Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/renewing models/' or tags 'forums/renewing models/q=/tags/forums/renewing models/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Hey, guys, Got a low spec machine, let me start by this, but it was able to run 'Return to the City' until my old HD failed. Reinstalled Doom3, patched it to 1.31 and downloaded the newest darkmod version. Everything was fine - very fine! - except when I tryed to run RttC: darkmod crashed while starting the mission, just after the load process, giving me the following (very long) note: loaded collision model models/darkmod/loot/coins/coinsa.lwo loaded collision model models/darkmod/decorative/wall/painting01_m.lwo loaded collision model models/darkmod/misc/clipmodels/chamberpot_cm.lwo loaded collision model models/darkmod/decorative/wall/shields/plain_shield.lwo loaded collision model models/darkmod/wearables/laundry_hanging02_long.lwo loaded collision model models/darkmod/wearables/boot_large.lwo loaded collision model models/darkmod/wearables/headgear/nobleman_hat_l.lwo loaded collision model models/darkmod/misc/clipmodels/orchid_cm.lwo loaded collision model models/darkmod/loot/jewellery/ring_gold_bc01.ase loaded collision model models/darkmod/kitchen/plate_s.lwo loaded collision model models/darkmod/nature/ivy_part01.lwo loaded collision model models/darkmod/nature/small_bush01.lwo loaded collision model models/darkmod/graveyard/grave_fence.lwo loaded collision model models/darkmod/mechanical/gears/watermill_cogwheel_small.ase loaded collision model models/darkmod/decorative/statues/the_hammer_small1.lwo loaded collision model models/darkmod/architecture/supports/support_beam01_tall2.lwo loaded collision model models/darkmod/junk/broken_furniture/chair_plain_3legs.lwo loaded collision model models/darkmod/junk/wbottle01_broken.lwo loaded collision model models/darkmod/fireplace/burntlog.lwo loaded collision model models/darkmod/junk/broken_furniture/table_leg01.lwo loaded collision model models/darkmod/tools/household/wash_board.ase loaded collision model models/darkmod/mechanical/pipes/furnace_pipe02_straight.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend.lwo loaded collision model models/darkmod/misc/clipmodels/barrell_med_cm.lwo loaded collision model models/darkmod/mechanical/generator1.lwo loaded collision model models/darkmod/graveyard/grave_chain_long.lwo loaded collision model models/darkmod/nature/ivy_part05.lwo loaded collision model models/darkmod/nature/ivy_part08.lwo loaded collision model models/darkmod/nature/ivy_part10.lwo loaded collision model models/darkmod/nature/ivy_part09.lwo loaded collision model models/darkmod/nature/ivy_part02.lwo loaded collision model models/darkmod/loot/bottle03.lwo loaded collision model models/darkmod/loot/goblet1.lwo loaded collision model models/darkmod/readables/scroll_rolled_up.lwo loaded collision model models/darkmod/dungeon/chain_highpoly_small_bent.lwo loaded collision model models/darkmod/architecture/supports/bracket_wooden04.lwo loaded collision model models/darkmod/architecture/cornerstones/cornerstone_rough2.ase loaded collision model models/darkmod/architecture/cornerstones/cornerstone_rough1.ase loaded collision model models/darkmod/decorative/wall/verylongbanner.lwo loaded collision model models/darkmod/hangers/signhanger_simple01.lwo loaded collision model models/darkmod/decorative/statues/gargoyle_roof_corner.ase loaded collision model models/darkmod/architecture/supports/support_beam01.lwo loaded collision model models/darkmod/architecture/balconies/balcony_wood2.lwo loaded collision model models/darkmod/architecture/windows/frame_small_stone.lwo loaded collision model models/darkmod/containers/crate02.lwo loaded collision model models/darkmod/containers/package_medium.lwo loaded collision model models/darkmod/containers/openable/footlocker_wood_lid.ase loaded collision model models/darkmod/containers/openable/footlocker_wood.ase removed 16 degenerate triangles loaded collision model models/darkmod/loot/chalice.lwo loaded collision model models/darkmod/weapons/spear2.lwo loaded collision model models/darkmod/decorative/wall/shields/shield.lwo loaded collision model models/darkmod/furniture/shelves/wall_shelf_ornate1.lwo loaded collision model models/darkmod/door_related/padlock_square.lwo loaded collision model models/darkmod/lights/extinguishable/candle_holder_round.lwo loaded collision model models/darkmod/lights/extinguishable/candle_default.lwo removed 47 degenerate triangles loaded collision model models/darkmod/misc/clipmodels/stool_square_cm.lwo loaded collision model models/darkmod/misc/clipmodels/bowl01_large_cm.lwo loaded collision model models/darkmod/misc/clipmodels/pitcher01_cm.lwo loaded collision model models/darkmod/misc/clipmodels/bucket_wood_cm.lwo loaded collision model models/darkmod/waterworks/waterpump.ase loaded collision model models/darkmod/containers/crate03.lwo loaded collision model models/darkmod/nature/trees/tree_dm01.lwo loaded collision model models/darkmod/dungeon/metal_ring.ase removed 12 degenerate triangles loaded collision model models/darkmod/furniture/beds/singlebed1.lwo loaded collision model models/darkmod/lights/non-extinguishable/lantern_oil_hand02.lwo loaded collision model models/darkmod/architecture/fencing/fence_bars_decorative01_single.lwo loaded collision model models/darkmod/loot/plate_g.lwo loaded collision model models/darkmod/misc/clipmodels/goblet2_cm.lwo loaded collision model models/darkmod/misc/clipmodels/basket_small_cm.lwo loaded collision model models/darkmod/misc/straw_pile01.lwo loaded collision model models/darkmod/furniture/shelves/shelf_standing_simple.lwo loaded collision model models/darkmod/containers/package_small.lwo loaded collision model models/darkmod/kitchen/jar1.lwo loaded collision model models/darkmod/misc/clipmodels/pot_stove01_cm.lwo removed 20 degenerate triangles loaded collision model models/darkmod/weapons/axe_rustic.lwo loaded collision model models/darkmod/kitchen/bowl01.lwo loaded collision model models/darkmod/kitchen/utensils/spoon_wooden_serving.lwo loaded collision model models/darkmod/containers/bag1_small.lwo loaded collision model models/darkmod/containers/bucket_wood.lwo loaded collision model models/darkmod/containers/keg_tapped_small.lwo loaded collision model models/darkmod/kitchen/food/hanging_goose.ase loaded collision model models/darkmod/kitchen/food/garlic_long.lwo loaded collision model models/darkmod/kitchen/food/garlic.lwo loaded collision model models/darkmod/decorative/wall/wooden_plaque_empty.lwo loaded collision model models/darkmod/kitchen/utensils/knife_chef.ase loaded collision model models/darkmod/kitchen/utensils/knife_butcher.ase loaded collision model models/darkmod/hangers/rack_wooden01.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe01_straight.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe01_bend.lwo loaded collision model models/darkmod/mechanical/furnace_opengrill.lwo loaded collision model models/darkmod/mechanical/machine_01_axle.ase loaded collision model models/darkmod/lights/non-extinguishable/grill_light.lwo loaded collision model models/darkmod/loot/coins/coinsc.lwo loaded collision model models/darkmod/loot/statue_loot.ase loaded collision model models/darkmod/misc/wood_pallette.lwo loaded collision model models/darkmod/architecture/balconies/covered_balcony01.lwo loaded collision model models/darkmod/graveyard/grave_big_1.lwo loaded collision model models/darkmod/misc/bell02.ase loaded collision model models/darkmod/mechanical/gear_clock_hand_1.lwo loaded collision model models/darkmod/mechanical/gear_clock_hand_2.lwo removed 4 degenerate triangles loaded collision model models/darkmod/decorative/statues/statue_gargoyle_medium.ase loaded collision model models/darkmod/architecture/fencing/fence_bars_decorative01.lwo loaded collision model models/darkmod/decorative/statues/statue_folded_hands_sml.ase loaded collision model models/darkmod/lights/extinguishable/sq_torch.lwo loaded collision model models/darkmod/lights/non-extinguishable/lamp_shaded.lwo loaded collision model models/darkmod/lights/non-extinguishable/simple_square1_hanging.lwo loaded collision model models/darkmod/door_related/lock_iron.lwo loaded collision model models/darkmod/furniture/tables/table_wood_rough_small.lwo loaded collision model models/darkmod/furniture/seating/throne_simple.lwo removed 47 degenerate triangles loaded collision model models/darkmod/readables/book_tome.lwo loaded collision model models/darkmod/laboratory/flask1.ase loaded collision model models/darkmod/laboratory/flask2.ase removed 16 degenerate triangles removed 16 degenerate triangles loaded collision model models/darkmod/weapons/firearrow.lwo removed 16 degenerate triangles loaded collision model models/darkmod/fireplace/tools.lwo loaded collision model models/darkmod/lights/extinguishable/candlestick2_empty.lwo loaded collision model models/darkmod/decorative/wall/banner1.lwo loaded collision model models/darkmod/kitchen/food/apple.lwo loaded collision model models/darkmod/kitchen/food/pear.lwo loaded collision model models/darkmod/decorative/statues/builder_guard_statuette.lwo loaded collision model models/darkmod/musical/bell_hand.lwo loaded collision model models/darkmod/architecture/ladders/ladder_16steps.ase loaded collision model models/darkmod/tools/smithyhammer.lwo loaded collision model models/darkmod/mechanical/gears/gear_small_hollow_4_spoke.lwo loaded collision model models/darkmod/mechanical/gears/gear_small_hollow_5_spoke.lwo loaded collision model models/darkmod/mechanical/switches/numberwheel_lever.lwo glprogs/heatHazeWithMaskAndVertex.vfp glprogs/heatHazeWithMaskAndVertex.vfp: GL_FRAGMENT_PROGRAM_ARB not available loaded collision model models/darkmod/player_equipment/mine.lwo loaded collision model models/darkmod/mechanical/gear_clock_hand_1_long.lwo loaded collision model models/darkmod/containers/openable/chest_old_body.lwo loaded collision model models/darkmod/lights/non-extinguishable/electric_plain1_unattached.lwo loaded collision model models/darkmod/architecture/fencing/fence_bars_decorative01_short_single.lwo loaded collision model models/darkmod/containers/tray.lwo loaded collision model models/darkmod/decorative/statues/the_hammer_medium1.lwo loaded collision model models/darkmod/furniture/seating/church_pew.lwo loaded collision model models/darkmod/furniture/lectern.lwo loaded collision model models/darkmod/dungeon/chain_straight_med.lwo loaded collision model models/darkmod/misc/cart_low.lwo loaded collision model models/darkmod/decorative/statues/statue_stlucia_broken_body.lwo loaded collision model models/darkmod/containers/package_large.lwo loaded collision model models/darkmod/junk/broken_furniture/table_plank_collapsed.lwo loaded collision model models/darkmod/furniture/cabinet1.lwo loaded collision model models/darkmod/containers/barrell_large_closed.lwo loaded collision model models/darkmod/hangers/hook_curved_simple01.lwo loaded collision model models/darkmod/misc/strawbale_large01.lwo loaded collision model models/darkmod/misc/target.ase loaded collision model models/darkmod/door_related/padlock_square_lock.lwo loaded collision model models/darkmod/misc/clipmodels/chair_simple01_cm.lwo loaded collision model models/darkmod/misc/clipmodels/basket_cm.lwo loaded collision model models/darkmod/mechanical/generator_big.lwo loaded collision model models/darkmod/mechanical/machine_01.ase loaded collision model models/darkmod/decorative/statues/statue_torch_left.ase loaded collision model models/darkmod/weapons/hammer_ornate.lwo loaded collision model models/darkmod/mechanical/switches/switch_flip_backplate.ase loaded collision model models/darkmod/mechanical/switches/switch_flip.ase loaded collision model models/darkmod/graveyard/grave_big_3.lwo loaded collision model models/darkmod/door_related/knocker_decorative_lion.lwo loaded collision model models/darkmod/junk/broken_furniture/chair_peasant_leg.lwo loaded collision model models/darkmod/junk/apple_core.lwo loaded collision model models/darkmod/architecture/windows/round_stone01.lwo loaded collision model models/darkmod/mechanical/switches/switch_translate_backplate.ase loaded collision model models/darkmod/mechanical/switches/switch_translate_lever.ase loaded collision model models/darkmod/door_related/lockbox_02.ase removed 8 degenerate triangles loaded collision model models/darkmod/dungeon/torture_rack.lwo loaded collision model models/darkmod/dungeon/chain_highpoly_bent.lwo loaded collision model models/darkmod/dungeon/stock.lwo loaded collision model models/darkmod/furniture/scribe_desk.lwo loaded collision model models/darkmod/weapons/mace.lwo loaded collision model models/darkmod/weapons/hammer.lwo loaded collision model models/darkmod/tools/metal_hook.lwo loaded collision model models/darkmod/loot/vase_g.lwo loaded collision model models/darkmod/door_related/padlock_round.lwo removed 2 degenerate triangles loaded collision model models/darkmod/containers/package_flat.lwo loaded collision model models/darkmod/containers/keg_tapped.lwo loaded collision model models/darkmod/furniture/shelves/winerack.ase loaded collision model models/darkmod/nature/mushrooms_01.lwo loaded collision model models/darkmod/nature/mushroom_01.lwo loaded collision model models/darkmod/nature/mushroom_03.lwo loaded collision model models/darkmod/nature/ivy_part01a.lwo loaded collision model models/darkmod/nature/ivy_part11.lwo loaded collision model models/darkmod/lights/non-extinguishable/arclight.lwo loaded collision model models/darkmod/nature/bush_large02.lwo loaded collision model models/darkmod/nature/bush_large03.lwo loaded collision model models/darkmod/architecture/chimneys/square_stone_tall01.lwo loaded collision model models/darkmod/nature/growth_small01.lwo loaded collision model models/darkmod/nature/large_bush01.lwo loaded collision model models/darkmod/nature/bush_small03.lwo loaded collision model models/darkmod/junk/cartwheel.lwo loaded collision model models/darkmod/junk/stoup_broken.ase loaded collision model models/darkmod/loot/religious_symbol01_small.lwo loaded collision model models/darkmod/weapons/longbow.lwo loaded collision model models/darkmod/wearables/quiver_full.lwo WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_11750' loaded collision model models/darkmod/wearables/armour/bg_pauldron_r_wearable.lwo loaded collision model models/darkmod/wearables/armour/bg_pauldron_l_wearable.lwo loaded collision model models/darkmod/weapons/quarterstaff.lwo loaded collision model models/darkmod/misc/ink_pot02_wquill.lwo loaded collision model models/darkmod/containers/openable/chest_old_lid.lwo loaded collision model models/darkmod/decorative/statues/gargoyle_fetus_pose.ase loaded collision model models/darkmod/fireplace/grate.lwo loaded collision model models/darkmod/fireplace/burntwood.lwo loaded collision model models/darkmod/furniture/beds/4posterbed.lwo loaded collision model models/darkmod/lights/extinguishable/standing_oil_lamp.lwo loaded collision model models/darkmod/furniture/shelves/bookshelf1.lwo loaded collision model models/darkmod/furniture/tables/endtable_round01.lwo loaded collision model models/darkmod/furniture/dresser02.lwo loaded collision model models/darkmod/decorative/personal_items/perfume.lwo removed 30 degenerate triangles loaded collision model models/darkmod/nature/trees/palm_bush_01.lwo loaded collision model models/darkmod/nature/trees/tree_dm_small01.lwo loaded collision model models/darkmod/containers/crate01.lwo loaded collision model models/darkmod/dungeon/spiked_ball_large.lwo loaded collision model models/darkmod/lights/extinguishable/candle_holder_empty.lwo loaded collision model models/darkmod/fireplace/fireplace_stone.ase loaded collision model models/darkmod/misc/clipmodels/armchair1_cm.lwo loaded collision model models/darkmod/misc/clipmodels/stool_padded_cm.lwo loaded collision model models/darkmod/mechanical/generator_small.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_straight.lwo loaded collision model models/darkmod/misc/clipmodels/barrel01_cm.lwo loaded collision model models/darkmod/tools/wheelbarrow01_empty.lwo loaded collision model models/darkmod/decorative/personal_items/mirror_hand.ase loaded collision model models/darkmod/decorative/personal_items/brush_hand.ase loaded collision model models/darkmod/dungeon/chain_highpoly_long_bent.lwo loaded collision model models/darkmod/architecture/doors/door96x48_3hinge.lwo loaded collision model models/darkmod/decorative/vases/vase1.lwo loaded collision model models/darkmod/decorative/statues/statue_lion_mini.ase loaded collision model models/darkmod/decorative/wall/banner2.lwo loaded collision model models/darkmod/nature/bush_tiny01.lwo loaded collision model models/darkmod/nature/ivy_climbable.lwo loaded collision model models/darkmod/nature/bush_small02.lwo loaded collision model models/darkmod/containers/barrell_med.lwo loaded collision model models/darkmod/decorative/statues/statue_lion_small.ase loaded collision model models/darkmod/mechanical/pipes/furnace_angle_curved.lwo loaded collision model models/darkmod/mechanical/gauges/gauge_square.ase loaded collision model models/darkmod/mechanical/generator2.lwo loaded collision model models/darkmod/mechanical/machine_01_medium.ase loaded collision model models/darkmod/mechanical/watertank_wood_small.ase loaded collision model models/darkmod/mechanical/receiver_antenna.lwo loaded collision model models/darkmod/furniture/seating/chair_simple01.lwo loaded collision model models/darkmod/loot/purse_p.lwo loaded collision model models/darkmod/decorative/statues/statue_stlucia_broken_head.lwo loaded collision model models/darkmod/furniture/tables/endtable1.lwo loaded collision model models/darkmod/furniture/clock_wall.lwo loaded collision model models/darkmod/furniture/seating/sofa1.lwo WARNING: Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2 WARNING: Invalid character in pin pattern - on entity DoorWardrobeB2, using default: 2 WARNING: Invalid character in pin pattern - on entity DoorWardrobeB1, using default: 2 WARNING: Invalid character in pin pattern - on entity DoorWardrobeA1, using default: 2 loaded collision model models/darkmod/furniture/tables/dining_table1.lwo loaded collision model models/darkmod/furniture/seating/armchair1.lwo loaded collision model models/darkmod/furniture/dresser_set01.lwo loaded collision model models/darkmod/kitchen/wineglass_silver.ase loaded collision model models/darkmod/kitchen/utensils/fork_ornamental.lwo loaded collision model models/darkmod/kitchen/utensils/knife_ornamental.lwo loaded collision model models/darkmod/kitchen/utensils/smspoon_ornamental.lwo loaded collision model models/darkmod/kitchen/sugar_silver.ase loaded collision model models/darkmod/kitchen/creamer_silver.ase loaded collision model models/darkmod/kitchen/beer_stein02.lwo loaded collision model models/darkmod/lights/extinguishable/wall_oil_lamp02.lwo loaded collision model models/darkmod/kitchen/stove.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend2.lwo removed 28 degenerate triangles loaded collision model models/darkmod/mechanical/smokestack_short_wall.ase loaded collision model models/darkmod/kitchen/pot_stove01.lwo loaded collision model models/darkmod/kitchen/bowl01_large.lwo loaded collision model models/darkmod/waterworks/faucet_simple.lwo WARNING: ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/cauldron_cm.lwo' has bad or missing uv data loaded collision model models/darkmod/misc/clipmodels/cauldron_cm.lwo loaded collision model models/darkmod/mechanical/pipes/tap1.lwo loaded collision model models/darkmod/decorative/statues/bust_02_female.ase loaded collision model models/darkmod/loot/jewellery/necklace_jewelled.ase loaded collision model models/darkmod/kitchen/tea_pot_silver.ase removed 10 degenerate triangles loaded collision model models/darkmod/misc/clipmodels/dchair2_cm.lwo removed 2 degenerate triangles loaded collision model models/darkmod/mechanical/gauges/gauge_needle_square.ase loaded collision model models/darkmod/misc/clipmodels/cup01_cm.lwo loaded collision model models/darkmod/kitchen/food/cheese_wheel.lwo loaded collision model models/darkmod/musical/grammo3.ase loaded collision model models/darkmod/decorative/vases/vase2_small.ase loaded collision model models/darkmod/decorative/vases/vase2_mini.ase loaded collision model models/darkmod/mechanical/pully_wheel_small.lwo loaded collision model models/darkmod/furniture/desk1.lwo removed 22 degenerate triangles removed 22 degenerate triangles loaded collision model models/darkmod/misc/clipmodels/vic_diningchair1_cm.lwo loaded collision model models/darkmod/loot/coins/purse_p_goldspilt.lwo loaded collision model models/darkmod/readables/scroll_tied_up_large.lwo loaded collision model models/darkmod/decorative/statues/statue_aphrodite.ase loaded collision model models/darkmod/tools/tool_kit.lwo loaded collision model models/darkmod/furniture/seating/stool_rectangle_rough.lwo loaded collision model models/darkmod/misc/clipmodels/cookpot_cm.lwo loaded collision model models/darkmod/lights/non-extinguishable/lantern_oil_hand.ase loaded collision model models/darkmod/lights/extinguishable/torch_gothic_mounted.lwo loaded collision model models/darkmod/junk/cartwheel_broken.lwo loaded collision model models/darkmod/nature/mushrooms_02.lwo loaded collision model models/darkmod/nature/rocks/smallrock1.lwo loaded collision model models/darkmod/nature/rocks/smallrock2.lwo loaded collision model models/darkmod/mechanical/machine_01_small.ase loaded collision model models/darkmod/lights/extinguishable/candle_01.ase loaded collision model models/darkmod/mechanical/furnace_small_round.lwo removed 28 degenerate triangles loaded collision model models/darkmod/architecture/buildings/small_inn/small_house2.lwo loaded collision model models/darkmod/containers/barrell_large.lwo loaded collision model models/darkmod/junk/broken_furniture/chair_leg01.lwo loaded collision model models/darkmod/junk/broken_furniture/chair_plain_2legs.lwo loaded collision model models/darkmod/kitchen/cup01.lwo WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_29350' loaded collision model models/darkmod/decorative/globe2_frame.ase loaded collision model models/darkmod/decorative/globe2_globe.ase loaded collision model models/darkmod/decorative/wall/deer_skull.lwo loaded collision model models/darkmod/tools/household/bellows.ase loaded collision model models/darkmod/misc/staff_decorative.lwo loaded collision model models/darkmod/lights/extinguishable/candle_short.lwo ...2987 entities spawned, 30 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Applied 0 objective conditions.[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. WARNING: Unknown string id #str_02618 WARNING: Unknown string id #str_02619 WARNING: Unknown string id #str_02048 WARNING: Unknown string id #str_02497 WARNING: Unknown string id #str_04240 WARNING: Unknown string id #str_04240 -------------------------------------- SpawnPlayer: 0 removed 48 degenerate triangles removed 8 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles glprogs/cookMath_pass1.vfp glprogs/cookMath_pass1.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/cookMath_pass2.vfp glprogs/cookMath_pass2.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/brightPass_opt.vfp glprogs/brightPass_opt.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/blurx.vfp glprogs/blurx.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/blury.vfp glprogs/blury.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/finalScenePass_opt.vfp glprogs/finalScenePass_opt.vfp: GL_FRAGMENT_PROGRAM_ARB not available ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1370 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_electric_434 WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02 WARNING: Couldn't load image: extinguishable/round_lantern_sitting WARNING: Couldn't load image: extinguishable/round_lantern_unattached WARNING: Couldn't load image: extinguishable/lantern_oil_hand02 WARNING: Couldn't load image: extinguishable/simple_square1_unattached WARNING: Couldn't load image: extinguishable/simple_square1_hanging WARNING: Couldn't load image: extinguishable/simple_square2_unattached WARNING: Couldn't load image: textures/common/shadow_bak Cooked Data will be updated after 1 frames immediately after r_postprocess is enabled. 20 20 640 480 Regenerated world, staticAllocCount = 0. --------- Game Map Shutdown ---------- WARNING: Door GardDoor1 is not within a valid AAS area WARNING: Door FootlockerLid_2 is not within a valid AAS area WARNING: Door liondoor2 is not within a valid AAS area WARNING: Door dresser_doorD2 is not within a valid AAS area WARNING: Door dresser_doorB2 is not within a valid AAS area WARNING: Door dresser_doorC2 is not within a valid AAS area WARNING: Door dresser_doorA2 is not within a valid AAS area WARNING: Door door_96x48x3hinge_4 is not within a valid AAS area WARNING: Door DoorWardrobeA2 is not within a valid AAS area WARNING: Door door_104x56x2hinge_4 is not within a valid AAS area WARNING: Door door_96x48x3hinge_3 is not within a valid AAS area ModelGenerator memory: No LOD entries. -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. I18N: Current language: english I18N: Move articles to back: Yes Main idLangDict: 128 KB in 1141 entries. Reverse dict : 34 KB in 358 keys, 481 KB in 7605 values. Articles dict : 34 KB in 358 keys, 481 KB in 7605 values. Remapped chars : 0 I18N: Shutdown. Shutdown event system -------------------------------------- malloc failure for 4194312 Any suggestions? Thx
  2. Mandrasola is a small sized map in which aspiring thief Thomas Porter steals some herbal products from a smuggler. The mission was created by me, Sotha and I wish to thank Bikerdude, BrokenArts and Ocn for playtesting and voice acting. Thanks goes naturally to everyone contributing and making TDM possible. This mission occurs chronologically before the Knighton's Manor, making it the first mission in the Thomas Porter series. Events in chronological order are: Mandrasola, The Knighton's Manor, The Beleaguered Fence, The Glenham Tower and The Transaction. The winter came early and suddenly this year. Weeks of strong blizzards and extremely harsh cold weather hit Bridgeport hard. With the seas completely frozen, a rare occurence indeed, most of the City harbor commerce has stopped completely. Vessels are stuck in the ice and no ship can leave or enter the City, resulting in the availability imported goods declining and their prices skyrocketing. One of these imported items is Mandrasola, a rare herbal product, which is imported overseas from the far southern continents. Mandrasola has its uses in alchemical cures and poisons, but mostly this substance is used for its narcotic qualities by commoners and even the nobility. The problem with Mandrasola is that excessive use is extremely addicting and the withdrawal effects are most grievious. Many are utterly incapable of stopping using Mandrasola and are transformed into quivering human ruins if they do no get their daily dose. And now this expensive and rare substance is running out from the whole City. Me and my fence, Lark Butternose, would love to grab this monopoly to ourselves: selling the last few doses in the City would probably be worth a fortune. According to Lark's sources, there remains only one smuggling lord who still has Mandrasola in stock. The problem is that this individual maintains an exclusive clandestine operation and only supplies a few nobles. Despite our best information gathering efforts we couldn't learn who the smuggler is and where he or she operates. Luckily we have an alternate plan. While searching for Mandrasola related information, we learned that a noblewoman called Lady Ludmilla is addicted to the substance and has paid high prices for small amounts of it. We also know that she has visited frequently someone in the Tanner's Ward waterfront, and since she goes to the area personally we believe she is visiting the smuggler. The plan is simple: I must monitor Ludmilla's most likely entryway to the Waterfront and then follow her to the smugglers hideout. I'd better be very careful around Ludmilla. She must not realise I'm following her or she probably won't lead me to her dealer. Hurting her is also out of the question. After she leads me to the smuggler's hideout, I can take my time to break in carefully and steal all the Mandrasola I can find. While I'm there it wouldn't be a bad idea to grab some loose valuables as well. I've now waited in the blistering cold for a few hours already. Looks like there are a few city watch patrols in the area to complicate matters... I think I heard a womans voice beyond the north gate. That must be lady Ludmilla, I haven't seen many ladies in these parts. I'd better get ready.. Links: Use the ingame downloader to get it. WARNING! Someone always fails to use spoiler tags. I do not recommend reading any further until you've played the mission.
  3. [EDIT] This matter has been resolved, and no fault of the website. I wanted to add a different look to my Venice map by buying a street of models to use. I found this and bought it. It's a lie. What you get is a set of OUR (Dark Mod Arcturus Rocks and assorted .ASE models from the Grass Demo; packaged up with random textures and images. This has given me a complete head fuck as now I can't trust this bastard with my credit card details so I have to cancel my card and notifiy everyone I do business with in direct debits of the new card which I won't get for 10 days.
  4. In the first post of the other topic Geep proposed: Then Stgatilov's answer: But I think applying subtitles in different languages shouldn't be too hard I would think, but I don't know how the current translation system works. The engine should apply the correct subtitles based on the applied language setting, this doesn't need a whole new language system I think. Not sure who's going to write those subtitles though. I can only do Dutch and English and nobody needs Dutch I think. I suggest further discussion of this to take place in topic https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/
  5. Cheers! I've been wondering for some time now if it would be possible to compile the source code of TDM to the Raspberry Pi, especially the models 3 and 4. I've seen some videos online of people running Doom3 on it, so how hard would it be to compile the source of TDM for the raspberry pi? Would it need a major rewrite of some parts of the code? I've been "tinkering" with the source for some days, and as I was expecting, all the configuration files are made for x86 architectures (Linux and Windows). I've been searching online for some info about the toolchains needed to even start compiling the source for these arm machines, but the information has been quite lackluster and outdated. I've managed to track down a toolchain to compile c++ code for the raspberry pi, made by the pi foundation but I'm not quite sure how to use it and I guess the support for it has been dropped for quite some time now. Anyway, I figured that instead of wasting more of my time, it would be best to ask here what you guys think. Is it possible to even think about this, or does TDM use some kind of libraries or other external code which makes it impossible to compile for the pi? Is there anything related to the game that makes almost impossible or too much of a hassle to try to port the game for the raspberry pi? Performance isn't an issue for me. I just want to know if it can be run in that machine. If it is possible to do this without a major code rewrite of the game, where should I start? I have no experience on compiling anything for arm, only some experience in x86, so this might be a fool's errand, but I would like to give it a try nonetheless. If it is possible to do this and if some of you could help me in any way, that would be appreciated. On the other hand, if you think this is a really hard thing to even try to do, please feel free to tell me so I don't waste more of my time. Thanks in advance
  6. I think you mean Reshade. I used it a couple of times, it has a few interesting tricks up its sleeve Also, maybe this will help to illustrate the problem better: As you can see with image 2 & 4, the geometric complexity, whether with actual polygons or faked via smooth edges on normalmap, does matter. And I bet when most users think 'fresnel', they mean the last example. Most TDM geometry is brushes and models textured with simple tiling materials. They won't look like the last example, until they have enough polygons.
  7. I feel that tweaking shaders visually does more harm than good in the end. Here is one example of what shader tweaking leads to, and where I'll do yet another visually-breaking change: 6354 Before that is was untweakable specular which also broke visuals: 5044 What a game engine needs is a universal model (preferably well-known) with several tweakable parameters. In fact, the very idea of PBR and why it wins today is that it models real physics, and thus it works more or less the same way in every engine and scenario. It is a well-known standard (with minor variations). We can't have PBR yet (and maybe forever), thus we stick close to Phong reflection model, which has been around for decades and is also quite standard. Artists should make assets that would result in a beautiful picture, not shaders. But they can't do it if we have some weird non-standard lighting model which changes every year. We should never tweak shaders based on how average missions becomes seemingly nicer to us! If someone decides to add normal mapping, it should behave as an approximation for how real high-resolution surface should behave in our model, not as some kind of "beautifier effect". If you want to add some effect which is outside the current model, it should be done in a way that: it does not change how the previous model works (and how current missions look) it can be tweaked by understandable parameters it is applied in all shaders and all lighting the same way I believe we already have fresnel and rim, but it is kinda hardcoded and not present in all shaders. Yet another result of someone tweaking shaders based on how it looks and not on how sound it is mathematically.
  8. Creating a new thread for this as it was being discussed in an old beta-testing thread starting here: https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/&do=findComment&comment=490751 I suppose the main questions are: when should this spawnarg be used, if at all? why was it introduced in the first place? Can we get it documented properly on the Wiki so misuse isn't propagated? @stgatilov @Dragofer
  9. So to sum up what I've done to look at performance issues for this map: 1) Performance Wiki 2) used Doom 3 cvars to disable fog, etc. 3) Disabled as many other effects as possible (skybox, light-pattern, moon beams) 4) used killMonsters to eliminate AI After all this, I Windowed the application and and reviewed the performance in Taskmgr... About 60 to 70% CPU utilization... 1GB of RAM usage... So I went looking for errors and saw an overflow error right after turning my view to a slow region... So I did a conDump and found what appear to be indications of broken syntax: Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Are these elements needed to optimize the dmap? Full conDump: DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51 2992 MHz Intel CPU with MMX & SSE & SSE2 & HTT 2048 MB System Memory 1024 MB Video Memory Winsock Initialized Found interface: {BBC364FC-2B52-45DD-8728-AD31B97E9226} Intel® PRO/100 VE Ne twork Connection - Packet Scheduler Miniport - 192.168.1.3/255.255.255.0 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Program Files\Doom 3\base\crypt2.pk4 with checksum 0x5d868a46 Loaded pk4 C:\Program Files\Doom 3\base\game00.pk4 with checksum 0xf07eb555 Loaded pk4 C:\Program Files\Doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 C:\Program Files\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 C:\Program Files\Doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 C:\Program Files\Doom 3\base\king.pk4 with checksum 0xc2a50f08 Loaded pk4 C:\Program Files\Doom 3\base\ladder.pk4 with checksum 0x5bf5e8d0 Loaded pk4 C:\Program Files\Doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 C:\Program Files\Doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 C:\Program Files\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 C:\Program Files\Doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 C:\Program Files\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 C:\Program Files\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\Program Files\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\Program Files\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 C:\Program Files\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_animals01.pk4 with checksum 0xf830851d Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_base01.pk4 with checksum 0x7 ff3de14 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 with checksum 0x30b8e6ca Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 with c hecksum 0x74585aae Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 with ch ecksum 0xa54dc070 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 with c hecksum 0xb6e47906 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 with c hecksum 0x796829e8 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 wit h checksum 0xcf2cfb9f Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 with c hecksum 0xeb27db8f Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 with checksum 0x5b4e8e9a Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_steambots01.pk4 with checksu m 0x7a7cc743 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_base01.pk4 with checksum 0x21fa 0813 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_defs01.pk4 with checksum 0x8ef2 4e46 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_env01.pk4 with checksum 0xa6fa9 6e5 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_fonts01.pk4 with checksum 0xa22 b6d81 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_game01.pk4 with checksum 0x46d9 f790 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_game02.pk4 with checksum 0x41b6 e4a3 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_gui01.pk4 with checksum 0x7ecf5 14e Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_gui_credits01.pk4 with checksum 0xd4134c90 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_models01.pk4 with checksum 0x52 8a1238 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_models02.pk4 with checksum 0x2e 303735 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_models03.pk4 with checksum 0x37 20b1ee Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_models_decls01.pk4 with checksu m 0x320829c0 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_player01.pk4 with checksum 0xdc 3c461f Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_prefabs01.pk4 with checksum 0x4 431bc5a Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_ambient01.pk4 with checks um 0x50f3e062 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_ambient02.pk4 with checks um 0x564b4a5e Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_ambient03.pk4 with checks um 0xabfa1504 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_ambient_decls01.pk4 with checksum 0x3912b2ab Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_sfx01.pk4 with checksum 0 x740e46f Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_sfx02.pk4 with checksum 0 xa7b55e02 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals01.pk4 with checksu m 0x749a24b6 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals02.pk4 with checksu m 0x30b2f31e Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals03.pk4 with checksu m 0xcbe40d69 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals04.pk4 with checksu m 0x7fa9bee0 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals05.pk4 with checksu m 0x170964a3 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals06.pk4 with checksu m 0xe4b6ac34 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals_decls01.pk4 with c hecksum 0x6aad28a1 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_base01.pk4 with checks um 0xa3208849 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_carpet01.pk4 with chec ksum 0x79649041 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_decals01.pk4 with chec ksum 0x71962ee6 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_door01.pk4 with checks um 0x2b3fd59b Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_fabric01.pk4 with chec ksum 0xa9d47f2 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_glass01.pk4 with check sum 0x9f437881 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_metal01.pk4 with check sum 0x546f559 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_nature01.pk4 with chec ksum 0xc2c97f30 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_nature02.pk4 with chec ksum 0x6a6ca01 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_paint_paper01.pk4 with checksum 0x52754974 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_plaster01.pk4 with che cksum 0x14ce9c0f Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_roof01.pk4 with checks um 0xae07409 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_sfx01.pk4 with checksu m 0xe357649 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_brick01.pk4 with checksum 0x9c9b2876 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_cobblestones01.p k4 with checksum 0xa7d87bbb Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_flat01.pk4 with checksum 0xb9c42b29 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_natural01.pk4 wi th checksum 0xae52bc5e Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 w ith checksum 0x739a476d Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_window01.pk4 with chec ksum 0x112e5755 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_wood01.pk4 with checks um 0xb2492fe7 Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_wood02.pk4 with checks um 0x74b4525e Loaded pk4 C:\Program Files\Doom 3\darkmod\training_demo.pk4 with checksum 0xd d1c0663 Loaded pk4 C:\Program Files\Doom 3\forest\forest.pk4 with checksum 0xdb5783a1 Current search path: C:\Program Files\Doom 3/forest C:\Program Files\Doom 3\forest\forest.pk4 (75 files) C:\Program Files\Doom 3/darkmod C:\Program Files\Doom 3\darkmod\training_demo.pk4 (2 files) C:\Program Files\Doom 3\darkmod\tdm_textures_wood02.pk4 (8 files) C:\Program Files\Doom 3\darkmod\tdm_textures_wood01.pk4 (282 files) C:\Program Files\Doom 3\darkmod\tdm_textures_window01.pk4 (186 files) C:\Program Files\Doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 (153 files) C:\Program Files\Doom 3\darkmod\tdm_textures_stone_natural01.pk4 (99 files) C:\Program Files\Doom 3\darkmod\tdm_textures_stone_flat01.pk4 (224 files) C:\Program Files\Doom 3\darkmod\tdm_textures_stone_cobblestones01.pk4 (163 fil es) C:\Program Files\Doom 3\darkmod\tdm_textures_stone_brick01.pk4 (256 files) C:\Program Files\Doom 3\darkmod\tdm_textures_sfx01.pk4 (29 files) C:\Program Files\Doom 3\darkmod\tdm_textures_roof01.pk4 (54 files) C:\Program Files\Doom 3\darkmod\tdm_textures_plaster01.pk4 (91 files) C:\Program Files\Doom 3\darkmod\tdm_textures_paint_paper01.pk4 (23 files) C:\Program Files\Doom 3\darkmod\tdm_textures_nature02.pk4 (1 files) C:\Program Files\Doom 3\darkmod\tdm_textures_nature01.pk4 (174 files) C:\Program Files\Doom 3\darkmod\tdm_textures_metal01.pk4 (222 files) C:\Program Files\Doom 3\darkmod\tdm_textures_glass01.pk4 (23 files) C:\Program Files\Doom 3\darkmod\tdm_textures_fabric01.pk4 (38 files) C:\Program Files\Doom 3\darkmod\tdm_textures_door01.pk4 (153 files) C:\Program Files\Doom 3\darkmod\tdm_textures_decals01.pk4 (187 files) C:\Program Files\Doom 3\darkmod\tdm_textures_carpet01.pk4 (71 files) C:\Program Files\Doom 3\darkmod\tdm_textures_base01.pk4 (122 files) C:\Program Files\Doom 3\darkmod\tdm_sound_vocals_decls01.pk4 (15 files) C:\Program Files\Doom 3\darkmod\tdm_sound_vocals06.pk4 (366 files) C:\Program Files\Doom 3\darkmod\tdm_sound_vocals05.pk4 (62 files) C:\Program Files\Doom 3\darkmod\tdm_sound_vocals04.pk4 (1245 files) C:\Program Files\Doom 3\darkmod\tdm_sound_vocals03.pk4 (721 files) C:\Program Files\Doom 3\darkmod\tdm_sound_vocals02.pk4 (927 files) C:\Program Files\Doom 3\darkmod\tdm_sound_vocals01.pk4 (66 files) C:\Program Files\Doom 3\darkmod\tdm_sound_sfx02.pk4 (407 files) C:\Program Files\Doom 3\darkmod\tdm_sound_sfx01.pk4 (342 files) C:\Program Files\Doom 3\darkmod\tdm_sound_ambient_decls01.pk4 (8 files) C:\Program Files\Doom 3\darkmod\tdm_sound_ambient03.pk4 (22 files) C:\Program Files\Doom 3\darkmod\tdm_sound_ambient02.pk4 (145 files) C:\Program Files\Doom 3\darkmod\tdm_sound_ambient01.pk4 (146 files) C:\Program Files\Doom 3\darkmod\tdm_prefabs01.pk4 (344 files) C:\Program Files\Doom 3\darkmod\tdm_player01.pk4 (119 files) C:\Program Files\Doom 3\darkmod\tdm_models_decls01.pk4 (83 files) C:\Program Files\Doom 3\darkmod\tdm_models03.pk4 (14 files) C:\Program Files\Doom 3\darkmod\tdm_models02.pk4 (1649 files) C:\Program Files\Doom 3\darkmod\tdm_models01.pk4 (1387 files) C:\Program Files\Doom 3\darkmod\tdm_gui_credits01.pk4 (49 files) C:\Program Files\Doom 3\darkmod\tdm_gui01.pk4 (646 files) C:\Program Files\Doom 3\darkmod\tdm_game02.pk4 (2 files) C:\Program Files\Doom 3\darkmod\tdm_game01.pk4 (2 files) C:\Program Files\Doom 3\darkmod\tdm_fonts01.pk4 (228 files) C:\Program Files\Doom 3\darkmod\tdm_env01.pk4 (72 files) C:\Program Files\Doom 3\darkmod\tdm_defs01.pk4 (123 files) C:\Program Files\Doom 3\darkmod\tdm_base01.pk4 (91 files) C:\Program Files\Doom 3\darkmod\tdm_ai_steambots01.pk4 (25 files) C:\Program Files\Doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 (36 files) C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 (29 files) C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (35 files) C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 (8 files) C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 (37 files) C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 (46 files) C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 (324 files) C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 (73 files) C:\Program Files\Doom 3\darkmod\tdm_ai_base01.pk4 (8 files) C:\Program Files\Doom 3\darkmod\tdm_ai_animals01.pk4 (27 files) C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak008.pk4 (3 files) C:\Program Files\Doom 3\base\pak007.pk4 (38 files) C:\Program Files\Doom 3\base\pak006.pk4 (48 files) C:\Program Files\Doom 3\base\pak005.pk4 (63 files) C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\ladder.pk4 (17 files) C:\Program Files\Doom 3\base\king.pk4 (15 files) C:\Program Files\Doom 3\base\game03.pk4 (2 files) C:\Program Files\Doom 3\base\game02.pk4 (2 files) C:\Program Files\Doom 3\base\game01.pk4 (2 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) C:\Program Files\Doom 3\base\crypt2.pk4 (15 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5201 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg execing autoexec.cfg 5201 strings read from strings/english.lang ----- Initializing Sound System ------ Setup OpenAL device and context... Done. OpenAL: found EAX 4.0 extension OpenAL: no EAX-RAM extension OpenAL: found SB Audigy Audio [b800] OpenAL: found 63 hardware voices sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...created window @ 0,0 (1032x802) Initializing OpenGL driver ...getting DC: succeeded ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found ...using GL_ATI_separate_stencil ...using GL_ATI_fragment_shader ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files\Doom 3\darkmod\tdm_game01.pk4/gamex86. dll copy gamex86.dll to C:\Program Files\Doom 3\forest\gamex86.dll game using MMX & SSE & SSE2 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- The Dark Mod 1.02, code revision 3895 Build date: May 7 2010 Initializing event system ...774 event definitions Initializing class hierarchy ...183 classes, 408672 bytes for event callbacks Initializing scripts Compiled 'rand_osc_light::GetOscOrigin': 468.3 ms ---------- Compile stats ---------- Memory usage: Strings: 45, 5424 bytes Statements: 22551, 451020 bytes Functions: 1219, 126356 bytes Variables: 93072 bytes Mem used: 1169188 bytes Static data: 2277552 bytes Allocated: 2827948 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files Found 23 mods in the FM folder. Using TDM's enhanced interaction.vfp -------- Initializing Session -------- session initialized -------------------------------------- --- Common Initialization Complete --- Unknown command 'Files\Doom' guid set to RbxWM5QwUyg WARNING: idSession: triggering mainmenu watchdog Shutting down sound hardware Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found ...using GL_ATI_separate_stencil ...using GL_ATI_fragment_shader ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Regenerated world, staticAllocCount = 0. Found 23 mods in the FM folder. Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Objective 11: Parsing success and failure logic Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Objective 11: Parsing success and failure logic --------- Game Map Shutdown ---------- -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/gameover.gui. reloading guis/msg.gui. reloading guis/takeNotes.gui. reloading guis/intro.gui. reloading guis/netmenu.gui. Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Objective 11: Parsing success and failure logic --------- Map Initialization --------- Map: forest glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp ----------- Game Map Init ------------ collision data: 567 models 41920 vertices (982 KB) 72182 edges (2537 KB) 30801 polygons (2144 KB) 4466 brushes (619 KB) 23391 nodes (639 KB) 54638 polygon refs (426 KB) 16541 brush refs (129 KB) 20945 internal edges 2187 sharp edges 0 contained polygons removed 0 polygons merged 7480 KB total memory used 418 msec to load collision data. map bounds are (6832.0, 11013.0, 1624.0) max clip sector is (213.5, 344.2, 406.0) 1 KB passage memory used to build PVS 8 msec to calculate PVS 41 areas 90 portals 10 areas visible on average 328 bytes PVS data [Load AAS] loading maps/forest.aas48 [Load AAS] loading maps/forest.aas96 [Load AAS] loading maps/forest.aas32 done. [Load AAS] loading maps/forest.aas100 [Load AAS] loading maps/forest.aas_rat ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities loaded collision model models/darkmod/nature/trees/gw_dm1_tree_big.ase Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '-0.3890' Unknown token '-0.1207' Unknown token '-0.3589' Unknown token '*TM_ROW1' Unknown token '-0.5049' Unknown token '0.3859' Unknown token '0.4176' Unknown token '*TM_ROW2' Unknown token '0.2467' Unknown token '0.9627' Unknown token '-0.5913' Unknown token '*TM_ROW3' Unknown token '0.0000' Unknown token '0.0000' Unknown token '0.0000' Unknown token '*TM_POS' Unknown token '0.0000' Unknown token '0.0000' Unknown token '0.0000' Unknown token '*TM_ROTAXIS' Unknown token '0.2779' Unknown token '-0.8574' Unknown token '-0.4331' Unknown token '*TM_ROTANGLE' Unknown token '2.6065' Unknown token '*TM_SCALE' Unknown token '0.5429' Unknown token '0.7604' Unknown token '1.1564' Unknown token '*TM_SCALEAXIS' Unknown token '0.0000' Unknown token '0.0000' Unknown token '0.0000' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0000' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-3.4220' Unknown token '-4.4079' Unknown token '-4.1032' Unknown token '*BOUNDINGBOX_MAX' Unknown token '3.4220' Unknown token '4.4079' Unknown token '4.1032' Unknown token '}' loaded collision model models/darkmod/nature/trees/gw_dm1_tree_03.ase removed 68 degenerate triangles loaded collision model models/darkmod/nature/trees/tree_old_01.lwo loaded collision model models/darkmod/nature/bush_large02.lwo loaded collision model models/darkmod/nature/plant_03.ase Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.1849' Unknown token '0.3294' Unknown token '-0.2305' Unknown token '*TM_ROW1' Unknown token '0.2965' Unknown token '0.1904' Unknown token '0.5099' Unknown token '*TM_ROW2' Unknown token '0.7282' Unknown token '-0.5589' Unknown token '-0.2147' Unknown token '*TM_ROW3' Unknown token '26.6708' Unknown token '-168.5773' Unknown token '556.3923' Unknown token '*TM_POS' Unknown token '26.6708' Unknown token '-168.5773' Unknown token '556.3923' Unknown token '*TM_ROTAXIS' Unknown token '-0.7313' Unknown token '-0.6681' Unknown token '-0.1374' Unknown token '*TM_ROTANGLE' Unknown token '1.8248' Unknown token '*TM_SCALE' Unknown token '0.4425' Unknown token '0.6199' Unknown token '0.9427' Unknown token '*TM_SCALEAXIS' Unknown token '0.0000' Unknown token '0.0000' Unknown token '0.0000' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0000' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '23.0421' Unknown token '-171.8137' Unknown token '553.5269' Unknown token '*BOUNDINGBOX_MAX' Unknown token '30.2995' Unknown token '-165.3409' Unknown token '559.2576' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '-0.2124' Unknown token '0.1601' Unknown token '0.2965' Unknown token '*TM_ROW1' Unknown token '0.3888' Unknown token '-0.1619' Unknown token '0.3660' Unknown token '*TM_ROW2' Unknown token '0.4069' Unknown token '0.7369' Unknown token '-0.1063' Unknown token '*TM_ROW3' Unknown token '17.5259' Unknown token '-178.0117' Unknown token '567.0010' Unknown token '*TM_POS' Unknown token '17.5259' Unknown token '-178.0117' Unknown token '567.0010' Unknown token '*TM_ROTAXIS' Unknown token '-0.4727' Unknown token '-0.5887' Unknown token '-0.6558' Unknown token '*TM_ROTANGLE' Unknown token '3.3684' Unknown token '*TM_SCALE' Unknown token '0.3983' Unknown token '0.5579' Unknown token '0.8484' Unknown token '*TM_SCALEAXIS' Unknown token '0.0000' Unknown token '0.0000' Unknown token '0.0000' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0000' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '14.5016' Unknown token '-181.1882' Unknown token '564.6948' Unknown token '*BOUNDINGBOX_MAX' Unknown token '20.5502' Unknown token '-174.8352' Unknown token '569.3071' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '-0.4768' Unknown token '0.3244' Unknown token '-0.3969' Unknown token '*TM_ROW1' Unknown token '-0.3633' Unknown token '0.1684' Unknown token '0.5741' Unknown token '*TM_ROW2' Unknown token '0.3615' Unknown token '0.5970' Unknown token '0.0536' Unknown token '*TM_ROW3' Unknown token '-262.8771' Unknown token '34.6475' Unknown token '526.8654' Unknown token '*TM_POS' Unknown token '-262.8771' Unknown token '34.6475' Unknown token '526.8654' Unknown token '*TM_ROTAXIS' Unknown token '0.0224' Unknown token '-0.7406' Unknown token '-0.6716' Unknown token '*TM_ROTANGLE' Unknown token '2.3211' Unknown token '*TM_SCALE' Unknown token '0.7001' Unknown token '0.7000' Unknown token '0.7000' Unknown token '*TM_SCALEAXIS' Unknown token '0.6315' Unknown token '0.7747' Unknown token '0.0311' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0005' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-266.4820' Unknown token '31.3780' Unknown token '523.7915' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-259.2722' Unknown token '37.9170' Unknown token '529.9393' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.6190' Unknown token '0.1871' Unknown token '-0.3167' Unknown token '*TM_ROW1' Unknown token '-0.2190' Unknown token '0.6855' Unknown token '-0.0229' Unknown token '*TM_ROW2' Unknown token '0.2956' Unknown token '0.1160' Unknown token '0.6462' Unknown token '*TM_ROW3' Unknown token '-262.8771' Unknown token '34.6475' Unknown token '526.8654' Unknown token '*TM_POS' Unknown token '-262.8771' Unknown token '34.6475' Unknown token '526.8654' Unknown token '*TM_ROTAXIS' Unknown token '0.1857' Unknown token '-0.8189' Unknown token '-0.5430' Unknown token '*TM_ROTANGLE' Unknown token '0.5460' Unknown token '*TM_SCALE' Unknown token '0.7200' Unknown token '0.7200' Unknown token '0.7200' Unknown token '*TM_SCALEAXIS' Unknown token '0.2111' Unknown token '0.9355' Unknown token '0.2834' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0003' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-266.2777' Unknown token '31.6816' Unknown token '523.9081' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-259.4765' Unknown token '37.6134' Unknown token '529.8228' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.0275' Unknown token '0.0873' Unknown token '0.1036' Unknown token '*TM_ROW1' Unknown token '-0.1333' Unknown token '-0.0015' Unknown token '0.0366' Unknown token '*TM_ROW2' Unknown token '0.0243' Unknown token '-0.1072' Unknown token '0.0839' Unknown token '*TM_ROW3' Unknown token '-82.3306' Unknown token '145.8169' Unknown token '614.2213' Unknown token '*TM_POS' Unknown token '-82.3306' Unknown token '145.8169' Unknown token '614.2213' Unknown token '*TM_ROTAXIS' Unknown token '-0.5229' Unknown token '0.2884' Unknown token '-0.8021' Unknown token '*TM_ROTANGLE' Unknown token '1.6735' Unknown token '*TM_SCALE' Unknown token '0.1382' Unknown token '0.1382' Unknown token '0.1383' Unknown token '*TM_SCALEAXIS' Unknown token '0.3928' Unknown token '-0.7502' Unknown token '0.5319' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0000' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-82.8857' Unknown token '145.2289' Unknown token '613.5490' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-81.7755' Unknown token '146.4049' Unknown token '614.8937' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '-0.0088' Unknown token '0.1329' Unknown token '-0.0369' Unknown token '*TM_ROW1' Unknown token '-0.1209' Unknown token '0.0103' Unknown token '0.0661' Unknown token '*TM_ROW2' Unknown token '0.0663' Unknown token '0.0365' Unknown token '0.1156' Unknown token '*TM_ROW3' Unknown token '-82.3306' Unknown token '145.8169' Unknown token '614.2213' Unknown token '*TM_POS' Unknown token '-82.3306' Unknown token '145.8169' Unknown token '614.2213' Unknown token '*TM_ROTAXIS' Unknown token '-0.1074' Unknown token '-0.3745' Unknown token '-0.9210' Unknown token '*TM_ROTANGLE' Unknown token '1.6472' Unknown token '*TM_SCALE' Unknown token '0.1382' Unknown token '0.1382' Unknown token '0.1382' Unknown token '*TM_SCALEAXIS' Unknown token '-0.2113' Unknown token '-0.2605' Unknown token '-0.9421' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0003' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-82.9189' Unknown token '145.2777' Unknown token '613.5654' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-81.7423' Unknown token '146.3561' Unknown token '614.8772' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.0180' Unknown token '0.1224' Unknown token '0.0130' Unknown token '*TM_ROW1' Unknown token '0.1084' Unknown token '-0.0220' Unknown token '0.0569' Unknown token '*TM_ROW2' Unknown token '0.0583' Unknown token '0.0030' Unknown token '-0.1099' Unknown token '*TM_ROW3' Unknown token '-82.3306' Unknown token '145.8169' Unknown token '614.2213' Unknown token '*TM_POS' Unknown token '-82.3306' Unknown token '145.8169' Unknown token '614.2213' Unknown token '*TM_ROTAXIS' Unknown token '-0.7505' Unknown token '-0.6315' Unknown token '-0.1948' Unknown token '*TM_ROTANGLE' Unknown token '2.8491' Unknown token '*TM_SCALE' Unknown token '0.1244' Unknown token '0.1244' Unknown token '0.1244' Unknown token '*TM_SCALEAXIS' Unknown token '-0.9734' Unknown token '-0.1297' Unknown token '-0.1891' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0000' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-82.8847' Unknown token '145.3745' Unknown token '613.6821' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-81.7765' Unknown token '146.2592' Unknown token '614.7605' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.0583' Unknown token '0.0030' Unknown token '-0.1099' Unknown token '*TM_ROW1' Unknown token '0.1084' Unknown token '-0.0220' Unknown token '0.0569' Unknown token '*TM_ROW2' Unknown token '-0.0180' Unknown token '-0.1224' Unknown token '-0.0130' Unknown token '*TM_ROW3' Unknown token '-82.3306' Unknown token '145.8169' Unknown token '614.2213' Unknown token '*TM_POS' Unknown token '-82.3306' Unknown token '145.8169' Unknown token '614.2213' Unknown token '*TM_ROTAXIS' Unknown token '-0.7886' Unknown token '-0.4040' Unknown token '0.4636' Unknown token '*TM_ROTANGLE' Unknown token '1.9892' Unknown token '*TM_SCALE' Unknown token '0.1244' Unknown token '0.1244' Unknown token '0.1244' Unknown token '*TM_SCALEAXIS' Unknown token '0.2949' Unknown token '0.2419' Unknown token '0.9244' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0000' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-82.8847' Unknown token '145.3745' Unknown token '613.6821' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-81.7765' Unknown token '146.2592' Unknown token '614.7605' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.2631' Unknown token '-0.0974' Unknown token '-0.2256' Unknown token '*TM_ROW1' Unknown token '0.1287' Unknown token '-0.2270' Unknown token '0.2480' Unknown token '*TM_ROW2' Unknown token '-0.2093' Unknown token '-0.2619' Unknown token '-0.1311' Unknown token '*TM_ROW3' Unknown token '-104.3722' Unknown token '49.6287' Unknown token '501.1260' Unknown token '*TM_POS' Unknown token '-104.3722' Unknown token '49.6287' Unknown token '501.1260' Unknown token '*TM_ROTAXIS' Unknown token '-0.9138' Unknown token '-0.0291' Unknown token '0.4051' Unknown token '*TM_ROTANGLE' Unknown token '2.2548' Unknown token '*TM_SCALE' Unknown token '0.3600' Unknown token '0.3600' Unknown token '0.3600' Unknown token '*TM_SCALEAXIS' Unknown token '-0.6451' Unknown token '-0.2568' Unknown token '-0.7197' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0005' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-106.1756' Unknown token '47.8699' Unknown token '499.3118' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-102.5688' Unknown token '51.3875' Unknown token '502.9402' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '-0.0762' Unknown token '0.3517' Unknown token '-0.0107' Unknown token '*TM_ROW1' Unknown token '-0.0743' Unknown token '-0.0054' Unknown token '0.3522' Unknown token '*TM_ROW2' Unknown token '0.3439' Unknown token '0.0768' Unknown token '0.0737' Unknown token '*TM_ROW3' Unknown token '-104.3722' Unknown token '49.6287' Unknown token '501.1260' Unknown token '*TM_POS' Unknown token '-104.3722' Unknown token '49.6287' Unknown token '501.1260' Unknown token '*TM_ROTAXIS' Unknown token '-0.4450' Unknown token '-0.5729' Unknown token '-0.6883' Unknown token '*TM_ROTANGLE' Unknown token '2.1071' Unknown token '*TM_SCALE' Unknown token '0.3600' Unknown token '0.3600' Unknown token '0.3600' Unknown token '*TM_SCALEAXIS' Unknown token '-0.3984' Unknown token '0.8054' Unknown token '-0.4389' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0001' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-105.8554' Unknown token '48.3272' Unknown token '499.8160' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-102.8890' Unknown token '50.9302' Unknown token '502.4360' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.1496' Unknown token '-0.1551' Unknown token '0.0140' Unknown token '*TM_ROW1' Unknown token '-0.0980' Unknown token '-0.0787' Unknown token '0.1757' Unknown token '*TM_ROW2' Unknown token '-0.1210' Unknown token '-0.1281' Unknown token '-0.1249' Unknown token '*TM_ROW3' Unknown token '-204.7759' Unknown token '-60.3002' Unknown token '610.7723' Unknown token '*TM_POS' Unknown token '-204.7759' Unknown token '-60.3002' Unknown token '610.7723' Unknown token '*TM_ROTAXIS' Unknown token '-0.9006' Unknown token '0.4004' Unknown token '0.1693' Unknown token '*TM_ROTANGLE' Unknown token '2.2458' Unknown token '*TM_SCALE' Unknown token '0.2159' Unknown token '0.2160' Unknown token '0.2160' Unknown token '*TM_SCALEAXIS' Unknown token '-0.6717' Unknown token '-0.7267' Unknown token '0.1437' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0001' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-205.8819' Unknown token '-61.3857' Unknown token '609.8286' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-203.6699' Unknown token '-59.2147' Unknown token '611.7160' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '-0.0306' Unknown token '0.2033' Unknown token '0.0664' Unknown token '*TM_ROW1' Unknown token '-0.0106' Unknown token '-0.0684' Unknown token '0.2046' Unknown token '*TM_ROW2' Unknown token '0.2135' Unknown token '0.0258' Unknown token '0.0197' Unknown token '*TM_ROW3' Unknown token '-204.7759' Unknown token '-60.3002' Unknown token '610.7723' Unknown token '*TM_POS' Unknown token '-204.7759' Unknown token '-60.3002' Unknown token '610.7723' Unknown token '*TM_ROTAXIS' Unknown token '-0.5673' Unknown token '-0.4668' Unknown token '-0.6784' Unknown token '*TM_ROTANGLE' Unknown token '2.3237' Unknown token '*TM_SCALE' Unknown token '0.2161' Unknown token '0.2160' Unknown token '0.2159' Unknown token '*TM_SCALEAXIS' Unknown token '-0.0183' Unknown token '-0.6410' Unknown token '-0.7673' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0001' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-205.5402' Unknown token '-61.1926' Unknown token '609.9002' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-204.0116' Unknown token '-59.4078' Unknown token '611.6443' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '-0.0947' Unknown token '0.3220' Unknown token '0.2721' Unknown token '*TM_ROW1' Unknown token '-0.2279' Unknown token '-0.2736' Unknown token '0.2445' Unknown token '*TM_ROW2' Unknown token '0.3545' Unknown token '-0.0899' Unknown token '0.2298' Unknown token '*TM_ROW3' Unknown token '-388.8564' Unknown token '9.5981' Unknown token '598.1992' Unknown token '*TM_POS' Unknown token '-388.8564' Unknown token '9.5981' Unknown token '598.1992' Unknown token '*TM_ROTAXIS' Unknown token '-0.5154' Unknown token '-0.1272' Unknown token '-0.8474' Unknown token '*TM_ROTANGLE' Unknown token '2.2921' Unknown token '*TM_SCALE' Unknown token '0.4320' Unknown token '0.4319' Unknown token '0.4320' Unknown token '*TM_SCALEAXIS' Unknown token '-0.8897' Unknown token '-0.4451' Unknown token '-0.1018' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0006' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-390.8878' Unknown token '7.5416' Unknown token '595.9601' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-386.8250' Unknown token '11.6546' Unknown token '600.4384' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.3481' Unknown token '-0.2308' Unknown token '0.1101' Unknown token '*TM_ROW1' Unknown token '-0.2166' Unknown token '-0.1673' Unknown token '0.3342' Unknown token '*TM_ROW2' Unknown token '-0.1359' Unknown token '-0.3246' Unknown token '-0.2506' Unknown token '*TM_ROW3' Unknown token '-388.8564' Unknown token '9.5981' Unknown token '598.1992' Unknown token '*TM_POS' Unknown token '-388.8564' Unknown token '9.5981' Unknown token '598.1992' Unknown token '*TM_ROTAXIS' Unknown token '-0.9366' Unknown token '0.3498' Unknown token '0.0202' Unknown token '*TM_ROTANGLE' Unknown token '2.1903' Unknown token '*TM_SCALE' Unknown token '0.4320' Unknown token '0.4319' Unknown token '0.4320' Unknown token '*TM_SCALEAXIS' Unknown token '-0.4729' Unknown token '-0.8432' Unknown token '-0.2556' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0003' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '-390.9585' Unknown token '7.4302' Unknown token '596.1146' Unknown token '*BOUNDINGBOX_MAX' Unknown token '-386.7544' Unknown token '11.7660' Unknown token '600.2838' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.3363' Unknown token '0.2655' Unknown token '0.0554' Unknown token '*TM_ROW1' Unknown token '0.1368' Unknown token '-0.2422' Unknown token '0.3305' Unknown token '*TM_ROW2' Unknown token '0.2342' Unknown token '-0.2397' Unknown token '-0.2726' Unknown token '*TM_ROW3' Unknown token '271.2878' Unknown token '8.3690' Unknown token '626.0814' Unknown token '*TM_POS' Unknown token '271.2878' Unknown token '8.3690' Unknown token '626.0814' Unknown token '*TM_ROTAXIS' Unknown token '-0.9328' Unknown token '-0.2925' Unknown token '-0.2105' Unknown token '*TM_ROTANGLE' Unknown token '2.3555' Unknown token '*TM_SCALE' Unknown token '0.4320' Unknown token '0.4320' Unknown token '0.4320' Unknown token '*TM_SCALEAXIS' Unknown token '-0.9834' Unknown token '0.1521' Unknown token '-0.0989' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0007' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '269.1661' Unknown token '6.1267' Unknown token '624.1061' Unknown token '*BOUNDINGBOX_MAX' Unknown token '273.4095' Unknown token '10.6113' Unknown token '628.0568' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.1383' Unknown token '0.3156' Unknown token '0.2604' Unknown token '*TM_ROW1' Unknown token '0.2772' Unknown token '-0.2745' Unknown token '0.1855' Unknown token '*TM_ROW2' Unknown token '0.3011' Unknown token '0.1077' Unknown token '-0.2905' Unknown token '*TM_ROW3' Unknown token '271.2878' Unknown token '8.3690' Unknown token '626.0814' Unknown token '*TM_POS' Unknown token '271.2878' Unknown token '8.3690' Unknown token '626.0814' Unknown token '*TM_ROTAXIS' Unknown token '-0.8118' Unknown token '-0.4239' Unknown token '-0.4015' Unknown token '*TM_ROTANGLE' Unknown token '3.0304' Unknown token '*TM_SCALE' Unknown token '0.4320' Unknown token '0.4320' Unknown token '0.4320' Unknown token '*TM_SCALEAXIS' Unknown token '-0.1430' Unknown token '-0.1798' Unknown token '-0.9733' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0005' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '269.1380' Unknown token '6.2754' Unknown token '623.8721' Unknown token '*BOUNDINGBOX_MAX' Unknown token '273.4377' Unknown token '10.4626' Unknown token '628.2907' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '0.0328' Unknown token '0.1654' Unknown token '-0.0161' Unknown token '*TM_ROW1' Unknown token '0.1212' Unknown token '-0.0126' Unknown token '0.1177' Unknown token '*TM_ROW2' Unknown token '0.0812' Unknown token '-0.0245' Unknown token '-0.0862' Unknown token '*TM_ROW3' Unknown token '241.4974' Unknown token '-100.9529' Unknown token '705.1464' Unknown token '*TM_POS' Unknown token '241.4974' Unknown token '-100.9529' Unknown token '705.1464' Unknown token '*TM_ROTAXIS' Unknown token '-0.7425' Unknown token '-0.6340' Unknown token '-0.2160' Unknown token '*TM_ROTANGLE' Unknown token '2.4926' Unknown token '*TM_SCALE' Unknown token '0.1694' Unknown token '0.1694' Unknown token '0.1209' Unknown token '*TM_SCALEAXIS' Unknown token '-0.0006' Unknown token '-0.0002' Unknown token '1.0000' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0001' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '240.7919' Unknown token '-101.5604' Unknown token '704.4865' Unknown token '*BOUNDINGBOX_MAX' Unknown token '242.2029' Unknown token '-100.3454' Unknown token '705.8064' Unknown token '}' Unknown token '*HELPEROBJECT' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*HELPER_CLASS' Unknown token '"Dummy"' Unknown token '*NODE_TM' Unknown token '{' Unknown token '*NODE_NAME' Unknown token '"Axis"' Unknown token '*INHERIT_POS' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_ROT' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*INHERIT_SCL' Unknown token '0' Unknown token '0' Unknown token '0' Unknown token '*TM_ROW0' Unknown token '-0.1437' Unknown token '0.0067' Unknown token '0.0893' Unknown token '*TM_ROW1' Unknown token '0.0776' Unknown token '-0.0752' Unknown token '0.1305' Unknown token '*TM_ROW2' Unknown token '0.0320' Unknown token '0.1083' Unknown token '0.0434' Unknown token '*TM_ROW3' Unknown token '241.4974' Unknown token '-100.9529' Unknown token '705.1464' Unknown token '*TM_POS' Unknown token '241.4974' Unknown token '-100.9529' Unknown token '705.1464' Unknown token '*TM_ROTAXIS' Unknown token '-0.2453' Unknown token '-0.5158' Unknown token '-0.8209' Unknown token '*TM_ROTANGLE' Unknown token '3.3990' Unknown token '*TM_SCALE' Unknown token '0.1693' Unknown token '0.1694' Unknown token '0.1210' Unknown token '*TM_SCALEAXIS' Unknown token '-0.0004' Unknown token '0.0006' Unknown token '1.0000' Unknown token '*TM_SCALEAXISANG' Unknown token '0.0001' Unknown token '}' Unknown token '*BOUNDINGBOX_MIN' Unknown token '240.7376' Unknown token '-101.5236' Unknown token '704.3571' Unknown token '*BOUNDINGBOX_MAX' Unknown token '242.2572' Unknown token '-100.3822' Unknown token '705.9358' Unknown token '}' loaded collision model models/darkmod/nature/trees/gw_dm1_tree_02.ase loaded collision model models/darkmod/nature/trees/tree_dm02.lwo loaded collision model models/darkmod/nature/trees/tree_dm.lwo loaded collision model models/darkmod/nature/trees/tree_dm01.lwo loaded collision model models/darkmod/nature/trees/tree_pine_noleaves_01.lwo loaded collision model models/darkmod/nature/rocks/rubble_pieces_1.ase loaded collision model models/darkmod/nature/log_big01.lwo removed 30 degenerate triangles loaded collision model models/darkmod/nature/plant_bigleafy.ase loaded collision model models/darkmod/nature/trees/gw_dm1_tree.ase loaded collision model models/darkmod/nature/rocks/rubble_medium_1.ase loaded collision model models/darkmod/nature/rocks/rubble_large_2.ase loaded collision model models/darkmod/architecture/doors/oversized/mansion_doo r_02.lwo loaded collision model models/darkmod/architecture/doors/oversized/mansion_doo r_02_wide.lwo loaded collision model models/darkmod/kitchen/plate_s.lwo loaded collision model models/darkmod/kitchen/utensils/fork_ornamental.lwo loaded collision model models/darkmod/kitchen/utensils/knife_ornamental.lwo loaded collision model models/darkmod/kitchen/utensils/smspoon_ornamental.lwo loaded collision model models/darkmod/furniture/seating/vic_diningchair1.lwo loaded collision model models/darkmod/furniture/tables/dining_table_med_01.ase loaded collision model models/darkmod/fireplace/fireplace_wooden.ase removed 16 degenerate triangles loaded collision model models/darkmod/fireplace/tools.lwo loaded collision model models/darkmod/fireplace/grate.lwo loaded collision model models/darkmod/furniture/seating/armchair1.lwo loaded collision model models/darkmod/furniture/tables/endtable_round01.lwo loaded collision model models/darkmod/furniture/seating/sofa1.lwo loaded collision model models/darkmod/furniture/tables/coffeetable1.lwo loaded collision model models/darkmod/furniture/shelves/bookshelf1.lwo loaded collision model models/darkmod/furniture/woodenchest_main.ase loaded collision model models/darkmod/furniture/tables/endtable_set01.lwo loaded collision model models/darkmod/furniture/shelves/bookshelf_wide01.lwo loaded collision model models/darkmod/architecture/doors/door104x56_2hinge.lwo loaded collision model models/darkmod/furniture/beds/mattress.lwo loaded collision model models/darkmod/furniture/grandfather_clock.lwo loaded collision model models/darkmod/decorative/wall/antlers.lwo loaded collision model models/darkmod/decorative/wall/shields/shield_and_sword s02.lwo loaded collision model models/darkmod/decorative/wall/painting01_m.lwo removed 6 degenerate triangles loaded collision model models/darkmod/furniture/tables/pedestal_square01.lwo loaded collision model models/darkmod/decorative/statues/statue_noblewoman01.l wo loaded collision model models/darkmod/decorative/statues/statue_folded_hands_s ml.ase loaded collision model models/darkmod/decorative/statues/statue_inquisitor01.l wo loaded collision model models/darkmod/furniture/tables/dining_table_small01.lw o removed 22 degenerate triangles loaded collision model models/darkmod/decorative/wall/boarhead_open.lwo loaded collision model models/darkmod/decorative/wall/boarhead.lwo loaded collision model models/darkmod/decorative/wall/wooden_plaque_empty.lwo loaded collision model models/darkmod/weapons/ceremonial_sword.lwo removed 29 degenerate triangles loaded collision model models/darkmod/weapons/handaxe_ornate.lwo loaded collision model models/darkmod/kitchen/stove.lwo loaded collision model models/darkmod/furniture/shelves/shelf_standing_simple. lwo loaded collision model models/darkmod/containers/package_small.lwo loaded collision model models/darkmod/kitchen/jar1.lwo removed 2 degenerate triangles loaded collision model models/darkmod/kitchen/bottle02.lwo loaded collision model models/darkmod/misc/clipmodels/pot_stove01_cm.lwo removed 75 degenerate triangles loaded collision model models/darkmod/readables/book_red1.lwo loaded collision model models/darkmod/kitchen/bowl01.lwo loaded collision model models/darkmod/misc/clipmodels/bowl01_large_cm.lwo loaded collision model models/darkmod/kitchen/bottle01.lwo loaded collision model models/darkmod/misc/clipmodels/jug_clay_small_cm.lwo glprogs/heatHaze.vfp glprogs/heatHaze.vfp loaded collision model models/darkmod/player_equipment/health_potion.lwo loaded collision model models/darkmod/containers/bag1_small.lwo loaded collision model models/darkmod/containers/bucket_wood.lwo loaded collision model models/darkmod/containers/keg_tapped_small.lwo loaded collision model models/darkmod/kitchen/bowl01_large.lwo loaded collision model models/darkmod/kitchen/cheapbeermug.lwo loaded collision model models/darkmod/kitchen/goblet2.lwo loaded collision model models/darkmod/kitchen/mug_wooden01.lwo loaded collision model models/darkmod/kitchen/cookpot.lwo loaded collision model models/darkmod/kitchen/creamer_silver.ase loaded collision model models/darkmod/kitchen/food/bread_loaf01.lwo loaded collision model models/darkmod/kitchen/food/fish_bluefish.lwo loaded collision model models/darkmod/furniture/tables/ornate_table01_small.lw o loaded collision model models/darkmod/furniture/tables/wtable1.lwo loaded collision model models/darkmod/furniture/tables/table_set01.lwo loaded collision model models/darkmod/lights/non-extinguishable/chandelier_gas 4.lwo loaded collision model models/darkmod/decorative/vases/cup_marble.ase removed 4 degenerate triangles loaded collision model models/darkmod/decorative/statues/statue_gargoyle_small .ase removed 48 degenerate triangles loaded collision model models/darkmod/decorative/pagan_orb_holder_01.lwo removed 5 degenerate triangles loaded collision model models/darkmod/decorative/pagan_orb_01.lwo loaded collision model models/darkmod/weapons/hammer.lwo loaded collision model models/darkmod/player_equipment/compass_open.lwo loaded collision model models/darkmod/musical/pan_pipes01.lwo loaded collision model models/darkmod/furniture/beds/doublebed_wealthy.lwo loaded collision model models/darkmod/furniture/beds/doublebed_mattress.lwo loaded collision model models/darkmod/furniture/wardrobe.lwo loaded collision model models/darkmod/furniture/dresser02.lwo loaded collision model models/darkmod/furniture/cabinet1.lwo loaded collision model models/darkmod/furniture/dresser03.lwo loaded collision model models/darkmod/furniture/dresser_set01.lwo removed 23 degenerate triangles loaded collision model models/darkmod/decorative/wall/mounted_head_wolf.lwo loaded collision model models/darkmod/decorative/wall/banner1.lwo loaded collision model models/darkmod/furniture/desk1.lwo loaded collision model models/darkmod/furniture/beds/singlebed_set01.lwo loaded collision model models/darkmod/furniture/tables/endtable1.lwo loaded collision model models/darkmod/decorative/wall/painting01_l.lwo removed 10 degenerate triangles loaded collision model models/darkmod/furniture/seating/dchair2.lwo loaded collision model models/darkmod/furniture/desk_flip_set01.lwo loaded collision model models/darkmod/decorative/wall/mounted_mask01.lwo loaded collision model models/darkmod/furniture/beds/4posterbed.lwo loaded collision model models/darkmod/readables/scroll_rolled_up.lwo loaded collision model models/darkmod/readables/scroll_tied_up.lwo loaded collision model models/darkmod/readables/bookrow1.lwo removed 75 degenerate triangles loaded collision model models/darkmod/misc/ink_pot02.lwo loaded collision model models/darkmod/misc/clipmodels/bowl01_small_cm.lwo loaded collision model models/darkmod/readables/paper1.lwo loaded collision model models/darkmod/loot/bottle03.lwo loaded collision model models/darkmod/loot/purse_p.lwo loaded collision model models/darkmod/decorative/hourglass.ase loaded collision model models/darkmod/lights/extinguishable/candle_holder_empt y.lwo loaded collision model models/darkmod/lights/extinguishable/candle_01.ase loaded collision model models/darkmod/furniture/cabinet_set01_rightdoor.lwo loaded collision model models/darkmod/furniture/cabinet_set01_leftdoor.lwo loaded collision model models/darkmod/furniture/cabinet_set01_open.lwo loaded collision model models/darkmod/lights/extinguishable/wall_oil_lamp02.lw o loaded collision model models/darkmod/waterworks/bathtub01.lwo loaded collision model models/darkmod/waterworks/faucet_simple.lwo loaded collision model models/darkmod/mechanical/generator_big.lwo loaded collision model models/darkmod/mechanical/machine_01.ase loaded collision model models/darkmod/door_related/padlock_square_base.lwo loaded collision model models/darkmod/door_related/padlock_square_lock.lwo loaded collision model models/darkmod/door_related/key_padlock.lwo loaded collision model models/darkmod/architecture/ladders/ladder_8steps.ase loaded collision model models/darkmod/furniture/shelves/winerack.ase loaded collision model models/darkmod/containers/barrell_large_closed.lwo loaded collision model models/darkmod/furniture/desk_flip_set01_door.lwo loaded collision model models/darkmod/decorative/wall/painting01.lwo loaded collision model models/darkmod/decorative/wall/shields/norman_shield.lw o loaded collision model models/darkmod/furniture/seating/pianostool.ase loaded collision model models/darkmod/musical/doublebass.ase loaded collision model models/darkmod/musical/lyre.lwo loaded collision model models/darkmod/musical/lute01.lwo loaded collision model models/darkmod/decorative/vases/vase1.lwo loaded collision model models/darkmod/mechanical/switches/switch_rotate_backpl ate.ase loaded collision model models/darkmod/mechanical/switches/switch_rotate_lever. ase loaded collision model models/darkmod/waterworks/faucet_simple_horizontal.lwo loaded collision model models/darkmod/furniture/shelves/wall_shelf_ornate2.lwo loaded collision model models/darkmod/decorative/wall/longbanner_wide.lwo loaded collision model models/darkmod/decorative/wall/shields/shield.lwo loaded collision model models/darkmod/decorative/vases/pot_small.ase loaded collision model models/darkmod/decorative/statues/statue_priest_pointin g.lwo loaded collision model models/darkmod/decorative/statues/statue_open_hands_sma ll.ase loaded collision model models/darkmod/decorative/statues/builder_guard_statuet te.lwo loaded collision model models/darkmod/decorative/statues/statuette_priest_tors o.lwo loaded collision model models/darkmod/weapons/gladius_in_scabbard.lwo loaded collision model models/darkmod/decorative/vases/emptypot.lwo loaded collision model models/darkmod/decorative/vases/vase_squat.lwo loaded collision model models/darkmod/decorative/vases/urn01.ase loaded collision model models/darkmod/decorative/wall/shields/plain_shield.lwo loaded collision model models/darkmod/lights/extinguishable/wallcandles1_w_can dles.lwo loaded collision model models/darkmod/architecture/doors/oversized/windowed_do or_02.lwo loaded collision model models/darkmod/architecture/pillars/pillar01.lwo removed 4 degenerate triangles loaded collision model models/darkmod/decorative/statues/statue_gargoyle_mediu m.ase loaded collision model models/darkmod/decorative/statues/statue_open_hands2_me dium.ase loaded collision model models/darkmod/decorative/statues/statue_stlucia.lwo loaded collision model models/darkmod/nature/trees/tree_dm_small01.lwo loaded collision model models/darkmod/nature/trees/tree_dm_small02.lwo loaded collision model models/darkmod/nature/plant_fern.ase loaded collision model models/darkmod/nature/bush_small02.lwo loaded collision model models/darkmod/nature/mushrooms_01.lwo loaded collision model models/darkmod/nature/mushroom_02.lwo loaded collision model models/darkmod/nature/weed_dandelion01.lwo loaded collision model models/darkmod/nature/flowers/flowers_patch_01.ase loaded collision model models/darkmod/nature/plant_02.ase loaded collision model models/darkmod/containers/crate02.lwo loaded collision model models/darkmod/containers/package_large.lwo loaded collision model models/darkmod/containers/sack_closed.lwo loaded collision model models/darkmod/tools/spade.lwo loaded collision model models/darkmod/tools/wheelbarrow01_empty.lwo loaded collision model models/darkmod/tools/pitchfork.lwo loaded collision model models/darkmod/tools/pickaxe.lwo loaded collision model models/darkmod/tools/smithyhammer.lwo loaded collision model models/darkmod/wearables/boot_large.lwo loaded collision model models/darkmod/tools/metal_hook.lwo loaded collision model models/darkmod/door_related/key_simple_01.ase loaded collision model models/darkmod/decorative/statues/statue_lion_mini.ase loaded collision model models/darkmod/decorative/vases/empty_flowerpot.lwo removed 30 degenerate triangles loaded collision model models/darkmod/nature/flowers/lily_small.ase loaded collision model models/darkmod/fireplace/burntwood.lwo loaded collision model models/darkmod/loot/goblet1.lwo loaded collision model models/darkmod/decorative/statues/bust_02_female.ase loaded collision model models/darkmod/loot/bowl_small.lwo loaded collision model models/darkmod/kitchen/gen_goblet1.lwo glprogs/heatHazeWithMaskAndVertex.vfp glprogs/heatHazeWithMaskAndVertex.vfp loaded collision model models/darkmod/weapons/longswordlow.lwo loaded collision model models/darkmod/wearables/headgear/helmet_round02_wearab le.lwo loaded collision model models/darkmod/wearables/headgear/proguard_helmet_weara ble.lwo removed 47 degenerate triangles loaded collision model models/darkmod/readables/book_tome.lwo loaded collision model models/darkmod/misc/clipmodels/armchair1_cm.lwo removed 58 degenerate triangles loaded collision model models/darkmod/readables/book_t1.lwo loaded collision model models/darkmod/lights/non-extinguishable/lamp_desk_01.a se loaded collision model models/darkmod/furniture/tables/table_wood_rough_small. lwo loaded collision model models/darkmod/containers/openable/chest_wood_lid.ase loaded collision model models/darkmod/containers/openable/chest_wood.ase loaded collision model models/darkmod/loot/jewellery/ring_gold_bc01.ase loaded collision model models/darkmod/furniture/shelves/shelf_timber.ase loaded collision model models/darkmod/furniture/shelves/weapon_rack01.lwo loaded collision model models/darkmod/furniture/seating/wchair1.lwo removed 16 degenerate triangles loaded collision model models/darkmod/loot/candlestick_round_ornate.lwo loaded collision model models/darkmod/kitchen/plate_serving.lwo WARNING: ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/serv ing_dish_covered_cm.lwo' has bad or missing uv data loaded collision model models/darkmod/misc/clipmodels/serving_dish_covered_cm. lwo loaded collision model models/darkmod/kitchen/food/turnip.ase loaded collision model models/darkmod/kitchen/tea_tray_silver2.ase loaded collision model models/darkmod/decorative/statues/gargoyle_fetus_pose.a se loaded collision model models/darkmod/loot/purse_p_belt.lwo loaded collision model models/darkmod/containers/tray.lwo loaded collision model models/darkmod/kitchen/food/apple.lwo loaded collision model models/darkmod/misc/clipmodels/bowl_soupbowl_cm.lwo loaded collision model models/darkmod/kitchen/utensils/knife_chef.ase loaded collision model models/darkmod/kitchen/utensils/knife_butcher.ase loaded collision model models/darkmod/kitchen/utensils/spoon_wooden_serving.lw o loaded collision model models/darkmod/misc/clipmodels/cauldron_small_cm.lwo loaded collision model models/darkmod/misc/clipmodels/cookpot_cm.lwo loaded collision model models/darkmod/kitchen/food/carrot.ase loaded collision model models/darkmod/misc/ink&quill.lwo loaded collision model models/darkmod/misc/clipmodels/pot_medium_cm.ase loaded collision model models/darkmod/misc/ink_pot02_wquill.lwo loaded collision model models/darkmod/decorative/personal_items/mirror_hand.as e loaded collision model models/darkmod/decorative/statues/the_hammer_small1.lwo loaded collision model models/darkmod/loot/religious_symbol01.lwo loaded collision model models/darkmod/loot/jewellery/bracelet_jewelled.lwo loaded collision model models/darkmod/containers/barrel01.lwo loaded collision model models/darkmod/lights/extinguishable/torch_gothic_mount ed.lwo loaded collision model models/darkmod/containers/crate01.lwo loaded collision model models/darkmod/containers/barrell_med.lwo loaded collision model models/darkmod/containers/barrell_med_closed.lwo loaded collision model models/darkmod/containers/package_medium.lwo removed 2 degenerate triangles loaded collision model models/darkmod/containers/package_flat.lwo loaded collision model models/darkmod/containers/package_cube.lwo loaded collision model models/darkmod/loot/statue_loot.ase Unknown token '}' loaded collision model models/darkmod/wearables/headgear/spectacles.ase loaded collision model models/darkmod/misc/clipmodels/vase_squat_cm.lwo loaded collision model models/darkmod/misc/clipmodels/vase1_cm.lwo loaded collision model models/darkmod/decorative/games/gameboard.lwo loaded collision model models/darkmod/decorative/games/gamepiece2.lwo loaded collision model models/darkmod/misc/clipmodels/pot_small_cm.ase loaded collision model models/darkmod/readables/scroll_tied_up_large.lwo loaded collision model models/darkmod/loot/vase_g.lwo loaded collision model models/darkmod/furniture/tables/rtable1.lwo loaded collision model models/darkmod/mechanical/furnace_opengrill.lwo loaded collision model models/darkmod/tools/wheelbarrow02.lwo loaded collision model models/darkmod/architecture/doors/door104x56_3hinge.lwo removed 24 degenerate triangles loaded collision model models/darkmod/wearables/headgear/helmet_round02.lwo loaded collision model models/darkmod/wearables/armour/breastplate.lwo loaded collision model models/darkmod/wearables/belt_buckle.lwo loaded collision model models/darkmod/wearables/headgear/woolen_cap.lwo loaded collision model models/darkmod/wearables/headgear/hat_straw.lwo loaded collision model models/darkmod/weapons/ropearrow.lwo loaded collision model models/darkmod/player_equipment/flashbomb.lwo loaded collision model models/darkmod/kitchen/bowl01_stew.lwo loaded collision model models/darkmod/lights/non-extinguishable/hooded_lantern .lwo loaded collision model models/darkmod/player_equipment/spyglass_closed.lwo loaded collision model models/darkmod/weapons/shortsword.lwo loaded collision model models/darkmod/weapons/blackjack.lwo loaded collision model models/darkmod/weapons/broadhead.lwo loaded collision model models/darkmod/weapons/gasarrow.lwo removed 12 degenerate triangles loaded collision model models/darkmod/weapons/mossarrow.lwo loaded collision model models/darkmod/weapons/noisemaker.lwo loaded collision model models/darkmod/weapons/waterarrow.lwo loaded collision model models/darkmod/player_equipment/lockpick_snake.lwo loaded collision model models/darkmod/player_equipment/lockpick_triangle.lwo loaded collision model models/darkmod/player_equipment/holy_water.lwo loaded collision model models/darkmod/player_equipment/flashmine.lwo loaded collision model models/darkmod/decorative/wall/longbanner_wider.lwo loaded collision model models/darkmod/door_related/handle_curved_rotate.ase loaded collision model models/darkmod/door_related/handle_curved_rotate_2.ase loaded collision model models/darkmod/mechanical/numberwheel_button.lwo loaded collision model models/darkmod/lights/extinguishable/torch.lwo loaded collision model models/darkmod/misc/system/empty.lwo loaded collision model models/darkmod/containers/sack1_low.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend.lwo loaded collision model models/darkmod/misc/cart_empty.lwo loaded collision model models/darkmod/weapons/battleaxe.lwo loaded collision model models/darkmod/weapons/mace.lwo loaded collision model models/darkmod/kitchen/cup01.lwo loaded collision model models/darkmod/door_related/mansion_door_02_handle.lwo loaded collision model models/darkmod/door_related/key_ornate.lwo loaded collision model models/darkmod/misc/clipmodels/broomstick_cm.ase loaded collision model models/darkmod/tools/household/broom_01.ase loaded collision model models/darkmod/tools/household/wash_bin.ase loaded collision model models/darkmod/tools/household/wash_board.ase loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_straight.l wo loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend2.lwo loaded collision model models/darkmod/tools/spade_square.lwo loaded collision model models/darkmod/fireplace/burntlog.lwo loaded collision model models/darkmod/fireplace/bucket_campfire.lwo removed 22 degenerate triangles removed 22 degenerate triangles loaded collision model models/darkmod/furniture/seating/chair_set01.lwo loaded collision model models/darkmod/containers/openable/chest_metal_lid.ase loaded collision model models/darkmod/containers/openable/chest_metal.ase loaded collision model models/darkmod/loot/coins/coinsc.lwo loaded collision model models/darkmod/loot/jewellery/amulet_round_g.lwo loaded collision model models/darkmod/loot/jewellery/ring_gem_bc01.ase removed 16 degenerate triangles loaded collision model models/darkmod/loot/chalice.lwo loaded collision model models/darkmod/loot/jewellery/ring_ruby.lwo loaded collision model models/darkmod/loot/jewellery/necklace_jewelled.ase loaded collision model models/darkmod/loot/purse_gems.ase loaded collision model models/darkmod/lights/extinguishable/candle_default.lwo loaded collision model models/darkmod/lights/non-extinguishable/streetlamps/st reetlamp1.lwo loaded collision model models/darkmod/nature/trees/tree_dm_noleaves_02.lwo removed 32 degenerate triangles loaded collision model models/darkmod/nature/cattails_4.lwo loaded collision model models/darkmod/nautical/boat1.lwo loaded collision model models/darkmod/lights/non-extinguishable/ship_lamp.lwo loaded collision model models/darkmod/lights/extinguishable/candle_wide.lwo loaded collision model models/darkmod/nature/ivy_part01.lwo loaded collision model models/darkmod/nature/ivy_part01a.lwo removed 56 degenerate triangles loaded collision model models/darkmod/nature/trees/pine_30.ase loaded collision model models/darkmod/decorative/statues/statue_stlucia_broken _body.lwo loaded collision model models/darkmod/decorative/statues/statue_stlucia_broken _head.lwo loaded collision model models/darkmod/graveyard/grave_big_3.lwo loaded collision model models/darkmod/graveyard/grave_big_4.lwo loaded collision model models/darkmod/graveyard/grave_simple_4.lwo loaded collision model models/darkmod/graveyard/grave_simple_1.lwo loaded collision model models/darkmod/graveyard/grave_simple_3.lwo loaded collision model models/darkmod/graveyard/grave_simple_2.lwo loaded collision model models/darkmod/graveyard/sarcophagus_small_1.lwo loaded collision model models/darkmod/graveyard/sarcophagus_small_2.lwo loaded collision model models/darkmod/graveyard/sarcophagus_closed.lwo loaded collision model models/darkmod/graveyard/sarcophagus_ruined.lwo loaded collision model models/darkmod/graveyard/grave_rect_ruined.lwo loaded collision model models/darkmod/loot/jewellery/amulet_wearable.lwo loaded collision model models/darkmod/junk/broken_cart.lwo loaded collision model models/darkmod/loot/coins/purse_p_goldspilt.lwo loaded collision model models/darkmod/furniture/seating/chair_simple01.lwo loaded collision model models/darkmod/junk/plank_short.lwo loaded collision model models/darkmod/door_related/key_fancy02.ase loaded collision model models/darkmod/containers/openable/jewellery_box01_body .lwo loaded collision model models/darkmod/containers/openable/jewellery_box01_lid. lwo loaded collision model models/darkmod/loot/religious_symbol01_small.lwo loaded collision model models/darkmod/misc/clipmodels/dchair2_cm.lwo loaded collision model models/darkmod/wearables/headgear/nobleman_hat_r.lwo WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_1 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_3 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_4 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_5 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_7 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_6 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_8 loaded collision model models/darkmod/weapons/longbow.lwo loaded collision model models/darkmod/wearables/quiver_full.lwo loaded collision model models/darkmod/door_related/key_fancy01.ase loaded collision model models/darkmod/wearables/headgear/nobleman_hat_l.lwo loaded collision model models/darkmod/decorative/statues/bust_01_male.ase loaded collision model models/darkmod/lights/non-extinguishable/lamp_shaded.lw o loaded collision model models/darkmod/lights/non-extinguishable/wallight2.lwo loaded collision model models/darkmod/map_specific/forest/terrain01.ASE loaded collision model models/darkmod/map_specific/forest/terrain02.ASE loaded collision model models/darkmod/map_specific/forest/terrain03.ASE loaded collision model models/darkmod/map_specific/forest/terrain04.ASE loaded collision model models/darkmod/map_specific/forest/terrain05.ASE loaded collision model models/darkmod/map_specific/forest/terrain06.ASE loaded collision model models/darkmod/map_specific/forest/terrain07.ASE loaded collision model models/darkmod/lights/non-extinguishable/hanging_lanter n.lwo loaded collision model models/darkmod/architecture/windows/window_frame_long.l wo loaded collision model models/darkmod/nature/rocks/geode_base.ase loaded collision model models/darkmod/loot/amethyst.ase loaded collision model models/darkmod/decorative/vases/vase2_mini.ase loaded collision model models/darkmod/lights/non-extinguishable/lantern_oil_ha nd.ase loaded collision model models/darkmod/lights/non-extinguishable/electric_wall_ fancy.lwo ...3875 entities spawned, 25 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Objective 11: Parsing success and failure logic [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. -------------------------------------- SpawnPlayer: 0 removed 16 degenerate triangles removed 16 degenerate triangles ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1075 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: models/darkmod/props/textures/bc_hinge03_ao WARNING: Couldn't load image: textures/darkmod/metal/flat/nontiling/steel_scra tched01 WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_no ntiling_s WARNING: Couldn't load image: extinguishable/ship_lamp WARNING: Couldn't load image: thunderlightsky1 WARNING: Couldn't load image: thunderlightsky2 WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: thunderlight1 WARNING: Couldn't load image: thunderlight2 WARNING: Couldn't load image: extinguishable/lantern_oil_hand WARNING: Couldn't load image: extinguishable/electric_wall_fancy 0 purged from previous 6 kept from previous 1440 new loaded all images loaded in 87.9 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 175161k referenced 1711k purged ---------------------------------------- sound: missing efxs/forest.efx WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_10': Mo ving light light_canopy_shadows_10 has no non-zero frequency. Consider converting this light to a non-moving one. WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_13': Mo ving light light_canopy_shadows_13 has no non-zero frequency. Consider converting this light to a non-moving one. WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_15': Mo ving light light_canopy_shadows_15 has no non-zero frequency. Consider converting this light to a non-moving one. Ambient settings script object initialized: music_volume=0.476190 ----------------------------------- 163716 msec to load forest idRenderWorld::GenerateAllInteractions, msec = 108, staticAllocCount = 0. interactionTable size: 3429160 bytes 51974 interaction take 5821088 bytes ------------- Warnings --------------- during forest... WARNING: ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/serv ing_dish_covered_cm.lwo' has bad or missing uv data WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/electric_wall_fancy WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/lantern_oil_hand WARNING: Couldn't load image: extinguishable/ship_lamp WARNING: Couldn't load image: models/darkmod/props/textures/bc_hinge03_ao WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load image: textures/darkmod/metal/flat/nontiling/steel_scra tched01 WARNING: Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_no ntiling_s WARNING: Couldn't load image: thunderlight1 WARNING: Couldn't load image: thunderlight2 WARNING: Couldn't load image: thunderlightsky1 WARNING: Couldn't load image: thunderlightsky2 WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_10': Mo ving light light_canopy_shadows_10 has no non-zero frequency. Consider converting this light to a non-moving one. WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_13': Mo ving light light_canopy_shadows_13 has no non-zero frequency. Consider converting this light to a non-moving one. WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_15': Mo ving light light_canopy_shadows_15 has no non-zero frequency. Consider converting this light to a non-moving one. WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_1 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_3 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_4 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_5 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_6 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_7 WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_8 25 warnings The ambient 'snd_silence' for location 'info_location_4' is now playing. ]conDump usage: conDump <filename> ]conDump NHATslow Dumped console text to NHATslow.txt.
  10. Hey There! im towards the end of HoLS mission, I hit the "quicksave" button, then TDM quits to desktop, then a window opened with the title "Doom 3" and a long error message. Tried to reload the mission with that quicksave game and I get another error message about "bad cache offset" (see posted pic). Is there a way for me to recover my quicksave game? all the other game saves for this mission dont work now and just brings me back to the beginning of the game when loaded. Heres the "long error message" from the doom 3 window: loaded collision model models/darkmod/kitchen/plate_s.lwo loaded collision model models/darkmod/furniture/tables/wtable1.lwo loaded collision model models/darkmod/kitchen/utensils/spoon_wooden_serving.lwo loaded collision model models/darkmod/kitchen/utensils/spoon_ornamental.lwo loaded collision model models/darkmod/fireplace/bucket_campfire.lwo loaded collision model models/darkmod/kitchen/cookpot.lwo loaded collision model models/darkmod/kitchen/creamer_silver.ase loaded collision model models/darkmod/furniture/seating/stool_rectangle_rough.lwo loaded collision model models/darkmod/furniture/shelves/winerack.ase loaded collision model models/darkmod/kitchen/food/bread_loaf01.lwo loaded collision model models/darkmod/kitchen/food/hanging_goose.ase loaded collision model models/darkmod/kitchen/food/fish_bluefish.lwo loaded collision model models/darkmod/waterworks/faucet_simple.lwo loaded collision model models/darkmod/readables/gui_posted_paper01.lwo loaded collision model models/darkmod/readables/book_red1.lwo loaded collision model models/darkmod/furniture/tables/table_wood_rough_small.lwo loaded collision model models/darkmod/containers/bucket_wood.lwo loaded collision model models/darkmod/furniture/seating/sofa1.lwo loaded collision model models/darkmod/furniture/seating/armchair1.lwo loaded collision model models/darkmod/furniture/cabinet1.lwo loaded collision model models/darkmod/decorative/wall/painting01_tearable.lwo loaded collision model models/darkmod/decorative/wall/shields/snswallmount.lwo loaded collision model models/darkmod/decorative/wall/banner1.lwo loaded collision model models/darkmod/lights/extinguishable/wall_gaslight02.lwo loaded collision model models/darkmod/fireplace/fireplace_wooden.ase loaded collision model models/darkmod/fireplace/grate.lwo loaded collision model models/darkmod/fireplace/tools.lwo loaded collision model models/darkmod/furniture/tables/coffeetable1.lwo loaded collision model models/darkmod/furniture/tables/endtable_square01.lwo loaded collision model models/darkmod/decorative/wall/longbanner_wider.lwo loaded collision model models/darkmod/decorative/wall/painting01_l.lwo loaded collision model models/darkmod/lights/non-extinguishable/lamp_wall_sphere.ase loaded collision model models/darkmod/furniture/tables/dining_table_med_01.ase loaded collision model models/darkmod/furniture/seating/dchair2.lwo loaded collision model models/darkmod/decorative/wall/painting01_m.lwo loaded collision model models/darkmod/decorative/orchid.lwo loaded collision model models/darkmod/decorative/wall/verylongbanner.lwo loaded collision model models/darkmod/kitchen/tea_tray_silver2.ase loaded collision model models/darkmod/tools/household/broomstick.ase loaded collision model models/darkmod/containers/bucket.lwo loaded collision model models/darkmod/misc/pole_generic.lwo loaded collision model models/darkmod/lights/extinguishable/candle_holder_empty.lwo loaded collision model models/darkmod/lights/extinguishable/chandelier1.lwo loaded collision model models/darkmod/furniture/beds/doublebed_wealthy.lwo loaded collision model models/darkmod/furniture/commode.lwo loaded collision model models/darkmod/furniture/dresser02.lwo loaded collision model models/darkmod/furniture/seating/stool_padded.lwo loaded collision model models/darkmod/furniture/wardrobe.lwo loaded collision model models/darkmod/readables/book_open1.lwo loaded collision model models/darkmod/misc/ink&quill.lwo loaded collision model models/darkmod/furniture/tables/rtable1.lwo loaded collision model models/darkmod/decorative/personal_items/brush_hand.ase loaded collision model models/darkmod/decorative/personal_items/mirror_hand.ase loaded collision model models/darkmod/decorative/wall/painting01.lwo loaded collision model models/darkmod/lights/extinguishable/wallcandles1.lwo loaded collision model models/darkmod/decorative/wall/curtain01left.lwo loaded collision model models/darkmod/decorative/wall/curtain01right.lwo loaded collision model models/darkmod/furniture/beds/4posterbed.lwo loaded collision model models/darkmod/waterworks/font1.lwo loaded collision model models/darkmod/nature/plant_05_big.ase loaded collision model models/darkmod/nautical/grating.lwo loaded collision model models/darkmod/lights/extinguishable/candle_skinny_tall.ase loaded collision model models/darkmod/lights/extinguishable/wall_oil_lamp_hanging.lwo loaded collision model models/darkmod/decorative/personal_items/perfume.lwo loaded collision model models/darkmod/decorative/vases/empty_flowerpot.lwo loaded collision model models/darkmod/architecture/handrails/handrail_section_l.lwo loaded collision model models/darkmod/furniture/tables/endtable1.lwo loaded collision model models/darkmod/decorative/hourglass.ase loaded collision model models/darkmod/furniture/tables/dining_table_small01.lwo loaded collision model models/darkmod/mechanical/gear_clock_hand_1_long.lwo loaded collision model models/darkmod/mechanical/gear_clock_hand_2_long.lwo loaded collision model models/darkmod/containers/barrell_large_closed.lwo loaded collision model models/darkmod/containers/crate02.lwo loaded collision model models/darkmod/containers/sack1_low.lwo loaded collision model models/darkmod/containers/sack_closed.lwo loaded collision model models/darkmod/containers/openable/footlocker_wood.ase loaded collision model models/darkmod/containers/openable/footlocker_wood_lid.ase loaded collision model models/darkmod/misc/cart01_loaded.lwo loaded collision model models/darkmod/kitchen/cauldron_small.lwo loaded collision model models/darkmod/kitchen/food/apple.lwo loaded collision model models/darkmod/kitchen/food/carrot.ase loaded collision model models/darkmod/containers/keg_tapped_small.lwo loaded collision model models/darkmod/kitchen/bowl_soupbowl.lwo loaded collision model models/darkmod/kitchen/mug_wooden02.lwo loaded collision model models/darkmod/fireplace/fireplace_stone.ase loaded collision model models/darkmod/furniture/beds/mattress.lwo loaded collision model models/darkmod/containers/bag1_small.lwo loaded collision model models/darkmod/waterworks/bathtub01.lwo loaded collision model models/darkmod/tools/spade_square.lwo loaded collision model models/darkmod/containers/barrel01.lwo loaded collision model models/darkmod/containers/crate03.lwo loaded collision model models/darkmod/misc/rope_coil01.lwo loaded collision model models/darkmod/misc/marketstall.lwo loaded collision model models/darkmod/decorative/vases/pot_medium.ase loaded collision model models/darkmod/junk/generic_shards/ceramicflind01.ase loaded collision model models/darkmod/junk/generic_shards/ceramicflind02.ase loaded collision model models/darkmod/junk/generic_shards/ceramicflind03.ase loaded collision model models/darkmod/junk/generic_shards/ceramicflind04.ase loaded collision model models/darkmod/lights/extinguishable/brazier.lwo loaded collision model models/darkmod/misc/rope_coil.lwo loaded collision model models/darkmod/architecture/ladders/ladder_16steps.ase loaded collision model models/darkmod/nature/mushrooms_01.lwo loaded collision model models/darkmod/architecture/fencing/irongatesegment.ase loaded collision model models/darkmod/nature/mushroom_02.lwo loaded collision model models/darkmod/player_equipment/compass_open.lwo loaded collision model models/darkmod/furniture/tables/pillar_round01.lwo loaded collision model models/darkmod/decorative/statues/bust_01_male.ase loaded collision model models/darkmod/lights/extinguishable/wall_oil_lamp02.lwo loaded collision model models/darkmod/furniture/tables/ornate_table01_small.lwo loaded collision model models/darkmod/furniture/seating/sofa2.lwo loaded collision model models/darkmod/fireplace/burntlog.lwo loaded collision model models/darkmod/decorative/vases/vase_squat.lwo loaded collision model models/darkmod/lights/non-extinguishable/chandelier_gas4.lwo loaded collision model models/darkmod/nature/plant_fern.ase loaded collision model models/darkmod/nature/plant_bigleafy.ase loaded collision model models/darkmod/nature/plant_02.ase loaded collision model models/darkmod/readables/scroll1.lwo loaded collision model models/darkmod/furniture/notestand.ase loaded collision model models/darkmod/furniture/seating/stool_square.lwo loaded collision model models/darkmod/furniture/shelves/wall_shelf_ornate1.lwo loaded collision model models/darkmod/furniture/cabinet_set01_open.lwo loaded collision model models/darkmod/kitchen/chamberpot.lwo loaded collision model models/darkmod/kitchen/pitcher01.lwo loaded collision model models/darkmod/decorative/rug_round.lwo loaded collision model models/darkmod/furniture/shelves/shelf_standing_small.lwo loaded collision model models/darkmod/misc/sagging_rope_01.lwo loaded collision model models/darkmod/decorative/statues/bust_02_female.ase loaded collision model models/darkmod/furniture/tables/endtable_set01.lwo loaded collision model models/mapobjects/tables/bunkbed/mattress.lwo loaded collision model models/darkmod/loot/plate_g.lwo loaded collision model models/darkmod/containers/openable/chest_wood_lid.ase loaded collision model models/darkmod/containers/openable/chest_wood.ase loaded collision model models/darkmod/readables/scroll_tied_up_flat.lwo loaded collision model models/darkmod/readables/scroll_tied_up.lwo loaded collision model models/darkmod/readables/paper1.lwo loaded collision model models/darkmod/furniture/dresser_set01.lwo loaded collision model models/darkmod/furniture/seating/chair_set01.lwo loaded collision model models/darkmod/readables/bookrow1.lwo loaded collision model models/darkmod/furniture/tables/table_set01.lwo loaded collision model models/darkmod/furniture/book_mount.lwo loaded collision model models/darkmod/decorative/statues/statue_hammer_standing_small.ase loaded collision model models/darkmod/containers/openable/chest_metal.ase loaded collision model models/darkmod/containers/openable/chest_metal_lid.ase loaded collision model models/darkmod/containers/openable/jewellery_box01_body.lwo loaded collision model models/darkmod/containers/openable/jewellery_box01_lid.lwo loaded collision model models/darkmod/furniture/desk_flip_set01.lwo loaded collision model models/darkmod/furniture/desk_flip_set01_door.lwo loaded collision model models/darkmod/loot/opal_teardrop.ase loaded collision model models/darkmod/nature/log_big01.lwo loaded collision model models/darkmod/tools/spinning_wheel.lwo loaded collision model models/darkmod/tools/press_iron.lwo loaded collision model models/darkmod/mechanical/machine_01.ase loaded collision model models/darkmod/mechanical/machine_01_axle.ase loaded collision model models/darkmod/mechanical/gears/gear_small_hollow_5_spoke.lwo loaded collision model models/darkmod/mechanical/gears/gear_hollow_5_spoke.lwo loaded collision model models/darkmod/dungeon/chain_straight_12.ase loaded collision model models/darkmod/lights/extinguishable/cagelamp_hanging.lwo loaded collision model models/darkmod/furniture/lectern.lwo loaded collision model models/darkmod/nature/small_bush01.lwo loaded collision model models/darkmod/nature/trees/tree_giant_01.ase loaded collision model models/darkmod/mechanical/switches/switch_flip_backplate.ase loaded collision model models/darkmod/mechanical/switches/switch_flip.ase loaded collision model models/darkmod/nature/mushroom_03.lwo loaded collision model models/darkmod/nature/mushrooms_02.lwo loaded collision model models/darkmod/waterworks/waterpump.ase loaded collision model models/darkmod/waterworks/faucet_simple_horizontal.lwo loaded collision model models/darkmod/mechanical/pipes/tap1.lwo loaded collision model models/darkmod/mechanical/pipes/furnace_pipe02_straight.lwo loaded collision model models/darkmod/mechanical/pipes/furnace_angle_curved.lwo loaded collision model models/darkmod/junk/broken_furniture/table_plank_collapsed.lwo loaded collision model models/darkmod/mechanical/watertank_wood_small.ase loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend2.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe01_straight.lwo loaded collision model models/darkmod/mechanical/gears/watermill_cogwheel_small.ase loaded collision model models/darkmod/mechanical/generator1.lwo loaded collision model models/darkmod/tools/metal_hook.lwo loaded collision model models/darkmod/tools/smithyhammer.lwo loaded collision model models/darkmod/tools/household/wash_bin.ase loaded collision model models/darkmod/tools/household/brush.lwo loaded collision model models/darkmod/misc/market_stall_small.lwo loaded collision model models/darkmod/junk/plank_short.lwo loaded collision model models/darkmod/laboratory/flask2.ase loaded collision model models/darkmod/misc/wood_pallette.lwo loaded collision model models/darkmod/dungeon/stock.lwo loaded collision model models/darkmod/dungeon/torture_rack.lwo loaded collision model models/darkmod/dungeon/torturechair.lwo loaded collision model models/darkmod/dungeon/metal_ring.ase loaded collision model models/darkmod/dungeon/crowscage_open.lwo loaded collision model models/darkmod/dungeon/spiked_ball.lwo loaded collision model models/darkmod/mechanical/furnace_small_round.lwo loaded collision model models/darkmod/mechanical/switches/switch_translate_backplate.ase loaded collision model models/darkmod/mechanical/switches/switch_translate_lever.ase loaded collision model models/darkmod/wearables/headgear/proguard_helmet_wearable.lwo loaded collision model models/darkmod/furniture/seating/vic_diningchair1.lwo loaded collision model models/darkmod/junk/broken_furniture/chair_plain_2legs.lwo loaded collision model models/darkmod/architecture/doors/door_boarded_up01.lwo loaded collision model models/darkmod/architecture/awnings_roofs/awning_cloth_standing.lwo loaded collision model models/darkmod/architecture/doors/door96x48_2hinge.lwo loaded collision model models/darkmod/containers/crate01.lwo loaded collision model models/darkmod/decorative/statues/statue_folded_hands_sml.ase loaded collision model models/darkmod/decorative/statues/the_hammer_small1.lwo loaded collision model models/darkmod/furniture/scribe_desk.lwo loaded collision model models/darkmod/nature/flowers/flowers_patch_01.ase loaded collision model models/darkmod/kitchen/wine_bottle02.lwo loaded collision model models/darkmod/junk/broken_furniture/chair_plain_3legs.lwo loaded collision model models/darkmod/containers/keg_tapped.lwo loaded collision model models/darkmod/containers/tray.lwo loaded collision model models/darkmod/furniture/shelves/weapon_rack01.lwo loaded collision model models/darkmod/weapons/longswordlow.lwo loaded collision model models/darkmod/decorative/wall/shields/plain_shield.lwo loaded collision model models/darkmod/wearables/armour/breastplate.lwo loaded collision model models/darkmod/wearables/headgear/helmet_oldstyle.lwo loaded collision model models/darkmod/weapons/battleaxe.lwo loaded collision model models/darkmod/weapons/morningstar_ornate.lwo loaded collision model models/darkmod/mechanical/switches/switch_rotate_lever.ase loaded collision model models/darkmod/containers/package_cube.lwo loaded collision model models/darkmod/containers/sack_bent.lwo loaded collision model models/darkmod/kitchen/sugar_silver.ase loaded collision model models/darkmod/kitchen/tea_pot_silver.ase loaded collision model models/darkmod/furniture/seating/bench_set01.lwo loaded collision model models/darkmod/furniture/seating/bench_set01_flat.lwo loaded collision model models/darkmod/kitchen/food/fish_mackerel.lwo loaded collision model models/darkmod/kitchen/food/garlic_long.lwo loaded collision model models/darkmod/kitchen/bottle01.lwo loaded collision model models/darkmod/kitchen/utensils/knife_chef.ase loaded collision model models/darkmod/decorative/wall/boarhead_open.lwo loaded collision model models/darkmod/furniture/shelves/bookshelf_wide01.lwo loaded collision model models/darkmod/furniture/shelves/bookshelf1.lwo loaded collision model models/darkmod/readables/book_tome.lwo loaded collision model models/darkmod/readables/book_t1.lwo loaded collision model models/darkmod/decorative/statues/statue_lion_mini.ase loaded collision model models/darkmod/furniture/seating/stool_round_rough.lwo loaded collision model models/darkmod/junk/pot_ceramic_broken.ase loaded collision model models/darkmod/lights/non-extinguishable/lamp_wall_electric_01.ase loaded collision model models/darkmod/containers/barrell_large.lwo loaded collision model models/darkmod/junk/cartwheel.lwo loaded collision model models/darkmod/junk/handle_long_broken.lwo loaded collision model models/darkmod/junk/plank_scrap01_med.lwo loaded collision model models/darkmod/misc/cart_low.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe01_bend.lwo loaded collision model models/darkmod/wearables/quiver_full.lwo loaded collision model models/darkmod/weapons/broadhead.lwo loaded collision model models/darkmod/lights/non-extinguishable/lantern_oil_hand02.lwo loaded collision model models/darkmod/dungeon/chain_straight_med.lwo loaded collision model models/darkmod/weapons/shortbow.lwo loaded collision model models/darkmod/lights/non-extinguishable/grill_light.lwo loaded collision model models/darkmod/wearables/headgear/helmet_round02_wearable.lwo loaded collision model models/darkmod/lights/non-extinguishable/electric_wall_fancy.lwo loaded collision model models/darkmod/misc/ink_pot02.lwo loaded collision model models/darkmod/furniture/desk1.lwo loaded collision model models/darkmod/readables/scroll_rolled_up.lwo loaded collision model models/darkmod/nature/rocks/smallrock1.lwo loaded collision model models/darkmod/furniture/shelves/wall_shelf_ornate2.lwo loaded collision model models/darkmod/furniture/beds/mattress_straw.lwo loaded collision model models/darkmod/lights/extinguishable/candle_01.ase loaded collision model models/darkmod/kitchen/cup01.lwo loaded collision model models/darkmod/kitchen/bowl01.lwo loaded collision model models/darkmod/wearables/headgear/nobleman_hat_r.lwo loaded collision model models/darkmod/readables/book_open1_small.lwo loaded collision model models/darkmod/nature/rocks/crystals1.ase loaded collision model models/darkmod/loot/diamond_teardrop.ase loaded collision model models/darkmod/architecture/doors/oversized/old_door_01.lwo loaded collision model models/darkmod/architecture/doors/oversized/old_door_02.lwo loaded collision model models/darkmod/nature/trees/tree_dm.lwo loaded collision model models/darkmod/nature/trees/tree_dm01.lwo loaded collision model models/darkmod/nature/trees/tree_dm02.lwo loaded collision model models/darkmod/lights/non-extinguishable/streetlamps/roundstreetlamp_broken.lwo loaded collision model models/darkmod/lights/non-extinguishable/ship_skylight.lwo loaded collision model models/darkmod/nature/large_bush01.lwo loaded collision model models/darkmod/nature/plant_03.ase loaded collision model models/darkmod/decorative/statues/statue_torch_left.ase loaded collision model models/darkmod/decorative/statues/statue_torch_right.ase loaded collision model models/darkmod/decorative/statues/statue_lion_medium2.ase loaded collision model models/darkmod/architecture/awnings_roofs/awning_wooden02_wide_broken.lwo loaded collision model models/darkmod/architecture/mansion_greenhouse_02.lwo loaded collision model models/darkmod/architecture/chimneys/square_stone.lwo loaded collision model models/darkmod/door_related/steampunk_front_doorframe_b.lwo loaded collision model models/darkmod/decorative/vases/vase2_medium.ase loaded collision model models/darkmod/junk/wheel_wheelbarrow.lwo loaded collision model models/darkmod/misc/strawbale_large01.lwo loaded collision model models/darkmod/nature/rocks/rubble_pieces_1.ase loaded collision model models/darkmod/nature/cattails_2.lwo loaded collision model models/darkmod/tools/wheelbarrow01_empty.lwo loaded collision model models/darkmod/nature/mushroom_01.lwo loaded collision model models/darkmod/nature/rocks/rock_slab_01.lwo loaded collision model models/darkmod/nature/rocks/rock_slab_02.lwo loaded collision model models/darkmod/nature/rocks/rubble_medium_2.ase loaded collision model models/darkmod/containers/openable/chest_old_lid.lwo loaded collision model models/darkmod/containers/openable/chest_old_body.lwo loaded collision model models/darkmod/wearables/headgear/hat_straw_wearable.lwo loaded collision model models/darkmod/furniture/beds/singlebed_set01.lwo loaded collision model models/darkmod/decorative/wall/banner2.lwo loaded collision model models/darkmod/lights/extinguishable/candlestick2_empty.lwo loaded collision model models/darkmod/player_equipment/speed_potion.lwo loaded collision model models/darkmod/decorative/statues/builder_guard_statuette.lwo loaded collision model models/darkmod/wearables/shoe01.lwo loaded collision model models/darkmod/wearables/headgear/nobleman_hat_l.lwo loaded collision model models/darkmod/decorative/wall/longbanner_wide.lwo loaded collision model models/darkmod/door_related/handle_ring.lwo loaded collision model models/darkmod/misc/target.ase loaded collision model models/darkmod/decorative/statues/gargoyle_roof_corner.ase loaded collision model models/darkmod/loot/coins/purse_p_goldspilt.lwo loaded collision model models/darkmod/decorative/vases/jug_clay_small.lwo loaded collision model models/darkmod/decorative/statues/statue_noblewoman01.lwo loaded collision model models/darkmod/nature/flowers/lily_small.ase loaded collision model models/darkmod/junk/broken_furniture/chair_peasant_leg.lwo loaded collision model models/darkmod/furniture/seating/chair_triangular.lwo loaded collision model models/darkmod/door_related/key_fancy01.ase -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1558 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: textures/darkmod/metal/flat/nontiling/steel_scratched01_dark WARNING: Couldn't load image: _bloomimage WARNING: Couldn't load image: _cookedmath WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load image: - WARNING: Couldn't load image: lights/jdude_church512x256 0 purged from previous 276 kept from previous 1563 new loaded all images loaded in 71.5 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 155088k referenced 3818k purged ---------------------------------------- sound: missing efxs/heart.efx ----------------------------------- 132218 msec to load heart idRenderWorld::GenerateAllInteractions, msec = 56, staticAllocCount = 0. interactionTable size: 5143536 bytes 47763 interaction take 5349456 bytes ------------- Warnings --------------- during heart... WARNING: Couldn't load gui: 'guis/map_of.gui' WARNING: Couldn't load image: - WARNING: Couldn't load image: _bloomimage WARNING: Couldn't load image: _cookedmath WARNING: Couldn't load image: lights/jdude_church512x256 WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load image: textures/darkmod/metal/flat/nontiling/steel_scratched01_dark WARNING: file <implicit file>, line 2: unknown token '-' 9 warnings WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_235315403872' WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_238015403872' WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_339815403872' WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_342415403872' WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_342715403872' Bloom Kernel size is set to: Small Using default interaction.vfp Damage dealt: 80 AI PAIN QuickSave WARNING: GetPointOutsideObstacles: no valid point found WARNING: GetPointOutsideObstacles: no valid point found WARNING: GetPointOutsideObstacles: no valid point found WARNING: GetPointOutsideObstacles: no valid point found Cooked Data will be updated after 1 frames immediately after r_postprocess is enabled. 20 20 1024 768 Regenerated world, staticAllocCount = 0. --------- Game Map Shutdown ---------- WARNING: Door footlocker_wood_lid_unlocked3 is not within a valid AAS area WARNING: Door ChestLid1 is not within a valid AAS area WARNING: Door ChestLid3 is not within a valid AAS area WARNING: Door DoorWardrobeA is not within a valid AAS area WARNING: Door DoorWardrobeB is not within a valid AAS area WARNING: Door Hexagon is not within a valid AAS area WARNING: Door Star is not within a valid AAS area WARNING: Door Heart2 is not within a valid AAS area WARNING: Door HeartPetal2 is not within a valid AAS area WARNING: Door HeartPetal1 is not within a valid AAS area WARNING: Door HeartPetal3 is not within a valid AAS area WARNING: Door HeartPetal4 is not within a valid AAS area WARNING: Door HeartPetal8 is not within a valid AAS area WARNING: Door HeartPetal5 is not within a valid AAS area WARNING: Door HeartPetal6 is not within a valid AAS area WARNING: Door HeartPetal7 is not within a valid AAS area WARNING: Door HeartLifter is not within a valid AAS area WARNING: Door RedFlamesCageLamp is not within a valid AAS area WARNING: Door HeartDisplayDoorA is not within a valid AAS area WARNING: Door HeartDisplayDoorB is not within a valid AAS area WARNING: Door DoorWaterworks is not within a valid AAS area WARNING: Door ChestLid6 is not within a valid AAS area WARNING: Door dresser_doorB2 is not within a valid AAS area WARNING: Door dresser_doorC2 is not within a valid AAS area WARNING: Door bureau_doorB2 is not within a valid AAS area WARNING: Door bureau_doorF2 is not within a valid AAS area WARNING: Door bureau_doorControlF2 is not within a valid AAS area WARNING: Door bureau_doorA2 is not within a valid AAS area WARNING: Door bureau_drawerB2 is not within a valid AAS area WARNING: Door bureau_drawerA2 is not within a valid AAS area WARNING: Door bureau_doorE2 is not within a valid AAS area WARNING: Door BoltHatch is not within a valid AAS area WARNING: Door DoorWardrobeA2 is not within a valid AAS area WARNING: Door DoorWardrobeB2 is not within a valid AAS area WARNING: Door BannerLifter is not within a valid AAS area WARNING: Door DoorWardrobeA3 is not within a valid AAS area WARNING: Door DoorWardrobeB3 is not within a valid AAS area WARNING: Door FootlockerLid_6 is not within a valid AAS area WARNING: Door BustSecretLever is not within a valid AAS area WARNING: Door SecretDoor is not within a valid AAS area ModelGenerator memory: 55 LOD entries with 185 users using 33934 bytes, memory saved: 80477 bytes. WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model (index=0) -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- CRawBuffer::resize: realloc failed (from 33554432 to 67108864 bytes)
  11. Yes, all images, models and sounds would be gone. Even if you made a barebones replacement that only provides a very limited selection of assets you would need to create thousands of files just to achieve basic game functionality (movement sounds, guard clothes and speech, menus, tools and weapons etc.). It's probably orders of magnitude more work than when TDM got rid of all Doom3 assets for going standalone in v2.0. Technically it's probably possible for an FM to contain a full game's worth of assets, except for the code itself. IIRC some Doom3 mods had custom .dll's to extend the base code, though.
  12. Is "assets" synonymous to "media/gamedata"? And are you referring to the 2.3 GB media/gamedata included in TDM at install? If all 2.3 GB media/gamedata were removed from the "TDB-libre" version, then no license change would be needed. Say then we have a small fan mission that is entirely libre, built entirely from libre assets and created to intentionally avoid using any of the current 2.3 GB media/gamedata. If we wanted to play that mission using only the source code, what media/gamedata components would be missing to do that? * GUI graphics and music? * HUD elements? * Any in-game sounds? * Inventory objects? * ... anything else that can neither be included in the mission's own media/gamedata, nor avoided during mission design? I'm assuming here that a mission actually can include its own media/gamedata (textures, sound, models), but I may be wrong and I'm grateful for any explanation that helps me understand. If you ask me, the TDM-installer works perfectly already today, and the instructions are brief and easy to follow. Installation from the Debian repository would be somewhat easier, but I also see other (perhaps greater) benefits which I mentioned earlier.
  13. I'll put it at the top of my queue of missions to play, even if just to see the size of it. Is it explicitly said to be Libre with all its components? Mission story, models, textures, readables, and sound? If it is not, then I don't see that it would work to just change the assets it uses. If there is no mission that is explicitly said to be libre today, I see two options: * Ask if any author(s) would be willing to re-license one of their missions including its assets. * Try enlisting people interested in helping creating a libre mission from scratch. (Assuming it is even possible to play a mission which uses absolutely none of the 2.3 GB media/gamedata.) (Is it?)
  14. TDM should contain 2 storages, one that is gpl (the engine) and one with another or more than one license (content), maybe that's already the case? Via the installer you should be able to only install the gpl content? I don't know if that's possible. Everything pure code is gpl, or not? I mean everything outside of media files (images, video's, sound files, etc.). (edit: maybe also models?)
  15. Is there non-libre media/gamedata that every mission will absolutely require? Even a mission created completely from scratch and only using its own stand-alone models, textures, music, and sound? E.g. is the Lantern image on the HUD libre? Yes, I understand that it may not be doable to replace (or re-license) all current gratis but non-libre media/gamedata used by current missions, but that may not be necessary. Hence my question (2) about a "TDM-libre" version consisting of only the game engine, all non-libre media/gamedata removed, but include a basic mission using (stand-alone) media/gamedata that is libre. This will honor the will of contributors not wanting their work in commercial projects, and still make a limited version of TDM qualify as libre software for the benefits I describe. Does anyone know why? A browser like Chromium or Firefox qualifies as libre but can be used to view and download non-libre content. This is what I'm going for in question (1). If there are libre TDM missions available, then the TDM installer would be similar to Steam in that regard.
  16. Thanks for the replies. I followed Sir Taffsalot's instrunctions. Dmap seems fine, but after running the map with the "map" command, the map loads forever. But after alt tabbing back to windows doom 3 minimizes and gives me a log window. It seems that this is the last contest: loaded collision model models/darkmod/lights/non-extinguishable/streetlamps/roundstreetlamp_02.lwo loaded collision model models/darkmod/lights/extinguishable/chandelier1.lwo loaded collision model models/darkmod/lights/extinguishable/chandelier_6candles.lwo loaded collision model models/darkmod/lights/non-extinguishable/wallight_outdoor3.lwo loaded collision model models/darkmod/lights/non-extinguishable/wallight2.lwo loaded collision model models/darkmod/door_related/lock_iron.lwo loaded collision model models/darkmod/door_related/handle_curved_rotate_2.ase loaded collision model models/darkmod/door_related/handle_curved_rotate.ase loaded collision model models/darkmod/lights/non-extinguishable/squarehanginglamp.lwo loaded collision model models/darkmod/mechanical/switches/switch_rotate_backplate.ase loaded collision model models/darkmod/mechanical/switches/switch_rotate_lever.ase loaded collision model models/darkmod/door_related/key_fancy02.ase loaded collision model models/darkmod/misc/clipmodels/armchair1_cm.lwo loaded collision model models/darkmod/furniture/tables/coffeetable1.lwo loaded collision model models/darkmod/lights/extinguishable/candle_holder_empty.lwo loaded collision model models/darkmod/lights/extinguishable/candle_short.lwo loaded collision model models/darkmod/decorative/wall/longbanner_wide.lwo loaded collision model models/darkmod/lights/extinguishable/wall_oil_lamp02.lwo loaded collision model models/darkmod/lights/non-extinguishable/lamp_wall_electric_01.ase loaded collision model models/darkmod/architecture/chimneys/chimney_left.lwo loaded collision model models/darkmod/lights/non-extinguishable/hanging_lantern.lwo loaded collision model models/darkmod/decorative/statues/statue_lion_mini.ase loaded collision model models/darkmod/mechanical/gears/gear_small.lwo loaded collision model models/darkmod/graveyard/grave_simple_1.lwo loaded collision model models/darkmod/graveyard/grave_wall_1.lwo loaded collision model models/darkmod/nature/trees/tree_dm02.lwo loaded collision model models/darkmod/nature/flowers/lily_tall.ase loaded collision model models/darkmod/nature/flowers/lily_small.ase loaded collision model models/darkmod/mechanical/watermill_wheel.ase loaded collision model models/darkmod/furniture/beds/4posterbed.lwo loaded collision model models/darkmod/furniture/tables/endtable_set01.lwo loaded collision model models/darkmod/lights/extinguishable/candle_default.lwo loaded collision model models/darkmod/containers/openable/chest_metal_lid.ase loaded collision model models/darkmod/containers/openable/chest_metal.ase loaded collision model models/darkmod/decorative/signs/signpost_single_old.lwo loaded collision model models/darkmod/lights/non-extinguishable/wallight1.lwo loaded collision model models/darkmod/furniture/shelves/winerack.ase loaded collision model models/darkmod/containers/barrel01.lwo loaded collision model models/darkmod/containers/crate01.lwo loaded collision model models/darkmod/containers/keg_tapped.lwo loaded collision model models/darkmod/lights/extinguishable/candle_holder_round.lwo loaded collision model models/darkmod/kitchen/goblet2.lwo loaded collision model models/darkmod/kitchen/cup01.lwo loaded collision model models/darkmod/lights/non-extinguishable/lamp_shaded.lwo loaded collision model models/darkmod/furniture/beds/mattress_straw.lwo loaded collision model models/darkmod/mechanical/gears/gear_small_hollow_2_spoke.lwo loaded collision model models/darkmod/mechanical/machine_01_medium.ase loaded collision model models/darkmod/mechanical/smokestack_tall_wall.ase loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend2.lwo removed 2 degenerate triangles loaded collision model models/darkmod/mechanical/gauges/gauge_needle_square.ase loaded collision model models/darkmod/mechanical/gear_clock_hand_2_long.lwo loaded collision model models/darkmod/mechanical/gear_clock_hand_1_long.lwo loaded collision model models/darkmod/mechanical/switches/switch_flip_backplate.ase loaded collision model models/darkmod/mechanical/switches/switch_flip.ase loaded collision model models/darkmod/nature/mushrooms_02.lwo loaded collision model models/darkmod/door_related/lockbox_02.ase loaded collision model models/darkmod/nature/mushroom_03.lwo loaded collision model models/darkmod/decorative/games/gamepiece_carved01.lwo loaded collision model models/darkmod/dungeon/chain_highpoly_long.lwo loaded collision model models/darkmod/dungeon/chain_highpoly.lwo loaded collision model models/darkmod/decorative/statues/bust_01_male.ase loaded collision model models/darkmod/decorative/statues/bust_02_female.ase loaded collision model models/darkmod/fireplace/grate.lwo loaded collision model models/darkmod/fireplace/burntwood.lwo loaded collision model models/darkmod/furniture/cabinet1.lwo loaded collision model models/darkmod/lights/non-extinguishable/electric_wall_fancy.lwo loaded collision model models/darkmod/furniture/cabinet_set01_open.lwo loaded collision model models/darkmod/furniture/cabinet_set01_leftdoor.lwo loaded collision model models/darkmod/furniture/cabinet_set01_rightdoor.lwo loaded collision model models/darkmod/furniture/desk1.lwo loaded collision model models/darkmod/misc/ink_pot01_corked.lwo loaded collision model models/darkmod/furniture/desk_flip_set01.lwo loaded collision model models/darkmod/furniture/desk_flip_set01_door.lwo loaded collision model models/darkmod/furniture/wardrobe.lwo loaded collision model models/darkmod/furniture/beds/bed_single_timber.ase loaded collision model models/darkmod/containers/openable/footlocker_wood_lid.ase loaded collision model models/darkmod/containers/openable/footlocker_wood.ase loaded collision model models/darkmod/lights/non-extinguishable/simple_square1_unattached.lwo loaded collision model models/darkmod/furniture/beds/doublebed_simple.lwo loaded collision model models/darkmod/furniture/commode.lwo loaded collision model models/darkmod/misc/clipmodels/stool_padded_cm.lwo loaded collision model models/darkmod/misc/clipmodels/barrel01_cm.lwo loaded collision model models/darkmod/misc/clipmodels/pot_large_cm.ase loaded collision model models/darkmod/misc/clipmodels/pot_small_cm.ase loaded collision model models/darkmod/misc/clipmodels/pot_medium_cm.ase loaded collision model models/darkmod/decorative/hourglass.ase loaded collision model models/darkmod/decorative/vases/vase2_mini.ase loaded collision model models/darkmod/mechanical/gears/gear_small_hollow_5_spoke.lwo loaded collision model models/darkmod/mechanical/gears/gear.lwo loaded collision model models/darkmod/mechanical/gears/gear_hollow_3_spoke.lwo loaded collision model models/darkmod/mechanical/generator1.lwo loaded collision model models/darkmod/mechanical/furnace_opengrill.lwo loaded collision model models/darkmod/mechanical/pipes/tap1.lwo loaded collision model models/darkmod/waterworks/waterpump.ase loaded collision model models/darkmod/containers/bucket.lwo loaded collision model models/darkmod/loot/purse_gems.ase loaded collision model models/darkmod/loot/diamond_large_2.ase loaded collision model models/darkmod/furniture/beds/singlebed1.lwo loaded collision model models/darkmod/door_related/key_simple_01.ase loaded collision model models/darkmod/misc/clipmodels/wchair1_cm.lwo loaded collision model models/darkmod/lights/non-extinguishable/round_lantern_unattached.lwo removed 58 degenerate triangles loaded collision model models/darkmod/readables/book_t1.lwo loaded collision model models/darkmod/misc/clipmodels/basket_cm.lwo loaded collision model models/darkmod/mechanical/switches/switch_translate_backplate.ase loaded collision model models/darkmod/mechanical/switches/switch_translate_lever.ase loaded collision model models/darkmod/mechanical/furnace_small_round.lwo loaded collision model models/darkmod/mechanical/pipes/furnace_angle_curved.lwo loaded collision model models/darkmod/mechanical/pipes/furnace_pipe02_straight.lwo loaded collision model models/darkmod/furniture/shelves/shelf_standing_small.lwo loaded collision model models/darkmod/misc/clipmodels/cookpot_cm.lwo loaded collision model models/darkmod/kitchen/creamer_silver.ase loaded collision model models/darkmod/kitchen/sugar_silver.ase loaded collision model models/darkmod/kitchen/tea_pot_silver.ase loaded collision model models/darkmod/misc/clipmodels/pot_stove01_cm.lwo loaded collision model models/darkmod/misc/clipmodels/cup01_cm.lwo loaded collision model models/darkmod/misc/clipmodels/bowl01_small_cm.lwo loaded collision model models/darkmod/lights/extinguishable/standing_oil_lamp.lwo loaded collision model models/darkmod/kitchen/serving_dish_covered.lwo loaded collision model models/darkmod/kitchen/plate_serving.lwo loaded collision model models/darkmod/furniture/tables/dining_table_huge1.lwo loaded collision model models/darkmod/misc/clipmodels/dchair2_cm.lwo loaded collision model models/darkmod/furniture/seating/throne_simple.lwo loaded collision model models/darkmod/lights/extinguishable/candlestick2_empty.lwo loaded collision model models/darkmod/tools/household/broom_01.ase loaded collision model models/darkmod/tools/household/brush.lwo loaded collision model models/darkmod/tools/household/wash_bin.ase loaded collision model models/darkmod/kitchen/chamberpot.lwo loaded collision model models/darkmod/lights/extinguishable/torch_gothic02_mounted.lwo loaded collision model models/darkmod/lights/non-extinguishable/grill_light.lwo loaded collision model models/darkmod/waterworks/bathtub01.lwo loaded collision model models/darkmod/waterworks/faucet_simple.lwo loaded collision model models/darkmod/furniture/tables/endtable1.lwo loaded collision model models/darkmod/decorative/personal_items/brush_hand.ase loaded collision model models/darkmod/decorative/personal_items/mirror_hand.ase loaded collision model models/darkmod/furniture/seating/sofa1.lwo loaded collision model models/darkmod/furniture/seating/armchair1.lwo loaded collision model models/darkmod/misc/strawbale_large01.lwo loaded collision model models/darkmod/misc/straw_pile01.lwo loaded collision model models/darkmod/misc/rope_coil01.lwo loaded collision model models/darkmod/containers/sack1.lwo loaded collision model models/darkmod/nature/large_bush01.lwo loaded collision model models/darkmod/weapons/blackjack.lwo loaded collision model models/darkmod/weapons/longswordlow.lwo loaded collision model models/darkmod/weapons/shortsword.lwo loaded collision model models/darkmod/player_equipment/compass_open.lwo loaded collision model models/darkmod/lights/non-extinguishable/hooded_lantern.lwo loaded collision model models/darkmod/player_equipment/spyglass_closed.lwo loaded collision model models/darkmod/player_equipment/lockpick_snake.lwo loaded collision model models/darkmod/player_equipment/lockpick_triangle.lwo loaded collision model models/darkmod/containers/package_large.lwo loaded collision model models/darkmod/lights/extinguishable/cagelamp.lwo loaded collision model models/darkmod/containers/crate02.lwo loaded collision model models/darkmod/containers/barrell_med_closed.lwo loaded collision model models/darkmod/containers/package_small.lwo loaded collision model models/darkmod/kitchen/bottle01.lwo loaded collision model models/darkmod/decorative/statues/statue_noblewoman01.lwo loaded collision model models/darkmod/lights/extinguishable/candle_01.ase loaded collision model models/darkmod/lights/extinguishable/candle_01_stub.ase loaded collision model models/darkmod/lights/extinguishable/candle_wide.lwo loaded collision model models/darkmod/lights/extinguishable/candle_wide_stub.ase loaded collision model models/darkmod/nature/flowers/flowers_patch_01.ase loaded collision model models/darkmod/containers/package_flat.lwo loaded collision model models/darkmod/junk/cartwheel.lwo loaded collision model models/darkmod/junk/apple_core.lwo loaded collision model models/darkmod/nature/plant_05.ase loaded collision model models/darkmod/nature/trees/pine_12.ase loaded collision model models/darkmod/nature/trees/tree_dm.lwo loaded collision model models/darkmod/nature/trees/tree_dm01.lwo loaded collision model models/darkmod/nature/trees/pine_20.ase loaded collision model models/darkmod/nature/bush_large02.lwo loaded collision model models/darkmod/nature/bush_small02.lwo loaded collision model models/darkmod/nature/mushroom_01.lwo loaded collision model models/darkmod/nature/mushrooms_01.lwo loaded collision model models/darkmod/mechanical/gears/watermill_cogwheel_big.ase loaded collision model models/darkmod/mechanical/watermill_pole.ase loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend.lwo loaded collision model models/darkmod/mechanical/pully_wheel_small.lwo loaded collision model models/darkmod/mechanical/windlass.lwo loaded collision model models/darkmod/junk/plank_longer.ase loaded collision model models/darkmod/tools/pickaxe.lwo loaded collision model models/darkmod/tools/spade_square.lwo loaded collision model models/darkmod/furniture/beds/straw_pile_bed.lwo loaded collision model models/darkmod/decorative/vases/cup_marble.ase loaded collision model models/darkmod/weapons/ropearrow.lwo loaded collision model models/darkmod/loot/jewellery/ring_gold_bc01.ase loaded collision model models/darkmod/misc/clipmodels/broadbrim_hat_cm.lwo loaded collision model models/darkmod/kitchen/plate_s.lwo loaded collision model models/darkmod/nature/mushroom_02.lwo loaded collision model models/darkmod/furniture/seating/bench_wooden01.lwo loaded collision model models/darkmod/weapons/longbow.lwo loaded collision model models/darkmod/wearables/quiver_full.lwo loaded collision model models/darkmod/weapons/broadhead.lwo loaded collision model models/darkmod/wearables/headgear/helmet_round02_wearable.lwo loaded collision model models/darkmod/misc/clipmodels/orchid_cm.lwo loaded collision model models/darkmod/kitchen/utensils/smspoon_ornamental.lwo loaded collision model models/darkmod/kitchen/utensils/knife_ornamental.lwo loaded collision model models/darkmod/kitchen/cookpot.lwo loaded collision model models/darkmod/kitchen/food/pear.lwo loaded collision model models/darkmod/kitchen/food/turnip.ase loaded collision model models/darkmod/kitchen/food/apple.lwo loaded collision model models/darkmod/furniture/shelves/shelf_standing_simple.lwo loaded collision model models/darkmod/wearables/headgear/proguard_helmet_wearable.lwo loaded collision model models/darkmod/furniture/shelves/bookshelf_tall_empty.lwo loaded collision model models/darkmod/furniture/clock_wall.lwo loaded collision model models/darkmod/decorative/wall/shields/shield_and_swords02.lwo loaded collision model models/darkmod/decorative/wall/antlers.lwo loaded collision model models/darkmod/containers/crate03.lwo removed 6 degenerate triangles loaded collision model models/darkmod/decorative/wall/boarhead_open.lwo loaded collision model models/darkmod/decorative/wall/mounted_head_wolf.lwo loaded collision model models/darkmod/furniture/shelves/weapon_rack01.lwo loaded collision model models/darkmod/weapons/battleaxe.lwo loaded collision model models/darkmod/decorative/wall/painting01.lwo loaded collision model models/darkmod/misc/ink&quill.lwo loaded collision model models/darkmod/readables/paper1.lwo loaded collision model models/darkmod/furniture/tables/endtable_round01.lwo loaded collision model models/darkmod/furniture/seating/stool_rectangle_rough.lwo loaded collision model models/darkmod/furniture/dresser02.lwo loaded collision model models/darkmod/furniture/tables/ornate_table01_small.lwo loaded collision model models/darkmod/architecture/doors/door_boarded_up01.lwo loaded collision model models/darkmod/misc/clipmodels/goblet2_cm.lwo loaded collision model models/darkmod/kitchen/utensils/fork_ornamental.lwo loaded collision model models/darkmod/kitchen/bottle02.lwo removed 12 degenerate triangles loaded collision model models/darkmod/weapons/mossarrow.lwo loaded collision model models/darkmod/weapons/noisemaker.lwo loaded collision model models/darkmod/weapons/waterarrow.lwo castle_streets_scroll: Fixing inv_category from Maps to #str_02390. loaded collision model models/darkmod/readables/scroll_tied_up.lwo loaded collision model models/darkmod/loot/coins/coinsb.lwo loaded collision model models/darkmod/loot/coins/gold_coin.lwo loaded collision model models/darkmod/loot/bowl_small.lwo loaded collision model models/darkmod/decorative/vases/urn01_lid.ase loaded collision model models/darkmod/decorative/vases/urn01.ase loaded collision model models/darkmod/loot/coins/purse_p_goldspilt.lwo loaded collision model models/darkmod/wearables/headgear/nobleman_hat_r.lwo WARNING: entity 'atdm_ai_nobleman02_armed_1' doesn't have health set castle_1stfloor_scroll: Fixing inv_category from Maps to #str_02390. castle_2ndfloor_scroll: Fixing inv_category from Maps to #str_02390. removed 16 degenerate triangles loaded collision model models/darkmod/loot/candlestick_round_ornate.lwo loaded collision model models/darkmod/loot/jewellery/bracelet_jewelled.lwo loaded collision model models/darkmod/loot/plate_g.lwo loaded collision model models/darkmod/loot/scepter.ase loaded collision model models/darkmod/loot/trophy01.ase loaded collision model models/darkmod/loot/amethyst.ase loaded collision model models/darkmod/misc/clipmodels/woolen_cap_cm.lwo loaded collision model models/darkmod/decorative/games/backgammon.lwo loaded collision model models/darkmod/decorative/games/dice.ase loaded collision model models/darkmod/misc/clipmodels/empty_flowerpot_cm.lwo loaded collision model models/darkmod/kitchen/food/cheese_wedge.lwo removed 22 degenerate triangles loaded collision model models/darkmod/loot/jewellery/ring_gem_skull.ase loaded collision model models/darkmod/wearables/headgear/hat_straw.lwo loaded collision model models/darkmod/loot/bottle03.lwo removed 16 degenerate triangles loaded collision model models/darkmod/loot/chalice.lwo loaded collision model models/darkmod/misc/clipmodels/beer_stein02_open_cm.lwo loaded collision model models/darkmod/kitchen/bowl01.lwo loaded collision model models/darkmod/dungeon/chain_straight_med.lwo loaded collision model models/darkmod/player_equipment/health_potion.lwo loaded collision model models/darkmod/wearables/belt_buckle.lwo loaded collision model models/darkmod/weapons/mace.lwo loaded collision model models/darkmod/player_equipment/small_rock.lwo loaded collision model models/darkmod/readables/scroll_tied_up_large.lwo loaded collision model models/darkmod/weapons/gasarrow.lwo loaded collision model models/darkmod/kitchen/food/bread_loaf01.lwo loaded collision model models/darkmod/kitchen/food/cheese_wheel.lwo loaded collision model models/darkmod/containers/package_cube.lwo loaded collision model models/darkmod/containers/package_medium.lwo loaded collision model models/darkmod/kitchen/utensils/knife_butcher.ase loaded collision model models/darkmod/kitchen/utensils/knife_chef.ase loaded collision model models/darkmod/kitchen/utensils/spoon_wooden.lwo loaded collision model models/darkmod/misc/clipmodels/pitcher01_cm.lwo loaded collision model models/darkmod/mechanical/receiver_antenna.lwo loaded collision model models/darkmod/loot/coins/coinsc.lwo loaded collision model models/darkmod/furniture/tables/rtable1.lwo loaded collision model models/darkmod/lights/non-extinguishable/lamp_desk_01.ase ...2802 entities spawned, 26 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Objective 11: Parsing success and failure logic Applied 0 objective conditions.[aas32]: Assigned 1 multistatemover positions to AAS areas and ignored 1. WARNING: Unknown string id #str_02618 WARNING: Unknown string id #str_02619 WARNING: Unknown string id #str_02048 WARNING: Unknown string id #str_02497 WARNING: Unknown string id #str_04240 WARNING: Unknown string id #str_04240 -------------------------------------- SpawnPlayer: 0 removed 16 degenerate triangles removed 16 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles glprogs/cookMath_pass1.vfp glprogs/cookMath_pass1.vfp glprogs/cookMath_pass2.vfp glprogs/cookMath_pass2.vfp glprogs/brightPass_opt.vfp glprogs/brightPass_opt.vfp glprogs/blurx.vfp glprogs/blurx.vfp glprogs/blury.vfp glprogs/blury.vfp glprogs/finalScenePass_opt.vfp glprogs/finalScenePass_opt.vfp ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1170 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02 WARNING: Couldn't load image: extinguishable/round_lantern_sitting WARNING: Couldn't load image: extinguishable/round_lantern_unattached WARNING: Couldn't load image: extinguishable/lantern_oil_hand02 WARNING: Couldn't load image: extinguishable/simple_square1_unattached WARNING: Couldn't load image: extinguishable/simple_square1_hanging WARNING: Couldn't load image: extinguishable/simple_square2_unattached WARNING: Couldn't load image: extinguishable/wallight2 WARNING: Couldn't load image: extinguishable/wallight_3_unnatached WARNING: Couldn't load image: extinguishable/wallight_outdoor3 WARNING: Couldn't load image: extinguishable/grill_light Cooked Data will be updated after 1 frames immediately after r_postprocess is enabled. 0 0 1920 1080 Regenerated world, staticAllocCount = 0. --------- Game Map Shutdown ---------- WARNING: Door guesttohallsroof is not within a valid AAS area WARNING: Door duffordsgoldenboxlid is not within a valid AAS area WARNING: Door third_clue_hatch is not within a valid AAS area WARNING: Door wall_door_one is not within a valid AAS area WARNING: Door MetalChestLid_1 is not within a valid AAS area WARNING: Door small_gear_drawer is not within a valid AAS area WARNING: Door lowerdoor2fakecellar is not within a valid AAS area WARNING: Door secret_dufford_door is not within a valid AAS area WARNING: Door ancient_hidden_door is not within a valid AAS area WARNING: Door invisible_door is not within a valid AAS area WARNING: Door FootlockerLid_11 is not within a valid AAS area WARNING: Door fake_wall_block3 is not within a valid AAS area ModelGenerator memory: No LOD entries. -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. I18N: Current language: german I18N: Move articles to back: Yes Main idLangDict: 128 KB in 1141 entries. Reverse dict : 46 KB in 512 keys, 431 KB in 6998 values. Articles dict : 46 KB in 512 keys, 431 KB in 6998 values. Remapped chars : 0 I18N: Shutdown. Shutdown event system -------------------------------------- malloc failure for 4194312 EDIT: Or maybe there was a error during dmap, because the dates of the dufford files seems unchanged. But how I can see if DMAP was successful?
  17. hmm according to reviews it seems to only have a positive affect if the card can allready do high framerates > 100 fps on entry level cards such as the 4060 and 4060 ti it actually causes quite a load of visual artifacting also affects the midrange 4070 and ti models though not as pronounced even the 4080 is not completely free from it only the 4090 seems to have the nessesary power to let it really shine. newer drivers might real in some of the artifacting though i suspect anything less than a 4080 might not cut it if you want flawless visuals.
  18. Oh my, I completely forgot about this. @OrbWeaver I actually got DR to work fine with png images and obj models. Seems like it supports them fine, as long as the mtr files are correct. Greebo helped me out on discord. Also got it to be compatible with Godot's importer plugins by exporting as Quake 3 format (as long as there's no complex geometry, like patches, etc, it seems to work). The only reason I didn't keep using DR, is because DR doesn't seem to store the game's path properly. When you switch game setup, the path remains the same, so you have to manually set the path every time you switch project. I tried having separate portable DR installations for each project, but it seems DR isn't properly portable either, as the game setups are also stored globally. So that didn't work either.
  19. Yeah, you should select those cutlerly models and food models and turn change their classnmame into func_statics so they don't fly around when the ai is alerted. EDIT: Better yet, you can give those forks and knives, etc., "noclipmodel" "1" that way players don't clip on them if they climb onto the table
  20. Looking at the code, the originals were "pm_mantle_pull 750" and "pm_mantle_pullFast 450". The new "pm_mantle_pull" value is "400". A "pm_mantle_pullFast" value of "450" would be slower than regular pull, not faster. With both being set to "400", they are at least similar. Other than that, it's subjective and the feedback from playtesters was positive. Also, referenced internally here: https://forums.thedarkmod.com/index.php?/topic/22256-movementcontrols-settings-in-main-menu/&do=findComment&comment=489158
  21. Slightly offtopic, but I've been tinkering with differend UE engines lately, and it occured to me that current version of TDM is actually fairly close to UE 3/UDK in terms of rendering and graphics features. Have you ever considered adding lightmapping as an optional way of lighting maps? Given the way most TDM assets are made, it could provide a big boost in performance, while offering much better look. And that, potentially, would be a much, much smoother transition into a new level of visual fidelity than PBR, which requires remaking all textures, materials, and lights. Edit: I forgot that models would need to be re-saved with a dedicated uvw channel where faces are unwrapped in 0-1 space in order for lightmaps to work correctly. So, it looks like any effort to get to next level of visual fidelity will require significant artist effort...
  22. DarkRadiant is presently suffering from huge slowdowns when editing complex maps. They appear to increase the more models and entities are added to a map: With the building modules used in a lot of places, one of my maps is at the point where DR freezes for over one second whenever I merely toggle a filter which is very annoying for every repeated action. The lag occurs both when moving the 2D or 3D camera or viewport around, as well as enabling or disabling filters or using Control + F to go in and out of editing a group. From what I can tell as an end user, this seems to occur because DR drops models that are no longer being rendered from memory, so whenever a change in the camera or viewport is made everything that pops into view or is recalculated floods back in. While this may be nice to save on RAM, my suggestion would be a change or at least an option to disable this behavior and keep everything precached: Like TDM itself, DR should maintain every model and texture used by the map in memory, only removing it once every last instance has been changed or deleted from the map being edited.
  23. That sort of tone doesn't fly in our forums.
  24. There's a group of players who have meticulously tested and adjusted ghosting rules for The Dark Mod. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Why alienate an established group of dedicated players?
  25. i agree was a bit fun to see the DLSS entusiasts going ape over comparing FSR performance on a RTX card though, omg sacriledge . on the older gtx models it also hurts some that these cards dont have any RT cores for raytracing but it does make some games who uses light raytracing playable at 4K. not really sure what to make of frame generation, guess we will have to see how much of an impact it makes and how visible it will be.
×
×
  • Create New...