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  1. Yep, it does --for our campaign. But are we making the toolset for Thief fans who will likely want to make and play Thief levels, or are we hoping people will fall in love with our campaign so much that they will all the sudden want to make FMs based on our storyline and world? I'm just being realistic. Any normal Thief fan will likely want crystals for their FM levels. We're talking about Thief fans here. Changing the HUD in T3 or adding blue light trails behind arrows was enough to set them off. I'm not saying we need to be exactly like Thief in every respect. But crystals are integral to the Thief experience, sorry to say.
  2. Hi, I am new to this so my apologoes if any of this has already been covered... I have been tinkering with various unreal engine editing projects for a while now, and while I consider myself a pretty competent level designer, coding, mods and animation are black arts to me, and the dark mod looks like just the engine I need to get my ideas off the ground. I have been working on ideas for a stealth type game ever since Thief first came out, and I am a big fan of all three. Not a thief clone, rather a realistic stealth game in a vaugely mediaeval setting... However, there are a number of things that have always bugged me, particluarly as they make the game less challenging than it could be: 1. Garret seems to be able to carry an infinite amount of loot without the weight slowing him down, or all the trinkets clattering around. For example, on a number of levels, Garret can somehow stuff all manner of paintings, gold plates, coins etc without breaking a sweat or attracting the attention of guards as he walks around. Would it be possible to give the thief a realistic limitation on the weight, size and quantity of loot he/she can carry at any one time, as well as alerting AI if there are lots of jingling coins etc? 2. Creaky floorboards. I don't know about you, but the carpet in my house does nothing to facilitate stealth due to the f**king floorboards creaking (one damned good thief if they can walk around my house without waking me up!)- how hard would it be to create hotspots where floorboards creak to boost the challenge a bit? 3. While the weapons in Thief are quite fun, they are not all that realistic - a thief might carry a dagger to get himself out of trouble, and something like a blackjack, a grappling hook and rope maybe, but only an assasin would carry a bow (I saw a post discussing the realism of Thief's bow and various arrows, so I wont go on about it...) The climbing gloves in TDS were actually quite good and fairly realistic - Ninjas in feudal Japan used gloves with metal spikes to aid in climbing stone walls, but rope arrows are pretty daft, there is no way you can expect an arrow embedded in wood to bear the weight of a thief, even a light one, which brings me to my next point... 4. In the thief series, Garret is generally considered to be quite a featherweight - a bit on the weedy side. Yet he has no trouble picking up a fully armoured guard and dumping the body. Realisticly, guards are usually selected for their occupation on the basis of being large and imposing (think of a typical nightclub bouncer), so lets say your typical guard, unarmoured weighs about 100 kilograms (thats 220 pounds for those who haven't caught up to metric yet Add 40 kgs (88 pounds) of armour and that is one hell of a lot of weight to move - very few people could carry a dead weight of 140 kgs very far, it would be more realistic that the thief drags the guard on the ground, or alternatively, lifting a heavy guard causes health damage. Unless Garret is more like Vin Diesel's character Riddick in Pitch Black, then maybe... Other than that, things I am hopeful of seeing in this mod are stuff like realistic time limitations (day/night cycles, ie get your thievin'done before dawn or else), AI responding to silhouettes in doorways, SWIMABLE water, and generally realistic options... I realise the original thief games were not all about realism, and that some compromises between realism and gameplay are inevitable, but then again I am going for something a bit different, and something that is about five times as hard as Thief on the highest difficulty setting. Any thoughts or opinions about this? How capable is the D3 engine of doing what I want? Could anyone be bothered doing the coding etc required?
  3. And a variation of crawling might be ladder-climbing. That would probably break some missions, though.
  4. This has caused problems with models too, which were using the old shader names. http://forums.thedarkmod.com/index.php?s=&am...st&p=184767
  5. I've been fretting the new rope recognition behavior because of possible balance issues but I'll add another concept to the discussion: Crawling I played one of Fidcal's WIP missions where a table was large enough to hide under. If the AI discover you they do all sorts of crazy antics because they can't deal with that kind of obstacle. Crawling would clear up that situation and would allow AI to tail you into vents and small caves.
  6. I voted for preferring new missions to updating old ones, even though I did updates to siegeshop. My original release of that mission was not up to par and was in need of fixing if it were to remain in the mission downloader.
  7. Sotha: "Hi! It's me, Sotha, and I'd like to write a FM review..." FMA: "AIEEE!" *flees in terror* Sotha: "Aww, man. I just wanted to say that..." FMA: *blocks ears, punches the big red button labeled: "block user messages"* Sotha: "Just wanted to say it's a good mission.." FMA: *Message blocked due to automatic filter.* Down to business: Overall, I'd say this mission is one of the best beginning FMA missions around here. I'm very interested to see what you cook up next. Well done!
  8. Just get everything done within 30 days. http://forums.thedarkmod.com/index.php?showtopic=9279
  9. That movie was called "Saw", and technicaly it was a Thriller, not a Horror film. I personally really liked it, and it was an independant film by a young film-maker shot on a very small budget, not a committe-made Hollywood production. IMO it was a little gem of a film, and I really thought it was a breath of fresh air in a very stale genre... I much prefer the American versions of The Ring and The Ring 2 over the Japanese versions, I found the Japanese versions too comical to take seriously, although both versions of the sequal to The Ring were very silly, stupid films, and the slew of Japanese sequels got worse with each version... I haven't seen the American version of Dark Waters, I didn't realise their was one, but I wasn't overly impressed with the Japanese version... All of that guy's films are the same: - dark puddles of water, long black hair in bath tubs, pasty skinned ghosts, TV static - he repeats himself ad nauseam and I don't find them suspensful at all, they are predictable repetitions of the same themes and images... You could cut and paste scenes from The Ring into Dark Waters and vice versa - they are not really distinguishable. Maybe it is a cultural thing, I like quite a few Japanese films, but probably for the wrong reasons - they tend to make me laugh more than anything. I like a lot of chinese films though, the ones that come out of mainland China have breathtaking cinematography, they make film into an exquisite, fine art, while a lot of the Hong Kong flicks tend to be badly dubbed, cheap films (I still love 'em though!). The Emperor and the Assassin is one of my favourite films, along with Crouching Tiger, Hidden Dragon and Hero, and I am a big fan of Chow Yun Fat and Jet Li (thoug some of his Hollywood films have left me cold).... And maybe I am biased, but I think some of the best films ever made are Australian - The Castle is a timeless classic, as is The Dish, and I can't think of many Aussie films I didn't like...
  10. sure im no native english.speaker ^^ my wrong grammer or bad compositions of words should tell everyone ;-) but as long as u can understand me and get the point of my view i think its fine if there are furthermore changes to have missions in other languages ill try my best to help (if i have some time left) but this is only possible (for me) from english to german. in this mission i did not know anything ^^ i found 8 crystal pieces and get an objectice completed. i also found 3 cheeses and think i have to get 1 more but im not sure... even the words for the cheese in the menu differs for the one in the objective (if it is 1 ^^ ) so im totally lost.. i opened all doors and chests, got enough loot but have an objective missing i dont understand and perhaps the cheesy one. and btw why should i steal 4 pieces of old cheese? greetz Mc
  11. I played around with the ambient colors. Just to find an interesting tone. I used as a starting point my own default ambient: red 13, green 13, blue 13. That has been used in all my missions. I found a color very similar to the Amnesia: The Dark Descent dark rooms. Works nicely for exterior and somewhat lit rooms. red 8, green 8, blue 15. It will not affect the light gem, and will make lit areas feel more warm (and inviting) and dark areas more cold. Better than the standard grey one I thinks. There is no point in posting screenies as those will not show the ingame effect.
  12. Now imagine how all the people (who are not good at English) feel when they see all the English-only missions for TDM
  13. I definitely replay missions. However, there is usually a large amount of time in between replays. This would fit in well for me because then there would a greater chance that my replay could be on an update/rewrite. This was especially true for T1, T2, and T3 only because of the amount of time require to go once through a cycle before hitting replays.
  14. That might have been a bad analogy, as I do enjoy playing certain missions more than once. However, I admit I haven't really enjoyed playing any of the updated maps thus far. I quite enjoyed the original RttC, but couldn't get through the updated one. I can't even explain exactly why...I think it's because I can't really be immersed in the mission because I already know most of the map. The new areas create an "oh, neat" moment, but I know that they can't be very important to the main storyline.
  15. I've explicitly waited in cases where I hadn't played the mission yet and the author publicized a v2. I'd play Dragon Claw v2 since I didn't get too far, but I still need to play all the missions for voting, so I'll probably finish v1 and judge it based on that.
  16. While I am in the "only play it once" camp, there are a few books/movies I have read/seen more than once, and I guess there would also be FMs that I'd play twice if they offer some replay value. And if they are redone, that it even better. However, for most I probably would not play them twice. OTOH, I have maybe played 1/3 of all missions, so if you update them before I even played them once, all the better! Bringt it OOOON!
  17. If the mission is good and has multiple ways to complete, has elements improving replayability and it has been significantly improved, why not. I could play it again with new content. But probably not if it was constantly updated. Also I would like the missions be as well polished when they are first released. Not microsoft style: release broken version 1. Then semi-broken version 2. Then just working version 3, and finally the version 60 is the excellent one. If the mission is linear and severly below-average, it's not worth it in any way. It is better to learn from the mistakes. Let the ship sink. Build a new, better one.
  18. Fine. I think halloween needs a little scare. Other missions had that. And how does that change things? Surely you mentioning the thing in the announcement post does not deprive me the right to comment that I felt the area was useless in a review? Well, she did feel a bit out of place to me. She was alone guarding the entrance to the plagueward? So that no ghosts escape? Or that nobody gets in to bother her undead friends? You do not need to answer these questions. My point is that she felt very out-of-place. I had an impression I was fetching a dragon claw? But the thing was an orb. I felt that the object that checked the objective wasn't the thing I was looking for. Sure, this is just semantical problem: of course an orb could be called a dragon claw, but if feels unintuitive. You got me there. Yes, two stars. The city itself was nice. But since the area was totally unnecessary, I decided to not take that into account. It was useless. It was there just to confuse the player to wander away from where he was supposed to be. It makes the mission unfocused. Now that I think of it it probably was a mistake from my part. Nevertheless, the main location itself was rather bland and bugged. That of course reduces the aesthetic rating. Even if you DID mention about it in the announcement. Nope. No intrinsic issues in me. I just honestly felt this mission was off the mark in many ways. Comparing me to some other person is not nice. At least I provided full details why I gave which rating. That makes my feedback more useful. The mission was unfocused (useless places to bog the player down.) The main location was unchallenging and uninteresting (nothing to avoid or fear). That was reflected in my review. I'm presenting one opinion and the success of your mission in this contest will be dictated by the majority of the community. But I still should have the right to write honest reviews, without sparking hostilities. One mustn't take this criticism towards the mission personally. Otherwise I'm just forced to a ) stop writing FM reviews to avoid upsetting people. I should just say that ooh, nice mission thanks. I should not point out why the mission was not good in my opinion. b ) just give poor grades without any written reviews. The FMA does not need (or want) to hear why I thought about the mission like this. Both options feel bad for me. Which one you would prefer?
  19. and in addition - - In my book and many others undead do count. - yes it was it empty, but I did mention this in the announcement post. - again I stated this clearly in the announcement post. - ffs, look at the way she was dressed, a female thief/rogue why else would an Ai of they type be down there. fyi - she was guarding an entrance. - Yes I actually agree on this point, this was because I wasnt able to get the ghosts working correctly. - Ok, now your just being petty, :-/ - obviously you don't appreciate explore type missions. - 2 stars! are you kidding like, I think your mood by this point was just coloured. - I spent many, many hours on this, even a day on I took off work because I was unwell. Not even shadowhide was this abrupt, did you fall out of the wrong side of bed that day or what...
  20. Ooh - daylight interior missions are something I am interested in...
  21. I understand what you're saying, and to a point, I agree. Your missions can be difficult and challenging Sotha, we love them. I call this mission mindless fun, and for some it was fun. Everyone won't like every mission that comes out, that goes without saying, in the end, to each his/her own.
  22. Springheel

    Thief 4

    Some quotes from Stéphane D'Astous, the general manager at Eidos-Montreal, that make me cringe: Read: We're trying to target non-stealth gamers. Let's stay close to the fans by selling them things! That's something to be proud of. We can't reveal anything at all, but we will have things to sell you today or tomorrow. . That sounds like 'marketing speech' to me. It's interesting that he's already convinced people will be "happily surprised and impressed", yet the Eidos forums are only just starting to ask questions like, "What factions do you want to see in the game?" Why bother asking questions like that if you already feel like you have something the fans will be impressed about? Seeing as just about every conceivable option for T4 has been debated to death on TTLG, what revelation could possibly "surprise" anyone? This idea is repeated at least five or six times in the interview. Sounds like they definitely are planning on doing something different. Their focus seems to be on putting their own stamp on the franchise. By contrast, we never talk about "a fresh approach" when talking about TDM...our first line of description is always, "capturing the feel of T1/2". They're *proud* of that logo?? They think using ridiculous 12-yr old L33T speak is "very respectful of the fanchise"?? That speaks volumes.
  23. If I ever get back to it, and away from my cave mission for the novice campaign (among other dabblings with random contributions), I have fairly nice progress on a medium-to-large scale classic mansion-style mission to complete. I'm quite sure there's a few other mansion missions just around the corner as well
  24. BEAR

    ttlg down

    Is ttlg down for everyone else? It went down last night it seems and there has been no annoucement in IRC and even the host of the temporary forums is down. downforeveryoneorjustme.com doesn't even register the domain name :-/
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