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  • 2 weeks later...
  • 2 weeks later...
Posted
On 2/3/2024 at 11:03 PM, peter_spy said:

I've never been into deck building games, but this one is excellent. Fairly complex, but unfolding slowly, and super addictive. The "just one more go" syndrome is strong with this one :D

 

That's one way to not spoil what this game is actually about! 😄

Absolutely excellent game and so meta.

  • Like 1
  • 2 months later...
Posted

horizon forbidden west has finally made it to pc as well :).

so far i like it but i have a few gripes with the stearing which is even more akward than the first horizon game, but i guess that's the price to pay for a console port...

game also has framegen which imho is kinda wtf ?!? because the game runs completely fine without it at 4k so only something for bragging rights i guess.

  • 1 month later...
Posted

finally beat forbidden west but jeez that stearing scheme is atrocious...

so you happily stroll along at a mountain side then want to steer past a big boulder but instead of strafing it does a dodge move throwing you a gazillion kilometers from the mountain side fallling to your death yeah well...

the shield shute sometimes fails to inflate when jumping down so pretty much the same as above ouch...

then when you need to dodge an incomming attack the damn bots cheat and hit you anyway groan...

nice story though, but they need to do something about the steering on PC we do not use force sensitive mouse and keyboard ffs 🤣.

  • 1 month later...
Posted

So there's a remake coming for Little Big Adventure 1 (or Relentless: Twinsen's Adventure). During development the team desided to move from Unreal engine 5 to Unity..

Quote

Seb developed a small tool to setup the pathfinding – that is, the ability to tap a point on the screen and have Twinsen follow that direction. This tool interprets the original game’s data to reconstruct the level and identify obstacles.

This tool opened a new world for us: using the original game’s data in a modern game engine. In practice, all the game logic (quests, dialogues, levels, even animations) is in the form of data. By importing it into a new engine, we can not only faithfully reproduce the game but also reinvent it.

The only hiccup in this story? Seb developed this tool on Unity 😅. After attempting to transfer this tool to Unreal, we made the strategic decision to migrate to Unity during last summer.

Source: https://www.littlebigadventure.com/en/behind-the-scenes-of-the-remake/

Posted

nobbling along in homeworld 3 atm :), quite a bit different than the 2 (well 3 if you count cataclysm) previous games.

things like being able to hide your fleet or parts therof in debris / asteroid fields, ground assault etc.

dialog is mostly forgettable and where the the previous games focused on a people this seems to lock in on 4 select persons.

gameplay is fun though.

  • 4 weeks later...
  • 2 weeks later...
Posted
On 8/4/2024 at 8:33 PM, datiswous said:

Anyone played Pacific Drive? I'm curious about this one.

 

https://zeropunctuation.fandom.com/wiki/Pacific_Drive

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

  • 6 months later...
Posted (edited)

Comes with all the pros and the cons of the first trilogy remaster. New general feature in the new remastered three games: quicksave/quickload (!)

But actually everyone is just interested: has TRAOD really been improved? Well, they fixed lots of bugs in, restored left out content and it also comes with enhanced original controls; the latter is much better than 20 years ago, but still far from perfect.

The laughable RPG interludes are still there, at least (as far as I can see) the terrible fist fighting options with Lara have been completely removed. You can actually buy stuff in the stores in Paris now, and the second character Kurtis can now do some things that were removed 20 years ago due to time constraints.The original TRAOD was simply too “underdeveloped”. You can't expect miracles. I would have completely remade the game...not based on the terrible reboot series, of course. :)

However, when it comes to atmosphere, these three titles are in no way inferior to the previous bundle. And for 30 Euros you get around 30 - 40 hours play time.

@chakkmanCheck a view reviews if you consider buying. I for myself am deligthed though TRAOD still has its problems.

Edited by JackFarmer
  • Like 1
Posted

I pre-ordered it a while ago, and installed it yesterday soon after it was released on Steam. Just like the Tomb Raider I-III Remasters, it's fantastic. :) 

And, yeah, time to get into Angel Of Darkness as well, now that they hopefully made it playable. Already played it a bit yesterday, but, I need more time with it, of course.

Lovely game, so happy that they were remastered, which I would never have expected before TR I-III remasters were released.

Posted
16 minutes ago, chakkman said:

I pre-ordered it a while ago, and installed it yesterday soon after it was released on Steam. Just like the Tomb Raider I-III Remasters, it's fantastic. :) 

And, yeah, time to get into Angel Of Darkness as well, now that they hopefully made it playable. Already played it a bit yesterday, but, I need more time with it, of course.

Lovely game, so happy that they were remastered, which I would never have expected before TR I-III remasters were released.

I went straight to play AOD last night and made it into the Louvre. The controls are really better and I have the feeling that it is "harder" to fall from edges. Nevertheless, the quicksave option is heaven sent.

 

Posted (edited)
On 2/15/2025 at 11:23 AM, chakkman said:

I pre-ordered it a while ago, and installed it yesterday soon after it was released on Steam. Just like the Tomb Raider I-III Remasters, it's fantastic. :) 

And, yeah, time to get into Angel Of Darkness as well, now that they hopefully made it playable. Already played it a bit yesterday, but, I need more time with it, of course.

Lovely game, so happy that they were remastered, which I would never have expected before TR I-III remasters were released.

When you get to AOD, there are now two (improved) methods of control you can choose from:'

Modern Control: This is actually the original controls scheme (at least it was on the PS2). Does not allow for the "side jumps with a looping in the air" (you know what I mean). Lara turns around when you press the opposite move button. However, you can also do the tank controls flic-flac for that action now (I think that was not possible before).

Tank Control: This is the old scheme from TR 1-5 transferred to AOD.

Check both. Keep in mind: both are far from perfect.

Turns out that I played the whole time with tank controls enabled. Switched then to modern controls and went back to tank controls after a few minutes because I think it works better (and I just managed some tricky jumps properly with the old scheme).

In the meantime, I made it into the Prague area. Playtime: 7:30.

Edited by JackFarmer
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