Popular Post DeTeEff Posted May 28, 2018 Popular Post Report Share Posted May 28, 2018 Hello folks! It's been a long time since I mapped in TDM but now it's time to rerelease this mission from back in 2011. It started as a speed build contest with some prior work. Now it's released as a slow build with a lot of prior work I say this because the prior work was made by me and my friend Ziggun but a lot of additional details and tweaking has been added by BikerDude! And it has taken a looooong time... As it's originally a speed build (and my friend, who likes intricate storylines) some things in the mission may come out as rather cryptic and may not make a whole lot of sense. There may surely be some glitchy textures but the main thing is that the mission is at least playable and the inhabitants of the mission should now work as planned. Anyhow, I feel I must let this mission go from my chest so I can continue on my other projects (some of them are actually other TDM-missions!). Thanks to the team for making this mod and these missions possible! MISSION DOWNLOAD https://www37.zippyshare.com/v/jwTLVJnH/file.html BRIEFING Diary entry, 20th of October, 1721 Say one thing about Sir Henry Doyle, say he's a taffing idiot. Yes, I admit that. Only a taffing idiot would try to rob Lord taffing Cromwell, much less do it while being his honoured guest. I came out here to enjoy the quiet countryside and to study under the great inventor so that I could forget about all the troubles back in Bridgeport. But I suppose they didn't forget about me, nor did the Lady Terevaine. She must've found out I was staying at Cromwell's estate somehow, seeing as she had a letter delivered to me right in the middle of supper. Could barely keep a straight face as I read it. The nerve of that woman... Thankfully, my fellow guest at the mansion, Father Tellam, had another heated argument with Cromwell about the whole Gottfried II project. Called it a great sin against the Builder and all that. Ironic, considering what Lady Terevaine wrote to me, but it did give me the perfect excuse to retire for the night. Still, it seems I have yet another job to do for this little shrew. And like always, she promises that this one will be the last of them before she finally helps me with my debts. For the life of me, I will never understand what she gets out of these oddjobs, but I suspect it might just be some form of deranged joy at seeing me stumble around robbing everyone I know. And this time, she wants me to steal Lord Cromwell's very passion, the blueprints for his beloved airship. That in itself will not be a hard task, given that Cromwell doesn't allow any guards indoors. From what he has told me, I suspect the blueprints to be in his study on the second floor of the east wing. I'll need to be careful, however. Cromwell is a dangerous man and should my hand in this be known, he will make my money problems seem like a pleasant afternoon stroll. I'll need to mask this theft as a robbery, so I should try and steal as much as I can, perhaps smash a window or two along the way. With any luck, I'll find enough goods to actually pay my debts and get free of that taffing Lady Terevaine... UPDATE: @Frost_Salamander has been given permission to fix some outstanding issues with this mission and has posted Version 2.1 Proton Drive: https://drive.proton.me/urls/T5FH1VVMXC#jG2TkL9YVdTY Github: https://github.com/FrostSalamander/antr/releases/download/v2.1/antr.pk4 Should there be some sort of announcement somewhere? fix DMAP errors (dropped visportals, missing location_separators) fix broken skin on butler corpse in kitchen fix z-fighting in doorways make candles frob-extinguishable remove duplicate flames on wall candles in dining room fix wall candles clipping into cabinet in dining room fix wardrobe that was acting like a door entity fix non-solid shelf fix note on conservatory door that was blocking player from exiting make knife and butler corpse in kitchen frob-highlight together replace ghost damage aura triggers with damage stims because the triggers sometimes didn't work fix wrong number of health potions in player start inventory This has is now available in the missions database and in-game downloader. 7 Quote Link to comment Share on other sites More sharing options...
grayman Posted May 28, 2018 Report Share Posted May 28, 2018 Congratulations!! Quote Link to comment Share on other sites More sharing options...
lowenz Posted May 28, 2018 Report Share Posted May 28, 2018 (edited) A blast from the past Edited May 28, 2018 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to comment Share on other sites More sharing options...
nbohr1more Posted May 29, 2018 Report Share Posted May 29, 2018 The mission is now available in the mission database. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Kerry000 Posted May 29, 2018 Report Share Posted May 29, 2018 Thank you for this mission, Fieldmedic. It was certainly different, and quite tense. I liked the fact that there was a delay between the flashes of lightning and the arrival of the thunder. So many big-budget game studios and Hollywood films completely fail to get that right. I had fun playing it 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My Fan Missions: The Hare in the Snare, Part 1 Link to comment Share on other sites More sharing options...
Bikerdude Posted May 29, 2018 Report Share Posted May 29, 2018 (edited) I liked the fact that there was a delay between the flashes of lightning and the arrival of the thunder. So many big-budget game studios and Hollywood films completely fail to get that right.+1 and the way FM did it was so simple too Edited May 29, 2018 by Bikerdude 2 Quote Link to comment Share on other sites More sharing options...
DeTeEff Posted May 29, 2018 Author Report Share Posted May 29, 2018 Haha, thanks. Now I must check how I did it. It was some time ago... I believe it's a relay or a script... 1 Quote Link to comment Share on other sites More sharing options...
grayman Posted May 29, 2018 Report Share Posted May 29, 2018 Doesnt the standard thunderstorm skybox provide the light/delay/sound sequence? I used it in SATC. 1 Quote Link to comment Share on other sites More sharing options...
DeTeEff Posted May 29, 2018 Author Report Share Posted May 29, 2018 Nonono, mr Gray Gotta be my intuitive scripting... Seriously though, I think you're right,it's implemented in the thunder entities from the get go... Quote Link to comment Share on other sites More sharing options...
Oktokolo Posted May 29, 2018 Report Share Posted May 29, 2018 Speaking of intuitive scripting: Is there a way to disable script timers by a console command? Quote Link to comment Share on other sites More sharing options...
DeTeEff Posted May 31, 2018 Author Report Share Posted May 31, 2018 Speaking of intuitive scripting: Is there a way to disable script timers by a console command? I think you're more likely to get a good answer if you ask in the mapping thread. Quote Link to comment Share on other sites More sharing options...
duzenko Posted December 31, 2018 Report Share Posted December 31, 2018 I get to the room with the headless body and Cromwell's journal. I assume a scripted event is supposed to happen but I don't see anything.Any idea?I got the padlock key from the body. What is it supposed to open? Quote Link to comment Share on other sites More sharing options...
The Dark One Posted December 31, 2018 Report Share Posted December 31, 2018 I get to the room with the headless body and Cromwell's journal. I assume a scripted event is supposed to happen but I don't see anything.Any idea?I got the padlock key from the body. What is it supposed to open? 1. Did you find the hidden cabinet? 2. I think it opens something in his bedroom, but I could be wrong. If I am then finding the place it does unlock shouldn't be hard, since there aren't reallymany hidden locks. Quote Because in mystery novels, the first suspect is almost certainly never the murderer. No matter how much unmovable evidence there is, it will all be smashed in pieces by the wrath of the remaining number of pages of the story. -"The Evil Spirit of the Zushi Clan" from Virtual Carnal Pleasure by Yamada Fuutarou Link to comment Share on other sites More sharing options...
kingsal Posted January 1, 2019 Report Share Posted January 1, 2019 Hey Congrats! Looking forward to it. (Link is currently broken, btw) Quote Volta Missions: Volta and the Stone, Volta II: Cauldron of the Gods Standalones: Snowed Inn, Hazard Pay (2.10 BETA) Link to comment Share on other sites More sharing options...
nbohr1more Posted January 1, 2019 Report Share Posted January 1, 2019 Hey Congrats! Looking forward to it. (Link is currently broken, btw) I updated the in-game downloader to match the posted version from that comment. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
nbohr1more Posted May 4 Report Share Posted May 4 See the first post. @Frost_Salamander has been given permission to fix issues found in this mission so version 2.1 is now available. I will add it to the mission database this evening ( unless someone beats me to it ). 2 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
nbohr1more Posted May 5 Report Share Posted May 5 The mission has been added to the missions database. 2 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
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