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So, what are you working on right now?


Springheel

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My solution was to move snow further away (but mine's light flurries).

 

I was thinking it'd be nice if weather could be more like the SEED system, with areas that could be blocked out. But that (as well as were it like water) would mean removing particles at a certain point, instead of based on time expiration.

 

As I recall, the SEED system "can" control particles:

 

http://forums.thedarkmod.com/topic/12107-announcement-seed-system/page__view__findpost__p__248646

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Oooo, intriguing, but sadly that's placing emitters, but not limiting or walling off particles from passing through a roof or walls like SEED entities can be blocked from spawning in specific areas. IE, affecting the emitters but not the particles resulting from emitters. Thank you for that reference though! *stores in mental toolkit for future

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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Not to get everyone's hopes up but...

 

 

 

8n9q.jpg

 

 

 

 

 

ifqa.jpg

 

 

 

 

 

dbfw.jpg

 

 

 

 

 

wbpx.jpg

 

 

 

My main focus is still on writing my next novel, but it looks like I've got another FM in me :smile:. It won't be as ambitious or large as Requiem was, but here are a few screens of what will hopefully be a small two-level campaign. Crits and suggestions for improvement are welcome as always!

That sunlight-through-the-window effect is gorgeous, but to me it looks like it's at the wrong angle compared to where the sun is on the skybox. I think I'd expect the sunlight more to be hitting the wall opposite the window (maybe even reaching to the ceiling - I mean, that sun's really low.)

 

Difficult to judge from 2D pix though, so happy to be told I'm just wrong. :smile:

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Hey simplen00b,

 

I've done my best to match them up, but can you show me where you think they'd hit w/ an arrow or something. I'm having trouble seeing it with my minds eye.

 

Thanks!

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

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can you show me where you think they'd hit w/ an arrow or something

Any chance of a couple of screenshots taken as though you were standing right by the window but with your back to it? (I.e. 180º to the direction of the original pix?) One for the location in pic #1 and another for the location in pix #3 ? (It looks like they're different rooms but facing in the same direction towards the sun - is that right?)

 

Wouldn't worry about it too much though. I'm probably over-thinking it (again), and suspect I wouldn't even notice it in gameplay. I'm just glad you may be gifting us with another FM in the near(ish) future. :)

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My main focus is still on writing my next novel, but it looks like I've got another FM in me :smile:. It won't be as ambitious or large as Requiem was, but here are a few screens of what will hopefully be a small two-level campaign. Crits and suggestions for improvement are welcome as always!

 

If this FM will be accompanied by a novel again, I surely will buy that too. ;)

My Eigenvalue is bigger than your Eigenvalue.

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Hey SimpleN00b, I'll just have to put you on the beta testing team when the time comes :-).

 

@7upMan, sadly the next book is going to be sci-fi so, not thief related. I won't complain if you buy it though!

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

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Looking really good! Those blue flames add a really nice effect. Can't wait to play! :)

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I feel chilly just looking at the screenies.

 

I guess the Finnish winter also helps with that :laugh:

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It's dramatic. I wouldn't want to see it in every FM, but for one it definitely evokes a mood and leaves an impression.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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The torches have copper chloride in them? Propane? Alcohol? Something else making the flames blue we'll presumably stumble across in the mission?

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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It occurred to me the last pic I posted was almost a month ago, yeesh! Although I did this room way back then, I just added the wainscoting here tonight. (Also vastly improved the ceiling, not that it can be seen in the darkness, heh...)

 

 

Looks fantastic and it has a very nice lived in feeling to it.

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Why so much blue? :o

 

They are supernatural flames. The manor has been abandoned for 10 years so having lit torches wouldn't make any sense. If they are supernatural, well then I guess anything is possible. The map also has a winter theme and natural flames from torches create a warm feeling that i want to avoid. Blue generally seems to be thought of as a cold colour. I really like the way it looks.

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"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

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Blue is tricky, the human eye doesn't perceive it well (because Earth's air is actually blue, not clear). So yes, paler blue wouldn't be so monochromatic, would let objects' various colors show a bit, but might appear dim white surprisingly quickly. I might lean toward cyan, adding a touch more green than red, to help the blue not be overly bold, if convenient/desired.

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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You have a very good eye for texture usage.

 

*getting jealous*

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Thanks guys, I guess I'll keep plugging away on this track then :smile:. SteveL and Obsttorte are working on a custom script right now that will make the map hopefully a lot more interesting too.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

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