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  1. If they dont contact you, there are locations where you info about this game. For example: wiki.thedarkmod.com and https://en.m.wikipedia.org/wiki/The_Dark_Mod Forumtopic TDM in the news. https://forums.thedarkmod.com/index.php?/topic/15109-tdm-in-the-news/
  2. I was looking at the video before reading the text and was immediately thinking about that.
  3. I have installed F5-TTS with pinokio: https://pinokio.computer/ It's remarkable how fast this model is and how easy to use. Just find some longer voice clip and use it as reference audio. Under Multi-Speech you can upload more voice clips and give them tags/Speech Type Names, of use this for different voices alltogether, then simply start the scentence with {your tag}. {your tag2} etc. I took 4 clips from the moor tagging them soft, normal, angry and shout, then making them say the same line: YourCamel.mp3 It works very fast and the quality is very much the same as I got out of tortoise-TTS, but seems not as good in keeping the character of the voice.
  4. It's pretty remarkable what's possible these days. Maybe large voice samples are no longer even needed. If they are though, and anyone were looking for samples to train new characters, I suggest considering LibreVox recordings. Since these readings are all in the public domain, the legal and ethical case for using them to create derivative works with AI is much less fraught. LibreVox even says so themselves: https://wiki.librivox.org/index.php?title=LibriVox_and_Artificial_Intelligence_(AI) In particular Frankenstein, or the Modern Prometheus (version 3) narrated by Caden Vaughn Clegg is excellent. I could imagine a voice and style of intonation like Clegg's main reading pattern fitting really well in the The Dark Mod. His monster voice is not bad either. Some other interesting ones are Greg Bryant in Paradise Lost. His performances could make for a good player character voice. He has a similar gruffness to Stephen Russel as Garrett, but with a different overtone. Lastly Cori Samuel gives some really good performances that could be suitable for young women characters, especially those of noble or plucky-roguish backgrounds.
  5. it's understandable why some people drink alcohol as a form of escape There is an interesting thing called nomikai in japanese that is worth reading
  6. definatly worth reading some things might seem a bit archaic in them but remember the author wrote them in a time where they did not know which way the technological revolution would turn. Also some eye openers sometimes when some writer who wrote his material decades before we had anything resembling what he describes in the story and which exist today . jules werne -> sub. arthur c clarke -> sattelites (actually aknoledged as the father of the sattelite). star trek -> mobile phones. many many more examples
  7. its something a man of my age and with my disabilities can still manage , helps that i been on the forefront of PC development since there "was" something you could call a PC hehe. only other hobby i had besides reading a lot was mechanics (old motor bikes cars etc) but my back cant handle that sort anymore so i stayed with electronics and PC building. nvidia leaned heavily into specialized hardware (physx cuda DLSS) which has keept them on the leading edge for many years, despite that AMD has had some wins like the first 64 bit consumer cpu which incidently was also faster than what intel had at the time. gfx wise AMD had the grenada chip or R9 290"X" which held its own for a rather long time despite not having either cuda nor physx but plenty of raw undiluted power, which they still do. instead of cuda they used opencl which btw nvidia could also use since it is opensource. for raytracing they used the gfx chips shader processors for handling the calculations (which they can but as seen not as good as the specialized cores nvidia uses). for physx opencl has also been used and works right fine but not as widely adopted as physx. with the much more powerfull cpu's which has come out in later years physx is no longer all that nessesary and nvidia opensourced it. there are rumours that the upcomming fsr 4.0 will use use special tensor cores on the 7000 and 8000 series for raytracing.
  8. Puh ... when I am reading that some people already finished the mission and I am stuck with my first assassin mission. Do you have a hint for me? Thank you!
  9. Thanks for the heads up. Combining the two FMs into the same archive is troublesome because they will try to share assets that are different between Tales of the Riverside and Down by the Riverside and will therefore break each other. I've changed the download link to one that I know should work. The book has a few hidden objectives attached to it that get completed when you reach certain pages. In any case, it's probably better addressed in the tech support forums and will need a copy of your savegame to trace back to what's causing the crash.
  10. That looks like a great reading material, i'll add it to my goodreads/StoryGraph and my book shopping list
  11. Happy 15th Anniversary to The Dark Mod! As of October 17th. 2024, 15 years have passed since the TDM 1.0 release! In that time, we evolved to most or all of the features that players were asking for since the concept of TDM was first mooted in the TTLG forums in late 2004. Campaign Support, Soft Shadows, EFX Reverb, Multi-Core Rendering, Uncapped FPS, Ambient Occlusion, Subtitles, are among the roster of perennial requested things that have been brought to life by the development team in addition to the core Thief 1 \ 2 game-play items like the Lightgem, Rope Arrows, Swim-able water, lock-picking and ( of course ) advanced AI enemies. To commemorate this occasion, please join us in celebrating the Release of 5 missions for our 15th Anniversary Contest! . The Imperial Sword Bikerdude was encouraged to reclaim an abandoned version of his older mission and rework it into a new one. Now the formerly lost work is a glorious new experience with scripted dialog, special events, and a decayed imperial cityscape! . The Wizard’s Treasure Thebigh has made yet another bite-sized mission with a focus on quality game-play and challenge. The mission is extra impressive for the scope and visuals achieved since his decision to join the contest was fairly late compared to other entrants. . You Only Fly Thrice DeTeEff has continued his progression of high quality and complex releases. Another relative late comer to the contest, this mission is a tour-de-force of excellent game-play ideas and is quite handsome with excellent volumetric lighting and modular asset usage. . Volta 3: Gemcutter Kingsal has decided to release his long awaited Volta Series sequel to be included in the contest. DO NOT MISS THIS MISSION! . Pinnacle: A Test of Talents UncertainTitle and TwilitWitch decided to risk their first mission release to be included in the contest roster. The use of both modular assets and many custom models give this mission a familiar yet refreshing visual appeal. . Please join the celebration and vote in the forum threads for each respective mission based on their contest criteria ( Game-play, Story, Visuals ). . . The Dark Mod 2.13 “Developer Build” The Dark Mod 2.13 is still a few months away from release but we wanted to highlight the fact that a few more of the long requested changes have been added in the upcoming release! . Parallax Occlusion Mapping! In the above video, you can see a that TDM has finally incorporated the long requested effect. This wont be applied to all textures since there may be some problems with visual anomalies and performance but we are already preparing for a future where lots of textures use this new and more three dimensional surface effect. Better AI sight! While the AI have always been good at seeing the player due to the lightgem ( sometimes “too good” so we had to nerf their sight ), AI have had various challenges seeing things like bodies, missing objects, opened doors, weapons, blood, etc. This is because it is not practical to give all entities \ objects their own lightgem. Instead we have used very simple math to represent lights which don’t match shadow and light textures. In 2.13 a new sampling approach aims to improve this so that AI can better see ( or not see ) items and bodies in a way that better matches the actual lighting in the mission. Mission Search! There is now a search window where you can specify the mission author or title to help you find your preferred mission rather than scrolling through over 170 missions. You can also change how mission titles are rendered with either the original title or the title with prefix words like “A, The” moved to the end. Improved Training Mission! The Training Mission has been upgraded to include a Vine Arrow tutorial, a Slow Match tutorial, EFX Reverb, Volumetric Lights, and some performance optimizations! Translation Packs! Between TDM 1.06 and 2.0 Tels and the translating community started translating many missions but these translations required that the original mission be altered in a way that made it harder for the mission authors to revise. The meant that translation packs were in limbo being hosted by 3rd party sites \ forums along with their orphaned old missions. The translators over at the Darkfate forums came up with an solution by including not only the translation strings in the translation pack but also the altered map files, GUI defs, etc that had translation work done to them. This would leave the original mission untouched but allow translation packs to override some parts. We have gone through the old archive of these translations and have reworked them to work with the latest version of TDM (and the associated missions). Most of the translations are Russian ( due to the continued work of the Darkfate people ) but many of the early TDM missions also have German, Italian, French, etc translations too. Subtitles! Datiswous has been creating story subtitles for many of the existing missions in the TDM mission database. Most authors have incorporated these into their official releases, otherwise players can still add them to the FM folder. . Hidden Hands: Blood and Metal Campaign Just before the 15th anniversary entries were starting to arrive, JackFarmer released an enormous 5 mission campaign that continues his well regarded “Hidden Hands” series!
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  12. Websites prove their identity via certificates, which are valid for a set time period. The certificate for forums.thedarkmod.com expired on 10/18/2024. Error code: SEC_ERROR_EXPIRED_CERTIFICATE
  13. Oohhhh, the day has come! This old lurker releases another creation of his deranged mind...! What has he in store? Does it involve sunlight and pollen and hayfever? Will it involve strange towers and priests with bad breath? Naah, just some mediocre airship type of mission, aimed at the Anniversary mapping contest! I have a lengthy/humourly rant/lore for some of the building process for anyone interrested, in spoiler tags. According to DarkRadiant I have worked 570 hours on this, and that doesn't take into account all hours of coding and scripting. This feels like an insanely huge amount of mapping time for this small mission but I try not to judge myself. DarkRadiant says 570 so...I say thanks to all calm hours at the night shift at work where I could sit and script and write readables. And I also humbly bow myself to the scripting genuses that are on the forums. A special thanks to my girlfriend who (almost) always lets me talk about my projects. She has also written some of the readables and voiced some recordings in the mission. Thanks to Dragofer, Mirceakitsune and Melchior for much needed scripting help. Thanks to YouTube channels BGM President and Sound Effects where I've borrowed some music and sound effects. Thanks to my betatesters; nbohr1more, Bergante, datiswous, Wesp5, nightmare, Jaxa and Cambridge Spy. And a big thank you to the mod in general for still being alive and supportive! ########################################## MISSION RELATED STUFF ########################################## On an airship, heading for Flowerdale a lot of strange things can happen. As some people guzzle down liquor in the bar, some others skulk around in the shadows. Certain people cannot be trusted and there are even those that kill for a living. Somebody may or may not work for foreign powers. But everyone yearns for those shiny pennies. There are some strange things in the cargo, huge coffers that can hold bodies, alive and dead. This story may unfold in several different ways; Three characters can be chosen; Zacharias the thief, Oliver Mortimer, the assassin or Rupert Peabody, youngling of the Wizlas woodfolk. DOWNLOAD LINK https://drive.google.com/file/d/10w_SJSBAxxVFYTwPjJhIo48fEzvuTo1M/view?usp=sharing
  14. Hello taffers, the people over at TTLG forums have started a speedbuild game jam. 1st Thief Speedbuild Jam It's not a contest, and you have a tentative submission date of Dec 1, to get a mission built for T1-3 or TDM. Looks fun, and I'm going to participate too.
  15. i remember reading 802.11bf paper around oct/nov 2022. I feel obliged to share this. We already have UWB Radar for human presence detection and possibility of sensing something behind wall by using mmWaves. This is beyond crazy. Slightly related : They usher in 802.11az development as well https://arxiv.org/abs/2103.14918 I won't upgrade to this technology and I'm looking for a way to opt-out. I will keep rocking my Asus 802.11AC/Linksys WRT1900AC with custom firmware. Might switch to ubiquiti/aruba AP someday *bonus : Ubiquiti moonlighting as an UFO with custom UFO bracket Source : https://www.printables.com/model/406833-ubiquiti-access-point-ufo-remix
  16. Wonderful mission. Beautiful to look at, nice geometry. Good use of verticality. I was I found a few issues: https://www.dropbox.com/scl/fo/ymo4atbtil7v4twke4zwj/ABKgFsFTeXiUAsyQ6Q7kxiI?rlkey=zwxi27vkvo19c4nfaindmjz4v&st=crogqgmk&dl=1 The readable screengrabs show the problem reading from left page to right.
  17. 3840x2160 (4.32Meg) I tried reducing it to accommodate the fit but then the pic looked awful. I never thought to go back and re-take the picture under lower resolution instead of reducing the high resolution pic already taken. I should try that. Ok, I managed to re-size to make the picture fit, but now I don't know how to insert it into the Spoiler. Each attempt places it outside and beneath the Spoiler Block. Maybe I'm reading the "Preview" wrong. I don't want to post this message if the pic can't be cloaked
  18. Today I tried downloading 3 different Fan missions. I fired up tcpdump with the intention of capturing all download traffics and opening the saved .pcap/pcapng file in wireshark. These are the results I got: - Downloading hidden hands blood & metal for the first time : - Getting sneak & shouffle FM from official TDM server( previously downloaded but I tried to download again) : - Downloading Terrible Old man : I can attest that the URL mirror choices can be different. If we start from the first sequence of clicking the download mission menu and let TDM fetch the list of fan missions from the server, we will find an xml return result together with HTTP 200 OK status : Nothing appealing from this xml wall of texts. I had one question in mind: what caused the randomness of the URL mirror choices? For a moment, my eyes were drawn and laser focused to the "weight" attribute. Is it possible that the weight determines the randomness? Not long afterwards, I skim-read TDM source files in the official TDM's svn repo (honestly I'm not used to reading large codebases) and I found this interesting piece of codes in file called MissionManager.cpp: Could this code be a factor of randomness? *I also skim read directory /missions and /http where some http code is located. Warning : C++ isn't my strongest forte so take this with a grain of salt. Perhaps official TDM devs could weigh in into this discussion...
  19. I need a hint on figuring out the combo to the safe in the room protected by a camera. I may have missed a scroll or letter somewhere. I don't remember reading anything pertinent. The combo to get into the camera room took some time as well, but the revelation made me smile.
  20. Maybe you can do something with the animated grass demo: Topic https://forums.thedarkmod.com/index.php?/topic/12985-animated-grass-test-map/ Video: https://www.youtube.com/watch?v=LRCzWOeYxd0
  21. What about reading the text string from xdata? Quote from wiki tdm script reference: scriptEvent float loadExternalData(string declFile, string prefix); Load an external xdata declaration.
  22. Have you looked in this topic? https://forums.thedarkmod.com/index.php?/topic/21549-fan-mission-in-plain-sight-by-frost_salamander-20220807
  23. well it seems to be a problem for many amd users i see from skimming unity forums, everything from outright crashes to awfull framerates ouch . one user found that running unity in a window made it run flawlessly while fullscreen made it run like alan wake2 on a 1050 gtx
  24. Google translated: https://rutracker-org.translate.goog/forum/viewtopic.php?t=6419292&_x_tr_sl=ru&_x_tr_tl=en&_x_tr_hl=nl&_x_tr_pto=wapp === There are lots of topics about black screens during the main menu. https://forums.thedarkmod.com/index.php?/search/&q=Black screen&type=forums_topic&nodes=58&search_and_or=and
  25. with this fatiguing AI craze, personalized ads, exploit-ridden,over-commercialization by big tech companies, excessive internet telemetry usage and tracking technologies taking over the internet, for the past 6 months I started to revisit the history of how the internet (i mean TCP/IP operation and development in particular) was created and when the internet was still in its experimental stage and was for academic and research purpose. I am doing this just to reminisce the painful birth of the internet , what we take for granted and to know how it got to where it is today. here are interesting things from the long gone days of experimental internet : circuit switching to packet switching invention(The key people are Kleinrock, Louis Pouzin and Paul Baran) , ARPANET IMP router and NCP protocol ,a person who coined "datagram" term, van jacobson compression and congestion control, the birth or early protocols like FTP , ARPANET EMAIL and TELNET, initial root server system , the very first RFC request, vint cerf & bob kahn and early tcp/ip written on TOPS-20 OS(this is why i love a now defunct company like Digital Equipment Company. I also like the backstory of DEC LanServer bridge and fuzzball router running on DEC PDP ), BBN-ARPANET contract (including early BBN tcp/ip code on BSD OS prior to 4.2BSD ), history leading to 4.4BSD and CSRG & AT&T lawsuit and the story goes on. When you see the long journey of the internet development in retrospect, internet protocols were developed with no security aspect in mind. Internet wasn't built with security by design from the start. SMTP,HTTP(without S), Rlogin, Rsh, Telnet and something in that vein doesn't have encryption at all. Even BGP can be hijacked. Then protocol wars happened : DECnet, IPX/SPX , banyan vines protocol , Xerox Network System(XNS), appletalk, IBM SNA joined the party. In the end, TCP/IP, which is an open standard and more superior, leave them in the dust. You had to pay extortionate sum of money to use those proprietary protocol. Fast forward to the year when HTML , browser app and HTTP were already mature (enough), IMO this is what started it all. The widespread of HTML allowed web to incorporate audio , image and video instead of just pure text. But at that time, there was not enough processing power and bandwidth to place ads and include other things like data mining, targeted ads , running AI models, browser fingerprinting ability on the modern web. Regarding search engine, we've are familiar with SEO engineer and optimization boom in early 2010s, aren't we? why the SEO is getting worse, why are we keep shitty personal coaching blogs, business blogs, cypto blogs, technical forum URL aggregator sites, and other rubbish site? Why do I have to append the word 'reddit', or add double quote ("") and minus operator/symbol(for the sake of eliminating out irrelevant results ) at the end of my search query to get relevant results? I thank w. richard stevens (excellent author, R.I.P) and charles kozierok for their tcp/ip book. I'm halfway reading Where Wizards Stay Up Late: The Origins Of The Internet (1988)
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