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  1. This depends on my progress. If I can finish the world building for the last mission until the end of April, then a December release might be possible. Though, I am bit exhausted of mapping and thus did not do anything this week.
  2. No, I'm always building with bends and vision breaking visuals in mind so the mission will not get bogged down. This "portal function" gives me more control over when and why a portal stays open as I would like it to, when there is sections where there is stuff beyond the portal that pops in, when using the auto closing function.
  3. OK, I'll try to rearrange to that directory layout. I'll have to lookup how to do that without screwing up Tortoise. I'm not on that machine at the moment, so I can't check your BTW. I don't remember about "branches", but I do remember a local "tags" directory... don't know if it was populated.
  4. Ideally, you should have checked out "trunk" directory only, so that its contents get into "tdm11dev/darkmod_src" instead of "tdm11dev/darkmod_src/trunk". Do you BTW have all the "branches" and "tags" directories near "trunk" ? Maybe not, because they are still closed for public for some weird reason...
  5. OK, after some more experimenting, it appears the texture scale is not the same. In DR my building wall is 25.5 bricks high, but in DarkMod, the wall texture is 34.5 bricks tall.
  6. There are rumors that a legendary ruby, the Heart of Saint Mattis, actually exists. Break into the the Northgate Cathedral, find it, and steal it. Background This is my second Dark Mod mission (Mission of Mercy was the first). This is a small-medium mission, with some extras. See below for hints. My wife just gave me an idea for mission number three, so look for that next year. I notice that Dragofer just released a mission today. I hope I'm not violating an unwritten protocol by releasing another mission on the same day. Download The mission is available in the in-game downloader. As well as here: https://www.dropbox.com/s/jah5svj5eagnhs8/heartstmattis.pk4?dl=1. (<-- NEW LINK. Per grayman's request, the name of the pk4 and map have been changed). Place the PK4 in your \fms folder. TDM will recognize it as a new mission. I18n I have not done the work required for internationalization. OpenAL EFX This mission uses it (version 2), so I recommend turning it on in the Audio Settings. Thanks Many thanks to the beta testers, who really helped me get this mission into shape: Cambridge Spy, Shadow, Jedi_Wannabe (who also did some performance work on the map), SuaveSteve Thanks to Mike and Chloe for their outstanding voice work! The cathedral in this mission was inspired in many ways by bikerdude's excellent St. Albans Cathedral. I haven't played all of the DM missions, but to me St. Albans is the gold standard of cathedrals. Music includes Cantus Firmus Monks by Doug Maxwell/Media Right Productions (royalty free) The video series by Springheel and Sotha were helpful and energizing. Thanks to the entire Dark Mod community for building an amazing project. Hints and Tips (warning: contains progressive spoilers)
  7. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  8. Is it just me or does the TDM Forums favicon look whack?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Yes I was annoyed by that, too!

    3. Epifire

      Epifire

      Glad I wasn't the only one noticing that.

    4. Bikerdude

      Bikerdude

      Will drop Taaaki a message.

  9. Let me elaborate on this tactic: 1) Postulate some crazy concepts about historical events until one gains a little traction either by morons or people who find it to be an amusing meme 2) Test the waters in different forums and social media spaces to see how folks react to this 3) If the forum crowd is determined to be largely left-wing and rationale, overamplify how "idiotic" people are for believing XYZ and then slowly begin associating these "idiots" with anyone they consider their social or political adversaries until you get large numbers of forum members to rant about right-wing "Trump-tards" (etc) and foam at the mouth about all their political grievances 4) Pretend to be a right leaning person, act like a jerk, and get your posts censored 5) Go to right leaning forums and show them that this "theory" is being censored and see if you can get them to integrate it into the larger narrative of "true things that the left is censoring". ( Eg, add it to the pile of Qanon nonsense ). 6) Return to the left leaning forums to mock the right leaning folks for doing step 5. Mission accomplished, you've entrenched more poorly educated people into an absurd belief system and you've ignited a bunch of left-wing derision against them. This type of agitated polarization works well whether you are Putin, the Republican Party, Democrats, etc. Divide and conquer. Here's a tip: Nobody needs to grouse around about what "idiotic" things people believe. If you don't like people believing dumb things, then create a blog, youtube video, or podcast explaining the topic in easy ( and friendly ) terms to those you wish to evangelize into the world of being "not idiotic". The language of referring to people as "those idiots who believe" is a cancer that we suffer too much of these days with political propaganda organizations such as "Media Matters for America" (MMFA) who basically write a single set of political jokes about a daily topic and feed them to all the Late Night television hosts so that if you don't hear them say "republican person X did \ said this dumb thing" from one late night personality, you surely will hear it from another one and the version of what is told omits any nuance or rational counterpoint. In some cases, the words are out-right fabricated from out-of-context statements or things that MMFA thinks people will believe. Here's a perfect example: To this day, late night comedians treat the incriminating emails on Hunter Biden's laptop as "fake Russian slander" even though the New York Times has corroborated their authenticity and they are DKIM signed. They use the laptop story as a talking point about how Republican's are "pro Russian idiots" even though nobody of either political party would be happy to have the son of a vice president using his father's position to arrange financial scams and deals with geopolitical enemies ( China ). Because the latter information is largely invisible to over 50% of the US populace, it serves as a perfect place for political divide and conquer. If the entirety of mainstream entertainment and news are gonna bury or distort legitimate news stories about their allies, what are the chances that anyone will vote for a moderate "middle" candidate? The left will see right-leaning voters who discuss the laptop story as Russian traitors and the Right will see the left as "idiots" who get all their news from television comedians and insane "woke" SJW blue hairs. Perfectly divisive. People need to stop looking at the proles on the ground and start thinking about all the groups that are trying to pull the strings. So I state again, this is no place for astro-turfers, propagandists, and non-linear warfare. Nobody here really cares about what dumb things are floating through the brains of a small group of internet denizens. If these "idiots" grow in numbers, calling them idiots "louder" will not "cure" them or shrink their numbers. The only thing you will achieve is more entrenchment and polarization.
  10. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
  11. If you are here because TDM differs from modern games, i would start with the oldest missions. They feature less streamlined gameplay and less modular geometry. They are basically more rough and less rounded from the flow of time. Modular building and "you found N of M secrets" wheren't a thing back then. They are less rich in eye candy too - but they still look good and profit from soft shadows and SSAO.
  12. DarkRadiant 3.3.0 is ready for download. What's new: Feature: Remove menu options which are not applicable to current game Feature: Grey-out menu entries that are not applicable Feature: FX Declaration Parsing Support Feature: FX Chooser Feature: Renderer now takes "translucent" keyword into account Fixed: Lighting Mode Renderer draws hidden lights Fixed: Loading map results in "Real Hard DarkRadiant Failure" exception Fixed: Crash when trying to set default mouse or keyboard bindings Fixed: Unit Tests intermittently get stuck on Github runner Fixed: xmlutil thread safety problems Fixed: Some materials aren't displayed correctly Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.3.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  13. High rise hotel for Asian / Arabic city hub. Still in early stage with only this building done following two days of messing with stuff, it will be a heavily themed city. The elevator works great now and can be taken to any floor, though most only have the hallway and can't be entered for sanity's sake.
  14. Dear ChatGPT, What are The Builders in the Dark Mod?

     

    The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.

    The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.

    While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.

     

    You guys did not know that, did you?

    1. datiswous

      datiswous

      Quote

      While The Builders game mode is not an official part of the Dark Mod

      Ehhh...

      After seeing 2 different versions of the Builders blocks (the mission by Jesps and an asset made by @MirceaKitsune that I can't find anymore), I'm now intriguiged about a new in-game Builder game.

       

      Btw. You should ask about maps. Because there are 2 types of maps in TDM (map file and in-game navigation map).

    2. jaxa

      jaxa

      The chat bots that can Google/Bing and pull in info to answer might actually get it right.

  15. I am wondering if it's possible to make a plugin using Python for DarkRadiant, that will load prefabs based on a set of rules and align them accordingly ? Thanks.
  16. Arx Fatalis excells in game design and manages to get way more fun playtime out of the rather small map areas. It takes ages if you explore carefully, try all the mechanics and don't quest in the optimal order. There also often exist multiple solutions to problems you might "waste" time trying out. Arx Fatalis doesn't use modular building. And the level designers did an insane job in hand crafting the environment making every location look unique and interesting. They really succeeded in creating that feeling of a multilevel ventilation-shaft-encircling underground dungeons sprawl. But every level's mapped out area is probably smaller than the City in "The Painter's Wife" or some other TDM missions i forgot the names of. Compared with TDM, the settlements in Arx Fatalis are a joke when it comes to size and count of rooms. But they feel big and you can walk almost the entire map area (way less unopenable doors and other gamey borders. It can be speedrun without using glitches in 40 minutes. The immersive design and mechanics (including crafting and automap) in Arx Fatalis make it bigger than the maps of its eight layers. It is one of the old "open world" games where the world is rather small but packed with unique stuff and interactivity instead of huge and filled with repetition.
  17. Thomas Porter is back in a TDM FM called... LQD is a medium sized FM, made for the TDM unusual contest 2013, where Thomas Porter sets out to get rid of the Lich Queen once and for all! Will he succeed, or will the evil Lich Queen get her sinister revenge on Thomas? The mission was created by me, Sotha. Betatesters: Bikerdude, nbohr1more and Obsttorte are thanked for their efforts on improving this work. Big thanks to TylerVocal for excellent voice acting. Thanks to freesound audio artists: Amliebsh (39222), Steveygos93 (80401), Jackie4ever (83095) and Klankbeeld (133100). Immense thanks for the developer team and everyone contributing to the mod. Release notes: *This mission has player character narration. There is no way to control the volume of the player lines in TDM 1.08 and they are at 100% volume at all times. For optimal experience, be sure to set SFX and ambient close to 100% volume in the in-game audio settings and fine tune the volume to nice levels from you operating system's mixer. That way the world sounds match the player voice in volume and your gameplay experience is not reduced by very loud player narrative. *This mission involves using objects with other objects. Normally objects are used like this: push R to drop the item into your hands, move the item where you want to place or use it. *This mission has a video briefing, so you have the habit of skipping the TDM logo which is visible before the briefing, do not skip it or you will miss the briefing. Download link: Use the ingame downloader to get it. As always, it is not recommended to read the thread further before you have completed the mission. Someone will fail to use spoiler tags. [spoiler] This will be hidden [/spoiler] Enjoy! Please remember to give comments and vote! -Sotha.
  18. Let's talk about TDM building with blender in here. Blender: http://www.blender.org/ Some links how to get into Blender: http://en.wikibooks....ble_of_Contents http://www.katsbits....hp#blender_grid You really should take your time and read these. You can't learn Blender without them. Ase exporter: http://code.google.c...ase-export-vmc/ Md5 exporter, for making anims. http://www.katsbits....4ea&topic=520.0 Very briefly how to get your stuff correctly into DR: When you start, switch grid to similar as in DR. Press N when in 3d view. Display tab. Set Lines: 128, Scale 8, Subdivisions 8. Now you are building in DR grid 8. If you need to snap to smaller grid, simply change scale parameter to the grid you want to use. ie. grid 4. Build and texturize your model. Note: each areas with different textures MUST be different objects. If walls are stone, walls have stone textures, the walls should be an own object. If windows use own window texture, the windows should be different object than the walls. Texturizing guide here: http://en.wikibooks..../Image_Textures Just remember that each object with different textures should be different objects. Also each object must have a material with a texture ASSIGNED. For modeling, I extracted editor images of textures from the TDM texture .pk4's and used them in the modeling. When you are exporting: http://www.katsbits....-ase-models.php In the ase exporter options, check every box, except: "Use submaterials" "Allow multiple materials" Set Scale to 1. We previously set blender to use scale of 8 (DarkRadiant default grid size) and the exporter applies a scale of 1, so everything you get out from blender is in DR size scale. Export file into ASE. Open the .ase file in a text editor. Find BITMAP lines declaring each texture used in the model Rename BITMAP contents to the darkmod texture shaders. For example, I used a editor image for a window and in my ase file it reads: *BITMAP "//Textures/textures/darkmod/window/diamond_pattern02_ed.jpg" I need to rename the line so that the ase file uses the corresponding darkmod material *BITMAP "\\purgatory\purgatory\doom\base\textures\darkmod\window\diamond_pattern02\diamond_pattern02" Copy the ase file into your darkmod/models/darkmod/yourmodels folder. Now fire up DR and you should find the model in the model list. If the model is visible in DR but not in game, something went wrong. With this work flow I got my models to be visible.
  19. Had a look and all the PSU's they do and way overpriced, in a nutshall want you want to look for is - a 500-600w80plus bronze or above - this is the power efficiency ratingsingle 12v rail - better for load balancingmulti year warranty - 3yrs minimumFor example I have an EVGA Supernova 650W 80plus gold, single rail, full-modular with a 10yr warranty, The two most demanding things in my system are the GTX 1070 and the 4790K, but those added to everything else with the system under full load I am using around 450W, so I am still inside but hitting the upper part of power efficiency curve with 200W to spare for upgrades, but more importantly capacitor wear in the unit over those 10 years. Now this unit is a bit pricey but imho as the PSU is the heart of the system so should not be skimped on. So looking on Amazon.de I found 80+ bronze, 650w, single rail, fully modular (good for keeping your case tidy), 5yr warranty for €89.99. You can bring the price down for going for the non modular or semi-modular, or dropping down to 600 or 550w versions, keep an eye on the warranty as this changes on the lower end/cheaper models.
  20. Thanks for playing and the kind feedback re: the bugs: the brew tank is a new one - thanks for that. Will add it to the list for any future update. the bow: I think that's a TDM bug. I experienced it as well, but only the early days of developing the mission so I thought it had gone away, but I guess not: https://forums.thedarkmod.com/index.php?/topic/21345-210-crashes-may-be-bow-frontend-acceleration-related/ the keys on the guard: never did get to the bottom of that one as I could never reproduce it.
  21. I just have to build a courtyard and then I've finished all the building work on the manor for The Angel's Tear which is the prequil to the Vengeance for a Thief Maps. The manor is bloody massive! A Hell of a lot bigger then I orinally intended. Hopefully it will provide a few hours of fun.

    1. Show previous comments  4 more
    2. Bikerdude
    3. Sir Taffsalot

      Sir Taffsalot

      There's 6 pictures in the What Are You Working on Thread. I don't want to spoil any more of the map.

    4. SteveL
  22. I just have to build a courtyard and then I've finished all the building work on the manor for The Angel's Tear which is the prequil to the Vengeance for a Thief Maps. The manor is bloody massive! A Hell of a lot bigger then I orinally intended. Hopefully it will provide a few hours of fun.

  23. I just have to build a courtyard and then I've finished all the building work on the manor for The Angel's Tear which is the prequil to the Vengeance for a Thief Maps. The manor is bloody massive! A Hell of a lot bigger then I orinally intended. Hopefully it will provide a few hours of fun.

  24. I just have to build a courtyard and then I've finished all the building work on the manr for The Angel's Tear which is the prequil to the Vengeance for a Thief Maps. The manor is bloody massive. A Hell of a lot bigger then I orinally intended. Hopefully it will provide a few hours of fun.

  25. Thanks! Hint for the safe code here: https://forums.thedarkmod.com/index.php?/topic/21837-fan-mission-the-lieutenant-2-high-expectations-by-frost_salamander-20230424/&do=findComment&comment=485264 Actually, it's probably time I added these hints to the original post....
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