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[Feature Proposal] Frob to Use World Item


Daft Mugi

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Just now, AluminumHaste said:

I can also drop the body with Use key.

I can also drop the body with Drop key

 

Also, when picking up and dropping bodies over and over again, it's supposed to flip the body over. Now it's flipping AND rotating the body 180 degrees

I always assumed I'd taste like boot leather.

 

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7 minutes ago, AluminumHaste said:

Also, when picking up and dropping bodies over and over again, it's supposed to flip the body over. Now it's flipping AND rotating the body 180 degrees

On my end, it only rotates the body 180 degrees when the body is picked up with its head close to the player and feet furthest from player. If the body is picked up with its feet close to the player, it only flips. It seems to be TDM v2.11 behavior as well.

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3 minutes ago, AluminumHaste said:

Also, when picking up and dropping bodies over and over again, it's supposed to flip the body over. Now it's flipping AND rotating the body 180 degrees

Hmm .. I am not having this issue on my end - at least the drop is consistent with the current game.

I tried the doors/switches/buttons and the context action is working perfectly. If  you have a world object highlighted it will interact with it. Otherwise it will drop the body.

Have to say it feels great!

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-=  IRIS  =-    ♦    = SLL =

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After some feedback, I changed the candle and lantern behavior to pick up on frob and extinguish on long-press frob.

Candle holders without candles required a long-press frob to pick up. That didn't feel right.

Pros of this change:

  1. More consistent: frob always picks up items, candles, and bodies.
  2. Long-press acts like a special action: drag for bodies, extinguish for candles.
  3. Bonus: long-press frob to extinguish feels like pinching out a candle.

@AluminumHaste Could you please update the build again?

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3 minutes ago, AluminumHaste said:

First time I've noticed it lol.

It might just happen when you face down while dropping the body. I don't know really. It doesn't always happen here. But, in the last mission I played (Hare in the Snare), it happened a LOT.

There's also a bug in 2.11 which makes you miss blackjacks, obviously when the guard is alerted to your footsteps, which drives me nuts sometimes. The blackjack just goes through the body as if you would hit air. No idea how to reproduce that one either, but, also happens frequently.

Edited by chakkman
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6 minutes ago, Daft Mugi said:

After some feedback, I changed the candles and lantern behavior to pick up on frob and extinguish on long-press frob.

Candle holders without candles required a long-press frob to pick up. That didn't feel right.

Pros of this change:

  1. More consistent: frob always picks up items, candles, and bodies.
  2. Long-press acts like a special action: drag for bodies, extinguish for candles.
  3. Bonus: long-press frob to extinguish feels like pinching out a candle.

@AluminumHaste Could you please update the build again?

Done: https://drive.google.com/file/d/1L0GmR5Jn79mGDWXNLzP4bsGzRo-Wnp0j/view?usp=sharing

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I always assumed I'd taste like boot leather.

 

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4 hours ago, AluminumHaste said:

you can push limbs away from you, or pull them closer with the scroll wheel.

This is the first time I hear of this feature (with bodies). I do know you can manipulate different area's of the body by frobbing at specific parts.

Edited by datiswous
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What happens if you frob something while carrying a body? Will the body be dropped at the same time? If so I suggest to go with that chakkman wrote and revert the setup: short frob pulls a body and extinguishes a light and long frob takes the body and the light and also drops both while short frobing works on everything else at the same time.

Edited by wesp5
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2 minutes ago, wesp5 said:

What happens if you frob something while carrying a body? Will the body be dropped at the same time? If so I suggest to go with that chakkman wrote and revert the setup: short frob pulls a body and extinguishes a light and long frob takes the body and the light and also drops both while short frobing works on everything else at the same time.

When you are carrying a body and frob something, the body will not be dropped.

If you are on Windows, please give the build that AluminumHaste released a try.

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I would like feedback on the default "tdm_frobhold_delay" of 300ms.

Is that:

  • too long?
  • too short?
  • just right?

I personally like 200ms. I made the default 300ms, because I thought some players might click a bit slower than me, which might cause them to do the long-press frob action unintentionally.

Which delay do you all prefer?

@AluminumHaste What are your thoughts?

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@AluminumHaste Could you please make a new build? (Should be the last one.)

I've updated the patch to fix a bug when auto-search bodies is enabled and delay is 0, and I removed the "tdm_frobhold_drag_body_behavior" cvar.

After talking with a player on Discord, I changed the default delay to 200ms. Seems like that will also work well with your preference of 250ms.

Pros of 200ms:

  • Dragging a body doesn't feel sluggish.
  • Putting out a candle is pretty fast.

Cons of 200ms:

  • New players might make a mistake (at first or without some practice). But will probably be ok.

I think using 200ms, which I know is good, is better than going with my original assumption. If players have trouble during dev or beta, it can be changed back to 300ms. Better that I go with data than assumptions. 🙂

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16 hours ago, Daft Mugi said:

@AluminumHaste Could you please make a new build? (Should be the last one.)

I've updated the patch to fix a bug when auto-search bodies is enabled and delay is 0, and I removed the "tdm_frobhold_drag_body_behavior" cvar.

After talking with a player on Discord, I changed the default delay to 200ms. Seems like that will also work well with your preference of 250ms.

Pros of 200ms:

  • Dragging a body doesn't feel sluggish.
  • Putting out a candle is pretty fast.

Cons of 200ms:

  • New players might make a mistake (at first or without some practice). But will probably be ok.

I think using 200ms, which I know is good, is better than going with my original assumption. If players have trouble during dev or beta, it can be changed back to 300ms. Better that I go with data than assumptions. 🙂

 

New Binaries: https://drive.google.com/file/d/1L0GmR5Jn79mGDWXNLzP4bsGzRo-Wnp0j/view?usp=sharing

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I always assumed I'd taste like boot leather.

 

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