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Fan Mission: Too Late by Nielsen74 (2009/12/24)


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Poll: Check the box against your score for each category: (62 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (5 votes [7.94%] - View)

    Percentage of vote: 7.94%

  3. Good (28 votes [44.44%] - View)

    Percentage of vote: 44.44%

  4. Excellent (25 votes [39.68%] - View)

    Percentage of vote: 39.68%

  5. Near perfect. Outstanding (5 votes [7.94%] - View)

    Percentage of vote: 7.94%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing ect.

  1. Poor (1 votes [1.59%] - View)

    Percentage of vote: 1.59%

  2. Tolerable (1 votes [1.59%] - View)

    Percentage of vote: 1.59%

  3. Good (38 votes [60.32%] - View)

    Percentage of vote: 60.32%

  4. Excellent (21 votes [33.33%] - View)

    Percentage of vote: 33.33%

  5. Near perfect. Outstanding (2 votes [3.17%] - View)

    Percentage of vote: 3.17%

Story & Text: Story. Text. Briefing. Graphic storytelling (eg, dead nobleman, empty safe open, items strewn.)

  1. Poor (1 votes [1.59%] - View)

    Percentage of vote: 1.59%

  2. Tolerable (19 votes [30.16%] - View)

    Percentage of vote: 30.16%

  3. Good (36 votes [57.14%] - View)

    Percentage of vote: 57.14%

  4. Excellent (7 votes [11.11%] - View)

    Percentage of vote: 11.11%

  5. Near perfect. Outstanding (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 Nielsen74

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Posted 24 December 2009 - 03:37 AM

Merry christmas to you all Posted Image Herīs a littel FM for The Dark Mod Grand Christmas FM Contest!

Description: You have been hired to get an Antique Scepter, but when you get there,
someone else comes out with your loot. You have tracked them to a warehouse by the docks,
and now it is time to get back what should be yours.

Build time: first save 25/11-09 - Last save 23/12-09

And please come back her to put in your vote!

You can nap the mission her Too Late

Keep Taffing, greetings from Nielsen74

EDIT: Mirrors

Southquater

http://bloodgate.com...ms/too_late.pk4

Edited by Nielsen74, 07 March 2010 - 05:27 PM.

  • SneaksieDave likes this

#2 bambini

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Posted 24 December 2009 - 03:59 AM

I'd like to add my recommendation to this FM as a beta tester. It's a great little mission, tricky in places, with some nice attention to detail. A guard with a torch adds some great lighting effects, which IMO adds a lot of tension to the level when that shadow you were comfortably hiding in becomes brightly lit :).
"We were travelling in the night of first ages, of those ages that are gone, leaving hardly a sign — and no memories" - Joseph Conrad, Heart of Darkness

#3 Fidcal

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Posted 24 December 2009 - 04:18 AM

Congrats Nielsen74 for finishing - this must be the first :) I'll download this and try and play today - I'm away with family most of tomorrow but will definitely play this soon as I can.

#4 greebo

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Posted 24 December 2009 - 05:17 AM

Very nice - tight gameplay, I had to perform some pretty awesome stunts to get away the last second. This time I tried to ghost it and failed underway, but I didn't reload and kept on playing - I chose to not harm anyone and got 1235 loot and 4 pickpockets.

Congrats Nielsen on your contest entry, well done.

#5 Sonosuke

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Posted 24 December 2009 - 06:31 AM

Congratulations, nice little mission. I had little problems with a guy who got stuck at a chair other than that only little things. I really enjoyed it, loved the
Spoiler


edit: marry chrismas to you too

Edited by Sonosuke, 24 December 2009 - 06:32 AM.

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

#6 Fidcal

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Posted 24 December 2009 - 06:55 AM

This is really good so far. Gameplay is ideal for me on expert so far but I'm short of loot, 875 and need 1100. I've got everything else and seem to have gone everywhere. I may have a long wait before I can go back outside again in case I missed anything out there. But I'd hate to find I hadn't. So I can't judge yet whether it's my fault or the game. Ghosted all but two water arrows - one 'wasted' only to read some info I already knew. ;) I may find time later to continue; otherwise just after Christmas day most likely.

#7 bambini

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Posted 24 December 2009 - 07:19 AM

This is really good so far. Gameplay is ideal for me on expert so far but I'm short of loot, 875 and need 1100. I've got everything else and seem to have gone everywhere.


If you need a hint, I'd suggest you...
Spoiler

Edited by bambini, 24 December 2009 - 07:24 AM.

"We were travelling in the night of first ages, of those ages that are gone, leaving hardly a sign — and no memories" - Joseph Conrad, Heart of Darkness

#8 Yandros

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Posted 24 December 2009 - 08:27 AM

Congrats on the release, I can't wait to play it over the holidays!
Death's Cold Embrace: A Thief 2 campaign due in 2010

#9 Fidcal

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Posted 24 December 2009 - 08:56 AM

Eventually found enough loot 1260 (without the hint) but I think it is a little difficult. Probably these small FMs need a bit more available proportionally. 10% might only be 3 or 4 hard to find items.

Not a killer but what I did find a serious frustration was
Spoiler


Total play time: 1 hour 16 minutes (probably the 16 minutes used up by the above!)

One other thing: I suspect the ambient light was probably a bit high and probably contributed to some 'unfair' light in places where it looked like I was in shadow. I got busted several times. But the FM visually looked well lit except for one or two areas of no light and then the ambient was too flat. I'd generally try and put in some highlights

Apart from the above this FM was excellent and a good challenge throughout. Looked good. Played good. Interesting little places to discover. Progress smooth until near the end. Readables adequate. No glitches or errors that I saw. Nice one Nielsen74. Thanks. :)
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#10 etdarkb

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Posted 24 December 2009 - 09:13 AM

Very nice, the money bag wore by the guard with the torch is a nice touch. It is hard to steal without being caught, yet possible.
The 2 ko limit forces to some non trivial choices, I decided to
Spoiler


I found the whole loot, but it is indeed hard.

No issue, plays well. Somewhat difficult, but never frustrating.

Edited by etdarkb, 24 December 2009 - 09:13 AM.


#11 Nielsen74

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Posted 24 December 2009 - 09:25 AM

Herīs a Loot list:

Spoiler


@Fidcal
that has not been seen by any of the betatesters? (or by me) hav you tryde recratede it in a new round of the mission?
Spoiler


#12 Berny

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Posted 24 December 2009 - 10:34 AM

a nice little mission (;

#13 SneakyJack

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Posted 24 December 2009 - 10:59 AM

Great mission! I posted a review here if anyone is interested. Really enjoyed the warehouse gameplay that really showcases how great the mantling is in TDM. Thanks!

#14 Fidcal

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Posted 24 December 2009 - 11:09 AM

@Fidcal
that has not been seen by any of the betatesters? (or by me) hav you tryde recratede it in a new round of the mission?

Spoiler

Not random? Then it must have broke somehow. I think it broke earlier as he didn't show for a long while. I wonder if it's a gamesave thing? I think I have a slightly earlier gamesave. I might try and see if after reloading TDM if the patrol works again.

#15 Serpentine

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Posted 24 December 2009 - 12:32 PM

Excellent - I really enjoyed the challenge, no simple walk in the park.

Performance was good considering the amount of AI etc, things looked well constructed.

About the high ambient, I think it was ok, any lower and inside would have seemed perhaps too dark - and it was a full moon so outside was meant to be a bit more of a challenge as I see it :)

#16 New Horizon

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Posted 24 December 2009 - 12:45 PM

One other thing: I suspect the ambient light was probably a bit high and probably contributed to some 'unfair' light in places where it looked like I was in shadow. I got busted several times. But the FM visually looked well lit except for one or two areas of no light and then the ambient was too flat. I'd generally try and put in some highlights


Fidcal, are you using fast ambient? We have to remember that the current public release has that bug with the fast ambient multiplying when location settings are used with the ambient lighting.

I too was about to mention the ambient being too bright until I remembered the bug and switched to standard ambient. When I did, the light dropped considerably and I was able to play the game without the unfair reactions from the AI.

#17 Diego

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Posted 24 December 2009 - 01:07 PM

Can't download it.. :(

The download limit has been reached for this file. Please contact the sender and ask them to resend the file.



#18 Namdrol

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Posted 24 December 2009 - 01:10 PM

Brethren's posted it at at Southquarter.

#19 Carnage

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Posted 24 December 2009 - 01:18 PM

Very enjoyable little mission. I tried ghosting it on difficult but failed, but it is possible. Got about 1200 loot. This being your first fm, I'm looking forward to your next. The various areas had some nice atmosphere in them. A few more light sources in the beginning would have been nice, but that's my opinion. I liked the guard with the torch, which made it necessary to look ahead. I also liked the way you could climb on the boxes and avoid some guards by doing this. The story was okayish, but maybe I'm already spoiled by other FM's, that took a lot more time to built of course. I'm hoping the future FM's have similar quality, nice work mate.

Edit:

Was a little bit harse on my voting for the story. Played it again and paid more attention to the story. I edited my vote, because it was tolerable.

Edited by Carnage, 25 December 2009 - 01:19 PM.


#20 Carnage

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Posted 24 December 2009 - 01:28 PM

Great mission! I posted a review here if anyone is interested. Really enjoyed the warehouse gameplay that really showcases how great the mantling is in TDM. Thanks!


Nice review, SneakyJack. I totally agree with the things you noticed and mentioned. The lights being so bright but not lit is a TDM thing. If I recall correctly this will be 'fixed' in a future release? Correct me if I'm wrong.

#21 Mortem Desino

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Posted 24 December 2009 - 01:46 PM

"Very enjoyable" doesn't do justice to how much fun I had mantling, leaping, jumping, and sometimes scrambling to safety in this FM. ^_^

I chose expert mode just for the challenge. I found 1060 loot: just 40 shy of winning on expert. I felt a little bit cheated out of a victory, but the fun I had getting that far balanced it out.

Spoiler


From a technical perspective: all of those boards in the ceilings, and all rafters you can climb on, could be turned into func_static's. It'll draw fewer tris, and give you better performance. Otherwise, I was rather happy with your mapping. Portals worked properly, Dirty decals were all tastefully placed. I didn't have any problems picking up junk movables when all I wanted was to grab some loot.

For a small mission I really can't expect a compelling story, but a few more readable or more "visual" storytelling would make this FM a real winner.

I can tell that a lot of effort was put into this. Thanks for the χ-mas present, Nielsen! :D
yay seuss crease touss dome in ouss nose tair

#22 Fidcal

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Posted 24 December 2009 - 02:54 PM

Fidcal, are you using fast ambient? We have to remember that the current public release has that bug with the fast ambient multiplying when location settings are used with the ambient lighting.

I too was about to mention the ambient being too bright until I remembered the bug and switched to standard ambient. When I did, the light dropped considerably and I was able to play the game without the unfair reactions from the AI.

Yes, I played this on my old machine with low settings so the fast ambient may be a factor. Since playing I read SneaksieJack's review saying it was rather dark so I checked my settings. My game settings were as normal but possibly I had changed the TV. My PC monitor rarely gets changed but TV gets tweaked for movies and varied programs so possibly it was slightly brighter than normal.

I checked and this map's ambient is 0.6 so definitely not too bright, in fact about right in the middle window. If fast ambient affects the light gem and gets you spotted differently to standard then it wants fixing.

[EDIT] omigod I just tried and the difference is dramatic - much darker. How did this happen? Can't remember what we discussed. I'm sure original testing when fast ambient was first implemented I couldn't tell the difference except some textures were slightly flatter.

#23 Diego

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Posted 24 December 2009 - 05:14 PM

Short, but really nice! :)

My impressions:

Spoiler


#24 etdarkb

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Posted 24 December 2009 - 07:29 PM

Spoiler

Actually THERE IS something... look better. If you want the easy solution:
Spoiler

but I agree about the point of the lack of edges.

Edited by etdarkb, 24 December 2009 - 07:30 PM.


#25 lostbuthappy

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Posted 25 December 2009 - 09:29 AM

What a great christmas present! Grats on releasing this little gem, Nielsen.




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