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  • 2 years later...
Posted

I just finished this, and, while it shows its age, and there were a few issues here and there (stove doors opening inwards, and a writing desk whose secret door messed up), it surely was fun. :)

Spoiler

The end was a bit of a letdown though. I almost expected another mission after the third, where you finally deal with the corrupt Archbishop. It felt a bit unfinished.

 

  • 1 month later...
Posted (edited)

He still wants to NOT be here in person? 😐

Edited by lowenz
  • Like 1

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Posted
8 hours ago, lowenz said:

He still wants to NOT be here in person? 😐

That bothers me for way too long too..

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted (edited)
1 hour ago, AluminumHaste said:

He was banned after what happened last time.

I'm not sure if that's true. I think it's his own choice (at least that's what he said to me on discord). Although you're a teammember yourself, so maybe you know best what the status is. But when he's so involved with TDM it's a little strange. He's active on the wiki, he's active on the bugtracker, he has active contact with teammembers and mappers on discord, working on different missions.

 

Edited by datiswous
  • Like 1
Posted
5 hours ago, datiswous said:

I'm not sure if that's true. I think it's his own choice (at least that's what he said to me on discord). Although you're a teammember yourself, so maybe you know best what the status is. But when he's so involved with TDM it's a little strange. He's active on the wiki, he's active on the bugtracker, he has active contact with teammembers and mappers on discord, working on different missions.

 

He asked for this several times in the past but in the end he was banned by decision of the team members.

 

  • Like 2

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted
12 hours ago, datiswous said:

I think it would be best if he returns, but as a regular forum user with a new account. A fresh new start.

Yes, I would like to meet this outlander again here too. He's done so much in general for the mod and personally helped me a lot to improve Sneak and Destroy. I hope people will have mercy on him.

  • Like 1

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

You know what I find most significant? That he's still working on missions after all this.

That said I can't and won't comment on the decisions made. I'm sure there were good reasons for them, and, I really don't know the people involved in this mod as people who would recklessly exclude someone.

I really like bikerdude's work, and, his missions are welcome additions to the mod. I think I played them all by now.

Looks like he's in touch with some people here anyway.

  • Like 2
Posted (edited)
7 hours ago, chakkman said:

 

That said I can't and won't comment on the decisions made. I'm sure there were good reasons for them, and, I really don't know the people involved in this mod as people who would recklessly exclude someone.

Yeah, that's also true.

But maybe, after all these years... 😢

Edited by SeriousToni
  • Like 2

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

  • 2 weeks later...
Posted (edited)

Biker dude has stellar skill and attitude but he wants more leeway, influence and direction then other creatives are willing to give him. I hope he does come back too. 

Edited by TheUnbeholden
Posted

NHAT v4.3 is available in the mission database!

Changes include:

Story subtitles courtesy of Datiswous

Volumetric Lighting effects

Improved water shaders

Some new performance optimizations and LOD detail settings

Lots of bug fixes for both new and old visual glitches such as z-fighting and model\prefab missing surfaces

More work done to prevent players from climbing out of the map into the void

  • Like 3
  • Thanks 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

It's a very cool campaign and the new changes really make it sparkle. Well done to everyone involved.

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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