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  1. This is a work of fiction. Unless otherwise indicated, all the names, characters, businesses, houses, events, incidents and particpants in this forum thread/fm are either the product of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Hello everyone, I am saddened that my first post here is to bring you all the news concerning the disappearance of my dear friend, wellingtoncrab, which was last seen on March 10 of this year by heading to the woods of northern California . Unfortunately, without trace or tracks, we have no choice but to cancel research. In addition to finishing 1.25 FMS, wellingtoncrab was known as an partner of many famous people and models, and to have the largest animal crossing house. We will miss them a lot. Of course, an immediate concern was devoted to determining the status of their unpublished FM(s). I must admit that the passage through their hard drive has not turned much, but I was intrigued to find a file called "IRI2.PK4". Unfortunately, my computer cannot load the card (too old, lol ), but I will download it here for posterity as well as the text included in the README: https://drive.google.com/file/d/1SdZswFLUh5VwReIq79uFL_ahXyKxg34F/view?usp=sharing ========================================= WellingtonCrab Presents: IRI2: The Totally Unauthorized Sequel to Moving Day: Moving Day 2: Look Who’s Moving Now *For Richard and Linda* “There once was a hole here. Now it is gone.” With enduring gratitude to: Testers: ImaDace Goldfish Kingsalmon Acknowledgments: @Jedi_Wannabe for graciously unauthorizing this sequel to his great mission "Paying the Bills 0: Moving Day." Mr. Squirrels: you know who you are and what you did. The name "Lampfire Hills" originates with the author Purah and now is part of the extended universe of many subsequent Thief missions. Bikerdude and Goldchocobo then brought the name into the setting of The Dark Mod with the FM "The Gatehouse." It then came to me in a dream. @Dragofer for all of his scripting work and support over the years. Polyhaven.com for its many excellent CC0 assets. I recommend supporting them on Patreon if you can spare the change: https://www.patreon.com/polyhaven/ Textures.com "One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information." Google Image Search.
  2. This is my second time opening Dark Radiant in another computer. When i open it i see this: ( i don't know why the image appears blurry here ) So far i see the Grid and the Camera are not scaling well. Notice that i am using fractional scaling in Ubuntu (Resolution: 2560x1440 - Scale: 150% - Refresh Rate: 165.00 Hz) System info attached system_info.txt
  3. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  4. @joebarnin

    Jeff, I sent you PM a few weeks back but you did not respond. Maybe your inbox is full?

    1. Show previous comments  2 more
    2. JackFarmer

      JackFarmer

      Yeah, that's the last one. Did you check the attached video? It was for your information to see that it works as it should! :)

    3. joebarnin

      joebarnin

      Sorry, yes, I watched it and it looked great! I like the look of that area. I'm looking forward to beta testing!

    4. joebarnin

      joebarnin

      I just changed my notifications so that I'll get email more often when things like Status Updates happen. Otherwise I miss out important stuff.

  5. I've been on DR 3.8 for a while, but today it started giving me an error with the title "Real Hard DarkRadiant Failure" and message "Could not acquire frame buffer lock", "Break into the debugger?". Regardless of whether I press Yes or No, the next message is "Unhandled exception", "An unhandled exception occurred. Press Abort to terminate etc.". If I press Abort or Retry on this message the top row of buttons (File, Edit, View etc.) flash rapidly and then DR shuts down. If I press Ignore I can continue using the program, but as soon as I interact with the UI the error message comes up again. So far I already tried to wipe my user settings in AppData/Roaming, but it made no difference.
  6. As mentioned in this post: https://wiki.thedarkmod.com/index.php?title=Combined_light_entities#Example_entities In the entity atdm:sconce_2candles_rigid there's no name_attach . I think the name_attach should be present inside the def file? Maybe there are more def files where no name_attach is present. For example: atdm_ship_lamp_lit atdm_standing_chandelier_3_candles atdm_lamp_hanging02
  7. Using DarkRadiant 3.8.0 I don't know how to get this working. Ctrl-F does nothing and it's also not defined as a shortcut in Keyboard shortcuts. What is the name of the feature in the Keyboard shortcut edit screen so I can enable it?
  8. Mission: "The Elixir" Reading: Lady Barrington's Diary I checked the mission thread, and nobody else seems to have issues. 2.11 Well, now I found a thread already existed. I can't find a way to erase my topic, so please do so freely. Looks like a hopeless bug. Luckily it is rare.
  9. The diffuse maps blend as expected, but the bump maps just appear over the entire model regardless of the vertex colour. This looks terrible, especially when blending between dissimilar surfaces (for example grass and a cobblestone path). You end up with cobblestone bump over the entire grass area as well as the path.
  10. The diffuse maps works as expected, but the shader just ignores vertexColor (and inverseVertexColor) for the bump maps and they still get applied across the whole model. For example: in this material, the grass bump appears everywhere so my dirt path has a grass bump pattern visible in it, which does not look good. textures/darkmod/map_specific/grass4_dirt_01_blend { qer_editorimage textures/darkmod/nature/grass/grass4_ed surftype15 description "grass" { blend diffusemap map textures/darkmod/nature/grass/grass4 vertexColor } { blend bumpmap map textures/darkmod/nature/grass/grass4_local vertexColor } { blend diffusemap map textures/darkmod/nature/dirt/dry_earth_muddy inverseVertexColor } { blend bumpmap map textures/darkmod/nature/dirt/dry_earth_muddy_local inverseVertexColor } } I've tried other textures with the same result. Note that this shader was made using the built in material editor in DR 3.8.
  11. I'm returning to continue my work, and this silly problem eludes me. Thanks for your help!
  12. I want to adjust the volume of a speaker from script. I have a pan with "beef links" cooking on a stove. as the player takes them away (one by one) I want the "sizzle" sound to decrease. When all have been taken, I turn off the speaker from script. Works fine EXCEPT the volume is not changed. I tried $speaker_sausages.setKey("s_volume", 2); as well as negative values, but it does not change. The starting value on the speaker is s_volume 10. What am I doing wrong?
  13. @greebo Every time I start DR, the ortho views are all at Y/X I can go to each window then CTRL-TAB to get them where I want, like it was before with splitpane. But when I close DR and open it again, they're all back to defaults.
  14. I have been out of this for four years (cancer, diabetes,COVID) but am trying to RE-learn Dark Radiant, and going back to the mission I started to create back then. But no matter what I add, delete, change in DR it does not show when running the FM! I can see the map file in the map folder under the FM is updating. I have also tried loading it via console, but same problem. Another issue is the dang AAS files. No mater how many time I DMAP it still says out of date. No AAS files show up in the map folder either, which might be why. Can someone help this old guy out? GRRRR
  15. I wanted to bring this up for a while and am sorry I took so long. As such this thread is based on an old observation, I didn't retest recently but from what I know this limitation still exists with the latest code. If others confirm it and the issue is considered solvable I may post it to the bug tracker as well. EFX for spatial sounds are an amazing addition we had in recent years, however they suffer from a noticeable limitation: Reverb only accounts only for the location of the player and not that of sound. Sounds originating from a place with reverberation will not cause any echo if the player isn't standing in that room... oppositely sounds coming from outside will be heard with the full extent of the reverb effect in the room you're hearing them from, they should be echoing less due to not originating from the reverberating hallway. Example: Let's say there's a Builder church with a large hallway containing a reverb definition, inside there's an ambient sound of chanting. If the player is standing in front of the church door, they will hear the chanting without any kind of echo: Only once they step through the door and walk inside the echo suddenly makes itself heard. In a realistic scenario you'll hear the reverberation of any sound coming from a room that causes it, even if you're standing far outside that room hearing this noise in the distance. The simple solution would be a mixture between the location of the player's camera and that of the sound source: Each sound gets 75% the reverb defined in the room it's originating from, then on top of that all sounds being heard by the player anywhere have 25% the reverb of the room the player's standing in (current functionality). The more realistic but also more complicated option would be to use the portal tracing already implemented for sound attenuation and make each sound pick up reverb from each EFX room it passes through, accounting for the room of origin the room the player's standing in but also the rooms it's passing through; That way a noise emanating on one side of a building and passing through open windows in a corridor to reach the player on the other side would still echo, even if both that sound and the player are located outside in an area without reverb.
  16. I spent the morning aligning my windows inside and out with the wall brick textures, but after saving and dmap, it still looks off in-game. It's quite bizarre. I tried deleting the .cm and .proc, and running dmap again (several times) but it didn't help. I don't have any dmap errors either. Any ideas what is going on? additional info: rather than adjusting the textures I edited the brushes, grabbed all the relevant vertices and adjusted the height of the window recesses. On the outside of the house I moved the window facades. Everything is appears to be aligned perfectly in DR, but is way off when I run the game.
  17. I know I'm not active much, but it feels a bit too silent in here. Is everyone taffing around, again?

    1. Show previous comments  4 more
    2. Xolvix

      Xolvix

      It's a form of profanity in the Thief universe isn't it? Or it is in the older games anyway, Thief 4 decided to use modern profanity instead even though they had an in-universe alternative. Taffers.

    3. thebigh

      thebigh

      Must be one of them grubbers again.

    4. datiswous

      datiswous

      I asked Chatgpt:

      Quote

      As an AI language model, I don't have access to current statistics or any recent updates about the forum. However, there could be a variety of reasons why it might seem quiet on the forums:

      1. The Dark Mod community may have migrated to other online platforms or social media channels.

      2. The latest release or update of the game, which may have reduced the number of forum users' needs for support.

      3. Forum members might have moved on from the game or are taking a break for an extended period.

      4. Other members might be inactive and haven't logged in for some time.

      5. There may be a lack of new discussions or news updates happening within the community, which could discourage users from participating.

      These are some potential reasons why it might seem quiet on the forums, but the official Dark Mod website or social media accounts could provide more context.

      I think point 2 is interesting..

  18. This is a bug I run into often. When reading a book with multiple pages, sometimes the pages become blank, and the book cannot be closed anymore. It looks like this: https://imgur.com/a/kAahZZe.
  19. I have recently installed Dhewm3 (with the Doom 3 demo) and DarkRadiant. I know my way around GTK Radiant and Preditor, so I assumed DarkRadiant would be a walk in the park. However, I'm getting these two problems I never got with the other editors. 1) I have installed DarkRadiant from the package darkradiant-3.7.0-x64.portable.7z. I launched it, configured it to use the Doom 3 demo (Game Type: Doom 3 Demo), selected the folder where the Dhewm3.exe file is located, but it cannot find any textures. 2) If I try to make a test map (a square room with no textures, a player start) and save it, I get an error message that says: "Failed to locate map format module". Subsequently, nothing gets saved. I have pasted the DarkRadiant log at https://pastebin.com/YAGv2u5h . You can see a screenshot showing the problems (error, no textures) at https://imgur.com/a/qVhx4dv. How do I solve these problems?
  20. If I try to select a mission in the Mission pulldown selector in the Game Setup dialog, the list is not sorted alphabetically. As stated, this is DR 3.7 in Linux.
  21. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  22. Having just updated to v2.10, I'd like to disable head-bob to prevent severe motion sickness for someone who would like to watch me play. However the values I'm entering in the console don't seem to be sticking after I close the application. I've also tried the autoexec.cfg procedure the FAQ says became obsolete in v2.07 to no avail. Is this a bug with v2.10? Might there possibly be some other work around? I'm not thrilled about the prospect of re-entering the console commands each time I boot up the game. (As an aside, a toggle to quickly disable head bob in the main settings menu would be a very considerate accessibility option to add in the future for those with motion sensitivity.)
  23. Anyone here played Inscryption? At first, I was like "no, I am not going to play a stupid card game", but this game is so much more than that. It is so meta, full of 4th wall breaks, and feels so damn spooky and weird because of it. Absolutely recommended, if you can stand the visuals. I recommend not reading up too much on it, as that could easily spoil half the incredible surprises. Just know that what you see in the beginning is by far not everything.

    1. Show previous comments  1 more
    2. Shadow

      Shadow

      I downloaded the GOG demo and while I don't really have any idea what I'm doing yet, it's very cool and compelling and creepy. and recommended to try. Still getting used to how I have to sacrifice certain cards to play others.

    3. JackFarmer

      JackFarmer

      This looks cool! Thank you!

    4. STiFU

      STiFU

      @Shadow the game has a ton of surprises up its sleeve.

      Here is my spoiler free steam review:

      This is NOT just a regular card game. In its core, Inscryption is a psychological horror adventure game that has you absolutely astonished, everytime it completely reinvents itself. The game is absolutely meta. It breaks the 4th wall hard, creating an immensely spooky atmosphere and so you continue playing until you find all the information to puzzle this all together. However, don't kid yourself: you will not be able to understand EVERYTHING. Not only did the developers build an incredibly deep lore, they also hid an ARG, an RL scavenger hunt of sorts, in the game files, that eventually leads to an alternate ending. And talking about endings: This was the first game in quite some time that had me in that "Wow, I am absolutely gobsmacked"-state when the credits rolled. By far the best indie game in recent years! Do not miss out, if you like something meta along the lines of "There is no Game", or "Hack'n'Slash".

  24. My Outro video if I finish my FM isn't playing anymore since 2.10 at least. Have there been changes made in this version or maybe 2.09 on how Outro videos need to be setup? Can I check all my objectives if I test my FM via console so that I don't need to play through manually for testing? Thanks for any help!
  25. Yesterday they released a 1988 Queen song that was not included with "The Miracle" album.

    A good moment to revisit this cool album which IMO was their best work in the 1980s.

     

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