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  1. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  2. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  3. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      WeĀ“re like a Shalebridge Cradle: what comes in must never leave :)

    1. Show previous comments  2 more
    2. SteveL

      SteveL

      We still have a bug to fix that affects only the Release build. Pretty sure revelator confirmed in a recent post that his "fix" doesn't work in all circs. It's also unknown what effect using doubles instead of floats has performance wise, or why it solves some of the bugs at all for that matter!

      But yes I strongly recommend vs2013 over vs2010 as a dev environment. It makes naviating through the code much easier.

    3. taaaki

      taaaki

      It will also give us access to new compiler features. I should probably also check what the c++11 support is like in vs2013

    4. grayman

      grayman

      Okay, just holler when it's stable and I'll switch.

  4. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

  5. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  6. Is it just me or does the TDM Forums favicon look whack?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Yes I was annoyed by that, too!

    3. Epifire

      Epifire

      Glad I wasn't the only one noticing that.

    4. Bikerdude

      Bikerdude

      Will drop Taaaki a message.

  7. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
  8. When I'm trying to build the current version of the game, the linker tells me the following: 1>------ Skipped Build: Project: MayaImport, Configuration: Debug Win32 ------ 1>Project not selected to build for this solution configuration 2>------ Build started: Project: Engine, Configuration: Debug Win32 ------ 2>Build started 15.05.2014 14:01:45. 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 2>InitializeBuildStatus: 2> Touching "K:\darkmod_src\\build\Win32\Debug\intermediate\Engine\Engine.unsuccessfulbuild". 2>ClCompile: 2> All outputs are up-to-date. 2> All outputs are up-to-date. 2> All outputs are up-to-date. 2> win_snd.cpp 2>LINK : fatal error LNK1104: Datei "dxguid.lib" kann nicht geƶffnet werden. 2> 2>Build FAILED. 2> 2>Time Elapsed 00:00:08.00 ========== Build: 0 succeeded, 1 failed, 3 up-to-date, 1 skipped ========== What does that mean and how can I solve it. I have the Direct X SDK installed and the include path added in the project properties. I'm running on Win7 64bit.
  9. When particals are infront or above the following textures, they apear transparent or under said textures - - textures/water_source/sea_water_01 - textures/water_source/sea_water_01_notrans Any idea's how to fix this? Im assuming its a material def fix or some sort..
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