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DeTeEff

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Status Updates posted by DeTeEff

  1. Bachelor Mapping Challenge!

    The girlfriend will be away to her mum's place for almost a week, which means more mapping time for me! I'm planning a speed build. Hope it will go my way :)

    I'm starting by downloading 2.11. Don't know if I'm going to use any fancy new stuff. Just want to crack those itching map muscles that has gone dry and dead since almost a year's worth of no-mapping :)

    1. Show previous comments  2 more
    2. Wellingtoncrab

      Wellingtoncrab

      Love your work so looking forward to whatever you got coming next whenever and wherever that may be!

    3. thebigh
    4. The Black Arrow

      The Black Arrow

      Yes please, I remember playing your maps and they were amazing.

  2. An idea flow into my head. Would it be possible/fun/somewhat realistic to be able to shoot a moss arrow onto an electrical light to create a lamp shade and thus cover the light?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Isn't that what water arrows are for? ^^

    3. Sonosuke

      Sonosuke

      At first I thought this is a good idea but Siyah is right. Its not very realistic if AI does not see it and if they Alert... where is the use. Maybe if it is only temprary or a way to remove it after passing thru or something...

    4. DeTeEff

      DeTeEff

      Not that unrealistic that the guards interprets the sudden darkness as a power failure. The lamp doesn't need to be completely off eigther, just muffled. After a few seconds the moss catches fire and disappears. Just a weird thought :)

  3. Are there any risks to merge vertexes on patches in one? Like, taking the corners of a square patch and make a triangle?

    1. nbohr1more

      nbohr1more

      Patches don't seal so even if you create a leak somehow, it would've leaked anyway. The only issue is shadows. If the patch casts shadows the leak would make shadow silhouette calculations more complex.

    2. Dragofer

      Dragofer

      The only downside, minor, I've seen is that the polygon normals get a little glitchy (darkened) towards the fusion point. In terms of texturing, you'd need to paste from a brush to avoid massive distortion.

  4. At last my mission is released :)

  5. At last my mission is released :)

    1. Show previous comments  2 more
    2. demagogue

      demagogue

      Congratulations for your FM, FM! ;)

    3. Lux

      Lux

      Congrats- yay for us!

    4. Mr. Tibbs

      Mr. Tibbs

      Congrats! Look forward to playing it tonight!

  6. Been away for some time again and thought some mapping would be nice; Question from a modelling noob: Is it possible/an easy/quick task to select a bunch of models/func_statics in DR, export them to an external modelling software like Blender and then save it as one model and put it back to DR? This of course to save entities.

    1. Show previous comments  2 more
    2. Obsttorte

      Obsttorte

      You can export brush and patchwork using the DR ASE exporter. But you can't combine worldspawn and models.

    3. DeTeEff

      DeTeEff

      Okay, but is it an easy task to (in Blender) to import the same model, say several bottles and then arrange them to look like a bunch of bottles, on the same z-plane and then save it as a unique model? Instead of using up several entities in DR...

    4. Epifire

      Epifire

      Yeah, you can totally do that with Blender easily. Though it can be slightly problematic to get smoothing right on a prop with a lot of hard edges. I've found you really just have to split edges manually for it to translate over correctly. Which can be kinda a pain if you don't use Blender often.

  7. Betatesting will start tomorrow at 12:30 (as the latest) swedish time...

    1. Show previous comments  4 more
    2. DeTeEff

      DeTeEff

      It's a mixed feeling as always :) Tyler, it's Not An Ordinary Guest. The more the merrier :) The time here is now 10:15...

    3. Goldwell

      Goldwell

      I would love to beta test it if you would like. I have never done it before but I guess I just look out for things wrong/right and comment on it?

    4. DeTeEff

      DeTeEff

      Thread created in the separate forum. Ask Springheel for access.

  8. Cannot see the distiller ingame...models/darkmod/laboratory/distiller.ase

    1. Sotha

      Sotha

      tech support section and a post to report bug so it is not missed/forgotten?

    2. Bikerdude

      Bikerdude

      +1 on what sotha said.

    3. DeTeEff

      DeTeEff

      Thread made...

  9. Cannot see the distiller ingame...odels/darkmod/laboratory/distiller.ase

  10. Clusters of paths...

    1. Show previous comments  1 more
    2. DeTeEff

      DeTeEff

      There are clusters of path_nodes in my current mission...Over 50 placed AI...

    3. Obsttorte

      Obsttorte

      Things will get funny if you encounter any problems ;)

    4. DeTeEff

      DeTeEff

      I've planned quite well in advance and have charts on where they shall be placed :)

  11. Didn't know that lights could be in the void without causing a leak...

    1. Obsttorte

      Obsttorte

      And as light shines through caulk, one could use this for some nice effects.

    2. DeTeEff

      DeTeEff

      I've put lights in the void before but then I automatically wrapped them with caulc walls to make a little house for the light, a light house :)

  12. Dumped...

    1. lost_soul

      lost_soul

      When I first saw that, software popped into my head... as in "core dumped" (aka program crashed) Then I realized... Welcome to the single world, my friend.

    2. nbohr1more

      nbohr1more

      Sorry to hear that... TDM widow?

    3. Sotha

      Sotha

      Ouch. But look at the bright side. This is most likely the most optimal time of year to be dumped. Lots of activities, lots of new more interesting people to meet... You'll be fine.

  13. Feeling encouraged to start mapping again :)

    1. Show previous comments  7 more
    2. demagogue

      demagogue

      For the record, I get voice actors from people doing vlogs on YouTube, so I know what I'm getting & they're already predisposed to participate.

    3. SeriousToni

      SeriousToni

      Would be cool if you could get this girl back and finish the job :)

    4. Sotha

      Sotha

      Excellent! I'll await all your contributions with overflowing enthusiasm! Heja Sverige!

  14. Graphics card crashed so I bought a new one...GeForce GTX 980 TI 6gb...Have tried to make TDM to lag by packing lights...it won't lag :)

    1. Show previous comments  1 more
    2. nbohr1more

      nbohr1more

      Have you tried enabling transparency AA and playing a mission with lots of foliage?

    3. Goldwell

      Goldwell

      I have the same card as you and if you want the best performance (as I also get a little lag in certain TDM missions for some reason) I enable AA in the nvidia control panel and just have the game without AA.

       

      It runs really well and you still get the AA

    4. DeTeEff

      DeTeEff

      I haven't tried any real maps. Just stacked some thirty lights and fire particles in one room. Have ramped up as much res my monitor can handle and full antialiasing and technical mumbo jumbo and not a single framdrop below 55-60. But further testing will occur :)

  15. Hit a moose...

    1. Show previous comments  1 more
    2. jaxa
    3. DeTeEff

      DeTeEff

      Yes, Lumpy's a bit grumpy now. I'm OK, it was a side hit, hampered the lamp shielding and side mirror. Don't know about moose though. Local hunter on the prowl.

    4. Melan
  16. How often do YOU DMAP?

    1. Show previous comments  13 more
    2. grayman

      grayman

      After every meal.

    3. ungoliant

      ungoliant

      I thought FS were part of collision model, not pathfinding? Did you convert it, Obs?

    4. Obsttorte

      Obsttorte

      Yep. The cm is also crated during dmapping.

  17. I didn't know one could fix the problem with "leaking" arches when you thicken a curved patch...Then I read about "non fixed" subdivisions in the patch inspector...That saves a lot of headache

    1. AluminumHaste

      AluminumHaste

      really you've never used manual subdivisions? Makes it so easy to just set your patch subdivisions to 6x6 and be done

       

    2. DeTeEff

      DeTeEff

      No, I just cursed silently and tried to adjust my arch to get a non leaking one

  18. I want to map! After my theatrical performance in a couple of weeks, I demand more of this in my life!

    1. Show previous comments  4 more
    2. SiyahParsomen

      SiyahParsomen

      good luck on that!

    3. Sir Taffsalot

      Sir Taffsalot

      You'll be fine. Just make sure no one mentions the Scottish play. What's it called? Oh yeah! Macbeth.

    4. AluminumHaste

      AluminumHaste

      And remember no matter what happens if some director/producer asks you to get in their car, keep your buttcheeks closed!!!

  19. I'm not dead...!

    1. Show previous comments  7 more
    2. SeriousToni

      SeriousToni

      as I said, Tels ;p Gonna have a Crash Bang Crash! :)

    3. DeTeEff

      DeTeEff

      @Bohr: It has been mapping on and on, just a neglect of the forums.

      @Diego: I've felt like I've abandoned the community.

    4. Diego

      Diego

      If it was for mapping we forgive your absence! :D

  20. It's so difficult and frustrating to create nice looking city sections!!!

    1. Show previous comments  16 more
    2. demagogue

      demagogue

      Open up good city sections in DR and study them.

      They're often angled skybox walls (making the area squashed polygonal) with portaled kiss points out, a surrounding layer of tall buildings, and on an angled z-axis ground. Those features alone will get it started off looking natural and lead to interesting architecture.

    3. DeTeEff

      DeTeEff

      I don't understand this: "making the area squashed polygonal"

      And "angled z-axis ground" Do you mean different heights of the ground?

    4. demagogue

      demagogue

      Sorry. For "squashed polygon", I mean if you're looking down at the street in DR, there are like 6-10 skybox "walls" of different lengths so it looks squashed into an oval. It instantly gets away from 4-wall boxy. And by the ground, yes I mean different heights, but mostly I mean the ground is sloped with patches & stairs. That's what I learned from looking at great city missions.

  21. Just heard for the first time: "Now they want to raise taxes again? They're gonna drive all the honets men out of work." Exactly in time for the government shift in Sweden to the socialists... :)

    1. jaxa

      jaxa

      From what I read they don't have a 50% majority and are unwilling to partner with the far-right party. Your gold pieces are safe.

    2. DeTeEff

      DeTeEff

      Yes, the political standings are quite unstable as is...

    3. Sotha

      Sotha

      Yep, we finns are looking at our Swedish f®iends very closely. What happens in Sweden often happens later in Finland, so please make sure you do some really good decisions over there, you hear! ;)

  22. Just learned that one can adjust the detailness of patches in the patch inspector...Will probably save some tris in patch heavy areas...

    1. AluminumHaste

      AluminumHaste

      Yeah love that feature. Orbweaver or Greebo added the ability to select multiple patches at once and change all their subdivisions at once. Very nice.

    2. SeriousToni
  23. Just learned that one can adjust the detailness of patches in the patch inspector...Will probably save some tris in patch heavy areas...

  24. Mapping while listening to Sothas soothing voice with his lovely finnish accent, explaining how awesome modular building techniques are :)

    1. Show previous comments  5 more
    2. Sotha

      Sotha

      Please do! TDM accent-o-galore, for great justice!

       

      Serves them native english speakers right... :D

    3. DeTeEff

      DeTeEff

      Not gonna happen with mapping, but I might stream some TDM missions and use a phat swedish accent, littered with finnish curse words though! ;)

    4. Sotha

      Sotha

      I look forward to it! ;) For that purpose, I should make you a special mission full of unfair insta-kill traps, teleporting flaming (area damage effect) revenants, deadly jumping puzzles and a save functions disabled. "Pärkkele, finne!" ;)

  25. Nearly died for a moment. Uninstalled Steam to change the language of the interface. In hindsight I can see now that you may change it in the steam settings menu! Uninstallment process removed the steam folder along with Doom and my maps!!! Lucky me there is a fresh backup that's identical to my current work...!!!

    1. Show previous comments  8 more
    2. Obsttorte

      Obsttorte

      holy moly

      wonder what happens if one installed it under C:\Windows

      :-0

    3. Sotha

      Sotha

      bst, stupidity would get penalized ;-). More seriously: if the uninstaller gave a big warning, it wouldn't be that big a problem, I thinks. It is horrible if there is no warning and stuff gets deleted!

    4. DeTeEff

      DeTeEff

      There was no warning...interrestingly most games warn you about you're about to delete save games :)

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