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  1. This post differentiates between "gratis" ("at no monetary cost") and "libre" ("with little or no restriction") per https://en.wikipedia.org/wiki/Gratis_versus_libre * A libre version of TDM could: ** Qualify TDM for an article on the LibreGameWiki *** TDM is currently listed as rejected https://libregamewiki.org/Libregamewiki:Rejected_games_list because "Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) (2013-10-19)" ** Qualify for software repositories like Debian *** TDM is currently listed as unsuitable https://wiki.debian.org/Games/Unsuitable#The_Dark_Mod because 1) "The gamedata is very large (2.3 GB)", and 2) "The license of the gamedata (otherwise it must go into non-free with the engine into contrib)" and links to https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/LICENSE.txt Questions: 1) tdm_installer.linux64 is 4.2 MB (unzipped), which is far from the 2.3 GB which is said to be too large. Yes, the user can use it to download data that is non-libre, but so can any web browser too. If the installer itself is completely libre, does anyone know the reason why it cannot be accepted into the Debian repository? 2) If adding the installer to the repository is not a viable solution, would it be possible to package the engine with a small and beginner friendly mission built only from libre media/gamedata into a "TDM-libre" release, and add user friendly functionality to download the 2.3 GB media/gamedata using "TDM-libre" (similar to mission downloading)? 3) Would such a "TDM-libre" release be acceptable for the Debian repository? 4) Would such a "TDM-libre" release be acceptable for LibreGameWiki? 5) Would the work be worth it? * Pros: Exposure in channels covering libre software (e.g. the LibreGameWiki). Distribution in channels allowing only libre software (e.g. the Debian repository). * Cons: The work required for the modifictions and release of "TDM-libre". Possible maintenance of "TDM-libre". I'm thinking that the wider reach may attract more volunteers to work on TDM, which may eventually make up for this work and hopefully be net positive. 6) Are there any TDM missions that are libre already today? If not, would anyone be willing to work on one to fulfill this? I'll contribute in any way I can. 7) I found the following related topics on the forum: * https://forums.thedarkmod.com/index.php?/topic/16226-graphical-installers-for-tdm/ (installing only the updater) * https://forums.thedarkmod.com/index.php?/topic/16640-problems-i-had-with-tdm-installation-on-linux-w-solutions/ (problems with installation on Linux) * https://forums.thedarkmod.com/index.php?/topic/17743-building-tdm-on-debian-8-steamos-tdm-203/ (Building TDM on Debian 8 / SteamOS) * https://forums.thedarkmod.com/index.php?/topic/18592-debian-packaging/ (Dark Radiant) ... but if there are other related previous discussions, I'd appreciate any links to them. Any thoughts or comments?
  2. Interesting idea. Not sure about my upcoming time availability to help. A couple of concerns here - - I assume the popup words uses the "Informative Texts" slot, e.g., where you might see "Acquired 80 in Jewels", so it likely wouldn't interfere with that or with already-higher subtitles. - There are indications that #str is becoming unviable in FMs; see my just-posted: https://forums.thedarkmod.com/index.php?/topic/22434-western-language-support-in-2024/
  3. It would be nice to be able to create your own EFX presets, this will solve that issue. https://github.com/kcat/openal-soft/blob/master/include/AL/efx-presets.h lists all the presets. Here they can be seen in the tdm source file. I think these could be read from an external file instead of inside game code? If TDM reads the presets from an external file, anyone could easilly make their own presets by overriding that file and these could be used inside a spawnarg when that gets implemented.
  4. Inn Business It's business, at an inn, over three nights. Development screenshots: Download: https://drive.google...dit?usp=sharing Update 1.48 uploaded March 8th, 2014, one change: patches key rarely not being frobable in one of its possible spots Big thanks to my beta testers: Airship Ballet, Kyyrma and AluminumHaste! Development supporters of note: Sotha, Springheel and Obsttorte. Also thanks Sotha, for urinating in my mission. ;-) And thanks Kyyrma for the title screen! My appreciation to all forum/wiki contributors, without whom, this wouldn't exist. Thanks to positive commenters on my previous mission too, extra motivation helps! :-) Note this uses campaign features, what you use the first night, impacts subsequent nights. And to quote a tester, "...the level is maybe best experienced in more than one sitting". If you do pause between nights, please be sure to save, you can't begin partway through effectively. (If you accidentally start a night you already completed, just fail the kill objective to switch to another night.) If your frame rates are too low facing the cemetery, please reduce your "Object Details LOD" setting. It was designed with "AI Vision" set to "Forgiving", to be able to sneak through with minimal reactions, if you want more/less, adjust your settings accordingly. There are several random, conditional aspects, and ways of going about things, so others might have slightly different experiences. Post here if you discover hidden objectives for extra points! My condolences to loot completionists, I made a bit on the third night hard, you've got your challenge cut out for you! Speaking of which, there's a TDM bug that mission complete totals too high, here are the real amounts per night: 2026/970/202. Oh, there is something that in the U.S. would be rated PG, in case you play with kids in earshot. I hope you enjoy playing it, feel free to let me know you did, and I'm glad to respond to inquiries (like how stuff was done, nothing was scripted). (Note which night you are referring to if it's something specific.) (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] Developed for TDM 2.01. PS: Thiefette, good news, no spiders! Springheel, if you find an optional objective you can skip...you might find it immersion breaking. Others, no undead! There are a couple other interactive critters though. :-) Edit note: Some posts below were from users of an unreleased version of TDM 2.02 which broke several things, they do not reflect regular game-play.
  5. Hello everyone! I'm excited to bring you Cauldron of the Gods, the second mission in the Volta series. This mission is large, so I'd expect anywhere from 1.5 - 2+ hours depending on your play style. **Hard and Expert difficulties increase AI awareness, patrols, and amount of health potions in the level.** Version 2.2 (requires 2.08) Available in the in-game downloader or HERE Credits: Vocals: Andrew Bartmess - The Thief / Narrator Goldwell - Bellero / Drunk Nobleman Yandros - The Manbeasts Modeling: Epifire - Builder props Drdocker - Rock models **See cauldron_v1/models/model_credits.txt for full list. Music Credit: Ghast, Gigagooga, Sephy, Spadey **See cauldron_v1/sound/sound_credits.txt for full list. Scripting help: Obsttorte, SteveL Special thanks to these awesome beta testers: Bikerdude, Boilder's_hiss, Epifire, DrDocker, FinalBoss, Goldwell, Judith, Springheel New to TDM? -I'd recommend playing the tutorial and Volta 1: The Stone before playing this this mission. Stuck or having a problem? Tips: A couple screen shots: I hope you enjoy it! -Kingsal
  6. In post https://forums.thedarkmod.com/index.php?/profile/254-orbweaver/&status=3994&type=status @nbohr1more found out what the Fixup Map functionality is for. But what does it actually do? Does it search for def references (to core?) that don't excist anymore and then link them to defs with the same name elswhere? Also I would recommend to change the name into something better understood what it is for. Fixup map could mean anything. And it should be documented in the wiki.
  7. Do we have one of these? I know we kind of have one for upcoming TDM projects, but not a general game thread. I'll start. Elden Ring:
  8. I've seen fun workarounds like that in other game modding as well. Years ago, maybe even a decade, some fella who was making a mod for Mount & Blade over at the Taleworlds forums revealed that he put invisible human NPCs on the backs of regular horse NPCs, then put the horse NPCs inside a horse corral he built for one of his mod's locations/scenes and then did some minor scripting, so the horses with invisible riders would wander around the corral. The end result was that it looked they're doing this of their own will, rather than an NPC rider being scripted to ride around the corral slowly. Necessity is the mother of invention. I don't know about the newest Mount & Blade game, but the first generation ones (2008-2022) apparently had some sort of hardcoded issue back in the earlier years, where if you left a horse NPC without a rider in its saddle, the horses would just stand around and wait and you couldn't get them to move around. Placing an invisible rider in their saddles suddenly made it viable again, at least for background scenes, of riderless horses wandering around, for added atmosphere. First generation M&B presumed you'd mostly be seeing horses in movement with riders, and the only horses-wandering-loosely animations and scripting were done for situations when the rider was knocked off their horse or dismounted in the middle of a battle. Hence the really odd workarounds. So, an invisible NPC trick might not be out of the question in TDM, even though you could probably still bump into it, despite its invisibility.
  9. Tried, I updated to that revision but can't build: 1>------ Build started: Project: ExtLibs, Configuration: Release x64 ------ 1>amigaos.c 1>asyn-ares.c 1>asyn-thread.c 1>base64.c 1>bundles.c 1>conncache.c 1>connect.c 1>content_encoding.c 1>cookie.c 1>curl_addrinfo.c 1>curl_fnmatch.c 1>curl_gethostname.c 1>curl_gssapi.c 1>curl_memrchr.c 1>curl_multibyte.c 1>curl_ntlm.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\asyn-ares.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_multibyte.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\amigaos.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_memrchr.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\bundles.c) 1>curl_ntlm_core.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_fnmatch.c) 1>curl_ntlm_msgs.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_gethostname.c) 1>curl_ntlm_wb.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\base64.c) 1>curl_rtmp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_gssapi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\cookie.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\content_encoding.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_addrinfo.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\asyn-thread.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\conncache.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\connect.c) 1>curl_sasl.c 1>curl_sasl_sspi.c 1>curl_sspi.c 1>curl_threads.c 1>dict.c 1>dotdot.c 1>easy.c 1>escape.c 1>file.c 1>fileinfo.c 1>formdata.c 1>ftp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_rtmp.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sasl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_wb.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_msgs.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_core.c) 1>ftplistparser.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sasl_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_threads.c) 1>getenv.c 1>getinfo.c 1>gopher.c 1>hash.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\dotdot.c) 1>hmac.c 1>hostasyn.c 1>hostcheck.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\fileinfo.c) 1>hostip.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\dict.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\file.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\escape.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\easy.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\formdata.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ftp.c) 1>hostip4.c 1>hostip6.c 1>hostsyn.c 1>http.c 1>http2.c 1>http_chunks.c 1>http_digest.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ftplistparser.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\getenv.c) 1>http_negotiate.c 1>http_negotiate_sspi.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\gopher.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hash.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostasyn.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hmac.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\getinfo.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostcheck.c) 1>http_proxy.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip4.c) 1>idn_win32.c 1>if2ip.c 1>imap.c 1>inet_ntop.c 1>inet_pton.c 1>krb5.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostsyn.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip6.c) 1>ldap.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http2.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_digest.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_chunks.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http.c) 1>llist.c 1>md4.c 1>md5.c 1>memdebug.c 1>mprintf.c 1>multi.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_negotiate_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_negotiate.c) 1>netrc.c 1>non-ascii.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\imap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\inet_ntop.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\idn_win32.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_proxy.c) 1>nonblock.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\inet_pton.c) 1>nwlib.c 1>nwos.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ldap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\if2ip.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\krb5.c) 1>openldap.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\llist.c) 1>parsedate.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\md4.c) 1>pingpong.c 1>pipeline.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\mprintf.c) 1>pop3.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\memdebug.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\md5.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\multi.c) 1>progress.c 1>rawstr.c 1>rtsp.c 1>security.c 1>select.c 1>sendf.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\non-ascii.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\netrc.c) 1>share.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nonblock.c) 1>slist.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nwos.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nwlib.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\openldap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\parsedate.c) 1>smtp.c 1>socks.c 1>socks_gssapi.c 1>socks_sspi.c 1>speedcheck.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pipeline.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pingpong.c) 1>splay.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\progress.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pop3.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\rawstr.c) 1>ssh.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\security.c) 1>strdup.c 1>strequal.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\select.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\sendf.c) 1>strerror.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\rtsp.c) 1>strtok.c 1>strtoofft.c 1>telnet.c 1>tftp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\share.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\slist.c) 1>timeval.c 1>transfer.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\smtp.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks_gssapi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks.c) 1>url.c 1>version.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\speedcheck.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\splay.c) 1>axtls.c 1>curl_darwinssl.c 1>curl_schannel.c 1>cyassl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ssh.c) 1>gskit.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strdup.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strequal.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strerror.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strtoofft.c) 1>gtls.c 1>nss.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\telnet.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\tftp.c) 1>openssl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strtok.c) 1>polarssl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\transfer.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\timeval.c) 1>polarssl_threadlock.c 1>vtls.c 1>warnless.c 1>wildcard.c 1>x509asn1.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\url.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\version.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\axtls.c) 1>cdjpeg.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\curl_schannel.c) 1>jaricom.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\curl_darwinssl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\cyassl.c) 1>jcapimin.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\gskit.c) 1>jcapistd.c 1>jcarith.c 1>jccoefct.c 1>jccolor.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\gtls.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\nss.c) 1>jcdctmgr.c 1>jchuff.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\polarssl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\openssl.c) 1>jcinit.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\vtls.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\warnless.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\x509asn1.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\polarssl_threadlock.c) 1>jcmainct.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\wildcard.c) 1>jcmarker.c 1>jcmaster.c 1>jcomapi.c 1>jcparam.c 1>jcprepct.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jaricom.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\cdjpeg.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcapimin.c) 1>jcsample.c 1>jctrans.c 1>jdapimin.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcapistd.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jccoefct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcarith.c) 1>jdapistd.c 1>jdarith.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jccolor.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcdctmgr.c) 1>jdatadst.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jchuff.c) 1>jdatasrc.c 1>jdcoefct.c 1>jdcolor.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcinit.c) 1>jddctmgr.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmainct.c) 1>jdhuff.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcprepct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmaster.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmarker.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcomapi.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcparam.c) 1>jdinput.c 1>jdmainct.c 1>jdmarker.c 1>jdmaster.c 1>jdmerge.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcsample.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jctrans.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdapimin.c) 1>jdpostct.c 1>jdsample.c 1>jdtrans.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdapistd.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdarith.c) 1>jerror.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdatadst.c) 1>jfdctflt.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdcolor.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdcoefct.c) 1>jfdctfst.c 1>jfdctint.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdatasrc.c) 1>jidctflt.c 1>jidctfst.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jddctmgr.c) 1>jidctint.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdhuff.c) 1>jmemmgr.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmainct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdinput.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmarker.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmaster.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmerge.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdsample.c) 1>jmemnobs.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdpostct.c) 1>jquant1.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jerror.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdtrans.c) 1>jquant2.c 1>jutils.c 1>transupp.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctflt.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctfst.c) 1>png.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctint.c) 1>pngerror.c 1>pngget.c 1>pngmem.c 1>pngpread.c 1>pngread.c 1>pngrio.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctflt.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctfst.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctint.c) 1>pngrtran.c 1>pngrutil.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jmemmgr.c) 1>pngset.c 1>pngtrans.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\png.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngerror.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jquant1.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jmemnobs.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngmem.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngget.c) 1>pngwio.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngread.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jquant2.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrio.c) 1>pngwrite.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jutils.c) 1>pngwtran.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\transupp.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrutil.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngpread.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngset.c) 1>pngwutil.c 1>bitwise.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrtran.c) 1>framing.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngtrans.c) 1>analysis.c 1>barkmel.c 1>bitrate.c 1>block.c 1>codebook.c 1>envelope.c 1>floor0.c 1>floor1.c 1>info.c 1>lookup.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwio.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwrite.c) 1>lpc.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwutil.c) 1>lsp.c 1>e:\darkmodsrc\sound\oggvorbis\oggsrc\bitwise.c(21): fatal error C1083: Cannot open include file: 'string.h': No such file or directory 1>mapping0.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwtran.c) 1>e:\darkmodsrc\sound\oggvorbis\oggsrc\framing.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mdct.c 1>psy.c 1>registry.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\bitrate.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\analysis.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\barkmel.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\block.c(21): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>res0.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\info.c(21): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>sharedbook.c 1>smallft.c 1>synthesis.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lookup.c(18): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\envelope.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\codebook.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\floor0.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\floor1.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>vorbisenc.c 1>vorbisfile.c 1>windowvb.c 1>ALc.c 1>alcConfig.c 1>alcRing.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lpc.c(46): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>ALu.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\mapping0.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lsp.c(35): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\mdct.c(40): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>ambdec.c 1>base.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\psy.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>loopback.c 1>e:\darkmodsrc\sound\oggvorbis\ogg\os_types.h(26): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\sound\OggVorbis\vorbissrc\registry.c) 1>mmdevapi.c 1>wave.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\res0.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\smallft.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\sharedbook.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\synthesis.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\vorbisenc.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>winmm.c 1>bformatdec.c 1>bs2b.c 1>converter.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\vorbisfile.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>chorus.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\alcring.c(23): fatal error C1083: Cannot open include file: 'string.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alcconfig.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alu.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alc.c(25): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\windowvb.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>compressor.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\alstring.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\ambdec.c) 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\base.c(4): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>dedicated.c 1>distortion.c 1>echo.c 1>equalizer.c 1>flanger.c 1>modulator.c 1>reverb.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\mmdevapi.c(24): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\loopback.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\wave.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>helpers.c 1>hrtf.c 1>mastering.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\bs2b.c(26): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\bformatdec.c) 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\winmm.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\converter.c) 1>mixer.c 1>mixer_c.c 1>mixer_sse.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\chorus.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\compressor.c(21): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mixer_sse2.c 1>mixer_sse3.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\dedicated.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mixer_sse41.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\distortion.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>nfcfilter.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\equalizer.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\echo.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\reverb.c(23): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\modulator.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\flanger.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>panning.c 1>uhjfilter.c 1>almalloc.c 1>atomic.c 1>rwlock.c 1>threads.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\helpers.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\hrtf.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\mastering.c(3): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>uintmap.c 1>alAuxEffectSlot.c 1>alBuffer.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\mixer.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\mixer_c.c(3): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory 1>alEffect.c 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse.c) 1>alError.c 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse2.c) 1>alExtension.c 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\nfcfilter.c) 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse41.c) 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse3.c) 1>alFilter.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\panning.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>alListener.c 1>alSource.c 1>alState.c 1>alThunk.c 1>e:\darkmodsrc\extlibs\openal-soft\common\almalloc.h(4): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file openal-soft\common\almalloc.c) 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\atomic.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\alu.h(5): fatal error C1083: Cannot open include file: 'math.h': No such file or directory (compiling source file openal-soft\Alc\uhjfilter.c) 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\rwlock.c) 1>sample_cvt.c 1>e:\darkmodsrc\extlibs\openal-soft\common\threads.h(4): fatal error C1083: Cannot open include file: 'time.h': No such file or directory (compiling source file openal-soft\common\threads.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alauxeffectslot.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\albuffer.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\uintmap.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\aleffect.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alerror.c(23): fatal error C1083: Cannot open include file: 'signal.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alextension.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alfilter.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\OpenAL32\alListener.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alsource.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\althunk.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alstate.c(25): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\OpenAL32\sample_cvt.c) 1>Done building project "ExtLibs.vcxproj" -- FAILED. 2>------ Build started: Project: idLib, Configuration: Release x64 ------ 2>Insert SVN revision number into svnversion.h 2>Inserted SVN revision number into svnversion.h 2>precompiled.cpp 2>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\atlmfc\include\afx.h(62): fatal error C1083: Cannot open include file: 'new.h': No such file or directory 2>Done building project "idlib.vcxproj" -- FAILED. 3>------ Build started: Project: TypeInfo, Configuration: Release x64 ------ 4>------ Skipped Build: Project: MayaImport, Configuration: Release x64 ------ 4>Project not selected to build for this solution configuration 3>ioapi.c 3>e:\darkmodsrc\framework\minizip\ioapi.h(47): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 3>Done building project "typeinfo.vcxproj" -- FAILED. 5>------ Build started: Project: DarkModTools, Configuration: Release x64 ------ 5>precompiled.cpp 5>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\atlmfc\include\afx.h(62): fatal error C1083: Cannot open include file: 'new.h': No such file or directory 5>Done building project "engine.vcxproj" -- FAILED. ========== Build: 0 succeeded, 4 failed, 0 up-to-date, 1 skipped ==========
  10. Sounds great. Unfortunately you don't have to get very far in any discussion about either changing existing gameplay mechanics or about giving players more in game customization options to see why mappers stop bothering with the debate club politics and instead divert the energy to do what they can to address what issues they can themselves. There is clearly also a disconnect between how people think they feel about these changes and how they do in practice. Kingsal's missions seem to be widely considered as some of the most polished missions in the game, because they are a holistic designs that look, sound and play a certain way. As a result I have never seen a player complain about something like the run modifier being increased in a particular missions thread and it’s clear there are very few players who are ultimately conscious of anything besides that the overall experience feels good. So there is reason these get adopted by other authors. The players are entitled to their opinion - but it's the mission authors choice ultimately. And I can only speak for myself, but I came to TDM because I saw working examples of things I wanted in my mission. These were not “stock” or “standard”. They were achievable by virtue of the games extendability. If the day comes where we get locked out of that kind of control of our designs, I would probably walk.
  11. Yes. Sure, I will change it, but I do mind. In addition to changing the forum title, I have also had the name of the pk4 changed in the mission downloader and the thiefguild.com site’s named changed. It's not just some "joke". The forum post and thread are intended to be a natural extension of the mission’s story, a concept that is already SUPER derivative of almost any haunted media story or most vaguely creepy things written on the internet in the past 10 or 15 years. Given your familiarity with myhouse.wad, you also can clearly engage with something like that on some conceptual level. Just not here on our forums? We can host several unhinged racist tirades in the off-topic section but can’t handle creepypasta without including an advisory the monsters aren’t actually under the bed? (Are they though?) I am also trying to keep an open mind, but I am not really feeling your implication that using a missing person as a framing of a work of fiction is somehow disrespectful to people who are actually gone. I have no idea as even a mediocre creative person what to say to that or why I need to be responsible for making sure nobody potentially believes some creative work I am involved in, or how that is even achievable in the first place. Anyway, apologies for the bummer. That part wasn’t intentional. I am still here. I will also clarify that while I love the game, I never got the biggest house in animal crossing either. In the end Tom Nook took even my last shiny coin.
  12. Here's a link with the Engine, Game and Input file in case anyone would like to dig in but don't own or have the game installed. Either for Performance or Quality optimization: https://github.com/honzi/files/blob/master/Config/Thief/2014/ThiefEngine.ini
  13. that gives a hard error unfortunately. I have it working now, but still has the warning message when game starts.
  14. So path_follow_actor actually DOES work if you want it to follow the player. You just need to target the player entity dynamically in game. It doesn't work if you target the player_start entity. I can't remember if that's what people were doing (or even if that's what I was doing), but that won't work because the player_start entity and the player entity aren't the same thing. You can use a atdm:target_changetarget entity to do this, or a script: $path_follow_actor_1.addTarget($player1); Both can just be triggered by another path node, a atdm:target_callscriptfunction, whatever. Also you need to add the player target to the path_follow_actor node BEFORE the AI gets to it. If the target gets added after the AI reaches that node, it won't work. Video where the AI hits a node that triggers a atdm:target_changetarget entity: https://drive.proton.me/urls/A3DJW5EYFM#0WgYnCVOU6nv test map attached as well. EDIT: I have no idea why just manually setting 'target' 'player1' on the path_follow_actor node in DR doesn't work. I'll try to look into this. UPDATE: It appears the the player1 entity simply isn't there during initialization when the path_follow_actor's targets are evaluated. As a result, the 'actor' is null and the node does nothing. I didn't mention it before, but when I used the script method I just stuck in the map script's main function like so, and this works too: void main() { sys.waitFrame(); $path_follow_actor_1.addTarget($player1); } UPDATE 2: Wiki updated: https://wiki.thedarkmod.com/index.php?title=Path_Nodes#path_follow_actor path.map
  15. Will this be included into the core game and if not, may I use it in my Unofficial Patch until it is?
  16. I'm returning to continue my work, and this silly problem eludes me. Thanks for your help!
  17. The training mission’s job is not cover the diversity of FMs across the entire platform. There are lots of stuff in volta universe missions which are not covered: explosive barrels, ammo crystals, loot you dislodge by shooting it with an arrow, completely different undead AI with a completely different damage model, etc Just like in northdale missions: neutral/hostile areas, in game shops, simplified lockpicks, etc Why would you need to be told any of this is happening by anything other than the game itself? That’s how games communicate: you play them.
  18. You are confusing how the core game is packaged with a "standard". The “standard” TDM experience imo would actually be however the mission author intended the mission to be played. There are lots of different types of missions which as experiences deviate from anything packaged in the core game. You are not owed a disclaimer.
  19. Stone 24pt Font Upgrade, May 9 2024 Interim Release This first release just clears away some of the low-hanging fruit, while buffing the new datBounds program. In summary - stray mark next to W removed poor spacing of J and AE improved 6 characters got accents added. The download is made up of: .dat and 2 .dds files, for distribution/game inclusion .ref [with changes annotated] and .xcf [master source GIMP project, including datBounds layers] 2024 May 9 Stone 24 Interim font update.zip The changes were also doubled-checked using the testSubtitlesANSI FM. As this work continues, with an interim release approximately monthly, characters to be fixed will be chosen seemingly "at random", but actually due to layout considerations... you don't want to know. They'll all be done eventually. Details of Improvements:
  20. Complaint From Players The player must pick up candles before extinguishing them, and then the player must remember to drop the candle. The player must drag a body before shouldering it (picking it up), and the player must remember to frob again to stop dragging the body. The player finds this annoying or easy to make mistakes. For players who ghost, some of them have the goal of returning objects back to their original positions. With the current "pick up, use item, and drop" system, the item might not return easily or at all to its original position. For example, a candlestick might bounce off its holder. (See player quotes at the bottom.) Bug Tracker https://bugs.thedarkmod.com/view.php?id=6316 Problems to Solve How can the "pick up" step be eliminated so that the player can directly use or interact with the item where it is in the game world? How can so much key pressing and mouse clicking be eliminated when the player wants to directly use an item? How can candles be extinguished and lanterns toggled off/on without first picking them up? How can bodies be shouldered without first dragging them? Solution Design Goals Make TDM easier for new players while also improving it for longtime players. Reduce tedious steps for common frob interactions. Make it intuitive so that menu settings are unnecessary. Do not introduce bugs or break the game. Terms frob -- the frob button action happens instantly. hold frob -- the frob button is held for 200ms before the action happens. (This can be changed via cvar: 200ms by default.) Proposed Solution Note: Some issues have been struckthrough to show changes since the patch has been updated. Change how frobbing works for bodies, candles, and lanterns. For bodies: Frob to shoulder (pick up) a body. Second frob to drop shouldered body, while allowing frob on doors, switches, etc. Hold frob (key down) to start drag, continue to hold frob (key down) to drag body, and then release frob (key up) to stop dragging body. Also, a body can be dragged immediately by holding frob and moving the mouse. For candles/lanterns: Frob to extinguish candles and toggle off/on lanterns. Hold frob to pick it up, and then frob again to drop. Frob to pick it up, and then frob again to drop. Hold frob to extinguish candles and toggle off/on lanterns. For food: Frob to pick it up, and then frob again to drop. Hold frob to eat food. For other items: No change. New cvar "tdm_frobhold_delay", default:"200" The frob hold delay (in ms) before drag or extinguish. Set to 0 for TDM v2.11 (and prior) behavior. Solution Benefits Bodies: New players will have less to learn to get started moving knocked out guards. With TDM v2.11 and earlier, some players have played several missions before realizing that they could shoulder a body instead of dragging it long distances. Frob to shoulder body matches Thief, so longtime Thief players will find it familiar. Second frob drops a shouldered body. Players still have the ability to both shoulder and drag bodies. Compatible with the new auto-search bodies feature. Dragging feels more natural -- just grab, hold, and drop with a single button press. There is no longer the need to press the button twice. Also, it's no longer possible to walk away from a body while unintentionally dragging it. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Candles: New players will have less to learn to get started extinguishing candles. With TDM v2.11 and earlier, some players didn't know they could extinguish candles by picking them up and using them. Instead, they resorted to throwing them to extinguish them or hiding them. Hold frob to extinguish a candle feels like "pinching" it out. Once a candle is picked up, players still have the ability to manipulate and use them the same way they are used to in TDM v2.11 and earlier. For players who ghost and have the goal of putting objects back to their original positions, they'll have an easier time and not have to deal with candles popping off their holders when trying to place them back carefully. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Solution Issues Bodies: Frob does not drop a shouldered body, so that might be unexpected for new players. This is also different than Thief where a second frob will drop a body. "Use Inv. Item" or "Drop Inv. Item" drops the body. This is the same as TDM v2.11 and earlier. This is the price to pay for being able to frob (open/close) doors while shouldering a body. Patch was updated to drop body on second frob, while allowing frob on doors, switches, etc. Candles: Picking up a candle or lantern requires a slight delay, because the player must hold the frob button. The player might unintentionally extinguish a candle while moving it if they hold down frob. The player will need to learn that holding frob will extinguish the candle. The player can change the delay period via the "tdm_frobhold_delay" cvar. Also, when the cvar is set to a delay of 0, the behavior matches TDM v2.11 and earlier, meaning the player would have to first "Frob/Interact" to pick up the candle and then press "Use Inv. Item" to extinguish it. Some players might unintentionally extinguish a candle when they are trying to move it or pick it up. They need to make sure to hold frob to initiate moving the candle. When a candle is unlit, it will highlight but do nothing on frob. That might confuse players. However, the player will likely learn after extinguishing several candles that an unlit candle still highlights. It makes sense that an already-extinguished candle cannot be extinguished on frob. The official "Training Mission" might need to have its instructions updated to correctly guide the player through candle manipulation training. Updating the training mission to include the hold frob to extinguish would probably be helpful. Similar Solutions In Fallout 4, frob uses an item and long-press frob picks it up. Goldwell's mission, "Accountant 2: New In Town", has candles that extinguish on frob without the need of picking them up first. Snatcher's TDM Modpack includes a "Blow / Ignite" item that allows the player to blow out candles Wesp5's Unofficial Patch provides a way to directly extinguish movable candles by frobbing. Demonstration Videos Note: The last two videos don't quite demonstrate the latest patch anymore. But the gist is the same. This feature proposal is best experienced in game, but some demonstration videos are better than nothing. The following videos show either a clear improvement or that the player is not slowed down with the change in controls. For example, "long-press" sounds long, but it really isn't. Video: Body Shouldering and Dragging The purpose of this video is to show that frob to shoulder a body is fast and long-press frob to drag a body is fast enough and accurate. Video: Long-Press Frob to Pick Up Candle The purpose of this video is to show how the long-press frob to pick up a candle isn't really much slower than regular frob. Video: Frob to Extinguish The purpose of this video -- if a bit contrived -- is to show the efficiency and precision of this proposed feature. The task in the video was for the player to as quickly and accurately as possible extinguish candles and put them back in their original positions. On the left, TDM v2.11 is shown. The player has to highlight each candle, press "Frob/Interact" to pick up, press "Use Inv. Item" to extinguish, make sure the candle is back in place, and finally press "Frob/Interact" to drop the candle. The result shows mistakes and candles getting misplaced. On the right, the proposed feature is shown. The player frobs to extinguish the candles. The result shows no mistakes and candles are kept in their original positions. Special Thanks @Wellingtoncrab was instrumental in improving this feature during its early stages. We had many discussions covering varying scenarios, pros, and cons, and how it would affect the gameplay and player experience. Originally, I had a completely different solution that added a special "use modifier" keybinding. He suggested the frob to use and long-press frob to pick up mechanics. I coded it up, gave it a try, and found it to be too good. Without his feedback and patience, this feature wouldn't be as good as it is. Thank you, @Wellingtoncrab! And, of note, @Wellingtoncrab hasn't been able to try it in game yet, because I'm using Linux and can't compile a Windows build for him. So, if this feature isn't good, that's my fault. Code Patch I'll post the code patch in another post below this one so that folks who compile TDM themselves can give this proposal a try in game. And, if you do, I look forward to your feedback! Player Complaints TTLG (2023-01-10) Player 1: TDM Forums (2021-03-13) Player 2: Player 3: TDM Forums (2023-06-17) Player 4: TDM Discord (2021-05-18) Player 5: TDM Discord (2023-02-14) Player 6: Player 7: Player 8:
  21. Who I am is of little importance, what matters is the job I am offering. Though the item in question may be simple, I can assure you that the reward is anything but. The task, to those brave enough to follow through, is this: During the peak of Braeden's Harvest Festival, break into Lord Alister Squashbottom's manor and steal that which is most valuable to him: his prize-winning pumpkin. This is the very pumpkin he intends on submitting to the judges of this year's competition, and you are to ensure he has no choice but to resign in failure. It may be dangerous, to which you will be amply compensated, but I have little doubt you will be able to weather all obstacles and keep your eye on the prize to complete this task. For those brave enough to accept the job, start here. Cordially, E. Siltstone Gameplay Notes TDM version 2.12 is required to play this mission. Mines are pickable; simply approach them with lockpicks equipped to frob-disarm. A moss arrow can be shot at glass to make it break more quietly. I recommend playing all three difficulties, as they are very different. This FM may be more hardware intensive than normal. LOD settings can be set below "Normal" to improve performance on low-end machines. Download Version 1.0 - This FM is available here via Google Drive, and will soon be made available via the in-game mission downloader. Promotional Screenshots ThiefGuild Release Page Credits A huge thanks to my beta testers Goldwell, WellingtonCrab, Kingsal, Baal, and Rezar for all of your fantastic feedback Voice Credits - Goldwell! Asset Credits Kingsal Wellingtoncrab Goldwell Sotha Bikerdude Refle3cks Arcturus +++And thank YOU for playing!+++
  22. Yes this worked chakkman thank you. Much better. So far I'm enjoying the game in a very Hitman Absolution type of way. The sound effects and sound design overall is simply unpresentable to me. Lack of footstep, nice pick up loot and and satisfying lock pick sound cues makes it hard for me to give the game more than a 6 out of 10. With good sounds this game could have been a 8 or 9.
  23. I'm trying to get DR to work with my Godot projects, to replace TrenchBroom, but my first attempts haven't been fruitful. I need DR to see my project's textures, 3D models and entity definitions. I told DR where to find my game in the Game Setup window, but I'm having some issues. As far as entities go, I think I'm probably fine. I unpacked a few of TDM's .pk4 files and found the folder def with many .def files. I tried placing misc.def and tdm_base.def in there, to see if DR would load those entities after restarting, and it does but only if the game type is TDM. I'm probably fine with that, as it makes no difference, as far as I can tell. The Godot importer only cares about the contents of the .map file, which I know I can export in a few formats, so that should be fine (Q3 at least should work fine). However, DR is not seeing my project's textures. I don't know if DR can work with .png files, but I brought in some .tga files from TDM for testing and DR doesn't see them either. So something is missing, but I don't know what it is. I tried placing the textures in a textures folder at the project's root, but nothing happened. Although ideally I'd like to have the textures in root/assets/textures. I haven't tried to use 3D models at all yet, so I'm in complete darkness about that. I wonder what formats DR supports, though. I usually work with .obj, which bypasses Godot's import weirdness.
  24. Do you see an error/warning in the console? You could upload it so someone could take a look. Just an idea.
  25. I wasn't really thinking about cohesiveness. i was trying to give the game a more Golden touch like in DXHR. I'm using Cinetool Lut which has many options for color combination. Each one makes the game look and feel different and it's a great Reshade Tool.
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