Kurshok 64 Posted September 27, 2020 Report Share Posted September 27, 2020 What sort of deities do the Pagans and Beastfolk outside of the Builder cities worship? Quote Link to post Share on other sites
Shadow 68 Posted September 28, 2020 Report Share Posted September 28, 2020 I figured assumingly they were the Tree worshippers. That's why pagan missions have lots of tree houses and vines. Where do you think the vines arrows come from? 2 Quote Link to post Share on other sites
chakkman 380 Posted September 28, 2020 Report Share Posted September 28, 2020 Doesn't look like they worship one particular deity: https://wiki.thedarkmod.com/index.php?title=Pagans#Info Quote Pagans generally have a close relationship with nature and magical forces. They worship animal and nature spirits to varying degrees. I'd love to imagine there is something like the Trickster in TDM though. Quote Link to post Share on other sites
Kurshok 64 Posted September 29, 2020 Author Report Share Posted September 29, 2020 52 minutes ago, chakkman said: Doesn't look like they worship one particular deity: https://wiki.thedarkmod.com/index.php?title=Pagans#Info I'd love to imagine there is something like the Trickster in TDM though. I was actually wondering about maybe a few examples of the religious beliefs of the pagans outside the cities. Any based on Norse myth? Quote Link to post Share on other sites
Dragofer 1352 Posted September 29, 2020 Report Share Posted September 29, 2020 A decade ago I made a draft of Pagan vocals referencing these entities: Fenrir the Norse giant wolf Mani the Norse moon personification Herne the Anglo antlered hunter The Dark Lady A troll Shade spawn Here's a .txt file containing that set of vocals pagan.txt(need to be logged in to download it) Most of those entities were dropped in later drafts because my impression is that TDM aims for a more subtle set of beliefs in its pagans. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
chakkman 380 Posted September 29, 2020 Report Share Posted September 29, 2020 52 minutes ago, Dragofer said: Most of those entities were dropped in later drafts because my impression is that TDM aims for a more subtle set of beliefs in its pagans. Which is a shame, because they always had been the most interesting faction for me in the original Thief's. I really like your ideas about the deities. And I really like the drafts of these pagan models: Would love to see the guy in the upper left come to life lol... Quote Link to post Share on other sites
Dragofer 1352 Posted September 29, 2020 Report Share Posted September 29, 2020 I think the clear consensus from prior discussions was that TDM's pagans should be nothing like the exaggerated pagans found in Thief 3. Some notable voices called for going quite far in the opposite direction to the point they'd basically be like commoners blending into the city, but occasionally betraying their pagan roots with their more superstitious beliefs like in Thief 1/2. I don't think something that subtle would be a good fit for pagans like the ones pictured above, so there'd still be room for a 2nd, more overtly "pagan" set directly mentioning all these deities. Maybe the problem until now was that script writers tried to make a vocal set that could represent both visions, when they're really somewhat incompatible. Here's the most recent pagan vocals thread, by the way, which IIRC is going more the subtle route at the moment. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
Springheel 4630 Posted September 29, 2020 Report Share Posted September 29, 2020 Pagans would be unlikely to have a consistent set of deities. They're not a unified group. Some might worship their ancestors, or nature spirits, or the sun and moon. 2 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
chakkman 380 Posted September 30, 2020 Report Share Posted September 30, 2020 (edited) Would be interesting to know how some of them turned into manbeasts or similar. Magic? Or are they simply not as progressed/developed as town people? Lots of myths and secrets to discover, which is probably why I liked them so much in the Thief games. (Yes, also in Thief 3. Not sure why some people didn't like them there.) Edited September 30, 2020 by chakkman Quote Link to post Share on other sites
JackFarmer 475 Posted October 1, 2020 Report Share Posted October 1, 2020 On 9/30/2020 at 11:44 AM, chakkman said: Would be interesting to know how some of them turned into manbeasts or similar. Magic? Or are they simply not as progressed/developed as town people? Man, as a fellow German countryman I expected you to know about the origin of all supernatural beast creatures: The Bavarian Wolpertinger! Ich hoffe ich konnte Dir hiermit helfen. 1 Quote Link to post Share on other sites
chakkman 380 Posted October 1, 2020 Report Share Posted October 1, 2020 Not entirely dissimilar. 1 Quote Link to post Share on other sites
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