All Activity
- Past hour
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So path_follow_actor actually DOES work if you want it to follow the player. You just need to target the player entity dynamically in game. It doesn't work if you target the player_start entity. I can't remember if that's what people were doing (or even if that's what I was doing), but that won't work because the player_start entity and the player entity aren't the same thing. You can use a atdm:target_changetarget entity to do this, or a script: $path_follow_actor_1.addTarget($player1); Both can just be triggered by another path node, a atdm:target_callscriptfunction, whatever. Also you need to add the player target to the path_follow_actor node BEFORE the AI gets to it. If the target gets added after the AI reaches that node, it won't work. Video where the AI hits a node that triggers a atdm:target_changetarget entity: https://drive.proton.me/urls/A3DJW5EYFM#0WgYnCVOU6nv test map attached as well. EDIT: I have no idea why just manually setting 'target' 'player1' on the path_follow_actor node in DR doesn't work. I'll try to look into this. path.map
- Today
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Will this be included into the core game and if not, may I use it in my Unofficial Patch until it is?
- Yesterday
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Stone 24pt Font Upgrade, May 9 2024 Interim Release This first release just clears away some of the low-hanging fruit, while buffing the new datBounds program. In summary - stray mark next to W removed poor spacing of J and AE improved 6 characters got accents added. The download is made up of: .dat and 2 .dds files, for distribution/game inclusion .ref [with changes annotated] and .xcf [master source GIMP project, including datBounds layers] 2024 May 9 Stone 24 Interim font update.zip The changes were also doubled-checked using the testSubtitlesANSI FM. As this work continues, with an interim release approximately monthly, characters to be fixed will be chosen seemingly "at random", but actually due to layout considerations... you don't want to know. They'll all be done eventually. Details of Improvements:
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Release of datBounds v 1.0 My new tool to visualize the font metrics in a .dat file is now available. For more, see https://wiki.thedarkmod.com/index.php?title=DatBounds I've been using this and testing it as I begin the long process of extending the Stone 24pt character set.
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For free ambience tracks it's as Freky said: you look around on the internet for tracks with the appropriate license to be included in your FM. Fortunately, you likely don't even need to bother doing this as a beginner as there's an entire "Music & SFX" section of the forums full of good ambient tracks for you to use if the stock tracks do not meet your fancy. You might also be interested in Orbweaver's "Dark Ambients", which come with a sndshd file already written for you.
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https://www.youtube.com/embed/okqbL9ZZQaM
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By searching at several music sites on ambient music (looking at the license) Or by creating them ourselfs, https://wiki.thedarkmod.com/index.php?title=Composing_Ambient_Tracks_and_Music_Tracks
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Oleron started following Finding Dark Ambient Music.
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So where do you disgustingly clever/creative people find all of the great, very Thief-esque ambient tracks I hear in so many of these missions?
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Thanks for playing!!! And yeah, that is a good idea. I'll look into it and maybe see what can be done
- Last week
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Hey maybe you can add the alternative combined lockpick to core? So mappers might more often include it. Mission is great.
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Sad News 😢 (but fm release?) [MAKE BELIEVE/NOT REAL/FAKE]
datiswous replied to LePetit_Baguette_69's topic in Fan Missions
Next year Moving Day 2 part 2? I can't wait! -
FM Release: Sneak and Soufflé - April Fools mission (01.04.2024)
datiswous replied to Goldwell's topic in Fan Missions
Please make the mission complete sound the default for TDM! It was short but I liked it. -
Yes, it's time to do something about this. For all missions.
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Allow broadhead arrows to break glass lamps
snatcher replied to MirceaKitsune's topic in The Dark Mod
I like this very much. It goes in line with the idea that players become more creative when they can alter the world around them temporally instead of permanently. Each time is a different challenge. It will never happen globally, though. Good news is that we have Shadow Arrows. -
Water from Water Arrow Passing Through Floor Brush
datiswous replied to Jnon's topic in TDM Editors Guild
I don't think it's a problem. Acidentally I read about this a week ago. It was still difficult to find it back. I hope the info in the topic is useful for you. -
Water from Water Arrow Passing Through Floor Brush
Jnon replied to Jnon's topic in TDM Editors Guild
Thank you, sorry for the needless question. I searched first, but didn't turn up anything. Must have used bad search terms. Thanks again. -
Fan Mission: Sir Talbot's Collateral by Baal & Bikerdude (15/04/2015)
chakkman replied to Bikerdude's topic in Fan Missions
Unlike some fan missions for the Thief games, the TDM fan mission authors take care that there is no copyrighted material in the missions. -
Fan Mission: Sir Talbot's Collateral by Baal & Bikerdude (15/04/2015)
Baal replied to Bikerdude's topic in Fan Missions
Thank you for the kind words. I don't know who made the track. It comes with the core assets of the mod. So it should be possible to find the composer. -
Sad News 😢 (but fm release?) [MAKE BELIEVE/NOT REAL/FAKE]
Baal replied to LePetit_Baguette_69's topic in Fan Missions
The "Sad News" title startles me a little bit everytime I check the subforum. But that's great. Don't change it. I did not have time to play this yet, but I am looking forward to it. -
IP over Avian Carriers with Quality of Service https://www.rfc-editor.org/rfc/rfc2549 Mini ponds are 'tiny universes' of biodiversity for gardens and windowsills : https://www.bbc.com/future/article/20240423-how-to-make-a-mini-wildlife-pond
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Sad News 😢 (but fm release?) [MAKE BELIEVE/NOT REAL/FAKE]
Bluehawk replied to LePetit_Baguette_69's topic in Fan Missions
Rest in Peace Jonathan "Tim the Tool-Man" Taylor Thomas. Lost but not forgotten. -
for the original 3070 id agree it was the ammount though the increased bandwidth in the ti models should help in 4k hell even the old AMD fury-x could at the time run 4k with only 4gb due to the hbm memory being that much faster to swap but yeah theres more than one way to skin a rhinocereus . a 3070 with 2 gb gddr6x 16 gb would have been pretty interresting to say the least .
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This sounds like an easier solution because it needs no breaking glass models or particles. Still it needs all electrical lights to be switchable though and I don't know if this is set globally or in the missions...
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Allow broadhead arrows to break glass lamps
teknokrat replied to MirceaKitsune's topic in The Dark Mod
I don't know about actually breaking lights, but I have considered the idea of using water arrows on electric lights to short circuit them temporarily, making them flicker, and go out temporarily. How much they flicker could be set by the modder, and depend on difficulty level. -
While I really like new things in TDM, I fear that as long as these ideas are not part of the core mod, only very mission authors will use them...
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Recent Status Updates
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The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.· 1 reply
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Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )· 3 replies
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i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...· 7 replies
tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
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Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!· 4 replies
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