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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. For an as-yet unknown reason, this commit seems to break XML parsing on Linux: #6439: Use xmlReadFile instead of xmlParseFile which has been deprecated and removed. Privatise Document() constructor accepting an xmlDocPtr. As far as I can see, the commit is entirely correct. xmlParseFile is indeed deprecated, and the new usage of xmlReadFile matches what the libxml2 examples are suggesting. But the result is that although the xmlDoc* returned from the function is not NULL, nothing XML-related works, the entire registry system returns only empty values, and almost all of the tests are broken (because the main radiant core cannot be initialised without any registry values available). Changing back to xmlParseFile makes the problem go away but is an unsatisfactory solution because it specifically reintroduces a deprecated function call. I am not sure whether this is a bug in the specific version of libxml2 on my Ubuntu system, or something incorrect about how we are calling xmlReadFile (i.e. perhaps it requires an encoding or a particular non-default option to correctly process our XML files). Unfortunately like many of the core GNOME C libraries, the documentation is bare-bones and explains almost nothing (like what any of the parsing options actually mean), and I cannot see an obvious way to ask libxml2 to return meaningful errors, or to query exactly what might be wrong with a constructed xmlDoc* object. It makes me wonder if it would be better in the long term to ditch the reliance on libxml2 and instead use one of the light-weight C++ XML parsing libraries like RapidXml or pugixml instead. Not exactly a trivial change but might not be too cumbersome since the existing XML code is wrapped in our own xmlutil classes and not generally used directly by the rest of the codebase.
  3. I figured out that I could change player head - to add a cowboy hat instead of thief cowl - but it bobs down into vision when moving. Also it covers view when looking up. I created the head by creating a def file for the hat and the "new" player head. entityDef prop_cowboy_hat_whi { "inherit" "func_static" "editor_usage" "A cowboys's hat" "editor_displayFolder" "props/wearables/hats" "mass" "0.6" "model" "models/darkmod/wearables/headgear/hat_cowboy.ase" "skin" "wearables/hats/hat_white_plain" "remove" "0" "solid" "0" "arrowsticking_disabled" "1" // grayman #837 } entityDef atdm:ai_head_thief_player { "inherit" "atdm:ai_head_base" "model" "head_08" // bare head "skin" "heads/clean_heads" "def_attach1" "prop_cowboy_hat_whi" // attaches to side without attach pos "pos_attach1" "velvetcap_1" "attach_pos_origin_velvetcap_1" "2 7 0" // y z x ? "attach_pos_angles_velvetcap_1" "90 0 -98" Is there anything I can do to fix this or am I just screwed?
  4. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  5. When starting up DR, I get these errors in darkradiant.log: LoadLibrary failed: 'E:/games/DarkRadiant33/modules/sound.dll' GetLastError: The specified module could not be found. WARNING: Failed to load module E:/games/DarkRadiant33/modules/sound.dll: This could be just me, since I was having problems with my antivirus and that DLL. Can someone else running DR 3.3.0 check their log and see if they have that error? Thanks.
  6. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  7. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  8. Greets. I just setup VS 2022 Community/VC++/MFC on a fresh box, and did a Checkout with TortoiseSVC from the public repository of build 16481-9881 (matching a fresh 9881 dev install of TDM environment, as required). When I do the build, I get a link error: Can't find file libavcodec.lib I'm not finding that file in the working repository, although I do see the libavcodec folder and avcodec.lib If I select DarkModTools/Properties, I'm able to go to the Link/Input field and see where libavcodec.lib is listed, but I can't edit it to change it to avcodec.lib (says it's inherited) I'm kinda rusty, haven't used VS since 2015, so this may be a trivial thing. Help?
  9. Hello, I have the following problem with the game. The last 2 missions that I have tried to play have the same color problem. Its like the red and blue are missing and is all faded out. The domminant colour is some greenish texture, something similar to when you turn ,,night light" on but not quite there. I will attach a screenshot regarding the problem in the hope that you can tell what I am reffering to. Has anyone else experienced this? Is there a fix? Thank you. The last 2 missions taht I have tried to play are Away0: Stolen Heart and The Hare in the Snare: Part 1 It was running perfect until a few weeks ago. First I thought it was the mission's fault but it turns out it is not. Any suggestions? The colour pallet is not modified on my PC, i have not made changes to my graphic options, etc. It happens ONLY in TDM
  10. I had a problem with my game where there was no audio, but there was a thread I found a while ago that fixed it by setting your headphones frequency to 44100 hz, which restored the sound, but there's still one more problem. Whenever I change pages in a note, the sound would mute, and I would have to restart the game to get it working again. This isn't really a deal breaker, but it basically means if I want to read a note in a mission (usually with useful information about loot spots in the level), I have to quit the game afterwards or I won't be able to play the game. Really kills the mood of the game for me, so I've been scouring the internet for solutions. I tried both the official and unofficial installers, I tried downloading the game from ModDB, but still nothing. I did however, find an old 2.08 build of the game on ModDB. I figured at this point my computer just doesn't like the 2.09 version so I would download that version and hopefully it would work. And something interesting happened. I loaded up the training mission and read the book to check if it was working, and this awful compressed (very loud) page turn sound effect played that nearly blew my eardrums out. So the sound was working at least, but it's almost worse now that my ears are getting blasted every time I read a note! My theory is that this sound effect was (rightfully) taken out of the game, and some line of code still refers to it playing, but I know nothing about coding so I wouldn't know how to fix it. If anyone finds a solution please respond ASAP. I've played all the Thief games and Dark Mod is the only reason I keep living.
  11. Hello, I remember i tried playing latest but was not running open gl 3.3. So i installed 2.07. which was working okay and i did some tweaks because of lighting being like in minecraft (just lamps and torches), and snow on screen when moving. That was fixed i heard 2.05 could be more forgiving so i tried that and get blocky texture on welcome screen, i dont see anything, and can only use cfg not console, since oddly console is affected as well. I have intel gma 4500, so i have to use modded drivers to get open gl support, but it worked before. After trying and deleting 2.05 i installed 2.00, 2.05 and 2.07 several times with identical screen. I tried image downscaling, and everything recommended before it was fixed in 2.05, and it is not working. Can you advise me what to paste in config cli, because i can't see what im typing? Thank you.
  12. Hello, the "Render in lighting preview mode" in Dark Radiant doesn't seem to take the ambient light into account correctly. But maybe I've set up something wrong as I don't think this wouldn't have been noticed. Ingame everything is correct, the problem only occurs in DR render preview mode. Let's say I set the _color value of the ambient_world light really high to make the ambient_world light definitely visible: classname: light name: ambient_world _color: 0.07 0.07 0.07 (which equates to a brightness level of about 18) light_center: 0 0 0 light_radius: 13115 13367 13570 nodiffuse: 0 noshadows: 0 nospecular: 0 origin: -8160 5872 56 (the actual map is far from the ambient_light but within the ambient light range) parallel: 0 texture: lights/ambientlightnfo When I now activate the "Render in lighting preview mode" in DR, only the brush faces pointing towards the ambient_world light are getting brighter, brush faces not pointing to ambient_world remain (incorrectly) dark, as if ambient_world was a regular light. The house front you see in the background also points towards ambient_world and is lit. House fronts "behind the camera" as well as the floor are dark. Can I do something to make ambient_world work correctly in render preview mode? Additionally: Is it possible to setup lights, so that they only render in the editor, not ingame? That way I could make two fake ambient_lights, one at 15000 15000 15000 and one at -15000 -15000 -15000 to light all surfaces in the editor and light them a little bit brighter than ingame for better visibility in render preview mode.
  13. I have the game installed and it works, but I can't download missions. Someone doesn't know where the problem is
  14. when i try to play the dark mod i have this weird issue with the graphics, shown below. how can i fix this?
  15. hello all, i am new to gaming, TDM is a new game experience for me. I had been looking at the wiki, but couldn't understand what key is used for frobbing, interacting with objects etc. please help so that i can play this game ...
  16. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  17. I've been getting more and more frequent crashes when running TDM. This started happening out of the blue about two months ago. First, the error was: "The NVIDIA OpenGL driver lost connection with the display driver". This would cause TDM to hang and then crash. After this happened a few times I updated to the most recent drivers, and the error changed slightly to an appcrash with "The NVIDIA OpenGL driver detected a problem with display driver", with the faulty app being nvoglv32.DLL. When TDM crashes, it also causes DR, and Lightwave to crash as well if they're open. If Photoshop is open it gives a "Photoshop has encountered problem with display driver and has disabled GPU enhancements." warning. The crashes are happening more frequently in TDM now. Used to be once a week, now it seems to happen any time I have TDM open for more than 5 minutes. And I just got that Photoshop warning message this morning even though I hadn't opened TDM. I got messages like this two years ago, and got a new video card (NVIDIA GeForce GTX 750 Ti) , which made them go away. Two years seems like a short time for a GPU to start dying...is there any way to confirm that the card is the problem? I don't mind replacing it if so, but I don't want to spend a couple hundred on a new card and then find out the problem still happens.
  18. The FM that I'm creating uses the getMissionStatistic() script function, to gather info about how stealthy the player has been at a certain point in the mission. While testing, I've seen some strange results. What I think I'm seeing is that various stealth counters don't get incremented if a non-combat civilian sees you. Specifically: sys.getMissionStatistic("numberTimesPlayerSeen") sys.getMissionStatistic("sightingScore") sys.getMissionStatistic("stealthScore") do not increase if a civilian sees you and runs away. I created a simple test map (attached). When it starts, the noblewoman has her back to you. Walk around so that she can see you - she will run to the flee point at the other end of the room. Now go frob the stone pillar - that will display various mission statistics. Note that numberTimesPlayerSeen, sightingScore, and stealthScore are all zero. Run the test again, and this time sneak up behind her and bump into her before she sees you. She'll flee again, and this time numberTimesPlayerSeen is 1 (and sightingScore and steathScore are 5). That seems appropriate. Replace her with an armed guard, and he will immediately chase you, and numberTimesPlayerSeen is 1. Are these results expected? I would think that if you went around being seen by civilians and making them panic and run away, those stealth statistics shouldn't remain at 0. test2.pk4
  19. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  20. I started WS2:Home Again using the latest SVN (15447/7824) and got this error: "ERROR: Error: file maps\ws2_homeagain.script, line 59: Type mismatch on redeclaration of length" The line in question is: float length = gybbsPlayer.startSoundShader(recording,1); startSoundShader returns a float to the thread where the line in question appears. The odd thing is the claim that the line redeclares "length" when this is the only declaration of "length" in the script file. Anyone been fiddling with types lately? Thx.
  21. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  22. Well the problem is that you cannot for some reason edit the gamma&brightness inside TDM and in the .ini file, tried it and no result, here is the terminal output(I restarted the game to show that it does not even register me moving the sliders nor applying any change just in case):
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