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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  3. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  4. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  5. As per the title, I'm wondering if anyone has any experience with using thedarkmod.com to store images used for forum threads, or if there's even a dedicated area for that purpose? In this case I'm thinking of having about 9 images in a FM release thread, which exceed the total limit of 1 mbyte several times over. This would hopefully have much more longevity than external image services like Imgur or ImageShack, which have a tendency of going link-dead i.e. if the account on those services goes inactive. Edit: found that I can simply copy the image url from screenshots in the official TDM mission list into a forum post. So that'd handily solve my particular usage case (release threads showing official promo shots), though there are probably other applications where having reliable on-site image storage would be good to have.
  6. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  7. Heyo, It won't let me do this, every time I try it pops up and says I'm not allowed to post images of that type (jpg). Could someone please up my security level so I can do this please. I want to post some WIP of my level. These are the images it won't let me post. If I use the pic icon above, it does nothing, if I use the [i/img] I get the error I'm not allowed to use it. Please help with this. https://drive.google.com/file/d/1W-P66SN71P3eysNEROEesTntp_YKxAfD/view?usp=sharing Thanks Neon
  8. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  9. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  10. Background images can be very helpful but in Dark Radiant there are a couple of unfortunate problems (see here). I just tried an alternative which is good if you're using the image to set up a street layout: Most 3D object programs also support background (or reference) images (my choice is Blender), so load the image into that, and build a set of planes that follow the street layout. Then export it to any DR compatible format and you'll have a model that can be added to your map. Screenshots: Adding the image to Blender: A simple mesh that follows the layout: It may be necessary to give it some 3D shape, so I just extruded it: I gave it an invalid material name (with Blender & lwo, the material name is usually a DR material path) Model loaded and scaled up in DR: (The absence of a proper material means the object won't show up in game or be solid) Place any AI and use the model scaler on the street object to resize it until it's at the size you want. In the top view you can use the edges to determine the street layout. It's up to you how rigidly to stick to the plan, and other things like whether to deal with gradient, varying building heights as you build or as a second-pass.
    1. Show previous comments  3 more
    2. Bikerdude

      Bikerdude

      Blimey, I thought it was real, the cup did look a bit to perfectly shiny though..

    3. kano

      kano

      @Bikerdude, my thoughts as well. And here's the laptop model; it's about 3.5 million polys. https://www.blendswap.com/blends/view/72711

    4. Tarhiel

      Tarhiel

      I wouldn´t have think it is a render if you wouldn´t have said it :)

       

    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  11. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  12. I noticed that when I upload a compressed .png the uploaded file size is usually much bigger than the original. Is there something we could do about it? Here's an example. Untitled.png.txt
  13. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  14. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  15. Is there a more sure fire way to combat images disappearing from the wiki articles? Feels like most that are older than two years have all broken links.

    1. nbohr1more

      nbohr1more

      Ouch. We host images locally but some wikis are created using images externally hosted. Example article?

  16. Just a heads up that the header images are now missing from the top of the forum. I suspect due to domain forwarding or something like that?
  17. Can somebody help me with the following task: For my upcoming cyberpunk-based mission, i'm working on a new mapviewer. Its a menu, with a "viewpoint"-window (inside this a map) and navigation buttons. I would like to re-position the map, after the player clicked on a navigation button. And to zoom -in and -out, if the player click on the + and minus button. Can you help me to code this? i got the following code:
  18. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

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