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  1. jaxa

    Free games

    Destroy All Humans: Clone Carnage, free on Steam, GOG, Xbox/PlayStation https://slickdeals.net/f/16849331-destroy-all-humans-clone-carnage-0-02 https://store.steampowered.com/app/1872550/Destroy_All_Humans__Clone_Carnage/ https://www.gog.com/game/destroy_all_humans_clone_carnage
  2. jaxa

    Free games

    South Scrimshaw: Part One, free on GOG and Steam https://slickdeals.net/f/16845899-south-scrimshaw-part-one-pc-digital-download-free-via-gog https://www.gog.com/en/game/south_scrimshaw_part_one https://store.steampowered.com/app/2443110/South_Scrimshaw_Part_One/ Looks always free, and hard to say if it has gameplay.
  3. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  4. Anderson

    Free games

    Lots of free games on giveaway during the Steam Stealth Fest.
  5. jaxa

    Free games

    Dungeon of the Endless 100% off on Steam https://store.steampowered.com/app/249050/Dungeon_of_the_ENDLESS/ https://slickdeals.net/f/16815860-dungeon-of-the-endless-pc-digital-download-free-via-steam Also some of the DLC: https://store.steampowered.com/app/410940/Dungeon_of_the_ENDLESS__Death_Gamble_Update/ https://store.steampowered.com/app/407210/Dungeon_of_the_ENDLESS__Organic_Matters_Update/ https://store.steampowered.com/app/744930/Dungeon_of_the_ENDLESS__Digital_Artbook/ YMMV on making this one work: https://store.steampowered.com/app/365940/Dungeon_of_the_ENDLESS__Australium_Update/
  6. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  7. In the past I had the Myst serie, apart of a extraordinary Adventure puzzle game, the images and artwork are overhelming and invite a take screenshots to use it as Wallpaper Bundle for "pay what you want" in https://www.epicbundle.com/humble-myst-more-steam-game-bundle/
  8. Not a big fan of Linux, not a bad OS overall.. Just too many work-arounds that I can't be bothered with. I wasn't keen on the white as well when originally purchasing, it did grow on me over time. I'm much happier with this system than the Steam Deck as a whole. The FM I'm working on can be demanding on some systems, the Ally runs it much better than I anticipated.
  9. I just found this thread on ttlg listing Immersive Sims: https://www.ttlg.com/forums/showthread.php?t=151176
  10. Just got my Ally a few days back, quite amazing how great this thing performs. Night and day difference compared to the Steam Deck. Definitely worth the purchase.
  11. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  12. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
  13. I created a simple installer script, that uses a popular method to install TDM as non steam game to steamdeck: Just run several commands, by running a desktop-shortcut. (this creates a folder in the homefolder, downloads the official installer zip package, unzip it and runs the TDM installer unattended) go to desktop mode Download the attached file from this post, to the desktop and run it. hit execute button and wait. After the process, you wil find the TDM folder in de home folder Add the file "thedarkmod.x64" from that folder, as a nonsteam game to the steam library tdminstall.desktop
  14. Of course, it is one of the reasons for the decline of online forums, since the advent of mobile phones. Forums on a mobile are a pain in the ass, but on the other hand, for certain things there are no real alternatives to forums, social networks cannot be with their sequential threads, where it is almost impossible to retrieve answers to a question that is asked. has done days ago. For devs for internal communication, the only thing offered is a collaborative app, such as System D (not to be confused with systemd). FOSS, free and anonymous registration, access further members only by invitation, full encrypted and private. https://www.system-d.org
  15. Ignoring is somewhat inadequate as you still see other members engaging in a discussion with the problematic user, and as Wellingtoncrab says such discussions displace all other content within that channel. Moderation is also imperfect as being unpleasant to engage with is not in itself banworthy, so there is nothing more to do if such people return to their old behaviour after a moderator had a talk with them, except live with it or move away. I'd be more willing to deal with it if it felt like there were more on-topic discussion, i.e. thoughts about recently played fan missions or mappers showcasing their progress, rather than a stream of consciousness about a meta topic that may or not have to do with TDM. I guess the forums already serve the desired purpose, or they just compartmentalise discussions better.
  16. jaxa

    Free games

    If you own Warhammer: Vermintide 2 on Steam, or got it when it was free in November 2022, you can get this DLC for free: https://store.steampowered.com/app/2445960/Warhammer_Vermintide_2__Karak_Azgaraz/ https://slickdeals.net/f/16716689
  17. I don't recall a system for noise masking. It sounds like it'd be a good idea, but when you get into the details you realize it'd be complicated to implement. It's not only noise that that goes into it, I think. E.g., a high register can cut through even a loud but low register rumble. And it's not like the .wav file even has data on the register of what it's playing. So either you have to add meta-data (which is insane), or you have to have a system to literally check pitch on the .wav data and paramaterize it in time to know when it's going to cut through what other parameters from other sounds. For that matter, it doesn't even have the data on the loudness either, so you'd have to get that off the file too and time the peaks with the "simultaneous" moment at arbitrary places in every other sound file correctly. And then position is going to matter independently for each AI. So it's not like you can have one computation that works the same for all AI. You'd have to compute the masking level for each one, and then you get into the expense you're mentioning. I know there was a long discussion about it in the internal forums, and probably on the public subforums too, but it's been so long ago now I can't even remember the gist of them. Anyway the main issue is I don't know if you'll find a champion that wants to work on it. But if you're really curious to see how it might work, you could always try your hand at coding & implementing it. Nothing beats a good demo to test an idea in action. And there's no better way to learn how to code than a little project like that. I always encourage people to try to implement an idea they have, whether or not it may be a good idea, just because it shows the power of an open source game. We fans can try anything we want and see if it works!
  18. Cannons actually EXIST in TDM; they show up in about 3 missions. One I recall actually gets FIRED - as part of the objectives. (nothing animated, blast-a-hole-in-a-wall gimmick) More obviously MINES too... so B.P. (or something LIKE it ) exists in-world. So either the Empire has banned all civilian firearms, or more likely: Nobody cared to create one as its not part of classic Thief/1,2,3... series game-play or Worse; I don't think any modders here even possess the knowledge to model, animate, script, code, texture, sound-engineer, script-more and create all the associated kinematic animations as well...need a real Doom3 expert for that. Also; Everyone forgets old Air Guns exist: https://en.wikipedia.org/wiki/Girardoni_air_rifle The early ones even LOOK 100% steam-punk, with weird iron & brass spheres for pressure - fancy nickle-iron skeletal frames galore.
  19. I'm using the version from kcghost. I just tested and I can't see any difference inside the inventory. On the stats itself it doesn't show the different loot types (still seen in the inventory), but instead gives more info on stealth score. Edit: I see Dragofer made an updated version of his script. I have to check that out. Edit2: That version works: https://forums.thedarkmod.com/applications/core/interface/file/attachment.php?id=21272&key=02755164a3bed10498683771fe9a0453
  20. I looked but didn't see this video posted in these forums. It's pretty cool.
  21. It wasn't a "sacrifice", it was a deliberate decision. People wanted the game to be as close as possible to the original, including pixelated graphics. If you ask me, the former version based on the Unity engine looked and felt better. But, hey... I guess I'm not the right person to judge that, as I never played the original, and always found that the art style of System Shock 2 is much better anyway. This also illustrates the issue with community funded games: Too many cooks spoil the broth. In game design, you need freedom, not thousands of people who want you to do this and this and that. Just take a look at the Steam forums and see how all those wimps complain again about everything. Hopeless.
  22. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  23. What I understood is that the idea of TDM was born from that it was unclear if T3 would get a level editor at the time. Source: https://web.archive.org/web/20050218173856/http://evilavatar.com/forums/showthread.php?t=268
  24. This one is really essential: https://www.ttlg.com/forums/showthread.php?t=138607 Should work fine with the GOG version.
  25. https://www.ttlg.com/forums/showthread.php?t=152224 There is a new mapping contest over on TTLG for the Thief: Deadly Shadows 20th Anniversary and the organizers were kind enough to include The Dark Mod along with all of the Thief games as an options for making a mission to submit as an entry. The deadline is a year from yesterday and the rules are pretty open. I recommend going to the original thread for the details but I will summarize here: Rules: - The mission(s) can be for Thief 1, Thief 2, Deadly Shadows or The Dark Mod. - Collaborations are allowed. - Contestants can use any custom resource they want, though TDM cannot use the Deadly Shadows resource pack. - Contestants can submit more than one mission. - Contestants can enter anonymously. - The mission(s) can be of any size. Using prefabs is allowed but the idea is this is a new mission and starting from an abandoned map or importing large areas from other maps is not allowed. Naturally this is on the honor system as we have no way of validating. Mission themes and contents: There is no requirement from a theme or story viewpoint, however contestants might consider that many players may expect or prefer missions to be celebratory of Thief: Deadly Shadows in this respect: castles, manors, museums, ruins inhabited by Pagans and the like, with a balance of magic versus technology. This is entirely up to the authors, though, to follow or not - it is just mentioned here as an FYI and, while individual voters may of course choose to vote higher or lower based on this on their own, it will not be a criteria used explicitly in voting or scoring. Deadline: May 25th, 2024 at 23:59 Pacific Time. See the TTLG thread for details on submissions and the voting process. Provided I can make the deadline I hope to participate. It would be nice to see the entire community do something together, and expressing our complicated relationship with this divisive game seems as good a pretext as any.
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