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  1. I know a lot of people here like lovecraftian horror, so you probably have heard about the game "The Sinking City". I had it on my radar for quite some time, but I recently learned that it had been removed from the Steam-store and I only now found out why. There was a statement by the dev studio Frogwares describing how their publisher BigBen/Nacon basically tried to rob them of their interlectual property and owes the studio more than 1 million € in royalties and also a couple of months of contract payments for development milestones. This in the end lead to Frogwares having to pull the game from quite a few major stores. This story shows once again how publishers can be utter capitalist evil... I usually wait until games are cheaper, but after reading this, I want to show my support, so I am going to get a DRM-free copy from Gamesplanet now. I am also really curious for this game, so I am happy to pay the retail price.
  2. jaxa

    Free games

    Dungeon of the Endless 100% off on Steam https://store.steampowered.com/app/249050/Dungeon_of_the_ENDLESS/ https://slickdeals.net/f/16815860-dungeon-of-the-endless-pc-digital-download-free-via-steam Also some of the DLC: https://store.steampowered.com/app/410940/Dungeon_of_the_ENDLESS__Death_Gamble_Update/ https://store.steampowered.com/app/407210/Dungeon_of_the_ENDLESS__Organic_Matters_Update/ https://store.steampowered.com/app/744930/Dungeon_of_the_ENDLESS__Digital_Artbook/ YMMV on making this one work: https://store.steampowered.com/app/365940/Dungeon_of_the_ENDLESS__Australium_Update/
  3. I would use this massive list for any fan missions, it includes campaigns too: https://www.ttlg.com/forums/showthread.php?t=148090 There are a lot of Fan Missions for the picking, I myself go for the lesser known ones and the short variety, because sometimes they hide a gem or two. Just like jaxa, I'm a bit outdated after the temporal retirement, but I do remember some amazing campaigns like "The Black Frog". If you intend to play The Black Frog, you should play the first two of the L'Arsene series missions, it's how I did it myself. Also, yes, L'Arsene are a fantastic series. The first mission of L'Arsene is a "rough draft", author was a bit new to Thief level making, but still great either way, after the 3rd you will see how his skill increased by a massive amount.
  4. There's a group of players who have meticulously tested and adjusted ghosting rules for The Dark Mod. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Why alienate an established group of dedicated players?
  5. Unfortunately, TDM forum deletes the separator between the numbers. So I have to guess where one number ends and the next starts Also, user can rename screenshot manually, or push it through something that would rename it automatically. Thenwe won't see coordinates on screenshot address on forums.
  6. tdm_show_viewpos cvar and screenshot_viewpos command: https://forums.thedarkmod.com/index.php?/topic/22310-212-viewpos-on-player-hud-and-screenshots/
  7. Ambient atmospheres are in my opinion one of the best parts of the Dark Mod experience, not just for getting a mission to have the right feel but also for inspiration and to have them playing in the background when creating maps. The more the merrier, so here's a thread to collect all the links to ambient music and environmental sounds that could have a spot in TDM's setting. Ambients from the TDM forums Gast's Eerie Lullabies Magnanimous Merry's Miscellanea Orbweaver's Dark Ambients Spadey's Ambients Radioteque's Ambients Kyyrma's Composing Ambient Tracks for Dummies - Kyyrma shows how ambient soundtracks can be made from a set of sounds. Also contains some of his finished ambients. Request for more interior sounds - this thread is a very productive community session where members came up with a large and good selection of new ambients. Uncle Peti's Sound Den Dragofer's Ambients - post #6 in this thread SeriousToni's Ambients - posts #8, 12, 15 and 19 in this thread Ambients from the TTLG forums Custom resources list Gigagooga's Ambients 1 - possibly the largest pack of ambient musics and nature sounds, all of them high quality. Gigagooga's Ambients 2 - this pack puts more weight on shorter swells/hits/pads to be layered on top of a subtle ambient. Gigagooga's Ambients 3 Yandros' ambient loop Sephy's Ambients - a large collection of ambient pieces, including many shorter ones which will be valuable for anyone wanting to try a layered ambience approach like in the Thief OMs and Full Moon Fever. Internet databases www.freesound.org - some of the better composers in my opinion are ERH and BrandonNyte. www.purple-planet.com - a large selection of all kinds of ambient and musical soundtracks to be used freely. www.darkwinter.com - an internet label that publishes a lot of dark ambient music under a Creative Commons license. www.endlessascent.com - sister website of Darkwinter for non-dark ambients. Youtube Asatru Dark - also has very nice reference images for outdoor stone memorials, statue arrangements etc. #4 Void by Raffaele du Marteau & #6 Dreaming of Nowhere by Raffaele du Marteau - possibly the most forlorn pieces I've found on the internet. Alacazam - a prolific Creative Commons ambients composer . Cryo Chamber - for-profit label for dark ambient music with a large selection on offer. Going by their Youtube comments they're fine with people using their soundtracks for games etc., although you'd probably need to buy the soundtracks first. Dark Ambient Mixed Session - as much ambient as something to have in the background while mapping.
  8. Zerg Rush

    Free games

    Yes, Giveaways are mostly ..mhe, even better some games which Steam offers for free by default in a long list, but sometimes there are also real pearls, like Gunslinger, Thomb Raider 2013, Immortal Redneck, Postal 2 and some others well kept in my collection.
  9. Zerg Rush

    Free games

    I downloaded and playd it, nice puzzles but frustrating and somewhat boring because of a very limited movements. between 4 places and a bad end. Remembered me of this walking game some month ago, but with some puzzles and boring environment. As a German saying goes, you don't look a gift horse in the mouth, but for me it was play (until the end > 35 minutes), check it off and forget it, there are better point and click adventures, Adam Wolfe eg was very nice made, nice puzzles and even some action, also in a Giveaway some time ago, now in Steam for €3,11 https://store.steampowered.com/app/483420/Adam_Wolfe/
  10. DarkRadiant 3.8.0 is ready for download. What's new: Feature: Support new frob-related material keywords Improvement: Mission selection list in Game setup is not alphabetically sorted Improvement: Better distinction between inherited and regular spawnargs Improvement: Silence sound shader button Improvement: Add Reload Definitions button to Model Chooser Fixed: Model Selector widgets are cut off and flicker constantly on Linux Fixed: DarkRadiant will not start without Dark Mod plugins Fixed: GenericEntityNode not calculating the direction correctly with "editor_rotatable" Fixed: RenderableArrow not drawing the tip correctly for arbitrary rotations Fixed: Light Inspector crashes on Linux Fixed: Models glitch out when filtering then showing them Fixed: Skin Editor: models not centered well in preview Fixed: "Copy Resource Path" includes top level folders Fixed: Skin Editor: internal test skins are shown if Material Editor was open previously Fixed: Changing Game/Project doesn't update loaded assets correctly Fixed: Model Chooser: initially hidden materials aren't revealed when enabling them Fixed: Choosing AI entity class 'atdm:townsfolk_commoner_update' causes crash Fixed: Sporadic assertion failure on shutdown due to LocalBitmapArtProvider destruction Fixed: Prefab Selector spams infinite error dialogs on Linux Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.8.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  11. So, if I understand you, no Thief Gold FM does sound and text notifications of completed objectives? The missions in The Black Parade surely did. I'm completely confused now. I was sure that original Thief Gold had those objective complete notifications (at least the sound). Reading this thread suggests otherwise though: https://www.ttlg.com/forums/showthread.php?t=132977
  12. Greetings everyone! I recently got into TDM and am already having a lot of fun playing through and ghosting missions. However, coming from Thief, I am mostly relying on the rules and my experience with that game, while there are clearly differences in how TDM works. Right now, there is talk in the ghosting discussion thread on TTLG to amend the ruleset and include clarifications pertaining to TDM. So I wanted to drop by and ask: is there an active TDM ghosting community already and have any rules for this playstyle been developed? I would also like to ask someone to take a look at the draft of this addendum to see whether everything looks correct: https://www.ttlg.com/forums/showthread.php?t=148487&page=16&p=2473352&viewfull=1#post2473352 Thanks!
  13. I created a simple installer script, that uses a popular method to install TDM as non steam game to steamdeck: Just run several commands, by running a desktop-shortcut. (this creates a folder in the homefolder, downloads the official installer zip package, unzip it and runs the TDM installer unattended) go to desktop mode Download the attached file from this post, to the desktop and run it. hit execute button and wait. After the process, you wil find the TDM folder in de home folder Add the file "thedarkmod.x64" from that folder, as a nonsteam game to the steam library tdminstall.desktop
  14. Some days earlier, Valve released a beta of Steam link for android. With this you can play your games from your system to a android device. (it streams only the players view, audio and control between your system and android device.) I noticed that you can play also non-steam games on steam link, So In this topic i will report and post small updates, how i run TDM on steam link on my TV. I want to hear your experience with this, questions, comments, etc. == Gear == Device: TV. Sony bravia with android tv (version ??) Controller: Logitech gamepad F310 (it detect my gamepad but using now a wireless keyboard). Joypad wired conntect on tv, keyboard wireless.. System (laptop): Intel core i75700hq, 2.70ghz, 8 gb ram, Intel® HD Graphics 5600 or "NVIDIA GeForce GTX 960M", windows 10. Network: wired Ethernet (15 mb's reports steam link, have to measure it myself) TDM: TDM 2.05 == Setup == Connecting devices: Setup your network settings so the two systems on are the same network. (it did configure my software firewall) Install steam on your system and steam link-app on your android device. Add tdm as a non-steam game in steam on your system Start steam link on your android device In steam link have to detect your system put in a connection-id that steam link give you, in your steam on your system. endConfigure joypad Start steam on your systemGo settings > controller settings. There select checkboxes "xbox configuration support" and "generic gamepad configuration support".Close steam.plug the joypad into your systemSteam detect your joypad and advices you to go big picture view.Then start TDM, you will get a controller profile selection screen and Select "TDM shadrach bindings" profile.end== Running TDM == Start steam on your system Start steam link on your android device. Inside steam link, Connect to your system in steam link, Steam on systems starts in big picture mode and you can select TDM to start from your library. end== Status == TDM start on Steam link! Every thing works! Missions loads. sound works. all smooth. Not fullscreen immediatly Controlling tdm i use my wireless keyboard, because Joypad doesnt work in TDM, (works in steam link) Cannot connect to system, when system is locked/screensaver/sleeping.
  15. A Problem Arises I've paused subtitling of the Lady02 vocal set, because of a problem with the voice clips described here: https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/&do=findComment&comment=490151 While a way forward is being determined, I'll work on a different vocal set. Maybe manbeast, for which Kingsal just provided me the voice script.
  16. Often discussed...never seen. The 'elusive' INVENTORS GUILD. Is it really a Guild? Or a Federation? Some Corporation or Conglomerate just named 'The Guild'? Or there Guild chapters everywhere? Is it like a Franchise? or there competing Not-Inventors "Guilds"? Surely they have competitors... What are their members like; what kinds of uniforms do they wear - are their guards specially trained? Things any taffer should know before, any plans are made. My ideas; The Guild 'members' comprise 3 tiers (non-guards): Factory Workers, Clerks, Managers / Administrators, Labourers [Just like regular people, mabey a specific uniform/coverall with guild logo & colors] Journeymen (Apprentice Engineers, Intermediate Crafters, Jr. Draftsmen) & Technicians [Always in Guild issued uniforms/coveralls; they often carry the tools of their trade on heavy belts...never a good idea to bother them while working unless you want a face-to-wrench meeting] Craftmasters, Engineers (not the steam train kind!), Guild Elite (Executive level Admins) [The people who keep the guild on top...by any means available. You'll know when you seem them - special badges & ranking-member rings ~ of gold(!)] The Guild, (mabey) holding a virtual-monopoly on "high"-technology needs to keep out nosy visitors & industrial spies; So it has its OWN Internal Security force, perhaps named; Guild Sentries [Call 'em a bobby, ex-copper, flatfoot, or hired-muscle; these are often former-city watchmen in Guild uniform with GUILD ARMs like the WHISTLE! and clubs!!] The Whistle: One of the most commonly feared of Guild devices; its simplicity and effectiveness are unmatched - when a guard has been alerted they blow on the Whistle device: it emits an EAR-PEAIRCING squeal, heard for many blocks...sending their allies and everyone running, ruining many a taffers day/night/life... Guild Sentinels [ The better ranks of Guild Enforcement; their spiffy uniforms arn't just for show... they have special tools as well] Shock-Rod: Described as a Iron-Rod a arms length with bronze pins sticking out the ends and a thick wooden handle with rubber pomel & hand-guard, when jabbed into a hard-surface; the metal pins at the end deliver a high-voltage shock...with stunning results that have shocked and enlighten-ing'd many a grounded-man... Guild Guardians [ The Elitest of Guild forces; some say they have augmented hearing helms & special eye-wear gadgets; a steam-punk James Bond] Repeating Crossbows: The rapidity of fire from the fastest bowman, combined with the armour penetration of heavy steel bolts...not a good look for a taffer to end up skewered like roast swine Exterminators ['guards' Kinda; especially equipped with rubber gas-masks, suits & fumigator devices and arn't afraid of stinkin' up the joint with noxious gasses meant to eradicate spiders, rats, burricks, taffers, and adventuresome burglars...naturally they are immune to GAS arrows with that gear] Fumigator & Gas-Mask: Think Gas Arrow but at point blank range but delivered with a pump-sprayer, comes with complimentary Gas-Mask (so the user isn't affected by their own fumes...) But that is just the Human inhabitants of the Guild; Their Machines - play a major role too... Electrified Locks: In a word: EVIL. The worst a normal taffer ever expects from a lock is for it to jam or break the pick itself. Not with these diabolical mechanisms - no the average burglar gets a NASTY mabey even _fatal_ electric shock when using standard metal lockpicks on this guild-speciality... mabey Insulated Picks exist? Beam Sensors: Often missed - by unwary everyday thieves; A almost invisible beam of light emits from a projector into a sensor module mounted a few paces away (on walls) - ANY solid object breaking the 'beam' activates this triggered alarm/trap/re-locker/gate, or siren...mabey a carefully positioned mirror could help? Intercom: Yet another special Guild Invention - it seems so innocuous - until your blackjacking campaign has been noticed by the complete lack of guards 'checking-in' a floor, which causes more patrols to be sent by central... Also; an alerted guard can scream into the voice pickup for help - unhelpful! Alarm Stations: sure you think you've seen these before in Upscale Mansions...not like this one! It has an integrated Alarm Klaxon, Alert Zone indicator & BIG RED BUTTON™ now the guards know where you were last seen! Metal Detectors: the Coup-de-grace for an armed thief; any metal swords, broadhead arrows, or lock-picks even could trip this infernal machines sensors - usually connected to something loud and obnoxious! What am I supposed to use Harsh Language?!? Last but not least...the Guild has working Automatons - but not much is known outside their halls; perhaps with good reason, mabey their contraptions have some high maintenance costs or serious flaws, one can hope? A Taffers Tool'd up, toolkit: Soot (Smoke) bomb: just like cleaning out 200 chimmneys at once - not only is everyone with eyes blinded by the soot & a lungfull of instant smog- it even affects some sensitive equipment as well, or how well do camera lenses work after being coated in black crud? A: They don't. Periscope: you'd like to see the Future coming, or mabey just around corners... or over knee high obstacles without giving away your hiding spot. Rubber Boots: Ugly footwear - that both softens steps & offers "Electrical Insulation up to 3KV!" - says a guild label Grappling Hook: Where the rope arrow can't work: over Stone & hard ledges, Pipes, tops of Brick walls - too bad its SOOO noisy when used.
  17. jaxa

    Free games

    Cryptark 100% off on Steam https://store.steampowered.com/app/344740/CRYPTARK/ Ends Oct 21
  18. Of course, it is one of the reasons for the decline of online forums, since the advent of mobile phones. Forums on a mobile are a pain in the ass, but on the other hand, for certain things there are no real alternatives to forums, social networks cannot be with their sequential threads, where it is almost impossible to retrieve answers to a question that is asked. has done days ago. For devs for internal communication, the only thing offered is a collaborative app, such as System D (not to be confused with systemd). FOSS, free and anonymous registration, access further members only by invitation, full encrypted and private. https://www.system-d.org
  19. I added the game to steam, and the overlay worked perfectly but after the 2.08 update, my cursor became a steam logo and i can't take screenshots, and pressing shift+tab to open the overlay makes puts a white box on top of the cursos where the steam logo was and the game stops working.
  20. Black Parade is released ! https://www.ttlg.com/forums/showthread.php?t=152429
  21. Body awareness please. https://forums.thedarkmod.com/index.php?/topic/20013-are-you-gonna-add-this/
  22. Thanks, but can you be more specific? Which file have you downloaded, unpacked at which location and did you use the installer? Following your description: You did something to get the files on that system and then started the TDM windows executable(?) as a nonsteam game in Steam. For the non-steam game-executable, did you select "TheDarkModx64.exe"? If so, you havenot played tdm how it was meant to be. You have played the windows executable for TDM from Steam, running on Steams Proton (WINE), on a LInux os. Theoretically it performs slow, sound and graphics are not impresive. This all, because it is not the native performance. (And TDM on WINE is is not fully tested on linux/mac. ) But looks like, that it runs great! But how about running the native linux executable "thedarkmod.x64" from steam on your steamdeck. What are your opinions about that? For some pointers, see: https://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Linux and https://www.wikihow.com/Launch-Non‐Steam-Games-from-Steam-(Linux) (From step 3) Very old comparison between running a game native and on wine. sub page of main article, with graphs: https://www.phoronix.com/scan.php?page=article&item=wine_win7_2010&num=2 Main article https://www.phoronix.com/scan.php?page=article&item=wine_win7_2010&num=1
  23. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  24. jaxa

    Free games

    I think Final Liberation: Warhammer Epic 40k is 100% off on GOG. The giveaway link seemed to give it to me alongside another "goodie pack". But it's shown as $6 on store page. Not sure what happened. https://www.gog.com/giveaway/claim https://www.gog.com/en/game/final_liberation_warhammer_epic_40000 Meanwhile, Warhammer 40k: Gladius - Relics of War is 100% on Steam by June 1: https://slickdeals.net/f/16674827-warhammer-40-000-gladius-relics-of-war-pc-digital-download-free-via-steam https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/ On Epic Games Store, 100% off on Fallout: New Vegas - Ultimate Edition: https://store.epicgames.com/en-US/p/fallout-new-vegas--ultimate-edition
  25. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
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