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  1. I updated to 1.05 from 1.04 and afterward I could not get missions to load properly, even training. I removed everything, downloaded/installed 1.05 from scratch. I had no missions installed, installed the training, then while the training was loading, I had an error regarding my video card driver. I have intergated Intel 82945G Express chipset family gpu, Vista home sp2 running. Doom 3 is from Steam, and it runs fine, even the resurrection of evil addon pack. I have the most recent video drivers for this Intel chipset installed via HP update. Not sure what tweaking I can do to my TDM configuration to work well with the video chipset. I was fine on earlier versions of this TDM. This problem happened on TDM fms also. During the loading screen "please wait" screen all seems fine, then I hear the sounds of the torches in the background, the screen changes to black, then Windows tells me the video driver had an issue and had to recover. From event viewer: Faulting application Doom3.exe, version 1.0.0.1, time stamp 0x45ad459a, faulting module ig4dev32.dll, version 7.14.10.1461, time stamp 0x47e9296a, exception code 0xc0000005, fault offset 0x0002e4cb, process id 0x169c, application start time 0x01cbfc51e27d9fe4. Can anyone shed some light?
  2. My 5750 is a 'black edition', factory OC. I underclocked it to regular speed and it was performing much better.
  3. Encountered a bug in Mandrasola, but I think it's TDM 1.05-related. Sometimes the gem lights up forever, no matter what kind of light sources are (or not) near. And when this happens, the screenshots taken are completely black!
  4. nbohr1more have done that, but did not work. But we are getting closer to make it work because it started to go black to load but showed error. Aluminium, i have not upgraded my video card, because tdm was working last week. the only thing ive done was to go into my nvidia consloe trying to solve the problem the game run way to fast even though i force the refresh rate 60 but still the same problem for thief 2 thanks Silent Warrior
  5. They are properly black. By the way, I have made sure from day 1 to have overscan OFF and I've never had a reason to turn it on.
  6. Just getting back to this: Google gives about 2.4 million hits for 1360x768, and about 34 million hits for 1366x768. So how widespread is this really? Edit: Here is an explanation: http://hd.engadget.com/2006/04/21/whats-the-deal-with-1366-x-768/ Apparently all TVs have about 3% "Overscan" (they ignore and throw away a few extra pixels because they expect some extra information encoded in them), and the problem might only appear if: * you have a TV (no a computer monitor) * it cannot deal with a computer resolution by throwing away the extra pixels * AND you cannot force it to be in monitor 1:1 pixel mapping mode Also, Komag, are the blank pixels black? Or annoyingly-white? I have now at least added an FAQ entry.
  7. If increasing the resolution causes a crash, I'd say that is a pretty good case that the textures consume more graphic RAM. If I were a betting man I would say that the normal maps could probably be excluded from suspicion (since normal map compression is not used in most cases anyway) but the textures with enhanced details might compress differently. Most compression schemes greatly reduce redundant data (like a large string of red pixels) but if you have lots of varied detail, then all that variation must be kept as a larger data-set (if you put pretty little cracks in your brick texture, it goes from being a string of red, red, red, red... to red, dark red, darker red, black, gray, etc). More detail = bigger when it comes to compression... All this said, I can't really fault the mod for making prettier textures that might require some users to lower their settings. I'm just glad it hasn't affected me.
  8. cannot start tdm 1.04 after updating from 1.03 ERROR: Error: file script/tdm_events.script, line 215: Unknown event 'log' updater says all ok. 1.03 was working update: downloaded from torrent, works now. seems like my files was changed update2: no, I'm unable to run this version. the second time I launch it, black screen with a cursor appears and music playing. also id logo instead of tdm. I'm on Windows7 64, nvidia drivers 266.58 it seems it was a problem in DoomConfig.cfg now working after deleting it)
  9. If it hasnt struck yet, I'd enable PowerPlay again The black-screening and such it causes for some people is usually quite quickly visible, In this case I'd say that its something else. Once its enabled and such, next time you have a hang or whatever, could you check your system logs, dmesg etc?
  10. I've noticed black artefact's for fraction of seconds on the left side of the screen, but they don't appear in the bottom corner (more like distributed all over). I thought it was a consequence of the light gem hack you're doing.
  11. There are some wood piles surfaces on a shack in knighton manor that appear black unless the light is really really close. Normal map or just low enough light? Note that the upper pile is not solid black.
  12. I once got tdm working on my desktop once, and it was great! But I have since scrapped it, and now have a laptop instead. Though I have got it running on my laptop, things aren't as smooth as hoped. For instance, if I enable vsync the game becomes VERY choppy, even from the menu screen. This makes it virtually unplayable. I've managed to get it to run by forcing vsync off in the nvidia control panel, but this has left me with the annoying lines that vsync corrects. Also, one thing I have not been able to change at all is the the screen size. For some reason the game doesn't utilize my entire screen. Instead it only takes up about only half of the screen, leaving black borders on the sides. I've tried messing with the aspect ratio an resolution to no avail. This, coupled with the vsync problem has proved very annoying. Has anyone had a similar issue? My specs are: Windows 7 64bit i5 2.40GHz quad core GeForce 335M 4gb DDR3 RAM Note: This might even be a problem with my video drivers. Last I updated them, they've been conflicting with my source games. Thanks!
  13. After a while I wanted to play the dark mod again, I am happy to see the community is still active. I once again got the `black screen' on startup, and I solved it the same way. The get the feeling of the game again I wanted to play the Training Mission, but I got the message on post title. Exploring the source code a little I got the game seek that executable using g_Global.GetDarkmodPath() / "tdmlauncher.linux", and according to the log 'Darkmod directory is /opt/doom3/darkmod/'; so it seems a little strange as the resulting path seems correct. I read about in the wiki, but my dmargs.txt contains only comments (or so I think, it contains only lines starting with #). What can I try? Thanks etb
  14. This is happening to me. After extracting the archive I got from moddb, I run tdmlauncher.exe and it works correctly. But, even if I don't mess with the configuration and I just quit, every subsequent time I launch the game it starts at a smaller resolution than the first run and everything is black except the fps. Edit: I made md5s of the files before and after running and DoomConfig.cfg and gamex86.dll were both modified. Edit: Yeah, so I replaced those two files from the downloaded archive and it fixed every launch thereafter. I had to modify the DoomConfig.cfg file in the training_mission directory in the root of the doom 3 install directory in order to change the resolution settings. I thought that was kind of odd. It seems to work anyhow.
  15. Well I have Doom 3 for Steam, and you can set "launch options" for Doom 3. The option I had set was: +set fs_game sikkmod (to start the hdr mod made by sikkpin) But then I decided to change it to: +set fs_game darkmod (to start the dark mod) Then I read you were supposed to use tdmlauncher so I took that out of the launch options, but still no joy. Edit: Anyways, I took the launch options out and I just double-click "tdm launcher" but I'm still getting a black screen (after seeing the default doom 3 loading screen)
  16. Ok, well although I got it working 1920x1080 in fullscreen at 16x9 ratio, I can't play missions. All my missions show up in the list, but whenever I install one (and tdm restarts), it says Mission Installed: "" i.e - it's blank. However, I have the option to start the mission, but then I get this error. So.. what's going on? I have deleted my entire dark mod folder and replaced it with the one I originally downloaded, but it doesn't make any difference. The FPS counter is still enabled by default as well. Plus, when I try to use the tdm launcher after a mission is installed, I don't see the usual dark mod initial loading screen. Instead, I see the regular doom 3 loading screen (with the planet), but then the dark mod appears to load, but the screen is now black. So yeah.. I don't know what's going on. Sometimes I get a black screen and sometimes I don't, but I can't play any missions regardless.. : ( Maybe simply deleting my darkmod folder isn't good enough? I noticed that there were some additional files installed to my doom 3 base directory, but I'm not sure which ones they are, so maybe someone could tell me how to completely uninstall darkmod? Or if you know what's causing my problem and how to fix it, that'd be great as well..
  17. Ok, I finally got it to work, but it didn't involve either of the fixes you guys were talking about. First, I would change only these options: Screen Ratio: 16x9 Resolution: 1920x1280 Fullscreen: Yes Are you sure you want exit (Ask every time?) No (in other words, I told it not to ask me every time). Then the next time I started dark mod, black screen. Although I saw the fps counter (which by the way is rather odd in my opinion to have enabled by default..) So I went into my doomconfig.cfg and started changing everything back to default settings. Still black screen. (Weird, huh?) Next, I overwrote the entire darkmod folder with the one I had originally downloaded (unaltered). It worked, but I had the same problem as in the beginning (wasn't full screen, lower res, etc.) So I begun changing options again, restarted, and black screen. Then, I simply the darkmod.cfg from the original, unaltered darkmod folder that I downloaded, and overwrote the one in my darkmod folder, and then it worked! Although oddly enough, it was still set to 1920x1080, 16x9 and fullscreen was enabled when I started dark mod. I thought it would've overwrote it back to default settings (1280x720 and whatnot), but it didn't. Instead, it worked. Although it did seem to forget that I told it not to ask me if I wanted to exit for some reason. So whatever. I'm just glad I got it to work. Although I think something strange is at play here.. Edit: As a side note, it'd be nice if there was a "mods" option on the front end dark mod menu so that I could switch to another mod. I modified my doom 3 shortcut to start right into darkmod, but unfortunately I can't switch to other mods after I do that, so I may just take that out for now and switch to darkmod within another mod.
  18. So I just installed Dark Mod for the first time, and the first time I launched it, it was fine except for the fact that it was windowed instead of fullscreen. I changed the resolution to 1920x1080, and I think I changed the option that said "automatically open unlocked doors", and then I quit the Dark Mod so that the resolution changes would take effect. Now, whenever I restart Dark Mod, all I get is a black screen : ( I don't know what in the world is going on.. I even deleted my doomconfig.cfg file out of the darkmod folder because I figured that Dark Mod would just put a default config back in there when I started it again and it didn't detect doomconfig.cfg. However, although it did replace the file, it looks as though it kept the resolution at 1920x1080 so it didn't seem to go back to default. What's going on here? I play other mods at 1920x1080 no problem.. and I really want to play Dark Mod lol : /
  19. That patch got me in, thank you. I tried the training mission a few times - but the game freezes every time I go to black jack someone. I'll search the forum her and at TTLG to try and find an answer and write here again if I don't find one.
  20. I have just reinstalled TDM and all of the skies seem to have a strange FOV, like you're zooming into them with binoculars. Similarly, when I jump into water my entire vision does this. Water also appears either black on the surface, or with severe visual ripping/artifacts (not sure how to describe). Win XP SP3, Intel T2300 @1.33Ghz (2 CPUs), 1 GB RAM, NVIDIA GeForce Go 7400. Unfortunately I can't update my drivers since it's a shitty Sony laptop that seems to be locked in.
  21. oooooo, ok i tried importing one of the prefabs as you mentioned fid, and something DIFFERENT happened! a box popped up with this in it: "Failed to load gui definition guis/readables/scrolls/scroll_calig_medusa.gui. Do you want to open the import summary?" also at this time, the preview window of the readable editor is messed up and shows my desktop or firefox window in it. I answer "yes" and then a window pops up and it says: "Could not open file: guis/readables/scrolls/scroll_calig_medusa.gui" now the window stays open and does not crash DR, but the preview window stays black, and every time i type a character in the title or body section, that first error box pops up with the same message. now what on earth could all that mean?
  22. Thanks. Gonna try it now. Ok. There has been an improvement. Now it renders normally in DR, and shows in TDM... although completely black. I had double-checked the filename for the bumpmap and compared it to the .mtr file and added the missing 's'. I'll look closer in all my directories in case I still have a .pk4 or an extracted directory which may be conflicting.
  23. I'll look but that should make it appear black. oop, guess I can't look, you only linked the ase. I meant the entire zip so I could check materials/paths/etc..
  24. I had this at one time with the trainer and also I think for a time during development of my current FM - might have been while I was trying to optimize some big visportals in the city area. I saw black for a few seconds then very briefly the blue screen then reboot. My guess is that it is a normal CTD but also screws up Windows or RAM management somewhere. We used to see blue screens much more commonly years ago but that doesn't mean that Windows is now perfect and traps everything. BTW are you using either of the Alchemist patches and what date did you download (because the combination lock patch was included in an FM update but the spiky ball one remains a separate patch.) The spiky ball bug was the one that CTDed but only on some systems. The combo lock didn't cause a crash just failed to work properly in some situations.
  25. Don't bother, it was only black in the beta version. I thought you had done something to fix it as it turned out fine in the final release. Is it worth providing stripped out map files to try narrow things down (i.e. split the map in two, see if either will dmap, rinse and repeat)? Or is it more likely to be a resources thing?
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