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As usual it's the end of the week and I'm down my local tavern, enjoying the charms of Jessica... I make gratuitous remarks about the size of her, juggs and she assertion's on the size of my, blackjack.... I thought my luck was in, that was untill we were interrupted... Some taffer in a drunken stupor managed to knock my ale, all over Jess. That put Jess in a right mood, which meant my blackjack and I would be sleeping alone that night..."
2 months, starting Middle of June.
Huge respect to the Dark Mod team for such a great mod and for all the hard work they put into it and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to my beta testers: Jdude, Fids, Serps, Grayman, nbohr1more, Melan and others who did an awesome job.
# Like Thief, some things that look climable are. Also most of the keys in the mission can be dropped. Oh and do explore, you wont be able to escape unless u do..
# Due to TDM being a lot more of a resource hog than T2 I have been forced to limit the number of Ai in the mission, this unfortunately means some players wont feel challanged, sorry but that's the way it is.
# On Expert the player starts with no weapons - if you think your a master thief then you don't need any. There are weapons to be found, but they are for other purposes.
# This mission will have less than optimal fps at a few points on the map.
# On low end PCs I recommend, V-sync is off, AA is off, Aniso is 4x or lower and that any and all background apps are closed.
I have updated the mission to fix the following bugs:
# fixed corrupt brushed giving node warning in console.
# fixed floating geode.
# the impassable tunnel.
# the light source on the wall gate
# move one of the wall guards to the guard hut.
# corrected the inner vault door, (should have been unpickable to begin with)
# removed pointless optional objective (blame jdude, his idea to add it in the first place, lol)
Edited by Bikerdude, 12 October 2013 - 07:10 AM.