ungoliant 120 Posted April 18, 2013 Report Share Posted April 18, 2013 These things are insanely awesome, but the fonts are all wrong, my only complaint. reminds me of bioshock or fallout3 1 Quote Link to post Share on other sites
Bikerdude 3741 Posted April 18, 2013 Report Share Posted April 18, 2013 Those drain covers look bloody awesome, very impressive. Quote Link to post Share on other sites
someTaff 122 Posted April 18, 2013 Report Share Posted April 18, 2013 (edited) will see about fonts, grabbed first thing saw from dafont.com. "bridgeport fndr." fits well, will do Edited April 18, 2013 by someTaff Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to post Share on other sites
someTaff 122 Posted April 18, 2013 Report Share Posted April 18, 2013 These things are insanely awesome, but the fonts are all wrong, my only complaint. reminds me of bioshock or fallout3yeah kinda bioshock, what font will do best? Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to post Share on other sites
Bikerdude 3741 Posted April 18, 2013 Report Share Posted April 18, 2013 Howsabout "Bridgeport Foundry" instead?Or like how its done in real life, for example "BANELY & sons". Metal foundires would have been family owned back in the day Quote Link to post Share on other sites
Bikerdude 3741 Posted April 18, 2013 Report Share Posted April 18, 2013 yeah kinda bioshock, what font will do best?Only in one of those shots, in-game it looks fine. But just to make it look a little less BS/Fallout, choose a similar font thats a little more rounded - which they would be after years of wear and tear. Quote Link to post Share on other sites
demagogue 1262 Posted April 18, 2013 Report Share Posted April 18, 2013 I personally think the font is appropriate, but I'll look through my font collection to see if another pops out. BTW, I think you shouldn't use "Flood Ward" because, logically, when those covers were originally put down it wouldn't have been flooded yet, but the previous ward name... Not to mention not many FMs will ever be set there, and you don't want to limit its use. I'd use something more like Admin. Dist. or Hightowne Ward or invent an appropriate name for a ward or authority. 1 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
Melan 1809 Posted April 18, 2013 Report Share Posted April 18, 2013 St. Bauduin's Foundry (or a shortened version) would have a nice ring to it. 1 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
demagogue 1262 Posted April 18, 2013 Report Share Posted April 18, 2013 As for fonts...One of the gothics maybe -- Copperplate Gothic, Franklin Gothic, MS GothicAs for stylized ones, that aren't so straight sans-sarif, I'm looking on dafont.com (or my collection from that and other sites; if one isn't on dafont, then search one of the other sites from inside dafont.com. They have a space for that). Ones that struck me as potentials were: Block code, Catenary Stamp, Impressed metal, Masterplan, metal block 3,Nashville, Nowarehouse, OptimusPrinceps, Reprise stamp, reprise title, square block, stamp, stencil, subway novella... That doesn't mean I recommend them, but just to look at and think about. 1 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
someTaff 122 Posted April 18, 2013 Report Share Posted April 18, 2013 On a side of metal things - what if mappers could assemble pipings from prefabed segments, corners, valves and so on, steam effects here and there? Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to post Share on other sites
Sotha 1909 Posted April 18, 2013 Report Share Posted April 18, 2013 On a side of metal things - what if mappers could assemble pipings from prefabed segments, corners, valves and so on, steam effects here and there? Pipes are really easy to make in DR and with that there is the flexibity to twist them as one pleases. Steam is obtainable by simple func_emitter addition. I don't think it would be very useful to prefab those. Quote Clipper-The mapper's best friend. Link to post Share on other sites
Melan 1809 Posted April 18, 2013 Report Share Posted April 18, 2013 I'm not that good with bendy pipes, so yes, they would be useful. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
ungoliant 120 Posted April 19, 2013 Report Share Posted April 19, 2013 (edited) bendy pipes are easy. make cylinder. add vert density as required beforehand. grab a middle row of verts, rotate and scale them 45 on the appropriate axis, grab the rest of the verts on one side, rotate and scale 90. translate and snap to grid the result as necessary. make sure your 45 rotated verts on the bendy part are greens verts only unless you wish for a very sharp squared off bend. Edited April 19, 2013 by ungoliant Quote Link to post Share on other sites
Popular Post someTaff 122 Posted April 19, 2013 Popular Post Report Share Posted April 19, 2013 (edited) Two sets of Floor tiles+border Edited April 19, 2013 by someTaff 6 Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to post Share on other sites
Sotha 1909 Posted April 19, 2013 Report Share Posted April 19, 2013 Mmmm. Moar... Everything! Quote Clipper-The mapper's best friend. Link to post Share on other sites
Bikerdude 3741 Posted April 19, 2013 Report Share Posted April 19, 2013 You are just a texture making machine ST, keep it up mista :-) Quote Link to post Share on other sites
Bikerdude 3741 Posted April 19, 2013 Report Share Posted April 19, 2013 Two sets of Floor tiles+borderGot a download link for these..? Quote Link to post Share on other sites
someTaff 122 Posted April 19, 2013 Report Share Posted April 19, 2013 Got a download link for these..?Need tweak them some more, then will upload Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to post Share on other sites
Bikerdude 3741 Posted April 19, 2013 Report Share Posted April 19, 2013 ta. Quote Link to post Share on other sites
Obsttorte 1504 Posted April 19, 2013 Report Share Posted April 19, 2013 Amazing work ST. Keep pushing forward Edit: I had some problems using your stone textures. I can see them in DR, but they didn't show up in game. Do I have to pack the mission so they'll be shown? 1 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
rich_is_bored 281 Posted April 20, 2013 Report Share Posted April 20, 2013 Nice textures. The tiles could use another pass to add imperfections but overall very nice work. 2 Quote ModWiki Link to post Share on other sites
Bikerdude 3741 Posted April 20, 2013 Report Share Posted April 20, 2013 Do I have to pack the mission so they'll be shown?I can make a demo map with the textures set up with TDM paths etc Quote Link to post Share on other sites
Obsttorte 1504 Posted April 20, 2013 Report Share Posted April 20, 2013 @Bikerdude: I know how to do that. I was just curious if I actually have to to see them in game. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Capela 351 Posted April 20, 2013 Report Share Posted April 20, 2013 (edited) Nice textures, but if you put the name of a city others cant use it.... Edited April 20, 2013 by Capela 1 Quote Link to post Share on other sites
Kvorning 140 Posted May 9, 2013 Report Share Posted May 9, 2013 Wow this looks crazy good, I'm gonna have to browse through all of this at some later date Quote FM: Lords & LegacyScreenshots/SpoilersScreenshots from beginning to near end of build (Spoilers) Link to post Share on other sites
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