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Posts
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Status Updates posted by DeTeEff
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It's so difficult and frustrating to create nice looking city sections!!!
- Show previous comments 16 more
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Open up good city sections in DR and study them.
They're often angled skybox walls (making the area squashed polygonal) with portaled kiss points out, a surrounding layer of tall buildings, and on an angled z-axis ground. Those features alone will get it started off looking natural and lead to interesting architecture.
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I don't understand this: "making the area squashed polygonal"
And "angled z-axis ground" Do you mean different heights of the ground?
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Sorry. For "squashed polygon", I mean if you're looking down at the street in DR, there are like 6-10 skybox "walls" of different lengths so it looks squashed into an oval. It instantly gets away from 4-wall boxy. And by the ground, yes I mean different heights, but mostly I mean the ground is sloped with patches & stairs. That's what I learned from looking at great city missions.
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How often do YOU DMAP?
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After every meal.
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I thought FS were part of collision model, not pathfinding? Did you convert it, Obs?
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Yep. The cm is also crated during dmapping.
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Nearly died for a moment. Uninstalled Steam to change the language of the interface. In hindsight I can see now that you may change it in the steam settings menu! Uninstallment process removed the steam folder along with Doom and my maps!!! Lucky me there is a fresh backup that's identical to my current work...!!!
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holy moly
wonder what happens if one installed it under C:\Windows
:-0
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bst, stupidity would get penalized ;-). More seriously: if the uninstaller gave a big warning, it wouldn't be that big a problem, I thinks. It is horrible if there is no warning and stuff gets deleted!
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There was no warning...interrestingly most games warn you about you're about to delete save games
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To create a halloween mission, or not to create a halloween mission...
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Judging by how long the last contest went on for, are we talking about Halloween 2015?
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Nope. I need halloween missions this year. I'm gonna start nagging !
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My birthday is 4 days from Halloween so...YES! Give me presents!
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Feeling encouraged to start mapping again
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For the record, I get voice actors from people doing vlogs on YouTube, so I know what I'm getting & they're already predisposed to participate.
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Would be cool if you could get this girl back and finish the job
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Excellent! I'll await all your contributions with overflowing enthusiasm! Heja Sverige!
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I'm not dead...!
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as I said, Tels ;p Gonna have a Crash Bang Crash!
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@Bohr: It has been mapping on and on, just a neglect of the forums.
@Diego: I've felt like I've abandoned the community.
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If it was for mapping we forgive your absence!
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Several unfinished projects yet here I'm starting another mission...Gonna try my home made modules
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What's that? starting a new project while you have a lot of unfinished ones? Nope, never done that before.
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When you finish every started project and paint all your unfinished models you will die
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On second though... maybe I leave some unfinished FMs lying around my HDD. Cheap life insurance!
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Mapping while listening to Sothas soothing voice with his lovely finnish accent, explaining how awesome modular building techniques are
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Please do! TDM accent-o-galore, for great justice!
Serves them native english speakers right...
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Not gonna happen with mapping, but I might stream some TDM missions and use a phat swedish accent, littered with finnish curse words though!
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I look forward to it! For that purpose, I should make you a special mission full of unfair insta-kill traps, teleporting flaming (area damage effect) revenants, deadly jumping puzzles and a save functions disabled. "Pärkkele, finne!"
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Too bad I couldn't join in on the halloween speed build contest. Just want to make you guys aware that I'm alive and kicking
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Yep. For me the contest was interesting in the sense that what can be done in really small timeframe. Now we know.
Winning is secondary.
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What I would like to see is more votes to get a more reliable conclusion for the contest.
Presently, there are something like 10 people who have cast their votes.
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Eh, again, nah. It's out there and I'm happy with it, and so are other people. That's enough, really, don't have to be winners and losers as far as I'm concerned.
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Betatesting will start tomorrow at 12:30 (as the latest) swedish time...
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It's a mixed feeling as always Tyler, it's Not An Ordinary Guest. The more the merrier The time here is now 10:15...
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I would love to beta test it if you would like. I have never done it before but I guess I just look out for things wrong/right and comment on it?
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Thread created in the separate forum. Ask Springheel for access.
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I want to map! After my theatrical performance in a couple of weeks, I demand more of this in my life!
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good luck on that!
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You'll be fine. Just make sure no one mentions the Scottish play. What's it called? Oh yeah! Macbeth.
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And remember no matter what happens if some director/producer asks you to get in their car, keep your buttcheeks closed!!!
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Started fiddling with DR again...
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Thanks. It's nice to see all the new things that's been added.
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Wait till you see the clutter models. You know, cups with spoons, premade food dishes, prefilled wine racks... That stuff saves a lot of time. Also, Merry made a pile of new container prefabs. http://forums.thedarkmod.com/topic/17089-magnanimous-merrys-miscellanea/
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Rejoin usssss! Rejoin usssss NOW!
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The wonderful feeling when the map refuses to start because it is stumped by things in the script that has been there THE WHOLE TIME without problems before!
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So I've got no idea why those trivial things messed with me...I could have spared me some anger if the game had just told me that something IN THE MAP was the cause...
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yep, been there, banged fists on table...
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I sometimes get paranoid that I have something off screen accidentally highlighted and inadvertently move or delete it. Is there a way to dump a log of all DR changes to find what's different? I guess another thing you could do is run the new & old .map files through a "find differences" text tool.
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New computer! Silent as the lambs
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Your computer sounds like a horror movie about a serial killer?
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Google "Silence of the Lambs" Fieldmedic...
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Haha, of course I know, it was intended as a pun. I wanted a computer that is silent and is quick as Hannibal
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Well...at least I've got the plans for summer 2014 ready I'm gonna start parachuting!
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Performed a tandem jump yesterday and got totally hooked. It's like noclip (Too bad you cannot noclip through the ground )
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Basejumping or airplane? I've done the later and it is an experience not to be missed. Very addictive!
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Airplane.
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Bachelor Mapping Challenge!
The girlfriend will be away to her mum's place for almost a week, which means more mapping time for me! I'm planning a speed build. Hope it will go my way
I'm starting by downloading 2.11. Don't know if I'm going to use any fancy new stuff. Just want to crack those itching map muscles that has gone dry and dead since almost a year's worth of no-mapping
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Love your work so looking forward to whatever you got coming next whenever and wherever that may be!
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Good luck!
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Yes please, I remember playing your maps and they were amazing.
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At last my mission is released
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Congratulations for your FM, FM!
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Congrats- yay for us!
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Congrats! Look forward to playing it tonight!
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Been away for some time again and thought some mapping would be nice; Question from a modelling noob: Is it possible/an easy/quick task to select a bunch of models/func_statics in DR, export them to an external modelling software like Blender and then save it as one model and put it back to DR? This of course to save entities.
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You can export brush and patchwork using the DR ASE exporter. But you can't combine worldspawn and models.
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Okay, but is it an easy task to (in Blender) to import the same model, say several bottles and then arrange them to look like a bunch of bottles, on the same z-plane and then save it as a unique model? Instead of using up several entities in DR...
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Yeah, you can totally do that with Blender easily. Though it can be slightly problematic to get smoothing right on a prop with a lot of hard edges. I've found you really just have to split edges manually for it to translate over correctly. Which can be kinda a pain if you don't use Blender often.
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An idea flow into my head. Would it be possible/fun/somewhat realistic to be able to shoot a moss arrow onto an electrical light to create a lamp shade and thus cover the light?
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Isn't that what water arrows are for? ^^
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At first I thought this is a good idea but Siyah is right. Its not very realistic if AI does not see it and if they Alert... where is the use. Maybe if it is only temprary or a way to remove it after passing thru or something...
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Not that unrealistic that the guards interprets the sudden darkness as a power failure. The lamp doesn't need to be completely off eigther, just muffled. After a few seconds the moss catches fire and disappears. Just a weird thought
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New job! After the summer hollidays I don't have to commute 80 km one way any more about 2 hours a day to spend on something more useful...
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new job! new chicks!
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NEW CHICKS! LESS TIME!
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Unless your job is in the software industry, in which case the only way you see new chicks is by refreshing VoyeurWeb.
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Three nice skydives today
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How old are your kids now?
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5 and 2. There were also other kids present. Ages: 7, 5, 5, 4, 3. They are so fast and energetic...
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Oooohhh, sounds like a high ambient sound level...!
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Graphics card crashed so I bought a new one...GeForce GTX 980 TI 6gb...Have tried to make TDM to lag by packing lights...it won't lag
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Have you tried enabling transparency AA and playing a mission with lots of foliage?
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I have the same card as you and if you want the best performance (as I also get a little lag in certain TDM missions for some reason) I enable AA in the nvidia control panel and just have the game without AA.
It runs really well and you still get the AA
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I haven't tried any real maps. Just stacked some thirty lights and fire particles in one room. Have ramped up as much res my monitor can handle and full antialiasing and technical mumbo jumbo and not a single framdrop below 55-60. But further testing will occur
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Hit a moose...
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Are you OK?
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Yes, Lumpy's a bit grumpy now. I'm OK, it was a side hit, hampered the lamp shielding and side mirror. Don't know about moose though. Local hunter on the prowl.
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Oh deer!
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When complaining about crap in the void that creates leak, but you cannot see, try turning all filters off...
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+1
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This really makes me wish models had their own filter! xD
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You can filter FS already, but if you want to hide .LWO, use the info provided by Obs - http://forums.thedarkmod.com/topic/19355-how-to-create-a-filter-to-hide-a-specific-model-type/
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Clusters of paths...
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There are clusters of path_nodes in my current mission...Over 50 placed AI...
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Things will get funny if you encounter any problems
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I've planned quite well in advance and have charts on where they shall be placed