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Written in Stone [2022/01/28]


Amadeus

Story Quality and Theme (Stars)  

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  2. 2. Gameplay Quality (Stars)

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  3. 3. Visual Quality (Stars)

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I like this mission :) It's taken many tries, but with the new pc it plays smooth now. But now I'm stuck close to the end of phase 1 (I know there's more with this size) :) 

Can someone lead me to the library? It's not on the map...

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2 hours ago, Acolytesix said:

Can someone lead me to the library? It's not on the map...

Spoiler

So, the hint is in the journal you find in the mages tower, and you need to use the xray specs to get there. If you need a further hint: 

Spoiler

the far corner of the sewers, but again, you need to make sure those glasses are equipped and on

 

 

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23 hours ago, Amadeus said:
  Hide contents

So, the hint is in the journal you find in the mages tower, and you need to use the xray specs to get there. If you need a further hint: 

  Hide contents

the far corner of the sewers, but again, you need to make sure those glasses are equipped and on

 

 

yeah I got those. That was stupid on my behalf... They were like right there... dummy

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38 minutes ago, Acolytesix said:

yeah I got those. That was stupid on my behalf... They were like right there... dummy

Ha, don't worry, it happens to the best of us

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If it was only that simple ;) So, I'm running around in the library with the floating books. What am I looking for in there? Been up the tower, sitting on a desk on the first floor of the library watching the dead go by me. Are they killable? I can see them with the xray glasses too, funny...

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16 hours ago, Acolytesix said:

If it was only that simple ;) So, I'm running around in the library with the floating books. What am I looking for in there? Been up the tower, sitting on a desk on the first floor of the library watching the dead go by me. Are they killable? I can see them with the xray glasses too, funny...

This you will just have to explore yourself. The readables and objectives do show what you are looking for. As for if they are killable, shoot a (holy?) arrow and find out ;)

Edited by Amadeus
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  • 1 month later...

Aperantly subtitles are supported and there is a subtitle .srt file present for the mission intro. Unfortunatelly it is disabled:

subtitles fm_root {
    verbosity story
//  srt "sound/video/briefing.ogg" "subtitles/player_briefing.srt"
    include "fm_conversations"
}

Why is it disabled?

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59 minutes ago, datiswous said:

Why is it disabled?

Great question! I have no idea. I'll take a look this afternoon and fix it. Thanks for pointing this out

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yeah, thank you for pointing that out. One section was commented out as you had said earlier, then a few other small bugs here and there, but now it works

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  • 2 weeks later...
  • 2 months later...

how do I:

Spoiler

use the teleporter in the mage's tower?  I found the crystal and put it in the thing on the wall.  I've tried frobbing the teleporter, standing over the symbol, etc.  What am I doing wrong?

EDIT: nevermind, figured it out.

Edited by Frost_Salamander
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TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

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  • 8 months later...

With all this talk of particle collisions, there is a new small update for Written in Stone now available at a local TDM Mission Downloader near you. It is mostly bug fixes, but there are a few quality-of-life improvements, a new model or two, and a small handful of climbing/mantling fixes that should hopefully make a thief's life a little more painless.

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  • Dragofer changed the title to Written in Stone [2022/01/28]
  • 3 months later...

So, I'm in the Undead Hogwarts, and I have everything I need, but there's this...

Spoiler

...set of double doors with a shimmery, filmy shield..

..in front of it that I can't seem to touch. If there was a written clue somewhere, I have completely missed it. Please assist.

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3 minutes ago, Oleron said:

So, I'm in the Undead Hogwarts, and I have everything I need, but there's this...

  Reveal hidden contents

...set of double doors with a shimmery, filmy shield..

..in front of it that I can't seem to touch. If there was a written clue somewhere, I have completely missed it. Please assist.

"Undead hogwarts" is a fantastic description lol. As for your question, that door is purely decorative, it was meant to represent the front entrance. You cant actually traverse it. Sorry for the confusion 

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45 minutes ago, Amadeus said:

"Undead hogwarts" is a fantastic description lol. As for your question, that door is purely decorative, it was meant to represent the front entrance. You cant actually traverse it. Sorry for the confusion 

No sweat, now I know. Thanks.

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  • 3 months later...

I was watching a play through by MarbleMan (will definitely be playing myself soon enough).
I noticed a bit where you can climb up onto a wall to grab some loot from the guards playing cards, and I got to thinking, why aren't more walls like that climbable in fm's? If I were a thief, I'd probably just grab the top of the wall and peek over it to grab the loot, yet I haven't really found many fm's where low walls/ledges are made climbable. I don't even know if it would be possible to climb a little bit above the wall to get the loot, could there be some sort of engine limitation on peeking over a wall while climbing?

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  • 3 weeks later...
8 minutes ago, killsurfcity said:
Spoiler

place the crystal in the teleporter

 

Yeah, that is a serious problem. What TDM version are you using?

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Yeah, I agree with chakkman. Modpacks can easily break a lot of the scripting that has been done for this particular FM (and it could break other FMs as well). That crystal teleport also uses a lot of custom scripting. I'd try playing the FM without the modpack and see if you get the same issue. I myself just downloaded the FM fresh off the servers and have had no issue with the crystal teleport

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11 hours ago, killsurfcity said:

Fun mission so far, I seem to have a serious problem tho, in that nothing happens when I 

  Reveal hidden contents

place the crystal in the teleporter

anyone else had this issue?

Is there an error in the console?

Open console: ctrl + alt + ~

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