So work continues on those forest assets and the stone age dolmen. But Im going to feature them on a new concept map Im working on, so they should still take a while. It started as a scene I wanted to create so as to show them off in a cool environment, and the idea grew and grew. Its getting smaller and smaller again, because of the lack of time and the amount of effort.
Parallel to it, I was looking into learning more about animation. As in a couple of times before, I tried to see if I could change the study material a little bit so I could come up with something useful for us by the end of it. I was looking into a fixed animated prop first, but I couldnt really find anything that I felt like doing/was worth the effort. So I (unwisely) jumped straight to character animation, which I had flirted with at the time TDM needed a new zombie model (greebo beat me to it). So, I thought "you know what would be cool? A simple, robotic character that wont be out of my reach to animate". Because of all the potential for dark sciences and unholy stuff going on in the game, I felt that a Golem would fit in pretty well in the setting. Something of a horror monster, unstoppable killing machine the player simply cant beat in any way other than to avoid. Im not a fan of over the top stone golems you see in most games, those hulking figures. I prefered a minimalistic aproach and went for a realistic, classically inspired statue, that would be a normal piece of art until someone decided to give it magical life. Alternatively, it could be a dormant magical protector of something sacred and valuable, inside a forgotten tomb somewhere, like in many games and stories. It was based on a 3D scanned statue of Mars (who could be more appropriate?).
It was supposed to be a surprise, I would just release the full character. But since Im hitting tons of roadblocks, I thought I should simply post the progress here and let those into animation and character AI know that Im working on this and will probably need a lot of help getting this thing in TDM (damn you tdm, stealing my free time).
The ASE is in the game but the texture sucks, so Im posting blender viewport shots.
Right now Im working on the animations, trying to block them. Since this guy is pure stone, there shouldnt be any ragdoll stuff. He's big, so no point trying to use arcturus rig (wouldnt know where to begin anyway, its really complex). Hopefully the rigify rig will be usable in the game, its the one Im learning to use. Fingers crossed.