Jump to content
The Dark Mod Forums

Submissions of any kind, prefabs, FMs, textures, models, and any other help


Recommended Posts

Posted

I've only very recently started trying to make anything of value with DR. I'm not very good at architectural design (yet) but I think I'm getting the hang of things. Not only did I need a good fireplace, but I wanted a change of pace from designing the over-all mission that I'm working on. As such, I went ahead and made myself a fireplace by rebuilding a real life example of one that I found. The goal for me was to get used to working in detail and get a feel for object sizes. I don't intend to use this one anytime soon, but I felt that *maybe* it was done well enough to share. I wouldn't be surprised to learn that it is full of beginner mistakes and is either unusable or unwanted so take it with a grain of salt. I didn't quite get the dimensions right, but it's close enough. It's made entirely of patches and brushes and I can package it in any way necessary if anyone so desires. Also, I'd be interested to know about any of those beginner mistakes mentioned earlier ;)

 

 

Dimplex-Fireplace-300x300.jpgfireplace01.png

  • Like 4
Posted

Looks good. No visible newbie mistakes.

 

Only thing i can think of is the pinkish red gray brick texture selection. Maybe you should replace with brick texture with something darker or add some smut onto it. Fireplaces tend to be very dark from the interior because of the burning.

Clipper

-The mapper's best friend.

Posted

Thanks for the tip. I've just about finished the one that I plan to actually use for my mission and have taken your texture tip under advisement. I'm not sure if I should release my current work as a prefab yet or not, but I'll try and post some screenies later tonight. I have to say I'm quite proud of this one :) I intend to do some more work in the one I posted above, but that will have to wait a bit.

 

Again, thanks for the tip. And if anyone has any more on how to produce a higher quality piece, please let me know.

Posted (edited)

Started to add stone tile-textures, hope these will be useful

First of them, ornate floor, made out of two images, so no copyrights infringed

newStone_tiles_01.jpg

BTW check this site with countless textures http://www.mb3d.co.u...s_Textures.html

Got question: in what form one submits textures? Zip with materials and textures folders?

Edited by someTaff
  • Like 2

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

Beautiful!

 

Yes, you could submit them like that. I know Biker often adds new textures, or you could email them to me as well (though my main focus right now is replacing standalone assets).

Posted

The first three shots remind me of Oblivion. Beautiful textures - can't wait to use them in a FM. (Something with traps :ph34r: )

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted (edited)

Couple of manholes, wich soon will turn into prefabs, like frame and two sided hatch-door

manholes_02.jpg

Edited by someTaff
  • Like 3

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

Ah those are cool looking. You're on a good roll someTaff.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

These are very welcome! We don't have enough metal detail textures yet, especially in comparison with Thief.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted (edited)

And special Builder-edition hatch

manhole_03.jpg

It appears that it came right fro :blink: m Wiesbaden... http://upload.wikime...sbaden-1949.jpg

On a second thought best to do is mask words with ornament or place Dayport Watch or something :ph34r:

...or "Builder bless thee" or 'smite thee mighty'

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

Thanks for uploading the stone textures. Bloody awesome work you be doing here. And it's called Wiesbaden ;)

 

How about "City of Bridgeport" (not very creative, I know, but it would serve it's purpose).

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted (edited)

In fact its pretty easy with metal things like this

Needs sharp specular map and normals tuturialized by Risen lead-artist dude Sacha Henrics http://saschahenrich.../nvidiatut.html

And NvidiaNormals Plugin

normals.jpg

Check his blog, has pretty neat stuff http://saschahenrichs.blogspot.com/

Correct normals are supercool, too bad you can't make teapot out of them :blink:

Dam i wanna hang that thing on a wall..

or name my dog after it..

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

Please not with "Stadtwerke Wiesbaden" written on it! :o

It ias a municipal energy supplier.

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

Haha, he already said he'd change it. I vote for Bridgeport Municipal Authority, or better yet, just Bridgeport Municipal.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted (edited)

What this will be? manhole_04.jpg

"Builder canals" "St. Edgar" "Sewers"?

What is City Watch insignia?

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

The wiki has some of that info.

 

At the bottom of this entry (http://wiki.thedarkm...?title=The_City) it talks about some of the wards. There's an Old Quarter, Administrative District, Pagan Ward, I think a Hightowne and Lowtowne or something like that.

 

Also on that page you see one of the city watch screenshots. The uniforms have a kind of Griffin head in a seal.

 

Edit: Also there's a map on that page. There's a seal on it with a kind of St. George Cross with a dagger in the upper-left quadrant. Makes it look like that's the seal for Bridgeport.

  • Like 1

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Karras Metals?

 

Isn't that a bit too close to IP infringement?

 

Howsabout "Bridgeport Foundry" instead?

  • Like 1

Clipper

-The mapper's best friend.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • datiswous

      I moved from Manjaro Linux (rolling release) to Linux Mint (LTS). One of the reasons was that I found the updates a bit too often and long. But now on Mint I get updates every day, although they're usually small updates.
      · 3 replies
    • JackFarmer

      "Hidden Hands: Vitalic Fever" - new update available including subtitles & compressed briefing video (thanks to @datiswous) and several fixes.
      · 0 replies
    • Wolfmond

      🇬🇧

      2025-04-20
      I'd like to track my level design progress a bit more often now, so I'm using the feed in my profile here.
      I've been working intensively on Springheel's YouTube course over the past few days. I'm currently up to lesson 8. There is so much information that needs to be processed and practiced. 
      I have started to create my own house. As I don't have the imagination to create a good floor plan, I grabbed a floor plan generator from Watabou and experimented with it. I chose a floor plan that I will modify slightly, but at least I now have an initial idea. 
      I used two guards as a measuring tape: The rooms are two guards high. It turned out that I can simply double the number of boxes in DarkRadiant in grid size 8 that are drawn in the floor plan. 
      I practiced the simplest things on the floor plan first. Drawing walls, cutting walls, inserting doors, cutting out frames, creating VisPortals, furnishing rooms.
      I have had my first success in creating a book. Creating a book was easier than I thought. I have a few ideas with books. The level I'm creating will be more or less a chill level, just for me, where I'll try out a few things. I don't have an idea for my own mission yet. I want to start small first.
      For the cellar, I wanted to have a second entrance, which should be on the outside. I'm fascinated by these basement doors from the USA, I think they're called Bilco basement doors. They are very unusual in Germany, but this type of access is sometimes used for deliveries to restaurants etc., where barrels can be rolled or lifted into the cellar. 
      I used two Hatch Doors, but they got completely disoriented after turning. I have since got them reasonably tamed. It's not perfect, but it's acceptable. 
      In the cellar today I experimented with a trap door that leads to a shaft system. The rooms aren't practically finished yet, but I want to continue working on the floor plan for now. I'll be starting on the upper floor very soon.

      __________________________________________________________________________________
      🇩🇪

      2025-04-20

      Ich möchte nun mal öfters ein bisschen meinen Werdegang beim Leveldesign tracken, dazu nutze ich hier den Feed in meinem Profil.
      Ich habe mich in den vergangenen Tagen intensiv mit dem Youtube-Kurs von Springheel beschäftigt. Aktuell bin ich bis zu Lektion 8 gekommen. Das sind so viele Informationen, die erstmal verarbeitet werden wollen und trainiert werden wollen. 

      Ich habe mich daran gemacht, ein eigenes Haus zu erstellen. Da mir die Fantasie fehlt, einen guten Raumplan zu erstellen, habe ich mir einen Grundrissgenerator von Watabou geschnappt und damit experimentiert. Ich habe mich für einen Grundriss entschieden, den ich noch leicht abwandeln werde, aber zumindest habe ich nun eine erste Idee. 

      Als Maßband habe ich zwei Wächter genommen: Die Räume sind zwei Wächter hoch. Es hat sich herausgestellt, dass ich in DarkRadiant in Gittergröße 8 einfach die doppelte Anzahl an Kästchen übernehmen kann, die im Grundriss eingezeichnet sind. 

      Ich habe bei dem Grundriss erstmal die einfachsten Sachen geübt. Wände ziehen, Wände zerschneiden, Türen einsetzen, Zargen herausschneiden, VisPortals erstellen, Räume einrichten.

      Ich habe erste Erfolge mit einem Buch gehabt. Das Erstellen eines Buchs ging leichter als gedacht. Ich habe ein paar Ideen mit Bücher. Das Level, das ich gerade erstelle, wird mehr oder weniger ein Chill-Level, einfach nur für mich, bei dem ich ein paar Sachen ausprobieren werde. Ich habe noch keine Idee für eine eigene Mission. Ich möchte erst einmal klein anfangen.

      Beim Keller wollte ich gerne einen zweiten Zugang haben, der sich außen befinden soll. Mich faszinieren diese Kellertüren aus den USA, Bilco basement doors heißen die, glaube ich. Diese sind in Deutschland sehr unüblich, diese Art von Zugängen gibt es aber manchmal zur Anlieferung bei Restaurants etc., wo Fässer dann in den Keller gerollt oder gehoben werden können. 
      Ich habe zwei Hatch Doors verwendet, die allerdings nach dem Drehen vollkommen aus dem Ruder liefen. Inzwischen habe ich sie einigermaßen gebändigt bekommen. Es ist nicht perfekt, aber annehmbar. 
      Im Keller habe ich heute mit einer Falltür experimentiert, die zu einem Schachtsystem führt. Die Räume sind noch quasi nicht eingerichtet, aber ich möchte erstmal am Grundriss weiterarbeiten. In Kürze fange ich das Obergeschoss an.



      · 2 replies
    • JackFarmer

      On a lighter note, thanks to my cat-like reflexes, my superior puzzle skills and my perfect memory, I was able to beat the remastered version of "Tomb Raider: The Last Revelation" in a new superhuman record time of 23 h : 35 m, worship me!
      · 3 replies
    • Goblin of Akenash

      My mapping discord if anyone is interested, its more of a general modding thing rather than just for TDM 
      https://discord.gg/T4Jt4DdmUb

       
      · 0 replies
×
×
  • Create New...