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Springheel's 4 Hour Challenge!


Springheel
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I didn't realize how many prefabs I had that I've never uploaded. Just did a big dump to SVN. Some are quite old and I can't vouch that all of them still work.

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Wow!

 

482 new prefabs...

 

I had to chuckle when you commented in the vid about wondering why mappers weren't using more of these prefabs. :P

 

Doh. :P

 

For some reason I thought most of these were already available.

 

I'm going to put together a pk4 for mappers without access to SVN, probably when the map is ready for testing--99% of those prefabs use assets from 2.05 or earlier.

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Awesome video, looking forward to the rest. Are you still going to do the mansion module series?

 

Can't wait for some of those prefabs. :)

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I know you'll hate me again, but all I can think of looking at this video is "what the hell is wrong with these wall planes". Maybe that's something wrong with Maya exporting tools, but having these 2 sections going through upper wall polygon and extending to the lower one is a clear sign something is messed up.

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Is there some reason you felt the need to make that point, yet again? Three times in the other thread wasn't enough? Did you think your point wasn't sufficiently acknowledged?

 

We got it. The models are messed up by your standards. They cannot be changed, which means you can use them the way they are, or you can choose not to use them. I can't think of any positive outcome that might result from continuing to complain about them.

 

Plenty of mappers seem to be finding them useful, which is enough for me.

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They cannot be changed.

@Judith

 

A bunch of issues were pointed out before release, but as the author of the modules & spending many man hours on them and with limited free time Springheel chose what he could fix which was his prerogative.

 

I appreciate where your coming from, but the issue is if we fix the models now it will break other maps using them. They are what they are, and hopefully any new models will get some beta testing before being added to the core mod.

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A bunch of issues were pointed out before release,...They are what they are, and hopefully any new models will get some beta testing before being added to the core mod.

 

I'm not sure what "bunch of issues" you think I decided not to fix. There were 22 reports in this bugtracker entry before they were released. http://bugs.thedarkmod.com/view.php?id=4155 All problems reported there were fixed.

 

 

Are you still going to do the mansion module series?

 

 

Still plan on it at some point.

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Awesome as usual. thanks

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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I've uploaded the package of prefabs as a .pk4 for those without access to SVN:

 

http://www.mindplaces.com/save/prefabs.pk4

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The next video in the series is up. I'm starting to have concerns that I might not be able to meet the challenge! I wanted to finish the original architecture in 2 hours, but that's looking less likely. Time to pick up the pace!

 

Part 3: Total Build Time: 1 hour, 42 minutes

 

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Next video is ready. It's becoming less a question of whether I'll hit the 4hour limit, and more how far over I'll go.

 

Part 4: Total Build Time: 2 hours, 32 minutes

 

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Considering the 100s of hours people put into these things, even 5 or 6 hours is still an awesome accomplishment.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Well, the way I figure it, even if I fail the challenge, there's still a mission and tutorial for the community to play, so that's a pretty good consolation prize. :)

 

Who knows, maybe I'll be able to pull it out yet...

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It's really hard judging how long a mission will take. My current 12 hour speed build is upto 62 hours :P

 

Admittedly my main problem is feature creeping more than anything.

 

Either way these tutorials are also very helpful to new comers getting an understanding of the entire process of getting a mission from s blank slate to being released.

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@Spring:

 

1 - Hold down the CTRL key and select the layer that you want new objects to go into (i.e. moves the asterisk to that level name).

 

2 - I was wondering when your earlier mistake with the 'siderooms' layer would catch up with you and here it is in episode 4. At the time, I yelled, "No! You've got the wrong layer!" but I guess you couldn't hear me. ^_^

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@Spring:

2 - I was wondering when your earlier mistake with the 'siderooms' layer would catch up with you and here it is in episode 4. At the time, I yelled, "No! You've got the wrong layer!" but I guess you couldn't hear me. ^_^

 

Yeah, I saw it when I went back and watched the video....I think in the old version of DR that I have used until recently, new layers were always at the bottom of the list? That's the excuse I'm going with. :blush:

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Im tempted to do somthing like this myself, only because I have seen Springheel use a number of techniques that have alternative solutions.

 

Do it then! I'm sure we can all learn from each other.

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