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The Dark Mod VR 2.10 alpha is now available :)


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8 hours ago, cabalistic said:

Have you tried it via Link? Since there's no roomscale tracking yet, you wouldn't lose much, anyway, and it would rule out potential issues with VD.

Have tried LINK and it works. Amazing work. All looks very good. 

I read somewhere in the first page about the hood. May i make a suggestion? If it is at all possible, can light gem be implemented into the wrist? I would loose all of the hood.

I believe i read somewhere, probably on reddit, you wrote that engine is limited in what you can do VR wise.

Is it possible to implement sort of sack when you reach with your hand behind and sack is revealed with all items?

Is it possible to implement weapons or items on the belt, say you have different arrows and you reach it on the belt and its equipped? Or even HLA style where you press a button on controller and then weapons are revealed and you select them with up or down motion of the hand?

I know its far from that and i wish i had experience and knowledge in this and could help. Just dreaming if its at all possible with current engine

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Theoretically, anything is possible, but it's a matter of practicality and available time. My primary goal is to get roomscale working and get weapon handling with motion controllers into an enjoyable state. Everything else we'll have to see after that. And even that "minimal" goal does not have a definitive time line, I'm afraid :)

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I totaly understand. The work done sofar ir huge and roomscale plus weapon handling will make it immersive. You are on a good path and i have no doubt you will accomplish whatever goals you have set. Do you have a patreon account so people could support your work?

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  • nbohr1more changed the title to The Dark Mod VR 2.10 alpha is now available :)

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