Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/key wickish/q=/tags/forums/key wickish/' or tags 'forums/key wickish/q=/tags/forums/key wickish/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Taffers, Time ago @Obsttorte and I worked on an AutoHotKey script that allows to control the player speed with the mouse wheel. In a further attempt to reduce the amount of critical keys this game demands I also created back then a script that allows the Left Alt Key to act as a lean modifier: Left Alt + W = Lean forward Left Alt + A = Lean left Left Alt + D = Lean right I never got around publishing the script because it isn't as good as it needs to be but I think we can debate regardless whether such a Lean Modifier Key would be welcomed in the core game or not. The most interesting aspect in my opinion is that we can claim back important keys such as Q and E and use them for other purposes. ---------------------------------------------------------------------- Here below is the script in case anyone wants to give it a try (you must be familiar with AutoHotKey). The required key bindings for the script to work are: Move forward [W], Strafe Left [A], Strafe Right [D] Lean Forward [Numpad8], Lean Left [Numpad4], Lean Right [Numpad6] You can of course change the script to your liking.... #IfWinActive ahk_exe TheDarkModx64.exe ; run only when TDM is in focus <!w:: while (GetKeyState("LAlt", "P") && GetKeyState("w", "P")) { Send {Blind}{Numpad8 down} } Send {Numpad8 up} return <!a:: while (GetKeyState("LAlt", "P") && GetKeyState("a", "P")) { Send {Blind}{Numpad4 down} } Send {Numpad4 up} return <!d:: while (GetKeyState("LAlt", "P") && GetKeyState("d", "P")) { Send {Blind}{Numpad6 down} } Send {Numpad6 up} return Cheers!
  2. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  3. I read a post under Tech Support about making an option for "toggle crouch" to happen on "key press" rather than "key release". I've added "toggle crouch", which works like Thief, to my build. That is "toggle crouch" on key press. I've been playing that way since the end of March. It's not as simple as changing it to "toggle crouch" on key press, because ladders and ropes need to be carefully considered. I'd imagine there may be differing opinions about how to handle those scenarios. I made it work as similar to New Dark as I could. I've changed the code in my build to always work that way. In the Tech Support post, there was a request for an option to choose between new and old "toggle crouch" behavior, so I'll have to add that functionality to my patch. How shall I prepare my patch? Some things that I found that I needed to consider: When on a ladder/rope, what happens when "toggle crouch" is pressed? When detaching from a ladder/rope, what happens when "toggle crouch" is held down after a slide? When attaching to a ladder/rope, what happens to the crouch/stand position? When on a ladder/rope, does "toggle crouch" crouch/stand or slide? Here are the decisions that I made, which I hope is a good starting point for us to discuss what we all may want. Do NOT use crouch speed while climbing on a rope/ladder. (This is actually a separate issue / bug that I fixed.) While on a ladder/rope, "toggle crouch" behaves like regular crouch. While sliding, stay crouched until "toggle crouch" key is released. The player will stay crouched once detached from a ladder/rope and will stand (crouch off) on "toggle crouch" key release. When the player is crouched ("toggle crouch"), looking up, and moving up on a rope/ladder, change to standing position (crouch off). This makes it more likely for a player to be in a standing position after mantling from a rope/ladder. Note, on "looking up" is important, otherwise there would be a jarring, unexpected upwards movement on ladder/rope attachment when the player intends to go downwards. When the player is crouched ("toggle crouch"), attaches to a ladder, and is looking down, stay crouched. It may be difficult to imagine how this works. Feeling it while playing makes a big difference. Summary: I've been playing with my custom build since the end of March. Feels great. Feels like Thief/New Dark. I look forward to hearing your thoughts. How shall I prepare my patch? Cheers
  4. In default settings Quickload key is F9, but also F5, but F5 is not shown in keyboard settings menu. This is irritating the first time if you acidentilly press the F5 key for saving (instead of F4). Here you see Quickload set to F9, but F5 is secretly also a Quickload key.
  5. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  6. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  7. *Fixed!* Worked the past -12- hours on a little something and get "Failure parsing entity 19: Pared invalid value '}' for key'. Aaand of course I don't have a backup, but the map is still running in TDM in test mode. Is there a way to fix this or dump the map file from the game? Edit: I opened the .map file with Wordpad (Not Noteblock, as it can't save in the right format), searched and removed the responsible lines corrupting the file and were able to load the map into DR again.
  8. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  9. I didn't knew DR already displayed the key shortcuts in other OSes but in Linux DR doesn't display key short-cuts beside the menu functions.
  10. hello all, i am new to gaming, TDM is a new game experience for me. I had been looking at the wiki, but couldn't understand what key is used for frobbing, interacting with objects etc. please help so that i can play this game ...
  11. Hey, I just played my level on Briarwood Manor, and two things went wrong that never went wrong before on 2.07-08. There'a secret door in the library, that slides a book case and opens a wall. It's setup at player start. It opens fine, but it won't close the wall, but does close the book case. Never had this problem with this door before. Also, in the Stewards room. When he drops the key, you don't auto pick it up. You have to knock it around a bit before you can pick it up. Again, never had this before 1.09. Both these worked fine before and the map hasn't needed any updates for over a year.
  12. Apologies in advance if this is a known problem, I haven't found any results from my search. My Heart of Lone Salvation mission save started to crash whenever I tried to select lockpicks or keys. Other items (I tested potions, reading material) seem to be fine, but whenever I select lockpicks or keys the game freezes and crashes to desktop. I restarted the mission and it seem to run fine is there a way to solve this without restarting the mission? If you want to try out, you can find my save at https://www.sendspace.com/file/yzn2qk
  13. With the newer (and updated) version of TDM (2.07) the esc key, it's not working anymore. It seems that the key it's not recognized. I already tried on renaming my Darkmod.cfg, but the newer *.cfg created on start has the same problem. The first lines are: unbindall bind "0x00" "_impulse48" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" ... Any idea/suggestion/faq to solve this? [I'm with Linux, Kubuntu 18.04, TDM has always worked lovely on Linux for me] [UPDATE] Maybe it's this bug on bugtracker? https://bugs.thedarkmod.com/view.php?id=4963 But I have problems only with the ESCAPE key. Any suggestion will be appreciated ?
  14. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  15. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  16. Is there way to bind it? I tried a few things like toggle_console, view_console, show_console, and whatever else came to mind, but nothing seems to work... I'd like to bind the console to a different key because I find the default Ctrl+Alt+\ or Ctrl+Alt+Shift+\ (the key next to 1 in my keyboard is a backslash) to be quite annoying to use, and com_allowConsole 1 isn't very convenient for me because it types a "\" in the console when it opens, and I keep having to delete it. Also because it's my preferred key to put away weapons, so it gets in the way of my gameplay.
  17. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  18. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  19. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  20. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

×
×
  • Create New...