Well, I've pretty much finished the models, I think --
1 downloads -- rename extension to .rar.
If I've made no mistakes, then it should work just by placing the files in their respective folders (as they are already organized in the archive). The archive contains:
triptych_01_left.lwo // non-foldable version
triptych_02_left.lwo // foldable version
triptych_02.pfb // unfolded
Due to the nature of how the painting textures get split up between the parts of the models, some of them don't look right, and so not all paintings are available as skins, and some are available in one and not the other. You can still perhaps force a skin by bringing it from a normal painting, but I've not tested that.
This is currently only a decorative piece. I've no clue how to turn it into a loot painting, although I suppose it has to be made into an entity, and perhaps that's something that's out of my reach.
Poly count on the foldable version ended up being much higher than I initially expected (2820 tris). The hinges took the bulk of it (and I needed some extra geometry to work around bad smoothing, which ase format didn't seem to resolve). I wouldn't call it a trivial model, so perhaps it should be used sparingly.
I don't know if there's an established procedure for making models available, so if there's one please let me know.
Edited by Skaruts, 09 October 2018 - 10:15 AM.