Springheel 4630 Posted August 31, 2014 Author Report Share Posted August 31, 2014 My first comment after playing your upcoming mission is going to be, "Nice, now I don't suppose we could now have some forest or seaside maps?" There are two characters that can already be used as female guards--the rogue works, and grayman made good use of the female thief models for guards in In The North. There wouldn't be any women in the Builder clergy--perhaps nuns, and in a pinch you could use the mage body with a female head for that. I might be able to make a usable female mage by adjusting the male mesh to female proportions. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted August 31, 2014 Report Share Posted August 31, 2014 My first comment after playing your upcoming mission is going to be, "Nice, now I don't suppose we could now have some forest or seaside maps?"I might be able to make a usable female mage by adjusting the male mesh to female proportions.heh, fair enough.yes please. Quote Link to post Share on other sites
RPGista 603 Posted August 31, 2014 Report Share Posted August 31, 2014 Nice girl. Stylish dress too. Weird kitchen though, with the skulls on a stick there. Could definitely be used as a female barbarian as well. Great work. Quote Link to post Share on other sites
Goldwell 2439 Posted August 31, 2014 Report Share Posted August 31, 2014 Very nice work Springheel! Loving all of these new models Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Sotha 1908 Posted August 31, 2014 Report Share Posted August 31, 2014 Brilliant! Just... Brilliant! Quote Clipper-The mapper's best friend. Link to post Share on other sites
Melan 1807 Posted August 31, 2014 Report Share Posted August 31, 2014 Thank you, Springheel! That's a good model! Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
SteveL 1042 Posted September 2, 2014 Report Share Posted September 2, 2014 One small glitch I've noticed with the city guard (who're looking fantastic close up btw ) is the helm loses its shadow on the highest-detailed stage (left). The pic on the right is from a bit further away: Quote Link to post Share on other sites
Springheel 4630 Posted September 2, 2014 Author Report Share Posted September 2, 2014 is the helm loses its shadow on the highest-detailed stage (left). The pic on the right is from a bit further away: Thanks, I'll check that out. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Springheel 4630 Posted September 2, 2014 Author Report Share Posted September 2, 2014 Yep, that's one of those "self-shadow" issues. Both the helmet and the chainmail have it set, so the helmet doesn't cast a shadow on the mail...when you back up, a simpler shadowmesh is swapped for the helmet, so the shadow IS cast. I'll fix that. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted September 3, 2014 Author Popular Post Report Share Posted September 3, 2014 I've added some projected shadows to the bottom of our movable holders. The shadows have to be small so they don't overlap the holder model itself, but I think it definitely helps the objects look more grounded (when they're lit they don't cast normal shadows and tend to look like they're floating). The projected shadows turn on and off with the regular flame. 8 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
AluminumHaste 1053 Posted September 3, 2014 Report Share Posted September 3, 2014 This will definitely help a lot of players who have trouble telling how close the held object is to a table, and prevent them from dropping it with a thunk and alert guards.Video is unavailable btw. Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
SteveL 1042 Posted September 3, 2014 Report Share Posted September 3, 2014 I'm getting an error "This video is private" :-/ Quote Link to post Share on other sites
Springheel 4630 Posted September 3, 2014 Author Report Share Posted September 3, 2014 Hmm, was set private for some reason. Should work now. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
SteveL 1042 Posted September 4, 2014 Report Share Posted September 4, 2014 Nice work. I agree with AH, this will be very handy when putting candles down quietly as well as look good. Quote Link to post Share on other sites
AluminumHaste 1053 Posted September 4, 2014 Report Share Posted September 4, 2014 Yeah that looks great Spings, very nice.Will this be for all objects with a bound light source? Or is this implemented on an item by item basis? Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
Tels 278 Posted September 4, 2014 Report Share Posted September 4, 2014 I've added some projected shadows to the bottom of our movable holders. The shadows have to be small so they don't overlap the holder model itself, but I think it definitely helps the objects look more grounded (when they're lit they don't cast normal shadows and tend to look like they're floating). The projected shadows turn on and off with the regular flame. This is a very nice continuation of the light-toggle feature and makes it look great! And it will definitely help with the 3D navigation, making the world feel more real. Good work. Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to post Share on other sites
Springheel 4630 Posted September 4, 2014 Author Report Share Posted September 4, 2014 Will this be for all objects with a bound light source? Or is this implemented on an item by item basis? It's implemented in the def files, but I haven't set it up for everything yet; only the regular candles in holders. The same basic set-up would probably work well for movable lanterns too, as well as a lot of static lights. It's a bit time-consuming to set up so I'll probably only do it for the most common light sources at the moment, where appropriate. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted September 7, 2014 Author Popular Post Report Share Posted September 7, 2014 . I might be able to make a usable female mage by adjusting the male mesh to female proportions. I've gone ahead and done this...haven't spent a huge amount of time on it because the mage mesh really needs some improving (bad deformation in spots and the textures could use some work). I don't want to get into a lengthy improvement project right now though...and when I do I'd rather focus on updating the characters that are more frequently used. She's perfectly usable in the meantime though, and I've added a hooded female head. We'll definitely need a new vocal set for these characters...anyone know some female voice actors? 15 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted September 7, 2014 Report Share Posted September 7, 2014 She looks brilliant Springs, if that outfit were a different colour she could also pass for a nun or a holy woman of some sort. And while working on my wip I realise we dont have any old women AI, ither as cooks or townsfolk. We'll definitely need a new vocal set for these characters...anyone know some female voice actors?If we ask Goldwell very nicely to ask his g/f, she might do a set for us, she was the voice of the nobel-woman in Sotha's Ulysses. Have you got a copy of the extra lines needed for the mage in addition to the generic lines that need doing..? Quote Link to post Share on other sites
Springheel 4630 Posted September 7, 2014 Author Report Share Posted September 7, 2014 No, I haven't had time to write a script yet. I usually like to wait until I've heard the actor. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Sotha 1908 Posted September 8, 2014 Report Share Posted September 8, 2014 Wow. Looks like a nun to me. Excellent, this kind of character certainly has its uses. Thanks! Quote Clipper-The mapper's best friend. Link to post Share on other sites
Goldwell 2439 Posted September 8, 2014 Report Share Posted September 8, 2014 Amazing work springheel! I was wondering if during your quest for new models there are any pirates/sailors on the cards? Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Bikerdude 3740 Posted September 8, 2014 Report Share Posted September 8, 2014 If we ask Goldwell very nicely to ask his g/f, she might do a set for us, she was the voice of the nobel-woman in Sotha's Ulysses.@GW...? Quote Link to post Share on other sites
Goldwell 2439 Posted September 8, 2014 Report Share Posted September 8, 2014 @GW...? I'll have a chat with her tonight, and as long as people like the style (use the noblewoman voice from Ulysses as reference) and if my girlfriend has the time I don't see why not. 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Bikerdude 3740 Posted September 8, 2014 Report Share Posted September 8, 2014 I'll have a chat with her tonight, and as long as people like the style (use the noblewoman voice from Ulysses as reference) and if my girlfriend has the time I don't see why not.Springs, when you get the time could you have a listen to the voice of the nobelwoman in Sotha mission..? Quote Link to post Share on other sites
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