controllerRealtek Semiconductor Co., Ltd. RTL8821AE 802.11ac PCIe Wireless Network AdapterSubsystem: AzureWave Device 2161Ethernet controllerRealtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 06)Subsystem: ASUSTeK Computer Inc. Device 200f Ok could someone check these Darkmod start up errors to see if I have a problem: pj@pj-X551MA:~/darkmod$ ./thedarkmod.x86TDM 2.03 #6455 linux-x86 Feb 8 2015 10:21:09found interface lo - loopbackfound interface wlan0 - 192.168.1.65/255.255.255.0Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOVtdm using generic code for SIMD processing.------ Initializing File System ------Current search path: /home/pj/darkmod/fms/heartv2 /home/pj/darkmod/fms/heartv2/heartv2.pk4 (181 files) /home/pj/darkmod/ /home/pj/darkmod/tdm_textures_wood01.pk4 (317 files) /home/pj/darkmod/tdm_textures_window01.pk4 (345 files) /home/pj/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/pj/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/pj/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/pj/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/pj/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/pj/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/pj/darkmod/tdm_textures_roof01.pk4 (65 files) /home/pj/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/pj/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/pj/darkmod/tdm_textures_other01.pk4 (51 files) /home/pj/darkmod/tdm_textures_nature01.pk4 (256 files) /home/pj/darkmod/tdm_textures_metal01.pk4 (465 files) /home/pj/darkmod/tdm_textures_glass01.pk4 (46 files) /home/pj/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/pj/darkmod/tdm_textures_door01.pk4 (171 files) /home/pj/darkmod/tdm_textures_decals01.pk4 (367 files) /home/pj/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/pj/darkmod/tdm_textures_base01.pk4 (375 files) /home/pj/darkmod/tdm_standalone.pk4 (4 files) /home/pj/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/pj/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/pj/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/pj/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/pj/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/pj/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/pj/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/pj/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/pj/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/pj/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/pj/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/pj/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/pj/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/pj/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/pj/darkmod/tdm_prefabs01.pk4 (556 files) /home/pj/darkmod/tdm_player01.pk4 (125 files) /home/pj/darkmod/tdm_models_decls01.pk4 (93 files) /home/pj/darkmod/tdm_models02.pk4 (1836 files) /home/pj/darkmod/tdm_models01.pk4 (1915 files) /home/pj/darkmod/tdm_gui_credits01.pk4 (49 files) /home/pj/darkmod/tdm_gui01.pk4 (673 files) /home/pj/darkmod/tdm_game02.pk4 (2 files) /home/pj/darkmod/tdm_game01.pk4 (2 files) /home/pj/darkmod/tdm_fonts01.pk4 (696 files) /home/pj/darkmod/tdm_env01.pk4 (98 files) /home/pj/darkmod/tdm_defs01.pk4 (166 files) /home/pj/darkmod/tdm_base01.pk4 (155 files) /home/pj/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/pj/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/pj/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/pj/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/pj/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/pj/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/pj/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/pj/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/pj/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/pj/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/pj/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/pj/darkmod/tdm_ai_base01.pk4 (8 files) /home/pj/darkmod/tdm_ai_animals01.pk4 (80 files)File System Initialized.------------------------------------------- Initializing Decls -----WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/nobles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/pagans/pagan_female/pagan_female' previously defined at materials/pagan_female.mtr:1WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_female.mtr:38WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_female.mtr:74WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_female.mtr:108WARNING:file materials/tdm_models_kitchen.mtr, line 2592: material 'bc_silver_teapot_2' previously defined at materials/custom.mtr:374WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342WARNING:file skins/tdm_readables.skin, line 333: skin 'readables/paperwad1_blank' previously defined at skins/heart.skin:28------------------------------------- Initializing renderSystem --------using ARB renderSystemrenderSystem initialized.--------------------------------------I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1228 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.WARNING:Couldn't load image: guis/assets/splash/launchCouldn't open journal filesCouldn't exec editor.cfg - file does not exist.execing default.cfgUnknown command 'use'Unknown command 'console'Unknown command 'next'Unknown command 'prev'Unknown command 'previous'Unknown command 'next'Unknown command 'crouch'Unknown command 'Lean'Unknown command 'lean'Unknown command 'Readables'Unknown command 'spyglass'Unknown command 'compass'Unknown command 'lantern'Unknown command 'maps'Unknown command 'objectives'Unknown command 'keys'Unknown command 'lockpicks'Unknown command 'lean'Unknown command 'Inventory'Unknown command 'Mantle'Unknown command 'creep'Unknown command 'frob'Unknown command 'inventory'execing Darkmod.cfgCouldn't exec autoexec.cfg - file does not exist.I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1228 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.----- Initializing Sound System ------sound system initialized.------------------------------------------- R_InitOpenGL -----Setup X display connectiondlopen(libGL.so.1)Initializing OpenGL displayUsing XFree86-VidModeExtension Version 2.2Free86-VidModeExtension Activated at 1366x768Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.GL_RENDERER: Mesa DRI Intel® Bay Trail x86/MMX/SSE2GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix ------- Input Initialization -------XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OKXKB extension present on server ( 0x1:0x0 )------------------------------------dlopen(libasound.so.2)asoundlib version: 1.0.27.2Alsa is available------ Alsa Sound Initialization -----opened Alsa PCM device sysdefault:CARD=PCH for playbackdevice buffer size: 5644 frames ( 22576 bytes )allocated a mix buffer of 16384 bytes--------------------------------------Checking portable OpenGL extensions...v - using GL_ARB_multitexturev - using GL_ARB_texture_env_combinev - using GL_ARB_texture_cube_mapv - using GL_ARB_texture_env_dot3v - using GL_ARB_texture_env_addv - using GL_ARB_texture_non_power_of_twov - using GL_ARB_texture_compressionv - using GL_EXT_texture_compression_s3tcv - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000v - using GL_EXT_texture_lod_biasv - using GL_EXT_texture3Dv - using GL_EXT_stencil_wrapv - using glStencilOpSeparateX - GL_NV_register_combiners not foundX - GL_ATI_fragment_shader not foundX - GL_ATI_text_fragment_shader not foundv - using GL_ARB_vertex_buffer_objectv - using GL_ARB_vertex_programv - using GL_ARB_fragment_programX - EXT_depth_bounds_test not found---------- R_NV20_Init ----------Not available.----------- R200_Init -----------Not available.---------- R_ARB2_Init ----------Available.-------------------------------------- R_ReloadARBPrograms -----glprogs/test.vfpglprogs/test.vfpglprogs/interaction.vfpglprogs/interaction.vfpglprogs/bumpyEnvironment.vfpglprogs/bumpyEnvironment.vfpglprogs/ambientLight.vfpglprogs/ambientLight.vfpglprogs/shadow.vpglprogs/R200_interaction.vpglprogs/nv20_bumpAndLight.vpglprogs/nv20_diffuseColor.vpglprogs/nv20_specularColor.vpglprogs/nv20_diffuseAndSpecularColor.vpglprogs/environment.vfpglprogs/environment.vfpglprogs/test_direct.vfpglprogs/test_direct.vfpglprogs/interaction_direct.vfpglprogs/interaction_direct.vfpglprogs/soft_particle.vfpglprogs/soft_particle.vfp-------------------------------using ARB_vertex_buffer_object memoryusing ARB2 renderSystemFont fonts/english/stone in size 12 not found, using size 24 instead.gamex86 - Found SO in EXE path with timestamp of 1423391346 - /home/pj/darkmod/gamex86.sogamex86 - Found SO in pak file with timestamp of 1423391346 - /home/pj/darkmod/tdm_game02.pk4/gamex86.sogamex86 - SO in EXE path is newer, ignoring SO in pak fileFound Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOVgame using generic code for SIMD processing.--------- Initializing Game ----------The Dark Mod 2.03, code revision 6470Build date: Feb 8 2015WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:24WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:39WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/nobles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/pagans/pagan_female/pagan_female' previously defined at materials/pagan_female.mtr:1WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_female.mtr:38WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_female.mtr:74WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_female.mtr:108WARNING:file materials/tdm_models_kitchen.mtr, line 2592: material 'bc_silver_teapot_2' previously defined at materials/custom.mtr:374WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342Initializing event system...830 event definitionsInitializing class hierarchy...169 classes, 810080 bytes for event callbacksInitializing scripts/proc/cpuinfo CPU frequency: 2132.79 MHzCompiled 'tdm_ai_lanternbot::startAlarmWhistle': 218.5 ms---------- Compile stats ---------- Memory usage: Strings: 40, 6352 bytes Statements: 19182, 383640 bytes Functions: 1227, 124848 bytes Variables: 88564 bytes Mem used: 1086700 bytes Static data: 2277552 bytes Allocated: 2810692 bytes Thread size: 7068 bytes ...6 aas typesgame initialized.--------------------------------------Parsing material filesFound 0 new mission packages.Found 17 mods in the FM folder.Parsed 20 mission declarations.No 'tdm_mapsequence.txt' file found for the current mod: heartv2-------- Initializing Session --------Font fonts/english/mason_glow in size 12 not found, using size 48 instead.Font fonts/english/mason_glow in size 24 not found, using size 48 instead.Font fonts/english/mason in size 12 not found, using size 48 instead.Font fonts/english/mason in size 24 not found, using size 48 instead.WARNING:Couldn't load image: guis/assets/heart3session initialized----------------------------------------- Common Initialization Complete ---------------- Warnings ---------------during The Dark Mod initialization...WARNING:Couldn't load image: guis/assets/heart3WARNING:Couldn't load image: guis/assets/splash/launchWARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:24WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:39WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/nobles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/pagans/pagan_female/pagan_female' previously defined at materials/pagan_female.mtr:1WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_female.mtr:38WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_female.mtr:74WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_female.mtr:108WARNING:file materials/tdm_models_kitchen.mtr, line 2592: material 'bc_silver_teapot_2' previously defined at materials/custom.mtr:374WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1WARNING:file skins/tdm_readables.skin, line 333: skin 'readables/paperwad1_blank' previously defined at skins/heart.skin:2818 warningsterminal support enabled ( use +set in_tty 0 to disabled )pid: 40163936 MB System Memory256 MB Video MemoryAsync thread startedCouldn't exec autocommands.cfg - file does not exist.Widescreenmode was set to: 5 (1366x768)preparing audio device for outputsnd_pcm_writei 4096 frames failed: Broken pipepreparing audio device for outputShutting down sound hardware----------- Alsa Shutdown ------------close pcmdlclose--------------------------------------idRenderSystem::Shutdown()signal caught: Segmentation faultsi_code 1Trying to exit gracefully..idRenderSystem::Shutdown()double fault Segmentation fault, bailing outshutdown terminal supportAbout to exit with code 11ModelGenerator memory: No LOD entries.pj@pj-X551MA:~/darkmod$
  19. Beta 13 More robust TDM file reading attempts: we now try until we can access them or until a 5 second timeout If a TDM file is not found at all, we now continue immediately and don't wait the 5 seconds Rework auto-refresh system to be simpler and more robust: Refreshes run completely on the UI thread now Refreshes happen immediately or not at all; no more deferred refreshes Refreshes are not allowed when the main window is blocked or disabled (mostly if a progress box is up) If a dialog window is open (Settings, About, etc.) then a "lightweight" refresh (UI update only) is allowed, but a "heavyweight" refresh (FM list reload, possible scan and/or readme cache update) is not. Remove installed status from unavailable TDM FMs (those not found on disk) Gracefully handle scenarios where some or all watched TDM files or directories may not exist (clean install, partially broken install etc.) Ignore empty or invalid FM dirs (dirs with no pk4 files in them; TDM clean installs may add an empty "saintlucia" folder for example)
  20. I was going to say I think their crouch pose might be moving the invisible KO volume too high. I can have a look at this. @chakkmanI agree the blackjacking in TDM can be fickle. Do you have the latest 2.11 updates with the new assisted black jack system? I've been using it since 2.11 and personally, I love it. EDIT: Alright so... I think because cauldron was made before that system- there might be some funkiness going on here because I have a modified version of the blackjack. @chakkman If its not too much trouble, can you try unpacking cauldron_v2_2.pk4. Be sure to "Extract here" so it puts all the files right where the pk4 is. Go to cauldron_v2_2/def/tdm_weapon_blackjack.def and delete that file. See if this helps.
  21. After several months of hard (although very enjoyable) work, I’m proud to announce the release of my first FM - “Cole Hurst 1: Eaton”. Mission description In the northern town of Eaton, Lord Mayor Zelmer is hosting a lavish party at his luxurious estate to celebrate Eaton's establishment... The city's elite, a famous musician and even the Queen will be partaking in tonight's festivities. Screenshots Download “Cole Hurst 1: Eaton” should already be available for download in the game, but you can also grab a copy of version 1.0 from here. To install this copy, simply place the downloaded file named “ch1_eaton.pk4” in your “[the dark mod]/fms/” folder. Notes I would say this FM could primarily be considered a “traditional mansion heist” mission. These were by far my favorite type of Thief 1/2 levels which I have very fond memories of playing through as a child. I suppose this is my humble attempt to create something vaguely similar... I have tried my best to make the story, the readables and the conversations as interesting as I could and so I really do hope that some of you will find it enjoyable. The mission features: I already have some relatively concrete ideas for a follow-on mission in mind, so hopefully I will have time to continue my mapping efforts soon(ish) :) Contributions I have been overwhelmed by the amount of people interested in helping me with this mission. A huge thanks to each and every one of you! Story Kelly Hrupa Voice actors: twhalen2600 (AKA @Benny_the_guard) Kelly Hrupa Testers: @Acolytesix- brisk puzzle solver @duzenko - the man with the admin tools @JackFarmer - objective wrangler @Shadow - a certified spider-monkey who refuse to stay caged @Cambridge Spy - an eagle-eyed book-worm @wesp5 - eager candle-snuffer @madtaffer – readability advisor @prjames - spider assassin @suzy8track – book magician @datiswous – destroyer of crates I would also like to say a special thanks to @Dragofer who has been very helpful with debugging and general advice in cases where I had absolutely no idea what to do. @duzenko has also been very responsive to any game-related bugs that I’ve encountered during the beta phase and also thanks to @nbohr1more for handling this release for me. As I am completely new to mapping in general, I also found @Springheel‘s wonderful TDM New Mappers Workshop extremely helpful when I was first getting started, so thank you very much for creating it. Known bugs/issues While this mission has spent quite some time in beta testing, I’m sure that some of you will discover shortcomings that my wonderful beta testers and I have overlooked. In that case, please do get in touch and I will make sure to address it (to the best of my abilities) in a future update. There are unfortunately also a few (primarily cosmetic) things that I have been unable to solve – at least for this release: The small church model used in Gatwick square has low-resolution textures applied Some picture frames do not match the original frame after being stolen Strange looking shadows on the greenhouses in the garden Visible vertical lines on some interior walls Various gaps/holes in some of the models that I have chosen to use The female mansion lobby guard occasionally sound like a dude
  22. This is from the directory downloaded with tdm_updater: e35ef6842233118947f7370069678a11 ./tdm_models01.pk4 d41d8cd98f00b204e9800998ecf8427e ./config.spec 0d9899063ae369b0cb1d851f6d83674a ./fms/training_mission/training_mission.pk4 9ec7bd0324ccf1e6e726cd1884858adb ./tdm_gui01.pk4 397bda312c65139b406440111236f50e ./tdm_textures_base01.pk4 d0b6ee3599d3514463ea880aa5333113 ./tdm_ai_humanoid_mages01.pk4 505a9e44111d1809d74168dca1b6168c ./tdm_textures_stone_natural01.pk4 16e6708644f21256977b3d93fd61b303 ./tdm_textures_stone_flat01.pk4 1d19dba6de093bc7e4691aab2137f4bb ./tdm_ai_humanoid_heads01.pk4 58015576d8566f2d7ff639de7c9f9f69 ./tdm_textures_carpet01.pk4 8fc8f5ecaa9082f7c3d1ed8ddb2cf849 ./tdm_sound_vocals07.pk4 e5b2c9125dbb779b2af7fcbfc2224ae3 ./tdm_sound_vocals01.pk4 d2c1523edd694080faae727f769206a4 ./tdm_sound_ambient02.pk4 559a95a16a8c5e3a3c4ecd262c3f745c ./tdm_defs01.pk4 cba82acac836c85231cb404fee569dd7 ./DoomConfig.cfg e983d1d596b7020eea0c0152d7b7829e ./tdm_textures_stone_brick01.pk4 3ef50d022a73780101f312893bdba532 ./tdm_textures_glass01.pk4 bd2e1a459017f510ac66caba19f54e57 ./tdm_ai_humanoid_females01.pk4 9799878b16af39f1b6fb0fd27a87ea28 ./tdmlauncher.exe e572aaa039075b3b0378fafe59cdbb71 ./tdmlauncher.linux 209f0c79ccbee6755576e434c07b7378 ./tdm_sound_vocals06.pk4 be405bf90f58171286a12c5707f4ff15 ./tdm_sound_sfx01.pk4 7e43f90470c800b5880dd80a84a1a77d ./tdm_sound_vocals02.pk4 a288b0a67c02734aa5b5c1047e760c0c ./tdm_ai_humanoid_townsfolk01.pk4 eaf41e563598197cb550718083f94c07 ./tdm_ai_humanoid_builders01.pk4 1d9bf838b9ae7453c2f7d32106baa8f5 ./tdm_models02.pk4 06f5be15a6880dd88d724b8a712d8cbe ./tdm_textures_stone_sculpted01.pk4 b96c05ade67fe36d6ad18b202a05fcbf ./tdm_textures_sfx01.pk4 4e85528618dd68dc4f71003e9a332ffe ./tdm_ai_humanoid_undead01.pk4 05408ab2ede4f005ff193a3e94bab669 ./tdm_sound_sfx02.pk4 7ab5729dcef010be13a83f1727529339 ./tdm_fonts01.pk4 3bcbb47f25a79679a4d9125aface37a2 ./tdm_ai_steambots01.pk4 36a7b4250d479b3257529f53effba900 ./tdm_ai_humanoid_nobles01.pk4 1508ffb0e79639b3ff491da9042e154c ./tdm_textures_door01.pk4 014ecb4aa9659269bed99c59c491cddc ./tdm_sound_vocals_decls01.pk4 725b31c5666631c294ed56f5e49dee58 ./tdm_sound_ambient_decls01.pk4 b2f649e238a557669836f561922645af ./tdm_sound_ambient03.pk4 c932f136fa5afcf7b67473855e761191 ./tdm_textures_paint_paper01.pk4 47142517158e6a82c1e0998ffe553201 ./tdm_sound_ambient01.pk4 79bd6cc7d8ee28633350fa44fd933804 ./tdm_game01.pk4 53ba505dfefac1740d70bb9f9cde2b0c ./tdm_textures_nature01.pk4 7f289431cff9813bb6bb432229baf15c ./description.txt eb7ce3b948bcd64e6b96c96862188e43 ./TDM_icon.ico 64f2bd117215f8a709840ee52f20967a ./tdm_textures_window01.pk4 0ffd1f46af9e71ffec7dd69199a3a887 ./tdm_models_decls01.pk4 210ddb194f3c65af0f5cc42db0a641e4 ./tdm_textures_wood01.pk4 05ea6c37741c5eff81b94dd404c4672e ./tdm_sound_vocals05.pk4 e95eb32944c20944d70c4d713c24f033 ./tdm_prefabs01.pk4 970b1aae3bd8681eaa999deb6b5535f4 ./tdm_player01.pk4 0ca3fc761c5d2e72bf8e85749761b186 ./tdm_textures_metal01.pk4 a1ea4d1b40c050db6f16bdb1775c0026 ./darkmod.ini c90ec6bb44ca166bd6c87dd21ef9a9f0 ./tdm_ai_monsters_spiders01.pk4 1346d7b953eb7903ec82fd339fce26f4 ./tdm_textures_fabric01.pk4 21726e729150ab4e6ad090fddb9a1f1a ./LICENSE.txt 2ecde7c04da7b8540448c1a56cb87b2d ./tdm_env01.pk4 86f8d77a863e490e7625572d2fbdb943 ./tdm_ai_humanoid_guards01.pk4 56fb4dd16bab18953ea16e2468306a25 ./tdm_update.exe fdf8686bd965cc325c23a8557e942757 ./tdm_sound_vocals04.pk4 34c2ac626e73a8edfa8aaecc41f20bb8 ./dmargs.txt f5527d04aff0f4c61d331a3a56f6ffe9 ./tdm_sound_vocals03.pk4 2d8c1417c92da2cc67f4f5a0d69f3f29 ./tdm_ai_animals01.pk4 97a210d111a6acbb96ac46269126a237 ./tdm_ai_base01.pk4 5e3fcda42160860dcbeae37f5fff89e8 ./tdm_game02.pk4 3e362c9cb38bcba2ce005050462033dd ./tdm_textures_decals01.pk4 5c0149346f7d2686d5c2df0ec6f2c877 ./tdm_base01.pk4 126789e6ab16181ce028d57abc2521e3 ./tdm_textures_plaster01.pk4 7601f4bd3d41c25b81154c72505eeffa ./tdm_textures_stone_cobblestones01.pk4 9cdf32b54bb62e7ef6036cc7cd857c1c ./tdm_ai_humanoid_pagans01.pk4 71a2655388776908dc855ae5bdce5e2f ./tdm_update.linux ceccf4eb0bfc9da773ce6c287cff7528 ./AUTHORS.txt 014ad16cbe2d68aa382c4914db84cbff ./tdm_gui_credits01.pk4 464d88d413c639cd39b4d91450e8412c ./tdm_textures_roof01.pk4 This is from the .torrent: 1dc2544553a15ab0d25eaa215d0862dc ./tdm_models01.pk4 d41d8cd98f00b204e9800998ecf8427e ./config.spec 0d9899063ae369b0cb1d851f6d83674a ./fms/training_mission/training_mission.pk4 7af01de674dd0a7af71f366982804245 ./tdm_gui01.pk4 0c3e63dc2527dc36bbe6c214b8165fb6 ./tdm_textures_base01.pk4 c0df21a62109def2a1e6ffd36889037b ./tdm_ai_humanoid_mages01.pk4 b8947c939f222f71ad04ec91ee85bb8f ./tdm_textures_stone_natural01.pk4 f8f31e7e511d74dd9b8278c05a7549cf ./tdm_textures_stone_flat01.pk4 029b7676e61bf8eec4c8b8b636320d7e ./tdm_ai_humanoid_heads01.pk4 d58f93f1d43f8f344336ee241ef11f36 ./tdm_textures_carpet01.pk4 f08dfc3ec05e7e9452ab4de5d18ff789 ./tdm_sound_vocals07.pk4 6dad0ac396d6db4a74fd09bfc380ed0b ./tdm_sound_vocals01.pk4 9aa4761ea4d02a3d1370705e316286e9 ./tdm_sound_ambient02.pk4 682070af872325e750fdacea72c3799b ./tdm_defs01.pk4 cba82acac836c85231cb404fee569dd7 ./DoomConfig.cfg d9af59c2c2603ced7a4a21af3db9db82 ./tdm_textures_stone_brick01.pk4 02ac86321dbeb95915dddb8a5c7aec25 ./tdm_textures_glass01.pk4 7120479be30b040275ac2b6d9a7f0d59 ./tdm_ai_humanoid_females01.pk4 9799878b16af39f1b6fb0fd27a87ea28 ./tdmlauncher.exe e572aaa039075b3b0378fafe59cdbb71 ./tdmlauncher.linux fe4b8bd34eca1ce847bf42df2fc4fc8b ./tdm_sound_vocals06.pk4 25bd6e48ec25e5df9cb9e51d0bbb0bda ./tdm_sound_sfx01.pk4 0e0ae0cec80b3dd837b23c86528057c2 ./tdm_sound_vocals02.pk4 74e67ce0b6fe2c9931080af47fbe6e7b ./tdm_ai_humanoid_townsfolk01.pk4 307bfa06371f5ed61c0042c1a92d5a3f ./tdm_ai_humanoid_builders01.pk4 156bbc3caf6d144390186b9ea8c70dc9 ./tdm_models02.pk4 6c1a810ad278bd4db27d1de407d8c612 ./tdm_textures_stone_sculpted01.pk4 bb6f575cd006870fecc2292da1953832 ./tdm_textures_sfx01.pk4 475519c90d1ba2e642cfcd18c0ba8944 ./tdm_ai_humanoid_undead01.pk4 2c36f62bedfcf59efd4dba114f6574f6 ./tdm_sound_sfx02.pk4 6eb8d909fb85ef85b8d165a700c0b7cf ./tdm_fonts01.pk4 a2084b19195e3cfb57b9f361fde386b1 ./tdm_ai_steambots01.pk4 f88ca89d1dfd8af62dfec7209919551d ./tdm_ai_humanoid_nobles01.pk4 705ac9c2cd8481a0d8a7cb4b0fcc2f4b ./tdm_textures_door01.pk4 e0c06649faa828007adc8b0b2361cdad ./tdm_sound_vocals_decls01.pk4 a74499265c697708e47d2ca459982777 ./tdm_sound_ambient_decls01.pk4 c9358c5c57b090c180b3da225149ca1b ./tdm_sound_ambient03.pk4 c56854b7faccd81ddc99c168d4ce06b1 ./tdm_textures_paint_paper01.pk4 f507190545434c47417ad94538e6e73c ./tdm_sound_ambient01.pk4 d1c1fbd402ea81f7a0fcc0950c03f382 ./tdm_game01.pk4 e9ee5f3ab41e0046b4351916c9d97a1f ./tdm_textures_nature01.pk4 7f289431cff9813bb6bb432229baf15c ./description.txt eb7ce3b948bcd64e6b96c96862188e43 ./TDM_icon.ico 717a5bc13b2c04a4873684ff2984102a ./tdm_textures_window01.pk4 76df41ab5c0e152530d887649ccf1446 ./tdm_models_decls01.pk4 0ea774a25c6693f8cc38f7f3cb69cac6 ./tdm_textures_wood01.pk4 9ae5dd603ebd3842b83ecbe1f18f0deb ./tdm_sound_vocals05.pk4 83a1f48f030c98da79f04d3938e6310e ./tdm_prefabs01.pk4 3fc25ab72abdfd1c79d8481a9a1350d2 ./tdm_player01.pk4 db81f665384322e79e49c9d0b2740c41 ./tdm_textures_metal01.pk4 a1ea4d1b40c050db6f16bdb1775c0026 ./darkmod.ini 07255ccbf0298fd79197eaf23baf27ea ./tdm_ai_monsters_spiders01.pk4 4b25d57ef24ad54137a4c7a9255b8ac0 ./tdm_textures_fabric01.pk4 21726e729150ab4e6ad090fddb9a1f1a ./LICENSE.txt 9016aa2d20ca9e846358ceac72fbf24e ./tdm_env01.pk4 b6ed46b98f090f290f6bb7d2eb98e8cd ./tdm_ai_humanoid_guards01.pk4 56fb4dd16bab18953ea16e2468306a25 ./tdm_update.exe 412089b5644ba5dbcaf3d4e2dc0ee320 ./tdm_sound_vocals04.pk4 34c2ac626e73a8edfa8aaecc41f20bb8 ./dmargs.txt 2579f007686633b9df253474db4bdae0 ./tdm_sound_vocals03.pk4 a19cceab09b02d3f5b2242ef5109f817 ./tdm_ai_animals01.pk4 4b3ca2189e2f69b6511d3b3cc10bc28d ./tdm_ai_base01.pk4 ccbbcf7d0cc9e6047fa3c655a339c5d4 ./tdm_game02.pk4 9753328ee3277a4353975869a8f8657a ./tdm_textures_decals01.pk4 14cec547ee0f9f2753a79aa38398d54f ./tdm_base01.pk4 35026b4c9bba6bba7a7502dd4fcf9207 ./tdm_textures_plaster01.pk4 cd886d4338b2f43b40eb6b3eee88e3b5 ./tdm_textures_stone_cobblestones01.pk4 d8fc6dbe6ee02880a99d6f96fa7d1a5e ./tdm_ai_humanoid_pagans01.pk4 71a2655388776908dc855ae5bdce5e2f ./tdm_update.linux ceccf4eb0bfc9da773ce6c287cff7528 ./AUTHORS.txt 7c320809996122686390e06fa39f9561 ./tdm_gui_credits01.pk4 20b1b7a3dc719fe6c5193154ff5e0746 ./tdm_textures_roof01.pk4 And fun thing is... they both are ok for tdm_update.linux! It is strange, isn't it?
  23. There are rumors that a legendary ruby, the Heart of Saint Mattis, actually exists. Break into the the Northgate Cathedral, find it, and steal it. Background This is my second Dark Mod mission (Mission of Mercy was the first). This is a small-medium mission, with some extras. See below for hints. My wife just gave me an idea for mission number three, so look for that next year. I notice that Dragofer just released a mission today. I hope I'm not violating an unwritten protocol by releasing another mission on the same day. Download The mission is available in the in-game downloader. As well as here: https://www.dropbox.com/s/jah5svj5eagnhs8/heartstmattis.pk4?dl=1. (<-- NEW LINK. Per grayman's request, the name of the pk4 and map have been changed). Place the PK4 in your \fms folder. TDM will recognize it as a new mission. I18n I have not done the work required for internationalization. OpenAL EFX This mission uses it (version 2), so I recommend turning it on in the Audio Settings. Thanks Many thanks to the beta testers, who really helped me get this mission into shape: Cambridge Spy, Shadow, Jedi_Wannabe (who also did some performance work on the map), SuaveSteve Thanks to Mike and Chloe for their outstanding voice work! The cathedral in this mission was inspired in many ways by bikerdude's excellent St. Albans Cathedral. I haven't played all of the DM missions, but to me St. Albans is the gold standard of cathedrals. Music includes Cantus Firmus Monks by Doug Maxwell/Media Right Productions (royalty free) The video series by Springheel and Sotha were helpful and energizing. Thanks to the entire Dark Mod community for building an amazing project. Hints and Tips (warning: contains progressive spoilers)
  24. The subtitles of The Simpleton vocal set is now available for eventual incorporation into TDM: testSubtitlesSimpleton.pk4 "Vocal Script: Simpleton" says that he is "an uneducated, simple character, who speaks in a slow, measured voice. He goes about his life dealing with the here and now, and doesn’t think much about anything beyond what he’s doing. He could be a simple servant or labourer. For inspiration, think of the pirate with the wooden eye from 'Pirates of the Carribean', or Hank Hill from 'King of the Hill'. This is the default voice for common townsfolk, so don’t give him too much personality, or over-exaggerate it for laughs (even though some of the lines are played for comedic value)." Statistics In file fm_root.subs there are 496 inlines, including: 52 with an explicit linebreak, intending 2 lines 444 without Of these, 59 with explicit duration extensions, as follows: 37 from 0.25 to 0.49, for 17 cps 22 capped at 0.50 seconds, for 17-20 cps There are 3 SRTs, all representing vocalized tunes. Each has 2 messages, with a 2-second start message and later 2-second end message. None required an explicit linebreak. In all, there are 499 voice clips with subtitles, showing 502 messages. Corresponding Excel File SubtitlesSimpleton.xlsx As usual, this is based on Version 5 of the Excel Template for TDM bark subtitles.
  25. Welp, I couldn't stop digging and learning more about this. The first post in this thread was accurate at the time of writing, but it could currently cause confusion. What those directions imply is that the custom build and its assets are based on dev16599-10071 (16599 assets, 10071 source code). So, dev16599-10071 will have almost all of the files needed and the custom manifest includes only the very few files that are different, such as the blackjack custom assets (pk4) and custom dev build (exe). @stgatilov explained this earlier in this thread. In other words, the installer will download dev16599-10071 (many, many files) and then download and apply the custom manifest files (just a couple or a few files). @Obsttorte provided screenshots to show how to use the installer earlier in this thread. (The manifest url is now different than the screenshot, though.) @Obsttorte added the blackjack assets and scripts as revision 16607 (assets), so dev16617-10107 or dev16625-10132, will also work, since the assets are a later revision. (In the dev build name, the first number is the asset revision and the second number is the code revision.) Checking my copy of dev16617-10107: tdm_base01.pk4 2022-09-07 20:23 script/tdm_weapon_blackjack.script tdm_defs01.pk4 2022-08-22 22:15 def/tdm_weapon_blackjack.def tdm_player01.pk4 2022-08-21 20:24 models/md5/weapons/blackjack_view/ready10.md5anim 2022-08-21 20:24 models/md5/weapons/blackjack_view/unready10.md5anim These filenames match zzz_blackjack.pk4, which was posted earlier. What we need to know from @Obsttorte is: Is the latest set of assets submitted to SVN? If so, what is the asset revision number? Is the latest code submitted to SVN? If so, what is the code revision number? With the assets revision number and the code revision number, you can look at the official dev build name to see if it has everything included. If the official dev build name has a revision number smaller than what @Obsttorte tells us or something isn't included in SVN yet, then we need to use the custom manifest to fetch the latest blackjack version. Otherwise, the official dev build has everything. @Wellingtoncrab So, that's a long-winded explanation to say, yes, you probably do. If @Obsttorte says, yes, everything is in SVN as 16607 (assets) and 10105 (code), you can know if you have everything by looking at the dev build name. The name dev16625-10132 is 16625 (assets) and 10132 (code). Both are greater than required, so all is included. Again, I hope I got that right. Some of this is new to me, and I had fun figuring this out tonight. Cheers
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