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    1. rebb

      rebb

      What a pisstake ;)

    2. Diego

      Diego

      Now players will not onlyget spit on while hiding, they will be pissed on too!

  1. Hello gentlemen i have problems building the DarkRadiant editor. I started a map when i was using ubuntu, now I use Arch and i want to finish the map and help to make the Darkmod even larger. The problem is that i can't build the editor from source by using: $ ./configure $ make $ sudo make install because this happens: checking for boost/tokenizer.hpp... yes checking for the toolset name used by Boost for g++... configure: WARNING: could not figure out which toolset name to use for g++ checking boost/regex.hpp usability... yes checking boost/regex.hpp presence... yes checking for boost/regex.hpp... yes checking for the Boost regex library... yes checking boost/system/error_code.hpp usability... yes checking boost/system/error_code.hpp presence... yes checking for boost/system/error_code.hpp... yes checking for the Boost system library... yes checking boost/filesystem/path.hpp usability... yes checking boost/filesystem/path.hpp presence... yes checking for boost/filesystem/path.hpp... yes checking for the Boost filesystem library... yes checking for boost/system/error_code.hpp... (cached) yes checking for the Boost system library... (cached) yes checking for python-config... python-config checking boost/python.hpp usability... yes checking boost/python.hpp presence... yes checking for boost/python.hpp... yes checking for the Boost python library... no configure: error: cannot find the flags to link with Boost python And i have Boost-libs installed [dragora@irya DarkRadiant]$ pacman -Ss boost extra/boost 1.50.0-2 [instalado] Free peer-reviewed portable C++ source libraries - Development extra/boost-libs 1.50.0-2 [instalado] Free peer-reviewed portable C++ source libraries - Runtime community/boost-build 2.0_m12-3 [instalado] Boost build system I tried to install it using "aur", it correctly build and install the package but when i start the editor: segmentation fault Someone told me to do this: sed -i~ configure -e 's/^BOOST_PYTHON_LIBS=\$.*/BOOST_PYTHON_LIBS='\''-lboost_python -lpython2.7'\''/' boost_cv_lib_python='donottest' ./configure --prefix=/usr --enable-darkmod-plugins --enable-python make It builds, and installs correctly, but when i invoke darkradiant, "segmentation fault". when i look up in the darkradiant.log: Started logging to /home/dragora/.darkradiant/darkradiant.log Today is: Mon Sep 3 12:47:13 2012 This is DarkRadiant 1.7.2 x64 gtkmm Version: 2.24.2 ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/filetypes.so' Module registered: FileTypes ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/entitylist.so' Module registered: EntityList ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/uimanager.so' Module registered: UIManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/eclassmgr.so' Module registered: EntityClassManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/model.so' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/undo.so' Module registered: UndoSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/image.so' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPNG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/grid.so' Module registered: Grid ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/script.so' Module registered: ScriptingSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/sound.so' Module registered: SoundManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/mapdoom3.so' Module registered: Doom3MapLoader Module registered: Quake4MapLoader Module registered: Doom3PrefabLoader Module registered: MapCompiler ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/xmlregistry.so' Module registered: XMLRegistry ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/eventmgr.so' Module registered: EventManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/vfspk3.so' Module registered: VirtualFileSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/md5model.so' Module registered: ModelLoaderMD5MESH Module registered: MD5AnimationCache ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/archivezip.so' Module registered: ArchivePK4 ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/filters.so' Module registered: FilterSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/skins.so' Module registered: ModelSkinCache ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/particles.so' Module registered: ParticlesManager Module registered: ParticlesEditor ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/fonts.so' Module registered: FontManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/scenegraph.so' Module registered: SceneGraph Module registered: SceneGraphFactory ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/shaders.so' Module registered: MaterialManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/entity.so' Module registered: Doom3EntityCreator ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/commandsystem.so' Module registered: CommandSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_editing.so' Module registered: DarkMod Editing ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_conversation.so' Module registered: ConversationEditor ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/eclasstree.so' Module registered: EClassTree ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_gui.so' Module registered: GUI Editing ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_objectives.so' Module registered: ObjectivesEditor ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_difficulty.so' Module registered: DifficultyEditor ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/wavefront.so' Module registered: WaveFrontExporter ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_stimresponse.so' Module registered: StimResponseEditor ArchivePK4::initialiseModule called XMLRegistry::initialiseModule called XMLRegistry: looking for XML files under /usr/local/share/darkradiant/ XMLRegistry: Importing XML file: /usr/local/share/darkradiant/user.xml XMLRegistry: Importing XML file: /usr/local/share/darkradiant/colours.xml XMLRegistry: Importing XML file: /usr/local/share/darkradiant/input.xml XMLRegistry: Importing XML file: /usr/local/share/darkradiant/menu.xml XMLRegistry: Importing XML file: /usr/local/share/darkradiant/commandsystem.xml XMLRegistry: no user.xml in /home/dragora/.darkradiant/user.xml CommandSystem::initialiseModule called. EventManager::initialiseModule called. EventManager: Critical: No modifiers definitions found! MouseEventManager: Critical: No button definitions found! MouseEventManager: Critical: No XYView event definitions found! MouseEventManager: Critical: No observer event definitions found! MouseEventManager: Critical: No camera event definitions found! MouseEventManager: Critical: No camera strafe definitions found! EventManager successfully initialised. UIManager::initialiseModule called MenuManager: Could not find menu root in registry.ToolbarManager: Warning: No toolbars found. ColourSchemeManager: Loading colour schemes... ColourSchemeManager: No schemes found... MainFrameLayoutManager::initialiseModule called. OrthoviewManager::initialiseModule called. MainFrame::initialiseModule called. Clipper::initialiseModule called GridManager::initialiseModule called. SceneGraph::initialiseModule called RadiantSelectionSystem::initialiseModule called. RadiantModule::initialiseModule called. EventManager: Event ToggleClipper is not a Toggle. EventManager: Event MouseTranslate is not a Toggle. EventManager: Event MouseRotate is not a Toggle. EventManager: Event MouseDrag is not a Toggle. PreferenceSystem::initialiseModule called FileTypes::initialiseModule called. GameManager: Scanning for game description files: /usr/local/share/darkradiant/games/ XMLRegistry: Importing XML file: /usr/local/share/darkradiant/games/doom3.game XMLRegistry: Importing XML file: /usr/local/share/darkradiant/games/doom3-demo.game XMLRegistry: Importing XML file: /usr/local/share/darkradiant/games/xreal.game XMLRegistry: Importing XML file: /usr/local/share/darkradiant/games/quake4.game GameManager: Found game definitions: Doom 3 Doom 3 Demo Quake 4 XreaL GameManager: Selected game type: Doom 3 GameManager: Querying Windows Registry for game path: HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath GameManager: Windows Registry returned result: GameManager: Map path set to /home/dragora/.doom3/base/maps/ GameManager: Prefab path set to /home/dragora/.doom3/base/prefabs/ VFS Search Path priority is: - /home/dragora/.doom3/base/ - /usr/local/games/doom3/base/ VFS::initialiseModule called filesystem initialised [vfs] searched directory: /home/dragora/.doom3/base/ [vfs] searched directory: /usr/local/games/doom3/base/ [vfs] pak file: /usr/local/games/doom3/base/pak008.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak007.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak006.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak005.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak004.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak003.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak002.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak000.pk4 [vfs] pak file: /usr/local/games/doom3/base/game03.pk4 [vfs] pak file: /usr/local/games/doom3/base/game02.pk4 [vfs] pak file: /usr/local/games/doom3/base/game01.pk4 MaterialManager::initialiseModule called 6276 shaders found. OpenGL::initialiseModule called. ShaderCache::initialiseModule called. ColourScheme: Colour selected_brush_camera doesn't exist! ColourScheme: Colour selected_brush doesn't exist! Camera::initialiseModule called. ConversationEditor::initialiseModule called. UndoSystem::initialiseModule called DarkMod Editing::initialiseModule called. DifficultyEditor::initialiseModule called. BrushModuleClass::initialiseModule called. Map::initialiseModule called. Doom3EntityCreator::initialiseModule called. EntityClassDoom3::initialiseModule called. searching vfs directory 'def' for *.def model intro_scientist inherits unknown model char_npc ColourScheme: Colour default_entity doesn't exist![eclassmgr] Entity class damage_bfgfreq_cinematic specifies unknown parent class damage_bfgFreq[eclassmgr] Entity class damage_bfgsplash_cinematic specifies unknown parent class damage_bfgSplash[eclassmgr] Entity class damage_bfgsplash_mp specifies unknown parent class damage_bfgSplash[eclassmgr] Entity class damage_grenadedirect_mp specifies unknown parent class damage_grenadeDirect[eclassmgr] Entity class damage_grenadesplash_inhand specifies unknown parent class damage_grenadeSplash[eclassmgr] Entity class damage_grenadesplash_inhand_mp specifies unknown parent class damage_grenadeSplash_mp[eclassmgr] Entity class damage_grenadesplash_mp specifies unknown parent class damage_grenadeSplash[eclassmgr] Entity class damage_rocketdirect_mp specifies unknown parent class damage_rocketDirect[eclassmgr] Entity class damage_rocketsplash_mp specifies unknown parent class damage_rocketSplash[eclassmgr] Entity class damage_soulsplash_mp specifies unknown parent class damage_soulSplash[eclassmgr] Entity class intro_scientist specifies unknown parent class char_labcoat_youn ColourScheme: Colour default_brush doesn't exist! ColourScheme: Colour light_volumes doesn't exist! LayerSystem::initialiseModule called. MapFormatManager::initialiseModule called. PatchModuleDef2::initialiseModule called. PatchModuleDef3::initialiseModule called. Doom3MapLoader: initialiseModule called. Doom3PrefabLoader: initialiseModule called. EClassTree::initialiseModule called. EntityListModule::initialiseModule called [filters] Loaded 15 filters from registry. FontManager::initialiseModule called FontLoader: fonts/english/an/fontImage_12.dat loaded successfully. FontLoader: fonts/english/an/fontImage_24.dat loaded successfully. FontLoader: fonts/english/an/fontImage_48.dat loaded successfully. FontLoader: fonts/english/bank/fontImage_12.dat loaded successfully. FontLoader: fonts/english/bank/fontImage_24.dat loaded successfully. FontLoader: fonts/english/bank/fontImage_48.dat loaded successfully. FontLoader: fonts/english/micro/fontImage_12.dat loaded successfully. FontLoader: fonts/english/micro/fontImage_24.dat loaded successfully. FontLoader: fonts/english/micro/fontImage_48.dat loaded successfully. 3 fonts registered. GUI Editing::initialiseModule called. [GuiManager]: Found 0 guis. ImageLoaderBMP::initialiseModule called. ImageLoaderDDS::initialiseModule called. ImageLoaderGDK::initialiseModule called. ImageLoaderJPG::initialiseModule called. ImageLoaderPCX::initialiseModule called. ImageLoaderPNG::initialiseModule called. ImageLoaderTGA::initialiseModule called. MD5AnimationCache::initialiseModule called. MapCompiler: initialiseModule called. MapResourceManager::initialiseModule called. PicoModelLoader: ModelLoaderASE initialised. PicoModelLoader: ModelLoaderLWO initialised. MD5Model::initialiseModule called. ModelCache::initialiseModule called. PicoModelLoader: ModelLoader3DS initialised. PicoModelLoader: ModelLoaderFM initialised. PicoModelLoader: ModelLoaderMD2 initialised. PicoModelLoader: ModelLoaderMD3 initialised. PicoModelLoader: ModelLoaderMDC initialised. PicoModelLoader: ModelLoaderMS3D initialised. PicoModelLoader: ModelLoaderOBJ initialised. PicoModelLoader: ModelLoaderPICOTERRAIN initialised. Doom3SkinCache::initialiseModule called [skins] Loading skins. NamespaceFactory::initialiseModule called. ObjectivesEditorModule::initialiseModule called. ParticlesEditor::initialiseModule called. ParticlesManager::initialiseModule called Quake4MapLoader: initialiseModule called. RenderSystemFactory::initialiseModule called. SceneGraphFactory::initialiseModule called. ScriptingSystem::initialiseModule called. ScriptingSystem: Python interpreter initialised. Registered script file commands/convert_to_ase_and_replace.py as aseConvertAndReplace Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly Registered script file commands/ase_export.py as aseExport Registered script file commands/example.py as Example Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType ScriptModule: Found 6 commands. MenuManager: Could not find insertPath: main/help MenuManager: Could not find insertPath: main/file/refreshShaders SelectionSetManager::initialiseModule called. SoundManager: initialising sound playback StimResponseModule::initialiseModule called. WaveFrontModule::initialiseModule called MenuManager: Could not find insertPath: main/file/createCM MenuManager: Could not find insertPath: main/file/exit Please, help me if you can, I only want to finish a map for the mod.
  2. Vault... Vault never changes... The building of the 3x3 Vault Module was complicated due to Component Vault #2 mechanical obstruction. Problem was circumvented by implementing 3x3 Vault Entry Module. Proceeding as planned.

  3. What's going on with the Thi4f forums? They've been down for almost a week now.

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      Well that's not going to work. If they can't post about Thi4f on the Thi4f forums they can come and post about TDM on the TDM forums.

    3. jtr7

      jtr7

      People thought it was the server migration under Square-Enix that we've been told about, but they came back online like nothing happened, and the dedicated thread about the coming migration had no new info.

      Can't see this?:

      http://forums.eidosgames.com/showthread.php?t=139127

    4. stumpy

      stumpy

      maybe it was a migration test, and it broke.

  4. Holy crap are we getting another download spike? The forums keep going intermittent on me.

    1. Springheel

      Springheel

      The forums aren't on the same servers as the downloads.

    2. stumpy

      stumpy

      its sunday, the internet is always slow on a sunday for some reason.

    3. Lux

      Lux

      "for some reason" I imagine is you being sarcastic as we all know everybody and their brother/sister are online on Sunday either shopping or looking at porn combined with all the gaming packets.

       

      I'm sure there are also people just "reading things for the articles" though...

  5. IMHO Basilica di Santa Maria del Fiore is the most impressive building in the world. Anyone has a competitor?

    1. Show previous comments  1 more
    2. demagogue

      demagogue

      I'm more of a castle guy I guess. If you had to pick one, maybe Mont Saint Michael, just because of its dramatic setting: http://thecontaminated.com/wp-content/uploads/2008/04/mont-saint-michel-1.jpg

    3. demagogue

      demagogue

      Historically the most impressive & important building in the world had to be the Hagia Sofia. Originally dedicated in 360, it was the largest cathedral for over 1000 years, the first mega-dome, and single-handedly changed architectural history. http://www.sacred-destinations.com/turkey/istanbul-hagia-sophia-photos/slides/exterior-cc-Cybjorg-flickr.jpg

    4. RPGista

      RPGista

      Hmmm... There are too many beautiful buildings around, indeed. It also depends on what speaks to you: the building that stuck to my mind the most in recent time was the Pantheon in Rome, because of its simple expressive space (ignore the religious clutter inside).

  6. modetwo

    Forums fixed

    Had a problem with the web server yesterday that led to a crashed table in the forum database. This has now been repaired and things seems to work again. I was on travel so it took a while before I was able to fix it. Merry Christmas!
  7. Just wanted to say, Hello! From reading through various posts in the forums it seems like a great community and I hope to become a part of it. So I got the hankering for some Thief as of late and stumbled on TDM through some googling. After purchasing Doom 3 through Steam and instaling TDM, I have been nostalgiacly playing through many of the FMs and have also decided to d/l the Radiant editor and start making a mission, maybe many, we'll see. As it turns out also, I just started (today!) my 1 week vacation from work and intend to dive in to the Radiant editor and am currently going through the A-Z wiki on it. A bit of background on me, I 'used' to work in application support till the economic crash a couple years ago and was laid off and am now running a machining center at a local machine shop, using Mastercam daily, 2D/3D stuff and have always wanted to make a mission/game, and decided since I've always enjoyed the Thief series and stealth gameplay so much, this is where I would start. After getting to my third year in Mechanical Technology I changed my major to Information Technology (should have went with straight Computer Science but ahhh hindsight). I've always loved building things and designing things and also really enjoy computers, art, audio, and the entire visual experience as presented to a user. I have created a couple playable maps before using the older source engine editor so I'm vaguely familiar with 3D modeling, skyboxes, lighting, AI pathing, etc. That's been over 10 years ago though. I got familiar with 3dsmax, ProE, Autocad, and Mastercam in my first major during school so that helps a bit when familiarizing with a new editor and as previously mentioned I've dabbled around in the Valve Source editor. I'm also very much looking forward to the Crucible of Omens campaign created by the marvelous talent at TDM and would like to help in any way I can once I'm familiar with the Radiant engine. I can also do many many voices, I've often thought about moving out to Cali from Indiana and finding work in voice-overs, voice acting, etc. All this started as a youngster with little friends, time on my hands, and imaginary friends. Wow that's hard to admit. So anyway, I've been working on a shadowy Garrett voice, and can do guards and some women characters with old, old english, gruff, slippery, sneaky, terrifying, voices and personalities. Just thought I'd mention that as it may be a way that I could contribute early on and would also enjoy. So anyway, too much about me and not enough A-Z wiki, back to the tutorial! Glad to be here and hope for good things to come.
  8. I can get on the main forum now but still get an error when trying to load posts. Anyone else?
    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Congrats! First one is The First one!

    3. Sir Taffsalot

      Sir Taffsalot

      If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.

    4. Kvorning

      Kvorning

      To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)

  9. Yes, you are still viewing The Dark Mod Forums I've just finished the upgrade of our IPB Board Forums to the latest release. Packed with new features, rewritten code and all that. Have a look around. The skin is currently the default one, but will sooner or later be converted to a darker skin, to fit the Dark Mod universe. Also note that the forums have been moved from http://modetwo.net/darkmod to it's own sub-domain: http://forums.thedarkmod.com - all forum links will still work tho, thanks to Apache's rewrite-plugin. Please report any bugs, requests and comments in this thread. PS: The forums will run a bit slow the first hours as the cache is being rebuilt.
  10. Just a heads up that the header images are now missing from the top of the forum. I suspect due to domain forwarding or something like that?
  11. Tr00pertj

    TDM Forums

    Have I been hacked or is the site being rebuilt or hacked?
    1. SiyahParsomen

      SiyahParsomen

      can't open the link.

    2. Bikerdude

      Bikerdude

      copy and paste the whole link and that should work as I just tried it etc.

  12. I haven't been around too much recently, but when I do look into the forums every so often, I am always amazed how much progress is being made on the mod. Great work people!

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      I wish there was a way we could play against each other on line.

    3. Melan

      Melan

      Neat, but a gimmick.

    4. Sir Taffsalot

      Sir Taffsalot

      True but its Chess meets Thief! The best gimmick ever!

  13. Building levels on a laptop sucks. :/

    1. Show previous comments  3 more
    2. demagogue

      demagogue

      Frobber said he built most of Keeper of the Prophecies on his ~1hr train commute to work.

    3. DeTeEff

      DeTeEff

      Too bad my 1 h commute must go by car...

    4. Melan

      Melan

      Frobber is a champ then, because I have tried Dromed on my laptop and it was awful. Well, I couldn't do much during the commute anyway since I am within 5 minutes walking distance from my work, so...

  14. Well tax season is done and my work is down to a nice easy flow. My business laptop is five years old and ailing (big old 20" HP HDX with a dedicated Nvidia 8800M GTS card, a 2.1ghz intel core2 duo cpu, and 4gb of memory). I think it's about to die, lots of frozen screens, seems to be quite hot, and I'm just grateful to have the tax stuff backed up elsewhere. My laptop is also my game computer. Anyway, I am far from being a computer guru, but like probably everyone else on these boards, there is a bit more interest than the norm. So I've decided to build a new system to replace my laptop. I've decided that, for once in my life at least, I want to build something that will let me enjoy the games I enjoy at full settings. The games I do aren't typically all that demanding, but with my laptop, even with most graphics options way down, I enjoy them with stuttersteps (Dark Mod, Rift, Second Life, and GW2 when it finally comes out). I'm going to build my own case. From wood. With a handle on the top so I can still transport it easily from home to my office and back every day for tax season. It's small-form factor, but I'm using a mATX board. My plan is to mount the board such that the back panel comes out the top of the case. I want to do this for several reasons: (1) Easier connection every day, as the case sits on the floor next to my desk, (2) allows direct mount of a water cpu cooler to the right side of the case, (3) allows the case to be wider than it is deep...and I plan to go steampunk on this project, with a keyed-clock and analog temperature gauges built into the front face of the case. I tried to get the most bang for the buck but retain as much future-proofing as possible. Here are the things already ordered and on the way: Video card: Gigabyte GeForce GTX 560 Ti Fermi 900MHZ 1GB 4.0GHZ GDDR5 2xDVI Mini HDMI DirectX11 PCI-E Video Card Motherboard: MSI Z77MA-G45 LGA 1155 Intel Z77 HDMI SATA 6Gb/s USB 3.0 Micro ATX Intel Motherboard with UEFI BIOS Memory: (32gb, 4X8gb) Patriot G2 Series Division 2 Edition 16GB (2 x 8GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model PGD316G1600ELK CPU: Intel Core i5 2500K Quad Core Unlocked Processor LGA1155 3.3GHZ Sandy Bridge 6MB Hard Drive: OCZ Vertex 3 120GB 2.5IN SATA3 6Gbps SandForce SF-2281 Solid State Disk Flash Drive SSD (for OS and games...I'll probably mount an older sata drive I have as storage) OS: Microsoft Windows 7 Professional Edition 64BIT DVD SP1 OEM (supports as much system memory as I can afford...was only $20 more than home edition) Optical drive: ASUS DRW-24B1ST 24X SATA DVD Writer OEM Black PSU: Rosewill Green Series RG630-S12 630W Continuous @40°C,80 PLUS Certified, Single 12V Rail, Active PFC "Compatible with Core i7,i5" Power Supply Wireless: Rosewill RNX-N180UBE Wireless Adapter IEEE 802.11b/g/n USB 2.0 1T2R / 5 dBi External Antenna / Up to 300Mbp I still have to get the cpu cooler and a large, quiet fan to mount in the floor of the case, pulling air in from beneath. The case floor will be about 2" off the surface on which it rests. The PSU will be mounted in the roof of the case and exhaust the case air. It's probably difficult to envision, and honestly I am just as likely to put the PSU on the floor as the intake and the 200mm fan as the ceiling exhaust fan. Much will depend on the dimensions of the pieces, once I get to see them up close. If the finished project doesn't look cheesy, I'll post pictures for you. I should have all the parts in the next couple days. I'm not the world's most adept woodworker, but I enjoy a challenge. And there is a bit of urgency, as this laptop is performing worse every day. I can no longer play the Dark Mod on it. I'll have to see what I can do to make it safe to use after I finish the new computer, as my daughter is hoping to inherit the laptop.
    1. Show previous comments  1 more
    2. lost_soul

      lost_soul

      I never got into BSD, though I've installed it once or twice. This is another reason to check it out.

    3. simplen00b

      simplen00b

      @Sir Tafs: +1 (zillion)

    4. Serpentine

      Serpentine

      The BSD's arn't for everyone, but within their goals, simple code and mailing lists lies a lot of goodness and simplicity. I love the underdogs. Anyhoo work will be Linux friendly too. Portability is a cornerstone for good code.

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