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Poets Poll  

25 members have voted

  1. 1. Gameplay: Enjoyment, Fun, Frustration, Boredom, etc. (1 is worst. 5 is best)

  2. 2. Appearance: Visuals, Lighting, Textures, etc.

  3. 3. Story & Text: Briefing, Readables, etc.



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Posted

As a tester, I must say this is one of the cleanest, well put together missions I've had the pleasure of checking out. It was playable and fun from the start.

 

Kudos for a rather nicely designed first mission Digi!

  • Like 1

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

Posted

I don't need the .zip file, do I? I edited it out and just left the PK4.

 

  On 6/29/2014 at 6:39 PM, RJFerret said:

As a tester, I must say this is one of the cleanest, well put together missions I've had the pleasure of checking out. It was playable and fun from the start.

 

Kudos for a rather nicely designed first mission Digi!

 

High praise, coming from you. Thanks!

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

Posted
  On 6/29/2014 at 6:47 PM, Digi said:

I don't need the .zip file, do I? I edited it out and just left the PK4.

 

Correct, folks simply drop the PK4 into the FM folder, the game does the rest (creates the "poets" folder, etc.) yw!

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

Posted (edited)

Maybe it's too clean..... :P

 

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Zoolander here :D

 

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Edited by lowenz
  • Like 2

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Posted (edited)

Doors, schmoors. :-p

 

And the sign was actually one of the first things I made, with the expectation that the building itself (built from scratch) was going to look like an abomination and/or an affront against sanity. It was a hedge against my (lack of) architectural skills in DR at the time. The fact that the building looks functional actually ruins the joke a bit, though I left it in as a tribute to Fidcal.

Edited by Digi

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

Posted

I really enjoyed this one. Good mix of timed sneaking and occasional brazen "catch me if you can" running. I had several "neener neener!" moments.

 

Nice job!

  • Like 1
Posted (edited)
  On 6/29/2014 at 8:44 PM, Bikerdude said:

Now available via the in-game downloader, if someopne want to grab me some screenshots at 800*600 that would be great.

 

Awesome, thank you for putting it in the in-game options so quickly.

Edited by Digi

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

Posted

Good

 

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Bad

 

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Overall I really enjoyed this mission Digi and i'm keen to play your next mission :)

  • Like 1
Posted

The placement of lighting and shadows was great! I really like to have to wait for/create a Window of Opportunity :P to move from one shadow to another shadow; which you did so well in this mission. It was very intense to do so because the windows were so short. I had to improvise with

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It was quite fun :laugh:

 

Thanks for the great mission Digi!

  • Like 1
Posted (edited)

Thanks guys; glad you enjoyed it!

 

  On 6/29/2014 at 10:58 PM, Goldwell said:

Good

 

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Bad

 

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Good point about the sound. Once I sealed the house, I noticed the lack of ambient music, but didn't think to add something new. I'll keep it in mind for future reference.

 

The briefing did say Peasant was out for the night, so I'd be a bit worried if there were someone sleeping in the bed. But thanks for the comments, both in praise and critique.

 

  On 6/29/2014 at 10:58 PM, Goldwell said:

Overall I really enjoyed this mission Digi and i'm keen to play your next mission :)

 

My next won't be for a while, unfortunately. I have some other projects, both personal and professional, that will take me away from TDM for several months. But I don't plan on this being my only mission, and I'm slowly trying to form cohesive ideas to turn into future levels.

Edited by Digi

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

Posted

Well done Digi , something new I'll look forward to playing when I've time. :rolleyes:

Posted

Congrats on the release of your first mission. Just finished playing it and found it enjoyable! Your use of

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Thanks for your hard work and look forward to more from you. :smile:

Posted (edited)

Nice little mission completed with all the loot on ghost

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Playing on 2.02 beta no problems

Edited by Oldjim
Posted (edited)

Thanks all!

 

  On 6/30/2014 at 7:45 PM, Oldjim said:

 

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Edited by Digi

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

Posted

Nice Mission. Played it on hardest with stealth score 1 and some coins missing.

 

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Posted (edited)

Thanks Abus. Some good comments, both good and bad. The only one that is a Catch-22 is the guard. Some have loved the challenge of it, which was intentional. It's one of those things where you just can't please every play style. But with such a small mission, I had to get creative in amping the difficulty a couple places.

 

Also, the generator isn't useless, though it's not needed for ghosting. ;-)

Edited by Digi

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

Posted
  On 7/3/2014 at 2:50 AM, Digi said:
But with such a small mission, I had to get creative in amping the difficulty a couple places.

For a harder challenge:

 

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Ya may also open a "how to beef it up"-thread to get loads of other suggestions from all sides ;)

Posted

Thank you digi , neat ( if brief ) little mission.

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