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  1. OK... I renamed gamex86.dll in doom3/base, still the same error, so I uninstalled RoE, then Doom3, then deleted the Doom3 folder and reinstalled Doom3 without RoE, set it up and made sure it ran OK, patched it to 1.3.1.1304, and checked again it was still running OK. Next I copied DarkMod from the torrent into the Doom3 folder, and ran the DarkMod launcher. Again it ran first time, I changed the aspect ratio and screen resolution, and restarted. Once again it showed the Doom3 loading screen, then a black screen. This time there was one less warning in the console, with 160 warnings shown. It's a puzzle...
  2. ^ I see I'm not alone I'm putting this in the forums instead of bugtracker because there are multiple problems, some of which are related. My main problem is the same as this thread. Corruption loading keyboard controls in another layout openSUSE Linux 13.2 TDM 2.03 1) Getting it to start in the first place I noticed some new games in my repositories, and this was one of them. It installed fine through yast2. I tried thedarkmod and ~/.doom3/darkmod/thedarkmod.x86, but it was (I think) tdm_update.linux, the one that doesn't start with an underline (which I don't see now), which actually got a runnable game. 2) Window management There doesn't seem to be any way to get the mouse outside of the game window (in KDE) - alt-f3 for window menu, alt-f4 to kill, shift-alt-right to switch desktops, alt-tab to switch windows, alt-dragging the window with the mouse. This makes it difficult to see what the updater is doing, and exactly when it changes the config file. 3) Interrupted window move However, between when the game starts and when it grabs the mouse, I can start moving the window with the titlebar. If it grabs the mouse while the window is low on the screen, instead of being able to move the mouse below the bottom of the screen to hit the close button, I have to press ctrl-alt-f1 and kill it by command line. Also, while it's loading a level, I can move other windows on top of it, which stay when it grabs focus again. 4) Spawning the game before the updater Run thedarkmod, see another terminal appear, see the game appear, close the game. "The Dark Mod was found to be active. The updater will not be able to update any Dark Mod PK4s. Please exit The Dark Mod before continuing." It seems to attempt updating whether I kill the game quickly or not. 5) Typewriters live on through the QWERTY keyboard layout. I currently use the dvorak keyboard layout. It's set as the system-wide layout through yast2. Also, in the KDE desktop environment, I have a keyboard layout switcher between that and qwerty (and others). There are also some options like caps lock is compose key (to make words like café), press both shifts to toggle caps lock (really, who needs three buttons to make capital letters?) 6) Corruption loading keyboard controls in another layout If everything's in qwerty the whole time, there's no problem (it's a singleplayer game, I don't need to be able to type words) If everything's in dvorak the whole time, let's say I assign the first few controls (up down left right) to aoeu (that'd be the same keys as asdf in qwerty). The game is playable until I quit or restart. The controls are saved correctly after the program quits, just as they appear in the controls menu when it was running. I then start it again. When it comes back, it loads the keys as if I had pressed aoeu in the qwerty positions (so euo on the higher row, then a on the home row), then it converts those keys to the letters dvorak has there (so .gr on the higher row, then a on the home row). So I start up the game, set some controls to, say, qwerty's wasd in dvorak (,aoe), play for a while, restart, then all of a sudden it's expecting me to press war. instead. The problem only happens when I'm in an alternate keyboard layout on program startup. 7) Partial keyboard layout to start with! A workaround for this could be replacing the config file before startup with letters which would convert to the correct ones on startup. If I wanted aoeu, I'd put in asdf. Nevermind, I tried typing into the game asdf in dvorak, which is a;hfy in qwerty. Turns out, semicolon and apostrophe don't respect keyboard layout change. I don't even want to know how many keys are missed. This program probably also has that common problem where it reads the keys in two ways (key and symbol) and only proceeds if they're both the original match (which is the opposite of how layouts work, which only change the symbol for the key) 8) Input method resetting to default fcitx is a chinese input method switcher. It applies on top of KDE's keyboard layouts. I have dvorak set as default, qwerty included so the KDE switcher will still work, and google pinyin for chinese (which applies on top of dvorak, so you type ni hao using dvorak, and it converts it to 你好 using google pinyin). Even if I select qwerty in KDE's layout switcher, then when I start the game, fcitx notices there's a new window and switches it back to its default keyboard layout (which is dvorak) instead of keeping the current one, combined with #6 makes it appear to not work in qwerty if it starts in fullscreen and you can't see the layout switcher temporarily being different for the running life of the program. It switches back to its default layout any time I focus on another window, regardless of the state of Share State Among Window [No | All | PerProgram] 9) Workarounds kill fcitx so it doesn't switch back to the default layout, or change the default layout switch to qwerty play the game switch back after the game ends hope the config file never gets corrupted Or, write a script that'll reverse-corrupt the file and hope it's always at the correct ± level of corruption. Or, reverse-corrupt the config file, then set it read-only as above.
  3. Edit: of course I mean TDM 2.06. Sorry for messing up the thread title. Some code change in TDM 2.06 seems to have caused a few hickups in the internal downloader. Ever since I upgraded to TDM 2.06, the internal downloader no longer automatically removes the missions I just downloaded. And if you download multiple missions/updates, then some missions will even be displayed multiple times on the list of availlable updates. It looks like the list on the screen doesn't get cleared properly: if you downloaded 3 out of 5 entries then the 2 remaining entries will move to the top, but 3 more 'dead' entries are dislayed. With 'dead' I mean : clickiing on those will not show up any mission details at the bottom. Another issue: I just noticed that a new mission got released: 'The Warrens'. In the past new missions were indicated by just their name. But this one shows up like 'The Warrens #' instead of 'The Warrens'. I myself had added the # (in TDM 2.04 ??) as a notion of a translation being available, which isn't found on the local system. So, now people might think that only a translation became available, not realizing that this is a new mission altogether.
  4. ... and it works!! only TDM 2.06 now runs with a blank screen. * whoops put it in the old tdm 2.05 directory. Works fine in the right directory. Thanks heaps for the help
  5. SVN uses "Soft Gamma" http://forums.thedarkmod.com/topic/19239-soft-r-gamma/ which means that it no longer directly controls the monitor. This is meant to fix the longstanding issue of exiting TDM causing the Desktop to have the wrong Gamma (etc) and other Windows 10 gamma control problems. The unfortunate side effect of the changes is that if you previously had in-game settings cranked down to compensate for your Desktop settings then you'll have an overly dark screen. We'll probably need to issue a warning about this change.
  6. I'm having the same problem for a much more frivolous reason. I have a 3840x2160 (4K) monitor, and really enjoy the extra resolution for day-to-day usage and gaming when possible. However, I usually prioritize maintaining a solid 60 Hz frame rate, and enjoying a game's best graphical flourishes (in that order), over squeezing a pixel-perfect rendering out of my hardware. TDM 2.06 has actually proved to be really fantastic in that respect. The game for the most part looks and runs great in 4K. The only problem factor is the Soft Shadows. My GTX970 can't quite hold 60 fps in 4K with them turned on. Given my priorities, I'd prefer to reduce resolution to 1920x1080 in order to fully enjoy the beautiful lighting. But like the OP said, TDM does not properly respect the full screen option. The Alt-Enter fix "works" but, judging by the frame rate hit, it does so by covertly increasing the game's rendering resolution to match the monitor's native, instead of up-scaling the picture to the proper dimensions. Does anyone have any suggested fixes? Manually changing my display resolution in Windows 10 options, each time I want to play TDM with Soft Shadows, is not my cup of tea.
  7. Kano - This is a fresh install, I have never installed before. Below is an image of what I see after doing freyk's fix. Also below is a screen shot of my video hardware. I bought the laptop in 2011 so It is kind of old, but it seems like it has the right specs for this game. Thanks again guys!
  8. type in terminal sudo apt-get install libtxc-dxtn-s2tc0:i386 to download 32 bit version of s3tc. It won't show up in synaptic for some reason. This is as far as I got to get past the blank menu screen. Your next problem is the ridiculously low fps and stutter. I never knew how to get past this without installing proprietary drivers. If you're stuck b/c of the low fps or blank screen, just hit the tilde key (~) and type quit to exit.
  9. Ah, I think I found out how to reproduce it. It comes from a weird habit I have. When you start a mission, you will be presented with this screen: If you first quicksave on this screen, then press attack to start the mission, then quickload, the problem will occur. It happens at least in St Lucia for me. So it seems to be more my fault for making a risky/glitchy save. Anyway, it hasn't happened since I stopped doing this premature quicksave, so I can enjoy the game without any problems. Thank you for investigating
  10. It would be nice to have sub-titles displayed on the screen for the spoken dialogue in the missions. The man who narrates the first "Training" mission speaks pretty softly, iirc. Or, it's just because the air conditioner next to my room makes a lot of noise. So, to make it easier to know what's going on in certain environments (noisy ones) or where a person has to keep the volume down low for a sleeping spouse (or whatever reason) subtitles for the narration and spoken dialogue in missions would be a nice feature update. Thanks for reading!
  11. Envshot is broken: http://bugs.thedarkmod.com/view.php?id=4868 I created a new bug but I suspect once this is fixed it will also be the fix for 4085 since the screen already includes the skybox we just need all 6 axis back.
  12. system Linux 4.9.0-6-amd64 x86_64 on Intel Core i7-6700K NVIDIA GP104 [GeForce GTX 1070] driver 384.130 Tears of St.Lucia when start diving in the sewer the screen splits (nice fx) binding of the arrow-keys does not work properly any ideas ? thanks to the team for your hard work
  13. Look at the link Nob posted, near the bottom they compare the U2413 to the U2413M. Hmmm, not sure what this means but: luminance (cd/m2): 266 Black Point (cd/m2): 0.32 Contrast Ratio: 839:1 that seems really dark black point. This is an LCD backlight and I find this monitor excellent for TDM.
  14. Open up the darkmod.cfg file, you'll find a line that says r_customHeight XXXX and r_customWidth XXXX, change those to match your screen res and start TDM and it should be fixed.
  15. Did you not see the mirrors and reflections in Vanished One's "In the Black"..? They were great - especially the puddles of water. // also the rotation origin bug in dr24 appears to have been fixed in dr25
  16. Here's some images - https://i.imgur.com/YavETAo.jpg https://i.imgur.com/8D8iWw1.jpg Alt-enter worked but stretches my screen beyond the proper 4:3 aspect ratio.
  17. I'm sure the game uses the NVidia GPU - I set it in the NVidia panel, and tried also explicitly select it using the context menu when running the game, and messages in the console confirm using it. I tried also the Intel GPU and in full screen it even runs roughly 30% faster than the NVidia GPU. I tried turn all these options off but FPS in full screen was still much lower than in the windowed mode (where it also proportionally increased) and was almost unplayable.
  18. I see nothing but pure black on that SS on my old LG Flatron. It's IPS, so it should explain that. I upped my monitors brightness and gamma, didn't really change it. Pitch black turned to very dark gray. It's not even that expensive, cost me 550e back in 2010. Still a very good balance between speed and quality. I must be getting delirious on this fever or something... I was sure this topic had something to do with sun spots, even after reading a few lines... The topic and that little avatar of the surface of sun. Yeeeah... back to bed...
  19. OK. To start, why are you using darkmod.x86 on Linux when we now offer darkmod.x64 ? To use the 32-bit build you would still need 32-bit libraries. After the above, I believe that S3TC libraries are still "non-free" so you'd need to augment your free drivers with S3TC support. Finally, set your resolution to match your screen: seta r_customHeight "800" seta r_customWidth "1280" seta r_fullscreen "1" seta r_mode "-1" seta r_aspectRatio "2"
  20. My screen seems to divide itself when I go underwater. The bottom left quarter updates, but the rest is static. System: https://pastebin.com/5MQf2Gz0
  21. We use scissor tests to prevent off-screen rendering and reduce fillrate consumed by stencil shadows. If you wish to compare, disable them via cvar: r_useEntityScissors 0 r_useInteractionScissors 0 r_useLightScissors 0 r_useScissor 0 r_useShadowSurfaceScissor 0 r_useClippedLightScissors 0
  22. My system is Windows 7 64bit on a i5 2500 with a Geforce 1050 and I didn't notice increased stuttering both using 32bit or 64bit executables, at least with soft shadows off. But I noticed something else that wasn't there in 2.05: Quickloading has a small delay, like about a second or more showing the game continuing before it triggers! In 2.05 the loading screen appears immediately in comparison. Also at least in 2.05 the mouse changes for a small time to the default windows version which doesn't really look cool and should be fixed if it hasn't been already!
  23. Installed with no problems. Renabling sound and loading FM still brings me back to main screen. cannotlaunch.txt file in attachment. cannotlaunch.txt
  24. Unchecked read only (it was on only for some files). No change. By installing and loading "A New Job" I get a revert back to new menu and not to briefing screen. But same effect as before. Darkmod.cfg - https://1drv.ms/u/s!AvGDCLNzgVKKguwVyONR9E4wk3-MzQ
  25. Please help!! My cat stepped on the keyboard while I was playing and reduced the size of my game screen to a small window. Now the mouse is not working on it and it can only be minimized/maximized or closed if I press the windows key.Restarting my laptop do not resolve it and the cat refuses to make TDM work again.
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