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  1. I guess it's also a problem with S3TC: Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression X - GL_EXT_texture_compression_s3tc not found v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combine
  2. Checked Nvidia control panel, nothing looks forced, things are left up to applications. The updater was crashing instantly so I tried a fresh copy of the game, updated, same problem in the game even with default in-game settings. I can get one or two 1 frame flashes on the pre-mission screen, then just black. If I can find any solutions on my own by messing with things, I'll post it.Found the problem (sort of). Alberic's Curse mission was causing the problem. Other missions work fine, but the pre-mission menu for that one mission causes a black screen. No idea why, I'll try uninstalling
  3. It happens every time. Yes, immediately on startup. The game comes up as if in window mode, with gray inside, then I get a crash message. The title screen never even comes up. (In the early versions, that gray was on a few seconds before the title screen came up, but now you don't normally see it because the title comes up so fast. But that's why I mentioned it, so people would know it's crashing before the title screen comes up.) Well here's a screenshot of it:
  4. I was having this problem too - the crazy intense OOO! from lights in too many missions was making me abandon them as the sound makes me feel physically ill. Pretty sure this could result in actual hearing damage if you were exposed to that sound for too long. But thanks very much to HMart - I followed his editSounds procedure on the console (required exiting from full screen mode) and set the sound of the yellow lights in Full Moon Fever (one of the worst offenders) to -50, saved it, and now they're completely silent. Should work whenever you encounter overly intense noises from lights or o
  5. If you have read the tdm 2.04 publication on our forum, you know that I am working on several installation-applications to install the TDM-gamefolder and -updater. Now I am near at the last step to publish the first stable version of the installer for Windows, But I looking for people to do the last tests. You can help me do the following steps and post the results in this topic. Download the TDM-installer zip file from my google driveunpack the zip file.run the installer. (test 1: Check if you see to the welcome screen, after you accepted the unknown publisher-warning)at the screen where yo
  6. For the purpose of not writing in another thread I'll do it here. Is there any way to enable the monitor refresh rate to 72 Hz in-game? There is a conveniantly placed widescreen togglable settings for 16:9 and vice versa to 4:3 but... not this crucial graphics option. The game runs by default at 60 Hz. Whenever it's running at 60 - screen tearing may occur due to circumstances that may be, this in turn hits performance because by running the game at 30 FPS by default, any framerate hit will be more noticeable, whereas with 60 FPS as the max. the human eye can't notice it. My current LG Fl
  7. Did you not see the mirrors and reflections in Vanished One's "In the Black"..? They were great - especially the puddles of water. // also the rotation origin bug in dr24 appears to have been fixed in dr25
  8. My folder was set to read only. I changed that and I got a different error. An Open GL error. I tried a different mission and it went back to the blue screen. I have tried a couple more times and it's just blue screen again. Something odd happens: I uncheck the read only part, but when I click again, it's back on read only. I changed the permissions on the folder to give myself full control, but the problem persists. I tried the solution on the Microsoft website to remove read only and make it a system folder, but that didn't make any difference. I am the owner of the file. I guess it's a gr
  9. I use catalyst. Radeon OSS results in a black screen where the menu screen should be. User permission is Owner: Can View and Modify Content. Groups and Others: Can View Content
  10. A few days ago I downloaded the latest TDM. Today I downloaded 3 missions and I went straight to the video settings and set the screen to 1920x1080 -(I should have chosen 1920x1200 but my monitor does both) The screen stopped and I got a "no video input" message which is my ACER monitor's default message for not connected. CTR ALT DEL would not get me a screen back so I had to turn off power and let it reboot. Everything is good. But, if I run TDM the same thing happens after I click TDM I immediately get the "no video input" message again and the screen loses all touch with the system. I
  11. Sounds to me like you are having a general issue with Windows deteting your primary display. First of all, go to the Windows control panel ('Display' -> 'Resolution') and swap primary and secondary display there. That screen should show your 2 displays. Take note that this screen also allows you to drag the displays to the correct location (whether the primary is on the left or right)! If that doesn't help, run TDM in windowed mode and move it manually to the correct screen. Then maximize it again. Windows should now recall your preference whenever you are launching TDM or other stuff (as
  12. My conclusion is as follows: There are some guides available for tweaking Doom3, and though some settings are the same as in TDM I have not found any huge improvements apart from the video ram switch/entry. The following are kindly copy/pasted from tweakguides - the link provided by "freyk": I have tested the switches "seta image_useNormalCompression" and "seta image_useCompression" by turning them off, but if I also turned off the switch "seta image_usePrecompressedTextures" - the screen would go black when TDM starts. So I left this at default "1" This first two may have made an i
  13. Thank you for your reply, freyk. None specific - I'm not an expert, but I know what I think looks good. The doom3 link is a pretty good start I think, because as you mention freyk, there is an official TDM performance wiki, and all one has to do in order to change settings for better quality, is to play around with opposite values... Which I did, and got pretty tired of starting TDM up with a black screen. So I think that I will give it a go, and search for switches/values that will tell TDM not to hold anything back. And maybe later I will try out Darkradiant. Thanks.
  14. Thanks Obsttorte I used Func_fracture on the first and when it breaks up the frame rate goes to 1-2 fps for 4-6 secs as the pieces brake up and fall to fade. Screen shot of bottom in DR: Screen shot of top in DR: Screen shot of bottom in game: Screen shot of top in game: I've changed the sounds to suit what it is. An ice shelf, With a broken bit that can be destroyed when damaged. Why is it hollow in game? I wounder how I can make it look right in game, It's not bad but would be better if it looked solid and dense.
  15. And some other sollutions: steamcommunity forum - "Having issues like grey screen start up? Here's your fixes!"
  16. Thanks. Put the tdm launcher in your tdm folder, if you didnt. And we dont need the output of the tdm launcher. How about this arguments: +gfxinfo +condump apostrophelog.txt +quit And copy the content from apostrophelog.txt in this topic in a spoiler-tag. These arguments starts tdm, create a text file and exit automaticly. And what happens on your screen, using: +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0
  17. With your launcher, put the +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1 gray screen this log appears: Log created by TDM LauncherINFO - currentfm.txt not foundDate - 20180129-21:46:52 RUN - .\TheDarkMod.exe +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1Date - 20180129-21:46:52Done.
  18. grey screen on launch usually means the guis components out of the file tdm_gui01.pk4 haven't loaded as that's where the main menu gui files are.
  19. Done, and it still happens. Gray screen and no response upon launching =( I launch the game through TheDarkMod.exe in the game folder right?!
  20. Hopefully the screenshot (very bottom of the post) will be clear enough, I had to pass it through Gimp. It's not limited to the mission pictured here, I've seen it happen on Training Mission and The Outpost. So presumably global problem. It just so happens that Thief's Den is probably the fastest loading mission by far. SOME GUI items appear black (here, on Thief's Den, the "Objectives" button in the briefing as well as the loading bar). In game... Shaders are completely weird in places. I've also seen corruption happen on some textures (namely on The Outpost, I can provide screenshots if n
  21. The luminance refer's to how bright the monitor is, if a monitor has a cd/M2 of 300 and a black point of 0.3 the contract ratio would be very good. But that would be a false advertising, because they manufacturer would using a insanely high brightness level to cover up the fact of a crap black level. And this is compounded by the fact that most users would only have the Luminance set to half that. 0.32 isnt that good, my Nec's have a Bp level of 0.3 and if you google me, ttlg and monitors you'll see why - - http://www.ttlg.com/...ad.php?t=122056 - http://www.ttlg.com/...ad.php?t=124407 W
  22. Ok, well although I got it working 1920x1080 in fullscreen at 16x9 ratio, I can't play missions. All my missions show up in the list, but whenever I install one (and tdm restarts), it says Mission Installed: "" i.e - it's blank. However, I have the option to start the mission, but then I get this error. So.. what's going on? I have deleted my entire dark mod folder and replaced it with the one I originally downloaded, but it doesn't make any difference. The FPS counter is still enabled by default as well. Plus, when I try to use the tdm launcher after a mission is installed, I don't
  23. I've tried gDebugger now and I'm loving it I didn't come up with anything majorly interesting from my cpu profiling. The lightgem render passes take up a surprising amount of time -- more than drawing the screen -- but they have a job to do that's just as complicated as drawing the screen, i.e. working out much light falls on a 3d object (the player) taking into account all the (potentially moving) shadows in the vicinity. But we might be able to save some cpu time there now that we have access to the engine by allowing those passes to share some results with one another and the screen draw
  24. I have never run any games from cinnamon, so I am not familiar with whichever utility it uses to configure the screens in Mint. But... You might want to give kscreen a shot. You would need to install KDE or Plasma and run that desktop instead of cinnamon. If KDE(4), you will then need to install 'kscreen', replacing kde's default screen config utility. Plasma(5) uses kscreen by default. In kscreen, you can easily set the screens up, with DP-3 disabled and DP-0 as primary (left) and DP-1 secondary. I do not know if this would solve the issue with TDM, but kscreen might force the laptop screen t
  25. Hi Guys, when i'm playing big FMs like Crucible of Omens, I have to play with downsize options to avoid crash : seta image_downSizeLimit "512" seta image_downSizeBumpLimit "128" etc... But playing with this config, I have visuals bugs, like flames appears black, or water surface effect working only in a small square at the left bottom of the screen. I've been able to disable those bugs by using toggle commands like : bind "i" "toggle r_skipambient" bind "o" "toggle r_skipnewambient" bind "p" "toggle r_skipPostProcess" But there is only one bug that I can't handle, it's the water effe
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