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  1. Thank you for your handwork Geep! The wiki's are an incredibly valuable asset for mapping work, whether it's to learn something new, touch up on old skills or just double check something. So having the wiki updated and organized in such a beautiful way makes life easier! Your work is greatly appreciated!
    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  2. I think the reason the dev forums exist is to provide a place where the implementation of features can be discussed without getting mixed up with other debates when someone believes what the devs are doing is wrong. We often post public discussion threads for features with subjective elements like the frob outline, because community feedback is very important. But there will always be vocal defenders with strong views for or against certain features, or how exactly it should be implemented in their opinion. At some point a decision has to be made and be carried through, which is what the dev forums are for. Almost all of the threads are very technical, basically explaining and discussing recent or potential code changes with other devs. Its hard to say. Its a hobby the devs do in their spare time, so people come and go when they're in the mood and when they have the time. The team page is mostly accurate except for some relatively newer additions like myself.
  3. I just read@motorsep Discovered that you are able to create a brush, then select it and right click "create light". Now you have a light that ha the radius of the former brush. Just read it on discord and thought it may be of use for some people in the forums here too.
  4. I can't say I agree with the premise that the door must be locked to see inside. That isn't very real-world such that if a door has a keyhole, it shouldn't matter its' lock/unlock state to be able to peek. Furthermore, I can foresee game applications where there is an advantage to peeking in a room to find a character player, yet the door stays locked and the mission requires other means to get into that room, aka thru secret or a vent hatch or something. This seems like an unnecessary restriction, and I might say same for chests. If the author doesn't want the door (or chest) to allow peeking, then leave the peek script out of that function or have an alternative identical asset library of doors/chests without the peek ability.
  5. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  6. I just found this thread on ttlg listing Immersive Sims: https://www.ttlg.com/forums/showthread.php?t=151176
  7. I agree. Waiting to release 2.10 until there is a stock of missions, but also extending the contest deadline to accommodate 2.10, seems like a bit of a circular dependency. IMO it might be best just to set a 2.10 release date, put the contest deadline a week earlier, and just go for it. I possibly misunderstood the scoring system, but I thought it meant that the asset/feature bonuses were either rewarded or not, and not included in the voting. Thus if I include features from 2.10 and 2.09, and an asset from 2.10, and average 3 across the board in the voting my score would be 6+5+2+3+3+3 = 22 of a possible 28. I think nbohr1more also has bonus points for the "connection" part but I'm not sure how that works.
  8. I found two objects with missing textures in 2.11 beta 1 (also, missing in earlier 2.11 dev asset versions). They look fine using 2.10 assets. Are these actually missing textures or another issue? Hazard Pay. Crumpled note. 2602.16 -275.42 -2215.75 40.6 67.4 0.0 Iris. Trash can. 363.84 1181.95 -381.25 27.4 -142.7 0.0 Is there a way to automate finding these? @AluminumHaste Using your getviewpos screenshot trick. Thanks!
  9. @Dragofer Could you please also include your script changes here? Because I don't have access to SVN asset revisions. I'm getting the following error message using SVN code builds now: ERROR:Missing 'AI_ENEMY_TACTILE' field in script object 'ai_darkmod_base'
  10. The objective is to get mappers to use newer features. The Asset bonus is capped to 2 perfect votes averaged into the visual score. I was considering only awarding bonus points for code features ( game-play, visuals ) but the Asset bonus allows mappers to decide (risk) only to use one code feature or none at all and still have a little buffer against others who use them. Hopefully the vote participation will be high so that the bonus bias won't be too exaggerated anyway. ( I may need to add a scaling factor if 18 additional votes is half or more of the overall vote participation. ) I ask you to consider joining the fray as you always add stellar submissions to contests! Otherwise, please consider joining "in spirit" and adding story connections and 2.07+ features to your WIP and targeting the 2.10 release window. There is no obligation to declare your participation before submitting your entry. Yes, for 2.10 features players will need to install a 2.10 Dev Build or Beta version: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/ they can either use this as the primary TDM install or install it separately. As for 2.09 "features"? You're right, I guess I should say "feature" as the only player exposed feature is the new physics based particle setup: https://wiki.thedarkmod.com/index.php?title=Particle_collisions_and_cutoff
  11. It also contains assets from textures.com, which is in violation of their license, and some wiki page afaik still encourages their usage. That of course doesn't excuse doing something similar again, but if directly violating a license of an asset that should be traceable back to its source didn't cause any issues till now, the chance that using assets which at this moment are completely legal and very difficult to trace would cause any legal issues is miniscule.
  12. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  13. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
  14. I've gotten this far into messing about Dark Radiant with only cursory knowledge of file management, if it isn't any trouble could you briefly touch base on how to get your sliding metal door asset to show up in the map editor? Ik how to unzip the 7zip file from dropbox I just don't know how to tell Dark Radiant what to do with the files. The door itself looks lovely. A good fit for my planned map.
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  15. I think it is a good idea! Our ingame mission downloader and mission view has long been subject of multiple improvement suggestions. Due to the sheer mass of missions that have been released in the last 15 years, things got really cluttered and especially newcomers will have a hard time finding what they want. However, improving the ingame guis is quite a task, so a web-based application might really suit this scenario well. Maybe we could even add a linke to it from our ingame menus, so user can access it quicker. Some more things to think about Would users be able to add custom tags and downvote / upvote certain tags, much like the system of Steam? This would also allow to add tags like "beautiful", or "difficult". Actually, the more users can contribute to this system, the better, because it will be automatically maintained then. The browser should also contain a flag for whether the FM belongs to a connected series of FMs or not and have the capability to go to the previous or next FM in that series. There should also be a flag for fully fledges campaigns. Some might like a flag whether or not an FM is "ghostable".
  16. DarkRadiant 3.7.0 is ready for download. What's new: Feature: Skin Editor Improvement: Script Window usability improvements Fixed: Hitting escape while autosaving crashes to desktop Fixed: Def parsing problem in tdm_playertools_lockpicks.def Fixed: DR hangs if selecting a lot of entities with entity list open Fixed: Float Property Editor's entry box is sticking around after selecting a float key Fixed: Spline entities without model spawnarg are unselectable Fixed: Entity window resets interior sizing forcing resize each time it is opened Fixed: Spline curves should not be created with a model spawnarg Fixed: Newly appended curve control vertices aren't shown at first Fixed: Light entities are zoomed out in preview window Fixed: Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser Feature: Skin Editor (see video) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.7.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  17. Yes, it does. Which makes it interesting that you yourself explicitly said that it's interesting nobody had complained here on the official forums: I did, which is why it stood out to me so much that even though you yourself had personally been involved you would reply claiming nobody had complained here on the official forums. I'm not colorblind at all. Does that make people pointing out that almost no modern games have proper colorblindness support hyperbole? Just because it doesn't affect you, or you choose not to pay attention to the discussion of something, doesn't make it hyperbole. Pick pretty much any modern FPS and you will find plenty of discussion about the near universal disregard for FOV and camera movement as accessibility issues. Denigrating those as hyperbole because you personally don't feel the affects is as bad of a look as demeaning people who bring up the importance of valid allergen warnings like gluten or colorblindness and deafness support.
  18. To be honest, I've been thinking about resuming my modeling and map work, but this is a total showstopper for me I like neither the idea of my hard work being modified by anyone, but selling it is much much worse. Technically, I could release my stuff with low quality textures e.g. 512px to deter asset flippers, but it kinda undermines the whole effort of making high quality environments. Until there is some kind of asset package protection, a or way to binarize assets a la RBDoom3BFG, I don't see the point in continuing work that can't be safely released
  19. Ignoring is somewhat inadequate as you still see other members engaging in a discussion with the problematic user, and as Wellingtoncrab says such discussions displace all other content within that channel. Moderation is also imperfect as being unpleasant to engage with is not in itself banworthy, so there is nothing more to do if such people return to their old behaviour after a moderator had a talk with them, except live with it or move away. I'd be more willing to deal with it if it felt like there were more on-topic discussion, i.e. thoughts about recently played fan missions or mappers showcasing their progress, rather than a stream of consciousness about a meta topic that may or not have to do with TDM. I guess the forums already serve the desired purpose, or they just compartmentalise discussions better.
  20. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
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