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  1. Hello everyone. I'm from Doom 3-side of modding. I'm working on a project with some people. And we're having problems for quite some time exporting animations from Maya to MD5. Exporters don't seem to work, and the animator has recently tried this guide: http://wiki.thedarkmod.com/index.php?title=Getting_Characters_and_their_Anims_into_Doom But with no luck. Is anyone who actually managed to Export from Maya kind enough to help us exporting those files as MD5 ? Thanks
  2. Is it just me or does the TDM Forums favicon look whack?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Yes I was annoyed by that, too!

    3. Epifire

      Epifire

      Glad I wasn't the only one noticing that.

    4. Bikerdude

      Bikerdude

      Will drop Taaaki a message.

  3. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
  4. I want to introduce an concept artist I personally know. (He can also make 2d and 3d Art. And created the Logo for my fm.) He have seen TDM and loves steampunk atmosphere. He would like to know your opinions are about his art And if he can help with TDM. Portfolio. https://issuu.com/generatingcreativity https://www.facebook.com/yokal.s.vanboeckelportfolio Direct links: GC 3D volume 1 Dragon's in Ljubljana Slovenia For the pictures on facebook, you have to loggin at facebook. what are your opinions?
  5. Hi folks. I have limited skills but an an idea for a game that I want to materialize. I'm good with writing but I'm not good enough with animation and programming skills required. I was wondering if there are people here who could help me create a small 1 episode mission. If not then, can I join a team to build my competence and learn more? Thank you. I have reasonably good voice acting skills as well and am eager to get involved in a project.
  6. Hello guys i decided to mess with the fhDoom engine, to learn how to code on c++ and perhaps use it for a game, first i most say i'm only starting to learn how to mess with Visual studio, so be gentle ;P, i use the 2015 version btw, i'm pretty sure that i'm missing something basic, i can compile the project just fine but i just can't debug any code, here is what happening, every time i try to debug a file it complains about being unable to find ALL_BUILD on the home project \Debug, but the build doesn't save the .exe/pdb files on that directory, but on the bin\Debug directory, if i attach a running instance of the fhdoom .exe and use DEBUG->WINDOWS->MODULES, i see that it complains about being unable to find symbols or .pdb files for a bunch of microsoft DLL's, including a Avast antivirus dll?!, is this whats preventing me from debugging?
  7. Ok, here we go. Need some good story ideas. Obviously, each person will need to come up with the narrative for their own mission, but we need some kind of a loose, overall story that will take us through all of our missions in a campaign form. I'm open to anything at this point. My original idea before any of you joined, heck before even posting the "novice campaign" thread to see if anyone was interested, was something like this: Protagonist infiltrates a mansion owned by a wizard and gains information (my mission) required to access other remote locations and find certain hidden or secret items. Yes, I know, so original. Pretty much just like the arc of stories from The Dark Project, where The Sword/Haunted Cathedral leads to The Mages Towers/The Lost City/Song Of The Caverns/Undercover. Still, I thought it was a good base idea, as it opened the possibility of creating several unique missions all with different settings and unique atmosphere. We don't need to use this by any means, so if you have ideas, let's hear it. As I've said, I'm open to anything. We also need to decide who our protagonist is going to be. We can come up with someone completely new, or we can go with someone already listed in the Dark Mod wiki. I think the character of Farrell sounds interesting, but maybe we can come up with something different/better.
  8. Im thinking sorta like SageThumbs, but for audio files. I found AudioShell but it dosent list salient details like channels, bit rate, tag data inside windows explorer.
  9. Wanting to help out on a git project... Is it just me or is Git a lot more complicated than SVN? I don't remember this much trouble contributing to Darkmod. (Of course it doesn't help that this new project I have to build on a Linux virtual machine.)

    1. Show previous comments  1 more
    2. demagogue

      demagogue

      Haha, yeah, basically just follow directions by rote. I'm never entirely sure what I'm actually doing and crossing my fingers I'm not overwriting something, whereas on SVN you're pushing buttons that are more or less transparent about what they'll do.

    3. AluminumHaste

      AluminumHaste

      I had the same problem when going from SVN for TDM, to GIT for DarkRadiant, whenever it didn't just work, I had no idea what do to. Usually just running it again would make it work.

    4. SeriousToni

      SeriousToni

      I also dislike Git. We have to use it at work and I ever fear it most, when you manually have to merge stuff. A pain in the *** every single time :D

  10. Working on a deusex themed mission for TDM. Looking for people who want to help. http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief/

  11. Working on a deusex themed mission for TDM. Looking for people who want to help. http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief/

  12. Hi! I'm new to this forum and The Dark Mod mapping community. I mapped for Counter-Strike since Source, after finding out that Dark Radiant was extremely similar, I jumped right in. My first project is to rebuild and make a hybrid of the Unexpected Guest & Life of the Party. Of course the loot, patrol patterns, additional secrets & locations will be added as well, to the greatest (I personally think) map ever made in the thief series. I would say that the map is generally 65-70 percent complete, that's not counting possible re-textures, added details depending on area/location performance, AI, adding in conversations etc. I have however, ran into an issue that's giving me some headaches. I can't for the life of me figure out how to make glass 'breakable'. I've searched the wiki/forums with no luck. This seems like such a trivial thing, but I'm surprised on how many hours it's burned on me trying to find out how. The other question I have is: Can you make an AI choose a random path_corner? I'm wanting to randomize the patrol patterns, I believe that will give the map more challenge, and give it immense replayability. Any help will be appreciated!
  13. Got the following pack from Cbeam thats been sitting on my hard-drive for a long while now, In a nutshell I would like someone to help me create this pack or better still take over from me (as I have numerous other projects to be getting on with) https://www.youtube.com/watch?v=uco5WHa0aTQ The list of tasks that need to be done and I will update this as we go are - Create correct folder structure as per TDM norms. Create good hi-res normals. Create DX1/3 .DDS files. Create material defs.
  14. Hey guys! Sorry if this isn't in the appropriate place, but I don't see a coding-specific forum here (is it hidden?). So after my not terribly great first FM, I was interested in making a level centered around a couple of new systems the player could use, so that I could get more level design experience, as well as some experience working in a game engine with C++. My idea was to make a new type of arrow, so I started looking around TDM's codebase to find an "arrow" class or something similar that I could extend off of. Looking around the project, though, I started to realize that this class definition might not exist, or that arrows are implemented in some way I didn't anticipate. Would someone be able to point me in the right direction, please? Thank you very much!
  15. We currently have no Linux devs on the team and we need help getting the linux package tested & fixed for 2.05 so we can release it in the new year.
    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  16. So I'm basically planing on buying a new Graphics Card for my PC and I have no clue where to start or what to buy. 0% Knowledge in this kind of stuff. AMD Quad-Core A10-5700 10GB DDR3 2TB Hard Drive AMD Radeon HD 7660D My budget is around 300 cause I don't wanna go into the 400+ for a Card. Any tech savvy here can give me a hand? In potatoes and beans please? Thank you in advance
  17. I'm already thinking about my next mission (even though I haven't finished the current one) So who amongst us has a better grip of the english language and knows how to tell a good story... than they do map making..? In fact now that I ask that question, I might need some ideas and or help with the store or plot for the current map...
  18. Hey Everyone, I recently reformatted and I'm getting DR back up and running. I'm having a slightly annoying problem with the entity class folder structure not being collapsed when I search for entities. I vaguely remember fixing this some how by unpacking my .pk4s? However if I unpack them and delete the original pk4s, nothing shows up in DR. Maybe its something obvious I'm just overlooking...
  19. I'd like to scale up and make some other changes to TDM's crystal1-4.ase models because the rotation hack makes them pop out of existence when seen at the border of the screen, which looks very bad - Yet my Blender .ase importer simply does nothing for these crystals, while most other .ase's are fine. I'm using the JediAcademy importer for Blender 2.76b, with my Blender being that version. Then I tried open3mod which can import the crystals but gets unhandled exceptions on exporting to any other format. Also tried Wings3D but it doesn't even seem to support .ase? There's no .ase import option by default, and wings3d forums seem to imply there's no support (i.e. Post #3). Could someone please share a working alternative .ase importer setup for me to try out, or send a zip with these 4 crystals in .obj, .blend, .lwo or another common format? It'd be appreciated
  20. Too many ideas for FMs and not enough time to make them. Still, I suppose it's better than having no ideas for FMs.

    1. Show previous comments  4 more
    2. Sotha

      Sotha

      I use inkscape. You can draw crude maps, annotate them and add reference pictures. Easy to zoom in to plan details and zoom out to see the big picture. I've used it for complex problem solving in work too. Love it!

    3. Sir Taffsalot

      Sir Taffsalot

      Lol! i just use a pen and paper for my map notes and stick them in my drawer at work. I'm old school.

    4. Obsttorte

      Obsttorte

      I normally don't write anything down or plan much in advance. I just start.

  21. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

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