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Example Entrant Poll  

11 members have voted

  1. 1. Seasonal Theme captured?

    • No Season defined?
      2
    • Barely defined Season
      1
    • Season is clear nothing more
      1
    • Season is captured well
      4
    • Near Perfect, evokes the feel of the Season
      3
  2. 2. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

    • One Star
      4
    • Two Stars
      0
    • Three Stars
      2
    • Four Stars
      2
    • Five Stars
      3
  3. 3. Aesthetics: Visual pleasure, lighting, visual style. Audio, use mood. Storytelling and consistency?

    • One Star
      2
    • Two Stars
      0
    • Three Stars
      4
    • Four Stars
      3
    • Five Stars
      2


Recommended Posts

Posted

That little video looks amazing ocn, really immersive! It would be a shame if you'd quit the contest, this already looks like it is going to be a pearl. Just give it a bit of a rest and then pick it up again.

  • Replies 259
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Top Posters In This Topic

Posted

In the Vertical Contest, Bikerdude helped Fieldmedic with his mission.

 

 

Naaaah, don't pull Biker into that mess :D He only helped me with the visportaling and he pointed out the obvious unrealistic nature of that mission ;)

 

Is it possible to break a mission? I can understand that it really can be a pain in the ass to find certain leaks, but even I cannot be accused for breaking maps...

 

ocn, of course you shall continue on that mission!

Posted

Ha ha!

 

It looks like our contest mappers will be able to use the new Object LOD and SEED system in their missions after all.

 

I have posted the release article at Moddb but more will follow (not yet authorized):

 

http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-version-104-is-out

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Ha ha!

 

It looks like our contest mappers will be able to use the new Object LOD and SEED system in their missions after all.

 

I have posted the release article at Moddb but more will follow (not yet authorized):

 

http://www.moddb.com...sion-104-is-out

 

agreed. This contest's missions can be so freaking awesome!! I believe 3 months mapping duration is enough for learning & implementing these stuff.

  • 2 weeks later...
Posted

After getting knighton's updated, rather than doing something useful, I found myself dropping a few brushes into an empty map.

 

The first few strokes on the canvas looked promising. I'm upgrading my contest entry inclination from 'definately not' into a 'maybe.'

Clipper

-The mapper's best friend.

Posted

You can run, but you can't hide! ;)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

I'm upgrading my contest entry inclination from 'definately not' into a 'maybe.'

 

Most excellent.:)

Where are the REAL brits?! The one's we have are just brit-ish.

Posted

You can run, but you can't hide! ;)

 

Speaking of... Any chance you'll be joining the party, Melan? :)

Posted

No. I am working on a large mission that takes up all my editing time.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

I don't think it was meant as a swipe; rather, a reference to the strongly desaturated lighting style used in Return to the City and Dromed missions I had worked on. To answer the question, the mission I'm working on will have a mixture of saturated and desaturated lights: more of the former in the exteriors and more of the latter in the interiors.

 

Also, it still needs a lot of work, so don't expect it immediately.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted
a reference to the strongly desaturated lighting style used in Return to the City and Dromed missions I had worked on.

 

yeah,I loved your missions,they are dark and mysterious just like Thief 1

 

 

Proceed with caution!

Posted

Yes, I see part of the issue... For some reason the :rolleyes: emoticon is used in different contexts depending on the nationality of the person posting...

 

For an American the :rolleyes: emoticon means "yeah, whatever" or is similarly dismissive or condescending.

 

 

Also... that would be "lighting" rather than "lightning" (the latter being an electrical discharge from the sky... )

 

:)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Haha, so we've reached the point where we discuss emoticon interpretation now? :D I'd say it's context dependent. In this case, it's an innocent smile and he wants to express that he looks up to Melan. :)

 

By the way Shadowhide, regardless of maybe a little lacking knowledge of the english language and the initial ignorance when you first came here, I think it's great that you participate so much in our community by now. I am glad you changed your mind about TDM. Spread the word! :)

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