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Fleshy beds should now be resolved: http://forums.thedarkmod.com/topic/17587-the-assets-of-aosys/?p=398777
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Possibility to rescale the hud: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/?p=398521 Feedback appreciated
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For the diehards, i created a Ironman mode mod for tdm. http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod
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created a ironman-mode for TDM. For more info, see http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod/
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Working on a litte expiremental deusexthemed tdm mission http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief
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Dishonoured 2: Tweaks and Fixes guide - http://forums.thedarkmod.com/topic/18494-dishonored-2-tweaks-and-settings/?p=397014
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National Geographic: Mars - http://forums.thedarkmod.com/topic/18488-this-is-what-i-helped-with-today/
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Turned off image downsizing to see if it was causing a graphic glitch. Forgot to turn it back on and (surprisingly) PD2 loaded without crashing. I was not prepared for the visual boost. It's a crime to play this without full texture\bump quality.
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nboh1more, could you retry the water shader again without downsizing please? You just made me think of a reason why it might have worked on my mum's old intel laptop but now yours. One of my depth lineraization formulas assumes the texture is larger than screen space. Whoops. Although by rights soft particles shouldn't have worked either... or maybe you got no fadeout at all of the particles!
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*nbohr1more
*but not yours
*linearization
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I will retry but soft particles work just fine
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Figured out how to crossfade normal maps completing Obsttortes work: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page-14?do=findComment&comment=395180
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Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"
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Its a cookie thats keeping you logged in.
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Another visitor! Stay a while; stay forever!
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We´re like a Shalebridge Cradle: what comes in must never leave
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working on a new project: tdmlauncher. for more info http://forums.thedarkmod.com/topic/18310-the-dark-mod-launcher/