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  1. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  2. TDM 2.06 is entering beta test. If you're interested in participating, you'll find the testing thread here. If you don't already have permission to join the Internal Development -> TDM Mission Beta Testing forum, say so and we'll get you hooked up. We have no release date in mind. It's done when it's done. Thanks!
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  3. Shadow maps are here for testing

    1. Show previous comments  3 more
    2. Bikerdude

      Bikerdude

      Just tested s-shadows with my one of my WIPs and they are completely broken.

    3. nbohr1more

      nbohr1more

      Probably needs a new executable compile. I'll do so tonight if nobody beats me to it.

    4. duzenko
  4. We have some internal changes happening in the TDM source code now. As a result of these changes, Linux build is not working in the latest SVN version. This is not appropriate of course The idea is to fix Linux build incrementally, step by step. But the problem is: I have only 64-bit Linux in virtual machine, and it cannot run TDM there. I would be very grateful if some Linux geeky player could help me with testing the builds. In order to do this, you need: Real Linux OS installed (i.e. not in VM) Running native Linux build of TDM Some skill to build TDM (I think this point follows from the previous one) Basic SVN skills Unlimited internet access The last point is needed because testing should be done against uncompressed assets (instead of pk4 archives). Note that I would fix compilation problems myself, so C++/programming skills are not necessary If you can help, please let me know.
  5. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  6. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  7. Here's the DR 2.4.0 pre3 build for motivated mappers to test. It's mostly bugfixes plus one model export feature which justfiies the version bump, so mappers able to use modeling apps might like this. It's now possible to directly save selected map elements to LWO or ASE files, either for further working on them in a modeling app, or to combine existing stuff into a single func_static model. It is also possible to combine several existing models (e.g. statues) into a single one. Example 1: Export Map Section to Lightwave >>> Example 2: Convert some parts into func_static (LWO or ASE) Windows Installer x64: https://drive.google.com/open?id=0B5l3W4qqEX26YTlQdzhhM1hsUFU Windows Portable x64: https://drive.google.com/open?id=0B5l3W4qqEX26LVVWb3pQbG52ZU0 Linux folks need to compile this stuff from source, instructions for various distributions are on the wiki. If you happen to run into a crash, please record a crashdump: How to record a crashdump Changes since 2.3.0 can be seen on the Bugtracker changelog, important stuff includes so far: - Add "Export as Model" dialog to save selection as LWO/ASE - Expose GlobalSelectionGroupManager to Python scripts - Replaced Python Binding library, DR is now using pybind11 - Add Reload Models and Reload Skins button to Model Selector - Snapshots feature ignoring / not notifying about folder size limit - Fixed intermittent crash when selecting/manipulating lots of patches/brushes - Fixed crash on Undo after saving a map with one or more scaled models - Let user choose between LWO and ASE Model Export Formats for scaled models - GroupDialog is missing tabs in Floating layout changes since 2.3.0pre1 - Fix rotated models ending up misplaced after export-to-model - Add option to use the entity origin as center point of the exported model changes since 2.3.0pre2 - Add option to export the map selection in Wavefront OBJ format - Restructured the PK4 / VFS code a bit (ideally nothing has changed from the user's perspective) Thanks to all testers for any feedback, without your help DarkRadiant wouldn't be half as stable.
  8. If you're interested in beta testing 2.05, please post here. We're particularly interested in getting mappers involved, since there are hundreds of new modeling assets available for the first time in this release. We plan to test for a month and release 2.05 around Christmas. If you don't already have permission to join the Internal Development -> TDM Mission Beta Testing forum, say so and we'll get you hooked up. Testing should start in the next few days. Thanks!
  9. Just a place to discuss threading implementation in the engine....concerns / benefits!
  10. Testing out MirceaKitsune's anthro characters with some head swapping. posted a video in the original thread if ya'll want to see it in action: http://forums.thedarkmod.com/topic/18439-anthro-characters/?do=findComment&comment=400394

  11. It was recently discovered that AHoLS crashes when played on a debug version of TDM. Players won't encounter this when running the normal release version of TDM, but developers occasionally have to run in debug mode while tracking down problem fixes. I've created a debug-friendly 1.1 version of the mission. The mission plays exactly the same; there are no functional changes. I'd like to know if there are a couple hearty souls willing to beta test the changes using a debug version of TDM, to make sure I've caught all the crashes. If you're available and interested, please post here and I'll set up a Beta testing thread. You'll get a complete 1.1 pk4, and debug versions of the 2.05 game exe and DLL (Windows only). Thanks!
  12. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

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