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  1. I am going to sort-of reveal that this is loosely like the nature of my upcoming mission. I noted it here when JackFarmer asked about things that are coming along in this post: https://forums.thedarkmod.com/index.php?/profile/37993-jackfarmer/&status=3943&type=status It too is a builder church. The player is requested by a hopefully famous character in another mission to handle some business that is affecting the congregation. I am looking to invoke some info and history laid down in other missions as a hook story.
  2. I dom't use it, i found it here with the filter set to OpenSource. the TOS and PP isn't excluding for an OpenSource app, if they use ads mean that they also need to pay an server for this online service. OpenSource is not synonymous with free either, perhaps after the beta phase it is no longer free, so perhaps you can take advantage of the fact that it is still free to create a series of textures that can be used or search another one in Futuretools. AI generated textures and assets, by definition, don't have any copyright, so you can use them as you want. https://www.futuretools.io/?pricing-model=free|open-source&tags-n5zn=gaming
  3. I created the page: https://wiki.thedarkmod.com/index.php?title=Lightgem In the source I placed the following text: <!-- Page text made by forum user Fiver: https://forums.thedarkmod.com/index.php?/topic/22327-how-can-i-create-an-account-on-the-tdm-wiki/&do=findComment&comment=491145 --> Personally I think the page isn't really necessary because the info is already present under HUD.
  4. It's not hard. Nor would it be hard if you had to simultaneously hold down 3 different key modifiers, or enter a sequence of 5 directional inputs timed with key presses like a fighting game combo, and yet I bet you would agree that would be ridiculous. For any software there is value in streamlining the most common interactions thathas nothing to do with accessibility. When most players click a body 95% of the time they don't want to nudge around the limbs, they want to pick it up and move it. When most players click a candle 99.8% of the time they don't want to move it, they want to put it out. It doesn't make sense for these most common interactions to require 2 actions when they could require just 1. That's not to say that this is a obligatory change that will massively improve the quality of the game. You are right that it is a very minor thing, but if the willingness exists to create a patch to change it then it seems like a no-brainer to make it the default. That's my interpretation of this thread.
  5. Mandrasola is a small sized map in which aspiring thief Thomas Porter steals some herbal products from a smuggler. The mission was created by me, Sotha and I wish to thank Bikerdude, BrokenArts and Ocn for playtesting and voice acting. Thanks goes naturally to everyone contributing and making TDM possible. This mission occurs chronologically before the Knighton's Manor, making it the first mission in the Thomas Porter series. Events in chronological order are: Mandrasola, The Knighton's Manor, The Beleaguered Fence, The Glenham Tower and The Transaction. The winter came early and suddenly this year. Weeks of strong blizzards and extremely harsh cold weather hit Bridgeport hard. With the seas completely frozen, a rare occurence indeed, most of the City harbor commerce has stopped completely. Vessels are stuck in the ice and no ship can leave or enter the City, resulting in the availability imported goods declining and their prices skyrocketing. One of these imported items is Mandrasola, a rare herbal product, which is imported overseas from the far southern continents. Mandrasola has its uses in alchemical cures and poisons, but mostly this substance is used for its narcotic qualities by commoners and even the nobility. The problem with Mandrasola is that excessive use is extremely addicting and the withdrawal effects are most grievious. Many are utterly incapable of stopping using Mandrasola and are transformed into quivering human ruins if they do no get their daily dose. And now this expensive and rare substance is running out from the whole City. Me and my fence, Lark Butternose, would love to grab this monopoly to ourselves: selling the last few doses in the City would probably be worth a fortune. According to Lark's sources, there remains only one smuggling lord who still has Mandrasola in stock. The problem is that this individual maintains an exclusive clandestine operation and only supplies a few nobles. Despite our best information gathering efforts we couldn't learn who the smuggler is and where he or she operates. Luckily we have an alternate plan. While searching for Mandrasola related information, we learned that a noblewoman called Lady Ludmilla is addicted to the substance and has paid high prices for small amounts of it. We also know that she has visited frequently someone in the Tanner's Ward waterfront, and since she goes to the area personally we believe she is visiting the smuggler. The plan is simple: I must monitor Ludmilla's most likely entryway to the Waterfront and then follow her to the smugglers hideout. I'd better be very careful around Ludmilla. She must not realise I'm following her or she probably won't lead me to her dealer. Hurting her is also out of the question. After she leads me to the smuggler's hideout, I can take my time to break in carefully and steal all the Mandrasola I can find. While I'm there it wouldn't be a bad idea to grab some loose valuables as well. I've now waited in the blistering cold for a few hours already. Looks like there are a few city watch patrols in the area to complicate matters... I think I heard a womans voice beyond the north gate. That must be lady Ludmilla, I haven't seen many ladies in these parts. I'd better get ready.. Links: Use the ingame downloader to get it. WARNING! Someone always fails to use spoiler tags. I do not recommend reading any further until you've played the mission.
  6. In the first post of the other topic Geep proposed: Then Stgatilov's answer: But I think applying subtitles in different languages shouldn't be too hard I would think, but I don't know how the current translation system works. The engine should apply the correct subtitles based on the applied language setting, this doesn't need a whole new language system I think. Not sure who's going to write those subtitles though. I can only do Dutch and English and nobody needs Dutch I think. I suggest further discussion of this to take place in topic https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/
  7. Slight necro... What would be useful is a global surface parameter that allows frob to stick to non-solid, invisible surfaces. Then it would be possible to define a material like this: textures/common/nodraw_frobable { description "used to make invisible, nonsolid brushes that nevertheless accepts frobs" qer_editorimage textures/common/nodraw_frobable.tga nonsolid noshadows allowfrob //new global surface param } Then it would be child's play to do all sorts of useful things like: * Make barred gates less irritating by painting the bars with it, so that you don't have to aim pixel-perfect at the visible geometry. Facing the gate, even looking between the bars, will do- and being non-solid you could still shoot projectiles through it. * Less messing about with atdm:target_set_frobable brushes which, let's face it, are finicky and often don't work right. If you want to block a frob, just make a func_static out of the new nodraw_frobable material and then just trigger the func_tastic to remove the frob block. * If you need a frobable shape for an object that differs significantly from its visible shape or collision surface, a frob_peer made of this would be perfect. Regular nodraw doesn't work, and the various clips are pretty gunky for this purpose.
  8. I am trying to play TDM on Windows 7 x64 with my copy of Doom 3 obtained from steam. Doom 3 is installed by steam at C:\Program Files (x86)\Steam\steamapps\common\Doom 3 So I placed the dark mod at C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod I ran tdm_update.exe there until the 2GB of data were downloaded when I execute tdmlauncher.exe (or alternatively C:\Program Files (x86)\Steam\steam.exe -applaunch 9050 +set fs_game_base darkmod) I get the following log and error message DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51 3200 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 16336 MB System Memory 1536 MB Video Memory Winsock Initialized Found interface: {D408E490-AFF9-4634-9960-BE86BBDE67B4} Intel® 82579V Gigabit Network Connection - 152.3.136.29/255.255.254.0 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: C:\Program Files (x86)\Steam\steamapps\common\Doom 3/darkmod C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_wood01.pk4 (293 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_window01.pk4 (226 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 (304 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_natural01.pk4 (99 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_flat01.pk4 (256 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_cobblestones01.pk4 (185 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_stone_brick01.pk4 (350 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_sfx01.pk4 (32 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_roof01.pk4 (65 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_plaster01.pk4 (96 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_paint_paper01.pk4 (22 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_nature01.pk4 (193 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_metal01.pk4 (329 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_glass01.pk4 (30 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_fabric01.pk4 (38 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_door01.pk4 (155 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_decals01.pk4 (226 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_carpet01.pk4 (71 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_textures_base01.pk4 (159 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals_decls01.pk4 (23 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals07.pk4 (1083 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals06.pk4 (661 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals05.pk4 (80 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals04.pk4 (1258 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals03.pk4 (722 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals02.pk4 (1335 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_vocals01.pk4 (66 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_sfx02.pk4 (549 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_sfx01.pk4 (457 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_ambient_decls01.pk4 (8 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_ambient03.pk4 (24 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_ambient02.pk4 (148 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_sound_ambient01.pk4 (151 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_prefabs01.pk4 (440 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_player01.pk4 (123 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_models_decls01.pk4 (88 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_models02.pk4 (1770 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_models01.pk4 (1533 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_gui_credits01.pk4 (49 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_gui01.pk4 (661 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_game03.pk4 (2 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_game02.pk4 (2 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_game01.pk4 (2 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_fonts01.pk4 (731 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_env01.pk4 (92 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_defs01.pk4 (147 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_base01.pk4 (125 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_steambots01.pk4 (27 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 (89 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 (29 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (65 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 (8 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 (51 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_mages01.pk4 (7 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 (64 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 (286 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_females01.pk4 (138 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 (84 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_base01.pk4 (8 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\darkmod\tdm_ai_animals01.pk4 (76 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3/base C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak008.pk4 (3 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak007.pk4 (38 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak006.pk4 (48 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak005.pk4 (63 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\game03.pk4 (2 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\game02.pk4 (2 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\game01.pk4 (2 files) C:\Program Files (x86)\Steam\steamapps\common\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg Unknown command 'objectives' execing autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Mar 22 2012 Initializing event system ...473 event definitions Initializing class hierarchy ...142 classes, 191092 bytes for event callbacks Initializing scripts --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/doom_events.script, line 997: Unknown event 'moveToCoverFrom' ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL I have also tried to verify the integrity of my doom 3 files through steam, that didn't help. I also tried extracting gamex86.dll from tdm_game01.pk4, but that didn't help either. What am I doing wrong? Thanks
  9. Creating a new thread for this as it was being discussed in an old beta-testing thread starting here: https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/&do=findComment&comment=490751 I suppose the main questions are: when should this spawnarg be used, if at all? why was it introduced in the first place? Can we get it documented properly on the Wiki so misuse isn't propagated? @stgatilov @Dragofer
  10. Unless I am missing something the only really difference in this table vs the current implementation would be inverting the shoulder/grabber behavior for bodies (I guess it also removes the fall back on long press to do the default action on things like junk - not sure if it is actually preferable for some reason to just do nothing in these cases). Switching the body interaction to shoulder on frob is one of the foundational elements of this change and judging by the polling information is supported by a majority of players. The reasons for this change are well articulated in this thread, but the short version is that this has been confusing new players for years who actually think there is no shouldering mechanic in the game at all. The first thing the game shows them is fine manipulation of bodies via the dragging mechanic, and they must learn to use an unfamiliar key combination to actually carry one. This is only described in a easy to miss readable in the training mission. I am myself only learned of this mechanic after playing several missions and by accident. You can read accounts of players literally giving on the game elsewhere in this thread. I imagine they would potentially support this change as well. Which is the more common action a player must undertake in the game - shouldering a body or manipulating limbs and slowly dragging it around? So if that is the only element of the implementation which is “inconsistent” (again I don’t think this is actually important - shouldering is the primary interaction with bodies in almost every other similar game and this confuses no one) then I think it’s a pretty small tradeoff for a pretty big pay off.
  11. It is quite litigated in the thread already whether it is particularly important or common in games for a context sensitive input be "consistent" or whether this inherently means something is intuitive - so I won't repeat my thoughts on it. I will say It seemed like it was quite difficult to get this change as it is into the game, so while I think anything can be improved I am not sure anyone wants to go through another 10 pages, polls, etc. So I hope I don’t sound short or dismissive, it’s really not my intention, it’s just been a very long thread. I will say if an object is frob highlighted, ie subject to an interaction prompt, if frobbing it then does not do anything or provide any feedback the game immediately feels very strange and broken. I do not think it is good a idea to have objects which can only be interacted with via long press. The current design is around primary interactions being on short press and the secondary more situational actions being on hold, while also retaining compatibility with all legacy interactions. There is some disagreement as far as what is a "primary" interaction, but I find it pretty intuitive in practice as it is today. There are some exceptions that did not work out in testing. I will the example of candles/lanterns - having extinguish as the primary interaction makes a lot of sense, but in practice didn't work very well. The game is full of extinguished candles, empty candle holders, etc that are now simple physics objects that require a long press to pickup and have no primary interaction - see issue above. You also have to handle lanterns differently, which can be toggled off/on. You could code in the TDS method which is extinguish a lit candle on frob, then it becomes a physics object (“junk” in the parlance of your table) so the primary interaction should then be grabber. There seemed in general to be a lot of concern about keeping the code clean. Being able to grab moveable inventory objects on hold without having to do the current dance of bringing them into inventory first and then “dropping” them - like keys and tools - could be a nice addition. Many loot objects are not moveables so these might be a bit of issue?
  12. Intel used GIMP plugins to demo Meteor Lake's AI coprocessor capabilities. So hopefully GIMP goes down this path by the time accelerators become common on desktop.
  13. After I installed the update The game crashes on loading and I get this message: DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51 2806 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 6128 MB System Memory 896 MB Video Memory Winsock Initialized Found interface: {05B8E46A-3C81-4E55-A7DC-CF51AACCF1DE} Realtek PCIe GBE Family Controller - 192.168.1.5/255.255.255.0 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_animals01.pk4 with checksum 0x2c8e41af Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_base01.pk4 with checksum 0x83ffc882 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 with checksum 0xc29c8a91 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_females01.pk4 with checksum 0xd8f747a6 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 with checksum 0x43b5e644 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 with checksum 0x4ce76359 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_mages01.pk4 with checksum 0xa55a683e Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 with checksum 0x1ad586cf Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 with checksum 0xf6c2b1ce Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 with checksum 0xebf77f20 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 with checksum 0x5f44bfa9 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 with checksum 0xc2656698 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_steambots01.pk4 with checksum 0x5460680a Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_base01.pk4 with checksum 0x458cf440 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_defs01.pk4 with checksum 0xa89b0a66 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_env01.pk4 with checksum 0x1ec990cb Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_fonts01.pk4 with checksum 0xa22b6d81 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_game01.pk4 with checksum 0x934e1be0 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_game02.pk4 with checksum 0x7792c0d0 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_gui01.pk4 with checksum 0xaaacfe04 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_gui_credits01.pk4 with checksum 0x7055dcf2 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_models01.pk4 with checksum 0x2b52b0b4 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_models02.pk4 with checksum 0xa412ad62 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_models_decls01.pk4 with checksum 0x96082036 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_player01.pk4 with checksum 0x7316f275 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_prefabs01.pk4 with checksum 0xe8e66428 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_ambient01.pk4 with checksum 0xa7d5be2d Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_ambient02.pk4 with checksum 0x25a7f264 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_ambient03.pk4 with checksum 0x99e1301d Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_ambient_decls01.pk4 with checksum 0xd9d5bd68 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_sfx01.pk4 with checksum 0xef589c82 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_sfx02.pk4 with checksum 0xb03af879 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals02.pk4 with checksum 0x80225119 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals03.pk4 with checksum 0xec2fd3e9 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals04.pk4 with checksum 0xa7a970a1 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals05.pk4 with checksum 0xbe791fdd Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals06.pk4 with checksum 0x867fa921 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals07.pk4 with checksum 0x78e2e416 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals_decls01.pk4 with checksum 0x67d4cfa1 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_base01.pk4 with checksum 0x49242614 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_carpet01.pk4 with checksum 0xe1486083 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_decals01.pk4 with checksum 0xe07baa30 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_door01.pk4 with checksum 0x1a8df475 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_fabric01.pk4 with checksum 0x4a6c1213 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_glass01.pk4 with checksum 0x54297795 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_metal01.pk4 with checksum 0xced29a3f Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_nature01.pk4 with checksum 0xe1f51aba Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_paint_paper01.pk4 with checksum 0x52754974 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_plaster01.pk4 with checksum 0xf102af86 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_roof01.pk4 with checksum 0x377a762 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_sfx01.pk4 with checksum 0x933df7c6 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_brick01.pk4 with checksum 0x3eb8277 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_cobblestones01.pk4 with checksum 0xe1b308a5 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_flat01.pk4 with checksum 0xbbcc42ec Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_natural01.pk4 with checksum 0xf2bf606e Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 with checksum 0xccc2e48 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_window01.pk4 with checksum 0x4a5f6fab Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_wood01.pk4 with checksum 0xc2f05ee5 Loaded pk4 c:\program files (x86)\steam\steamapps\common\doom 3\thieves\thieves.pk4 with checksum 0x43c332eb Current search path: c:\program files (x86)\steam\steamapps\common\doom 3/thieves c:\program files (x86)\steam\steamapps\common\doom 3\thieves\thieves.pk4 (34 files) c:\program files (x86)\steam\steamapps\common\doom 3/darkmod c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_wood01.pk4 (283 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_window01.pk4 (198 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 (263 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_natural01.pk4 (99 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_flat01.pk4 (248 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_cobblestones01.pk4 (166 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_stone_brick01.pk4 (297 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_sfx01.pk4 (31 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_roof01.pk4 (58 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_plaster01.pk4 (94 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_paint_paper01.pk4 (23 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_nature01.pk4 (191 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_metal01.pk4 (247 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_glass01.pk4 (26 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_fabric01.pk4 (38 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_door01.pk4 (155 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_decals01.pk4 (213 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_carpet01.pk4 (71 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_textures_base01.pk4 (155 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals_decls01.pk4 (22 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals07.pk4 (1083 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals06.pk4 (662 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals05.pk4 (80 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals04.pk4 (1249 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals03.pk4 (722 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals02.pk4 (1333 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_vocals01.pk4 (66 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_sfx02.pk4 (434 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_sfx01.pk4 (355 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_ambient_decls01.pk4 (8 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_ambient03.pk4 (24 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_ambient02.pk4 (148 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_sound_ambient01.pk4 (150 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_prefabs01.pk4 (428 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_player01.pk4 (123 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_models_decls01.pk4 (86 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_models02.pk4 (1748 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_models01.pk4 (1481 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_gui_credits01.pk4 (49 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_gui01.pk4 (718 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_game02.pk4 (2 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_game01.pk4 (2 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_fonts01.pk4 (228 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_env01.pk4 (92 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_defs01.pk4 (136 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_base01.pk4 (110 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_steambots01.pk4 (27 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 (89 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 (29 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (40 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 (8 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 (53 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_mages01.pk4 (11 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 (50 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 (337 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_females01.pk4 (104 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 (73 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_base01.pk4 (8 files) c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_ai_animals01.pk4 (76 files) c:\program files (x86)\steam\steamapps\common\doom 3/base c:\program files (x86)\steam\steamapps\common\doom 3\base\pak008.pk4 (3 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\pak007.pk4 (38 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\pak006.pk4 (48 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\pak005.pk4 (63 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\pak004.pk4 (5137 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\pak003.pk4 (4676 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\pak002.pk4 (6120 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\pak001.pk4 (8972 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\pak000.pk4 (2698 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\game03.pk4 (2 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\game02.pk4 (2 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\game01.pk4 (2 files) c:\program files (x86)\steam\steamapps\common\doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5203 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5203 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1680x1050) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: MULTICHANNEL ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: c:\program files (x86)\steam\steamapps\common\doom 3\darkmod\tdm_game01.pk4/gamex86.dll copy gamex86.dll to c:\program files (x86)\steam\steamapps\common\doom 3\thieves\gamex86.dll Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- The Dark Mod 1.04, code revision 4620 Build date: Feb 23 2011 Initializing event system ...760 event definitions Initializing class hierarchy ...166 classes, 364800 bytes for event callbacks Initializing scripts --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/tdm_location_settings.script, line 234: too few parameters for function 'getLightInPVS' ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL
  14. Looking at the code, the originals were "pm_mantle_pull 750" and "pm_mantle_pullFast 450". The new "pm_mantle_pull" value is "400". A "pm_mantle_pullFast" value of "450" would be slower than regular pull, not faster. With both being set to "400", they are at least similar. Other than that, it's subjective and the feedback from playtesters was positive. Also, referenced internally here: https://forums.thedarkmod.com/index.php?/topic/22256-movementcontrols-settings-in-main-menu/&do=findComment&comment=489158
  15. That sort of tone doesn't fly in our forums.
  16. There's a group of players who have meticulously tested and adjusted ghosting rules for The Dark Mod. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Why alienate an established group of dedicated players?
  17. I would use this massive list for any fan missions, it includes campaigns too: https://www.ttlg.com/forums/showthread.php?t=148090 There are a lot of Fan Missions for the picking, I myself go for the lesser known ones and the short variety, because sometimes they hide a gem or two. Just like jaxa, I'm a bit outdated after the temporal retirement, but I do remember some amazing campaigns like "The Black Frog". If you intend to play The Black Frog, you should play the first two of the L'Arsene series missions, it's how I did it myself. Also, yes, L'Arsene are a fantastic series. The first mission of L'Arsene is a "rough draft", author was a bit new to Thief level making, but still great either way, after the 3rd you will see how his skill increased by a massive amount.
  18. Unfortunately, TDM forum deletes the separator between the numbers. So I have to guess where one number ends and the next starts Also, user can rename screenshot manually, or push it through something that would rename it automatically. Thenwe won't see coordinates on screenshot address on forums.
  19. tdm_show_viewpos cvar and screenshot_viewpos command: https://forums.thedarkmod.com/index.php?/topic/22310-212-viewpos-on-player-hud-and-screenshots/
  20. Ambient atmospheres are in my opinion one of the best parts of the Dark Mod experience, not just for getting a mission to have the right feel but also for inspiration and to have them playing in the background when creating maps. The more the merrier, so here's a thread to collect all the links to ambient music and environmental sounds that could have a spot in TDM's setting. Ambients from the TDM forums Gast's Eerie Lullabies Magnanimous Merry's Miscellanea Orbweaver's Dark Ambients Spadey's Ambients Radioteque's Ambients Kyyrma's Composing Ambient Tracks for Dummies - Kyyrma shows how ambient soundtracks can be made from a set of sounds. Also contains some of his finished ambients. Request for more interior sounds - this thread is a very productive community session where members came up with a large and good selection of new ambients. Uncle Peti's Sound Den Dragofer's Ambients - post #6 in this thread SeriousToni's Ambients - posts #8, 12, 15 and 19 in this thread Ambients from the TTLG forums Custom resources list Gigagooga's Ambients 1 - possibly the largest pack of ambient musics and nature sounds, all of them high quality. Gigagooga's Ambients 2 - this pack puts more weight on shorter swells/hits/pads to be layered on top of a subtle ambient. Gigagooga's Ambients 3 Yandros' ambient loop Sephy's Ambients - a large collection of ambient pieces, including many shorter ones which will be valuable for anyone wanting to try a layered ambience approach like in the Thief OMs and Full Moon Fever. Internet databases www.freesound.org - some of the better composers in my opinion are ERH and BrandonNyte. www.purple-planet.com - a large selection of all kinds of ambient and musical soundtracks to be used freely. www.darkwinter.com - an internet label that publishes a lot of dark ambient music under a Creative Commons license. www.endlessascent.com - sister website of Darkwinter for non-dark ambients. Youtube Asatru Dark - also has very nice reference images for outdoor stone memorials, statue arrangements etc. #4 Void by Raffaele du Marteau & #6 Dreaming of Nowhere by Raffaele du Marteau - possibly the most forlorn pieces I've found on the internet. Alacazam - a prolific Creative Commons ambients composer . Cryo Chamber - for-profit label for dark ambient music with a large selection on offer. Going by their Youtube comments they're fine with people using their soundtracks for games etc., although you'd probably need to buy the soundtracks first. Dark Ambient Mixed Session - as much ambient as something to have in the background while mapping.
  21. @datiswous, made that correction fm_test.subs --> fm_conversations.subs @stgatilov, about srt naming and file location, would you be OK with the following edit? New/changed stuff in italics: srt command is followed by paths to a sound sample and its .srt file, typically with matching filenames. An .srt file is usually placed either with its sound file or in a "subtitles" folder. The .srt file format is described e.g. [1]. The file must be in engine-native encoding (internationalization is not supported yet anyway) and have no BOM mark. It contains a sequence of text messages to show during the sound sample, each with start and end timestamps within the sample's timeline. It is recommended to use common software to create .srt files for sound samples, instead of writing them manually. This way is more flexible but more complicated, and it is only necessary for long sounds, for instance sound sample of a briefing video. It's a simple enough standard that it can be shown as an short example, demonstrating that subtitle segments can have time gaps between them. And the example can show correct TDM usage, without requiring a trip off-site and picking through features that TDM doesn't support. Specifically, the example shows how to define two lines by direct entry, rather than using unsupported message location tags (X1, Y1, etc.). And skips other unavailable SRT font markups like italics, mentioned in the wikipedia description. The example would also show the TDM-specific path treatment. The example could be inserted before the sentence "It is recommended to use common software...."
  22. Relax @Näkki, it's great to hear you enjoyed the game. My personal expectations were just a bit different when I read the Steam page, although the various trailers should have been a warning that stealth maybe wasn't the biggest priority of the devs. From the Steam page: "Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS." Also "Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?" From my personal experience I think the game is predominantly Hunt: Showdown, a bit of S.T.A.L.K.E.R. and a very small portion Thief. Stealth is very unforgiving and makes it almost impossible early game when there are various enemies around, but hey maybe I just suck at it. I don't see Deus Ex in it, unless the skill leveling is the Deus Ex part for you and then I have to disagree with you, as that seems like the trait system in Hunt: Showdown. Edit: What I also understood from the Steam forums is that the original VA was dropped close before the release of the full version and replaced by Russell with no real explanation from the devs why this was done.
  23. DarkRadiant 3.8.0 is ready for download. What's new: Feature: Support new frob-related material keywords Improvement: Mission selection list in Game setup is not alphabetically sorted Improvement: Better distinction between inherited and regular spawnargs Improvement: Silence sound shader button Improvement: Add Reload Definitions button to Model Chooser Fixed: Model Selector widgets are cut off and flicker constantly on Linux Fixed: DarkRadiant will not start without Dark Mod plugins Fixed: GenericEntityNode not calculating the direction correctly with "editor_rotatable" Fixed: RenderableArrow not drawing the tip correctly for arbitrary rotations Fixed: Light Inspector crashes on Linux Fixed: Models glitch out when filtering then showing them Fixed: Skin Editor: models not centered well in preview Fixed: "Copy Resource Path" includes top level folders Fixed: Skin Editor: internal test skins are shown if Material Editor was open previously Fixed: Changing Game/Project doesn't update loaded assets correctly Fixed: Model Chooser: initially hidden materials aren't revealed when enabling them Fixed: Choosing AI entity class 'atdm:townsfolk_commoner_update' causes crash Fixed: Sporadic assertion failure on shutdown due to LocalBitmapArtProvider destruction Fixed: Prefab Selector spams infinite error dialogs on Linux Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.8.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  24. So, if I understand you, no Thief Gold FM does sound and text notifications of completed objectives? The missions in The Black Parade surely did. I'm completely confused now. I was sure that original Thief Gold had those objective complete notifications (at least the sound). Reading this thread suggests otherwise though: https://www.ttlg.com/forums/showthread.php?t=132977
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