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  1. Today
  2. Thanks for your input. Those "impulse" lines have no meaning to me, but I figured they represented settings values. I wasn't about to labour through them one at a time to see what was what. Constructing an autoexec.cfg file is a non starter for me. That's way out of my elemental abilities of understanding programming. At this point, it is far better to just memorize where I drifted from many default values. That I can handle And so far, so good. I'm playing "A Reciprocal Gambit" with ver 2.13 and will keep my digital (picture) representation of ALL the settings in a Separate Folder as reference for next version upgrade.
  3. If you want your settings to persist without worries, you can store your non-default settings in a separate cfg file, including your key binds. You can make an autoexec.cfg or autocommands.cfg (one or the other, not both), which will be automatically executed when the game starts. If you put your preferred settings in there, they'll always be left intact when you update the game, even if the update changes Darkmod.cfg or DarkmodKeybinds.cfg. You can also execute other cfg files from inside you autoexec.cfg with the "exec other_file.cfg" command. This is what my autoexec.cfg looks like (abbreviated): echo "--- LOADING AUTOEXEC CFG ---" seta sensitivity 5.5 seta pm_bobroll 0 seta tdm_music_volume -22.4 // seta com_maxFPS "70" seta com_maxFPS 120 seta con_fontSize 8 seta logFile 1 seta tdm_download_list_sort_by 1 seta tdm_download_list_sort_direction 1 seta tdm_mission_list_sort_direction 0 seta tdm_mission_list_title_style 0 bind HOME "exec gameplay" bind END "exec mapping" com_smp 1 tdm_player_wait_until_ready 0 // run other custom cfgs exec windowed_mode exec gfx exec mapping Some keybindings are a bit annoying to figure out, especially the "impulses". You have to change them in the game and then see what changed in the keybindings file, or something like that, so you learn which bind command corresponds to which ingame keybinding.
  4. Yesterday
  5. I encountered incorrectly configured target_set_frobables in drawers of a desk at 1677.2 -74.09 218.25 (Hoppie Hypo). They're (only) triggered when the drawer opens. However, the way they work, each time they're triggered their state is toggled, so if they're currently disabling frobability and you trigger them, the items within it are made frobable - fine so far, now it's in the "enable frobability" state. But if they're triggered again, they will disable the frobability. This means that every second time a drawer of that desk is opened, the contents become unfrobable Solution: Also trigger when the drawer gets closed. Furthermore those drawers are missing the "successfully unlocked" sound. --- Otherwise great mission so far
  6. its a slippery slope indeed, the best solution ? maybe let those who actually know what the f... they do take the descisions. but im not holding my breath on that part. big money talks and it talks loudly and with no regard for consequenses. as we have seen with the direction some parts of the world are going.
  7. And we know exactly how well it works out when tech-illiterate lawmakers start dictating the functions of technology they don't understand. "We don't care about this physics shit! We passed a law that requires you to provide faster-than-light travel and you nerds better figure out how to make it happen!" I don't even understand what these petitioners are asking for. Do they want a law that compels providers of online games to keep the servers running forever (even if the company goes bust)? Provide a refund if the servers have to be switched off (even if the company has already gone bust, and has no money to pay for it)? Implement an offline mode for games like WoW where it makes no sense? Or just never provide online games in the first place? No matter what they're asking for, I'm pretty sure what they're actually going to get (if the law is passed) is games publishers simply not selling into the EU/UK market at all. Just like the web sites which are now blocking UK visitors because the dumb fucks who passed the "Online Safety Act" mistakenly believed they had the power to regulate the entire internet.
  8. I had already checked there and picked open that lock. I think both of them should have required a key, but maybe that would have been annoying to try to find. This mission is done a disservice by Dark Mod not having a map that supports note-taking. Thank you for making us a City section to play in, and helping us here!
  9. and an other It´s in so called sewer area --- so not really the wrong place - and he will see where the last drop falls down
  10. Thanks @taffernicus for activate this thread ( it´s in my favs now ) so i have a place to show my short story If a lady is upset - then you better not disturb her.
  11. Okay. I'm on the top floor of the warehouse, and a guard starts coming up in the elevator. He comes about 2/3 of the way up, then goes back down again. I presume the other downstairs guard is pressing the downstairs call button? This repeats many times. I look over the edge of the lift shaft to see what is going on. The guard in the elevator sees me, and tries to throw something at me. this rebounds off the side of the lift shaft, and hits him instead. This repeats many times. At which point, a) He DIES, and b) I lose the game because he died(!)
  12. Ha, nice. It's a valid way of getting to high places in games like Quake (there are even some secrets which can only be reached that way. Guess FM authors have to take that into consideration.
  13. truth be told a lot of game sources with third party propriarity code has allready solutions to work around those. bink and derivates > ffmpeg, 3ds > lib3ds, tons of cad format libraries and physics libraries some with even better support than what was there at the time. so its not like the community cant handle only being given parts of a code base. for some stuff we have atleast workable solutions for other stuff we have something even better hehe. but over the years the modding community somewhat died because of a new breed of modders who wanted to use the code a lot of us worked our asses of to replace broken engine parts to make money and newer share they're own work. so a lot of us either retired or hid away in obscure parts of the internet.
  14. I have heard mention it may run better under Linux, but I've never tried it, my Darkmod.cfg is standard, nothing tweaked except the ingame settings. Soft shadows and volumetrics did indeed tank performance on my 970, and probably on the Rx 590 I was using before that. It does seem to run better on Nvidia cards. Sounds like my expectations are just off the mark for the experimental effects, though stencil often barely runs better than maps, I suppose that could also be cpu bound (Ryzen 4500). I would like to find a fix for the broken AA though, maybe the 1600 series just doesn't support it anymore but I'd heard there were 3rd party tools that could re-enable it?
  15. A quick demo video of using a fire arrow to blast jump up to new heights. It may be loud and harmful to the user, but it's still a fun option! Done on the mission "Tears of St. Lucia" on Expert... which thankfully doesn't seem to affect the self-damage.
  16. I ran the game at 1080p on a GTX 970 and had a good time, aside from some rare areas in some missions. Unless there's bugs involved, there must be some combination of settings that work well with a 1660 Super.
  17. We don't care about your "liability". Slap a big fat disclaimer on it with the final update. Your online-only game runs on hardware, and is likely designed to be portable to prevent vendor lock-in (to AWS for example). You can provide what's needed for some random person to run it on their 96-core Threadripper or Ampere workstation.
  18. @hightide I'm glad the reference was noticed, I do enjoy dropping easter eggs in here and there. As for the smelly key, you can find another clue along with another one but if you just want the answer, then
  19. I'm glad this wasn't an issue on my end, I was having trouble with the ambient_world settings on my map at some point.
  20. What OS and driver versions? Please post your Darkmod.cfg
  21. I just ended up knitting a mosaic of the settings from 2.12, making it my wallpaper, initiating ver 2.13, then flipping back and forth, copying where I deviated from the defaults. Accomplishes what I want without having to write everything down or trying to memorize the differences. I did notice there were some differences (new variables) in ver 2.13, so copy/paste was not an option anyway. Now I can play A Reciprocal Gambit, knowing that it's going to be awesome.
  22. Soft shadows and volumetric effects destroy performance the most and in general it's not worth using them even on a middle range hardware if you want solid 60 FPS experience on big levels. And from my experience soft shadows may look very ugly with severe banding artifacts in some places if you set them to maps instead of stencil. Also, I wonder how much worse performance will get when people start using parallax mapping everywhere?
  23. Recently upgraded from a Gtx 970 to a 1660 Super and got better framerates in pretty much every game, except this one. Not only does it not really run any better, antialiasing appears to be completely broken. Has anyone actually had any success maxing this game out at 1080 with anything short of a 4090?
  24. Last week
  25. Yes, aggressively missing the point.
  26. https://www.videogameseurope.eu/news/statement-on-stop-killing-games/ They think we dont know what we are talking about and they want to educate us. Like children.
  27. I think you are right, i also never heard of any paid games (offline) that have been actively disabled yet, but it does not seem implausible to me. I bought the first version of the Quest VR headset. When it started out, still as Oculus, it was stated that no facebook account will be necessary. After a few years i had to create an account with facebook nonetheless, but then it was still separated as an oculus subaccount. Then after a few more years eventually i got the message that now i have to merge this account to be a regular Meta account or i will loose my library of completely offline and functioning games. They shipped the headset with a fully working gallery software that was able to display 360 spherical stereo images. The gallery program simply crashes on startup since in about 2 years down the line. Reviews left on the product page reported the same. Decrepit. They also shipped it with a small introductory game called Bogo. It was removed from the library in 2023 and well.. remotely disabled. These were 'free' - so what can you do - not even this proposition would defend against that i guess. I ask though if it were so hard to offer a chance to keep the library of completely offline games and opt-out of further updates? or maybe try an update and revert, keep a snapshot on an external storage. We can still do these on a Pc, but i fear without regulation it will last as long as the sanity of the next guys heading the industry. *Update* Just found out that Bogo was brought back to availability some time after its shutdown.
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    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
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