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  1. Music to my ears! My bad, then. My first attempt at modding TDM had to do with sounds in 2.10 and I failed and parked it. I am very glad to hear it was possible back then and now. Thanks.
  2. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  3. Since due to the nature of this forum, file/image sharing is used quite frequently, I thought to present some alternatives to the widely used Gdrive, which I don't like so much, especially since the last TOS change. File Sharing To share large files there are several options that also do not require registration. The first is File Hosting Online, which supports files up to 25 Gb, encrypted and also includes a Virus Scan that ensures safe use Another good option is Gofile, free to use, privacy focused and unlimited Bandwith. No refistry needed. While the files are accesed or downloaded at least one time a week, they are never deleted, otherwise inactive files are deleted after 10 days. If you prefer to use P2P, that means to share files directly from PC to other, without a hoster in the middle, there are also very good options, which permits to share files and folders without limites of type and size. The most easy to use is O&O File Direct, a small Desktop app (sadly only Windows), very easy to use 1 Open the app and drag the files/folders you like to share in its window 2 Optional adjust the days and amount of permited downloads and if you want a password 3 Share the link which apears in the app Done The only limits are, that the receptor only can download your files, when your PC is online, on the other hand this permits that you can stop the download in any moment, going offline or shutting down the PC. The other limit is, that the files to share can't be in a protected folder. Her are an Example with a list of Search Enines (Html file 423,56 Kb). While I am online, you can download it https://file.direct/f/pmjVFnjfkjFTKTt5 Videos One of the best options is Streamable (need a free account, inactive videos are deleted after 90 days in the free version) Alternatively you can use Streamja, a simple Video sharer with good privacy, free account optional (nick, mail) Images Ok, there are a lot of Image sharer, most used the known Imgur, because of this I add only one which offers some advantages over Imgur. ImgBox (free account) is a reliable platform to share and host images like Imgur, but it make it very easy to upload and post dozend of images simultaneous, selecting all the images you want and drag them on the window, offering coresponding bulk codes from the selected images to post them with one click for forums (BBcode), Html and others, fullsize or thumbnails. More since Imgur used since some time the hated webm formats for gif images, hardly accepted in most forums.
  4. Very interesting reading, Welli. Here is a different spin when it comes to new players. The number one selling point of TDM within its genre is content. Thanks to talented and dedicated artists such as yourself we now have around 175 self contained stories. I would say TDM crossed the barrier from medium to high selling point with the 100th release. From this point on it doesn't matter if the game offers a hundred or a thousand maps. A hundred maps is A LOT already. Want content? Look no further. Requisite fulfilled. The number two selling point is... you tell me. Free? Open Source? Multi OS? Map editor? Being maintained? Just like with any form of entertainment people will either love TDM at first sight, tolerate it and even get to like it, or simply dismiss it. No amount of small tweaks can fundamentally change TDM and certain changes may end up dividing the community. My ultimate goal here is to make this community aware of the potential of a healthy modding scene to attract artists and experts in all departments and feed hungry and demanding players. Mods can be the second selling point of TDM: thief it your way.
  5. Started logging to C:\Users\user\AppData\Roaming\DarkRadiant\/darkradiant.log Today is: Fri Apr 17 11:08:46 2009 This is DarkRadiant 0.9.12 x86 GTK+ Version: 2.14.5 ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/commandsystem.dll' Module registered: CommandSystem ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/plugins/dm.conversation.dll' Module registered: ConversationEditor ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/plugins/dm.difficulty.dll' Module registered: DifficultyEditor ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/plugins/dm.objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/plugins/dm.stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree ModuleLoader: Loading module 'E:/Kreativt/Modding/DarkRadiant/plugins/script.dll' Module registered: ScriptingSystem Initialising module: ArchivePK4 ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: XMLRegistry XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: E:/Kreativt/Modding/DarkRadiant/user.xml XMLRegistry: Importing XML file: E:/Kreativt/Modding/DarkRadiant/colours.xml XMLRegistry: Importing XML file: E:/Kreativt/Modding/DarkRadiant/input.xml XMLRegistry: Importing XML file: E:/Kreativt/Modding/DarkRadiant/menu.xml XMLRegistry: Importing XML file: E:/Kreativt/Modding/DarkRadiant/commandsystem.xml XMLRegistry: Importing XML file: C:\Users\user\AppData\Roaming\DarkRadiant\/user.xml XMLRegistry: Importing XML file: C:\Users\user\AppData\Roaming\DarkRadiant\/input.xml XMLRegistry: Importing XML file: C:\Users\user\AppData\Roaming\DarkRadiant\/filters.xml => Module XMLRegistry initialised. EventManager::initialiseModule called. EventManager: Modifiers found: 3 MouseEventManager: Buttons found: 5 MouseEventManager: XYView Definitions found: 6 MouseEventManager: Observer Definitions found: 11 MouseEventManager: Camera Definitions found: 2 EventManager successfully initialised. => Module EventManager initialised. Initialising module: ShaderCache Initialising module: OpenGL OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem Initialising module: PreferenceSystem Initialising module: Radiant Initialising module: Clipper Initialising module: CommandSystem CommandSystem::initialiseModule called. => Module CommandSystem initialised. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: EntityClassManager Initialising module: UIManager UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool ColourSchemeManager: Loading colour schemes... => Module UIManager initialised. Initialising module: VirtualFileSystem Initialising module: GameManager GameManager: Scanning for game description files: E:/Kreativt/Modding/DarkRadiant/games/ XMLRegistry: Importing XML file: E:/Kreativt/Modding/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 GameManager: Map path set to e:/spel/steam/steamapps/common/doom 3/saintlucia/maps/ GameManager: Prefab path set to e:/spel/steam/steamapps/common/doom 3/saintlucia/prefabs/ VFS Search Path priority is: - e:/spel/steam/steamapps/common/doom 3/saintlucia/ - e:/spel/steam/steamapps/common/doom 3/saintlucia/ - e:/spel/steam/steamapps/common/doom 3/base/ => Module GameManager initialised. VFS::initialiseModule called [vfs] searched directory: e:/spel/steam/steamapps/common/doom 3/saintlucia/ [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/saintlucia/saintlucia.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/saintlucia/game01-base.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/saintlucia/darkmod.pk4 [vfs] searched directory: e:/spel/steam/steamapps/common/doom 3/saintlucia/ [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/saintlucia/saintlucia.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/saintlucia/game01-base.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/saintlucia/darkmod.pk4 [vfs] searched directory: e:/spel/steam/steamapps/common/doom 3/base/ [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak008.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak007.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak006.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak005.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak004.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak003.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak002.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak001.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/pak000.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/game03.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/game02.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/game01.pk4 [vfs] pak file: e:/spel/steam/steamapps/common/doom 3/base/game00.pk4 filesystem initialised => Module VirtualFileSystem initialised. EntityClassDoom3::initialiseModule called. searching vfs directory 'def' for *.def [eclassmgr] attribute inherit already set on entityclass atdm:moveable_wearables_helmet_elitecity watch [scopedDebugTimer] "EntityDefs parsed: " in 1.189 seconds model intro_scientist inherits unknown model char_npc [eclassmgr] Warning: Entity class ammo_belt_small_mp specifies parent ammo_belt_small which is not found. [eclassmgr] Warning: Entity class ammo_bullets_large_mp specifies parent ammo_bullets_large which is not found. [eclassmgr] Warning: Entity class ammo_bullets_small_mp specifies parent ammo_bullets_small which is not found. [eclassmgr] Warning: Entity class ammo_cells_large_mp specifies parent ammo_cells_large which is not found. [eclassmgr] Warning: Entity class ammo_cells_small_mp specifies parent ammo_cells_small which is not found. [eclassmgr] Warning: Entity class ammo_clip_large_mp specifies parent ammo_clip_large which is not found. [eclassmgr] Warning: Entity class ammo_clip_small_mp specifies parent ammo_clip_small which is not found. [eclassmgr] Warning: Entity class ammo_grenade_small_mp specifies parent ammo_grenade_small which is not found. [eclassmgr] Warning: Entity class ammo_rockets_large_mp specifies parent ammo_rockets_large which is not found. [eclassmgr] Warning: Entity class ammo_rockets_small_mp specifies parent ammo_rockets_small which is not found. [eclassmgr] Warning: Entity class ammo_shells_large_mp specifies parent ammo_shells_large which is not found. [eclassmgr] Warning: Entity class ammo_shells_small_mp specifies parent ammo_shells_small which is not found. [eclassmgr] Warning: Entity class atdm:moveable_cannonball specifies parent tdm_moveable_base_fixed which is not found. [eclassmgr] Warning: Entity class damage_bfgfreq_cinematic specifies parent damage_bfgFreq which is not found. [eclassmgr] Warning: Entity class damage_bfgsplash_cinematic specifies parent damage_bfgSplash which is not found. [eclassmgr] Warning: Entity class damage_bfgsplash_mp specifies parent damage_bfgSplash which is not found. [eclassmgr] Warning: Entity class damage_grenadedirect_mp specifies parent damage_grenadeDirect which is not found. [eclassmgr] Warning: Entity class damage_grenadesplash_inhand specifies parent damage_grenadeSplash which is not found. [eclassmgr] Warning: Entity class damage_grenadesplash_inhand_mp specifies parent damage_grenadeSplash_mp which is not found. [eclassmgr] Warning: Entity class damage_grenadesplash_mp specifies parent damage_grenadeSplash which is not found. [eclassmgr] Warning: Entity class damage_rocketdirect_mp specifies parent damage_rocketDirect which is not found. [eclassmgr] Warning: Entity class damage_rocketsplash_mp specifies parent damage_rocketSplash which is not found. [eclassmgr] Warning: Entity class damage_soulsplash_mp specifies parent damage_soulSplash which is not found. [eclassmgr] Warning: Entity class intro_scientist specifies parent char_labcoat_young which is not found. [eclassmgr] Warning: Entity class prop_elemental_light specifies parent light_elemental which is not found. => Module EntityClassManager initialised. Initialising module: FileTypes FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: SceneGraph SceneGraph::initialiseModule called => Module SceneGraph initialised. Initialising module: SelectionSystem Initialising module: Grid GridManager::initialiseModule called. => Module Grid initialised. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. RadiantModule::initialiseModule called. EventManager: Warning: Event ToggleClipper is not a Toggle. EventManager: Warning: Event MouseTranslate is not a Toggle. EventManager: Warning: Event MouseRotate is not a Toggle. EventManager: Warning: Event MouseDrag is not a Toggle. => Module Radiant initialised. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Doom3ShaderSystem::initialiseModule called [scopedDebugTimer] "ShaderFiles parsed: " in 2.018 seconds 8205 shaders found. => Module ShaderSystem initialised. ShaderCache::initialiseModule called. => Module ShaderCache initialised. GlobalCameraManager::initialiseModule called. => Module Camera initialised. Initialising module: ConversationEditor ConversationEditor::initialiseModule called. => Module ConversationEditor initialised. Initialising module: DifficultyEditor DifficultyEditor::initialiseModule called. => Module DifficultyEditor initialised. Initialising module: Doom3BrushCreator Initialising module: UndoSystem UndoSystem::initialiseModule called => Module UndoSystem initialised. BrushModuleClass::initialiseModule called. => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator Initialising module: Map Map::initialiseModule called. Cannot register command SavePosition1, this command is already registered. Cannot register command SavePosition2, this command is already registered. Cannot register command SavePosition3, this command is already registered. Cannot register command SavePosition4, this command is already registered. Cannot register command SavePosition5, this command is already registered. Cannot register command SavePosition6, this command is already registered. Cannot register command SavePosition7, this command is already registered. Cannot register command SavePosition8, this command is already registered. Cannot register command SavePosition9, this command is already registered. Cannot register command SavePosition10, this command is already registered. => Module Map initialised. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: LayerSystem LayerSystem::initialiseModule called. => Module LayerSystem initialised. Initialising module: PatchModuleDef2 Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: EClassTree EClassTree::initialiseModule called. => Module EClassTree initialised. Initialising module: EntityList EntityListModule::initialiseModule called => Module EntityList initialised. Initialising module: FilterSystem [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: ImageLoaderBMP ImageLoaderBMP::initialiseModule called. => Module ImageLoaderBMP initialised. Initialising module: ImageLoaderDDS ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderGDK ImageLoaderGDK::initialiseModule called. => Module ImageLoaderGDK initialised. Initialising module: ImageLoaderJPG ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderPCX ImageLoaderPCX::initialiseModule called. => Module ImageLoaderPCX initialised. Initialising module: ImageLoaderTGA ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: MainFrame Initialising module: MainFrameLayoutManager MainFrameLayoutManager::initialiseModule called. => Module MainFrameLayoutManager initialised. MainFrame::initialiseModule called. => Module MainFrame initialised. Initialising module: MapResourceManager MapResourceManager::initialiseModule called. => Module MapResourceManager initialised. Initialising module: ModelCache Initialising module: ModelLoaderASE PicoModelLoader: ModelLoaderASE initialised. => Module ModelLoaderASE initialised. Initialising module: ModelLoaderLWO PicoModelLoader: ModelLoaderLWO initialised. => Module ModelLoaderLWO initialised. Initialising module: ModelLoaderMD5MESH MD5Model::initialiseModule called. => Module ModelLoaderMD5MESH initialised. ModelCache::initialiseModule called. => Module ModelCache initialised. Initialising module: ModelLoader3DS PicoModelLoader: ModelLoader3DS initialised. => Module ModelLoader3DS initialised. Initialising module: ModelLoaderFM PicoModelLoader: ModelLoaderFM initialised. => Module ModelLoaderFM initialised. Initialising module: ModelLoaderMD2 PicoModelLoader: ModelLoaderMD2 initialised. => Module ModelLoaderMD2 initialised. Initialising module: ModelLoaderMD3 PicoModelLoader: ModelLoaderMD3 initialised. => Module ModelLoaderMD3 initialised. Initialising module: ModelLoaderMDC PicoModelLoader: ModelLoaderMDC initialised. => Module ModelLoaderMDC initialised. Initialising module: ModelLoaderMS3D PicoModelLoader: ModelLoaderMS3D initialised. => Module ModelLoaderMS3D initialised. Initialising module: ModelLoaderOBJ PicoModelLoader: ModelLoaderOBJ initialised. => Module ModelLoaderOBJ initialised. Initialising module: ModelLoaderPICOTERRAIN PicoModelLoader: ModelLoaderPICOTERRAIN initialised. => Module ModelLoaderPICOTERRAIN initialised. Initialising module: ModelSkinCache Doom3SkinCache::initialiseModule called [skins] Loading skins. [skins] Warning: '}' found where shader name expected in skin: green_dchair => Module ModelSkinCache initialised. Initialising module: NamespaceFactory NamespaceFactory::initialiseModule called. => Module NamespaceFactory initialised. Initialising module: ObjectivesEditor ObjectivesEditorModule::initialiseModule called. => Module ObjectivesEditor initialised. Initialising module: ParticlesManager ParticlesManager::initialiseModule called [particles] Failed to parse examples.prt: DefTokeniser: Assertion failed: Required "particle", found "material" [particles] Failed to parse weapons.prt: DefTokeniser: Assertion failed: Required "particle", found "material" [scopedDebugTimer] "Particle definitions parsed: " in 0.378 seconds => Module ParticlesManager initialised. Initialising module: ScriptingSystem ScriptingSystem::initialiseModule called. ScriptingSystem: Python interpreter initialised.Cannot register statement Example, this statement is already registered. Registered script file commands/example.py as Example ScriptModule: Found 1 commands. => Module ScriptingSystem initialised. Initialising module: SoundManager SoundManager::initialiseModule called [scopedDebugTimer] "Sound definitions parsed: " in 0.455 seconds 2824 sound shaders found. => Module SoundManager initialised. Initialising module: StimResponseEditor StimResponseModule::initialiseModule called. => Module StimResponseEditor initialised. Default screen has 1 monitors. Monitor 0 geometry: 1152x720 at 0, 0 ToolbarManager: Instantiating toolbar: view ToolbarManager: Instantiating toolbar: edit OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9600 GSO/PCI/SSE2 GL_VERSION: 3.0.0 GL_EXTENSIONS: ... MainFrame: Activating layout Embedded ToolbarManager: Instantiating toolbar: texture OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = noneDefinition not found: init.py executed EventManager: Shortcuts found in Registry: 333 DarkRadiant is evidently installed in a folder separate from Doom, but I don't know if that is the cause of the problem.
  6. DarkRadiant 3.9.0 is ready for download. What's new: Feature: Add "Show definition" button for the "inherit" spawnarg Improvement: Preserve patch tesselation fixed subdivisions when creating caps Improvement: Add Filters for Location Entities and Player Start Improvement: Support saving entity key/value pairs containing double quotes Improvement: Allow a way to easily see all properties of attached entities Fixed: "Show definition" doesn't work for inherited properties Fixed: Incorrect mouse movement in 3D / 2D views on Plasma Wayland Fixed: Objective Description flumoxed by double-quotes Fixed: Spinboxes in Background Image panel don't work correctly Fixed: Skins defined on modelDefs are ignored Fixed: Crash on activating lighting mode in the Model Chooser Fixed: Can't undo deletion of atdm_conversation_info entity via conversation editor Fixed: 2D views revert to original ortho layout each time running DR. Fixed: WX assertion failure when docking windows on top of the Properties panel on Linux Fixed: Empty rotation when cloning an entity using editor_rotatable and an angle key Fixed: Three-way merge produces duplicate primitives when a func_static is moved Fixed: Renderer crash during three-way map merge Internal: Replace libxml2 with pugixml Internal: Update wxWidgets to 3.2.4 Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.9.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep creating Fan Missions! Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  7. We didn't make the holidays (such a busy time of year) so here's a New Year's gift, an unusual little mission. Window of Opportunity Recover an item for a regretful trader out in a wilderness setting, and discover more! Available within the in-game mission downloader or: Download: http://www.thedarkmo...ndetails/?id=79 Alternative: https://drive.google...WTMzQXZtMVFBSG8 Some unorthodox gameplay on regular/ghost difficulties. (Arachnophobes might prefer short mode...) Please expect to need your lantern in regular and ghost modes! Short ("easy") mode is a smaller map, so if you are looking for areas others reference below, or 100% of the loot, you'll need to play on another mode. I wanted to create my first mission before I became influenced by too many others' ideas, and limited myself to what has been done before. As such, this mission is not set in a city/town, and has some features that are likely to be provocative. There's a section some really like, which others don't, either way I kept it short to not last too long. That being said, I hope you do find it fun! :-) Special thanks to those who provided valuable testing and feedback: Goldwell, Kyyrma, plotzzz, 161803398874989, PPoe & Bikerdude (who also contributed a sound). (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] If you are having trouble finding the main objective, here's what to pay attention to in the mission for hints: There is a spot it's possible to get stuck on the ground in the corner by the cliff/rockfall where there's a rope laying on the ground, please take care if you poke around there!
  8. Beta 11 Fix finished-on state auto-update was unreliable Slighty improve scanner title/author detect Tags are now named some whatever regular-version-looking thing to force GitHub to put the newest at the top
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  9. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  10. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  11. I dom't use it, i found it here with the filter set to OpenSource. the TOS and PP isn't excluding for an OpenSource app, if they use ads mean that they also need to pay an server for this online service. OpenSource is not synonymous with free either, perhaps after the beta phase it is no longer free, so perhaps you can take advantage of the fact that it is still free to create a series of textures that can be used or search another one in Futuretools. AI generated textures and assets, by definition, don't have any copyright, so you can use them as you want. https://www.futuretools.io/?pricing-model=free|open-source&tags-n5zn=gaming
  12. Yeah, that's what I was thinking of. When FM independent mods are also circulating this is bound to happen with the current system unfortunately, realized it soon after I started delving into modding. In the mods I posted so far I include the notice that you must edit tdm_custom_scripts.script yourself and watch out for it overriding or being overridden by other mods even then. Thank you lots for this, can't wait! The best solution to me always seemed like the one I suggested: Auto-execute the script with the name of the archive, so if it's "mod_something.pk4" then "scripts/mod_something.script" is automatically ran only from that archive. Only problem is if you put things like version number in the archive's name this would require renaming the script with each update, I wonder if a slightly different way is possible like pattern matching based on any part of the name, but anything among those lines will be a godsend.
  13. Maybe you can do something with the animated grass demo: Topic https://forums.thedarkmod.com/index.php?/topic/12985-animated-grass-test-map/ Video: https://www.youtube.com/watch?v=LRCzWOeYxd0
  14. TDM Modpack v3.6 released in the opening post Introducing... the (Standalone) Flash Grenade Mod v1.0 I see Flashbombs as reliable, chaotic but non-lethal, short-range tools. For this mod Flashbomb properties have been altered to function as such: Flashbombs are clumsy and loud but as effective as ever. Instead of throwing Flashbombs like a cannonball we now toss them. Instead of exploding on impact Flashbombs now have a fuse. Although we can still control the tossing distance with a long key press the range has been greatly reduced or limited. The goal is that players can learn by trial and error where Flashbombs should eventually explode, something extremely difficult to master with the original design. I will not dive into technical details but let me to say that each time I toy with different parameters such as propagation sounds, distances, object physics (gravity, mass, velocity, friction...) I get different but still reasonable results so I don't know anymore what parameters feel best and I settled for the moment on what I present here today. I remain open to suggestions on how to fine-tune Flashbombs further. Flasbombs are powerful and have no mercy with humans: Flashbombs can be useful to distract undead and clear a path: Flashmines may be subject to modding in the future (what do we need them for?) but right now they remained unaltered: The new "ticking" sound comes from the Hazard Pay mission so thanks @kingsal for this wonderful audio file! Speaking of Kingsal, Hazard Pay remains the only mission 100% incompatible with the TDM Modpack. I remain available to assist in solving this situation. I hope you have fun with this new mod. The download link can be found in the opening post. Here's the full changelog: ============================== v3.6 - New release ------------------------------ • STANDALONE FLASH GRENADE MOD v1.0: Initial release. • Modpack: Minor internal corrections, mainly to the Loot/Stealth combo. Cheers!
  15. Fair enough. Trying to think back to when I first discovered TDM, which is already almost a decade ago: I don't remember finding it that difficult, though for the greatest amount of time I played on the easiest AI difficulty for sight and hearing, eventually settling for Forgiving (2nd easiest). Also I still play every FM on its Easy difficulty which is pretty lame, I've been wanting to do Normal and Hard modes of ones I know and hope to get to that once I finish playing with some more modding ideas.
  16. Have you looked in this topic? https://forums.thedarkmod.com/index.php?/topic/21549-fan-mission-in-plain-sight-by-frost_salamander-20220807
  17. well it seems to be a problem for many amd users i see from skimming unity forums, everything from outright crashes to awfull framerates ouch . one user found that running unity in a window made it run flawlessly while fullscreen made it run like alan wake2 on a 1050 gtx
  18. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

  19. Google translated: https://rutracker-org.translate.goog/forum/viewtopic.php?t=6419292&_x_tr_sl=ru&_x_tr_tl=en&_x_tr_hl=nl&_x_tr_pto=wapp === There are lots of topics about black screens during the main menu. https://forums.thedarkmod.com/index.php?/search/&q=Black screen&type=forums_topic&nodes=58&search_and_or=and
  20. http://community.eidosmontreal.com/blogs/Thief-Modding-Contest?theme=thief
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