Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/folder paths/' or tags 'forums/folder paths/q=/tags/forums/folder paths/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 10862 results

  1. I will update this list as we go, re-arranging info based on severity - Ongoing privacy concerns The trade-offs between privacy and features is not a simple black-and-white decision, even Windows 8 has an “Advertising ID” that follows you around. Ars Technica revealed that, even with all of the Win10 security settings on Off, Win10 still sends some data to the Micro$oft Mothership. The simple fact is that Microsoft hasn’t told us what data it’s collecting. With the release of Windows 10, Micro$oft have stepped up there 'illegal' data capture of private user data - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows M$ is now via the latest update, monitoring how long your Win10 session's are and how long you use various apps - http://betanews.com/2016/01/04/why-is-microsoft-monitoring-how-long-you-use-windows-10. At release ALL Win10 (home-to-enterprise) users could not disable telemetry, but as of the latest update now enterprise user's only now have that option - http://www.zdnet.com/article/windows-10-telemetry-time-for-level-playing-field/ But it seems some enterprising user has created a tool for home/pro users - http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/. But the article points out that tere is some telemetry being sent back to M$ in Win7/8 - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows Another renamed service that needs to be disabled - http://www.forbes.com/sites/gordonkelly/2015/11/24/windows-10-automatic-spying-begins-again/ Another example of fresh install, on a PC that wasn't used for 8hrs - http://betanews.com/2016/02/06/windows-10-phones-home-a-lot-even-with-all-reporting-and-telemetry-disabled/ More and more tools are coming out for Win 10 to try and block all or most of the telemetry traffic, here one I have come across - DisableWinTracking Advertising it wasn't in at launch but there are reports of 'recommended' apps appearing in the start menu, WTF! -http://www.digitaltrends.com/computing/windows-10-start-menu-advert/ Stability and Compatibility I tested the retail version, its IMHO its still not stable enough to considered a daily OS. I tested on release and wasn't impressed. I found if I enabled (fairly modest) whitelist outbound blocking on my internet router, Win10's internet responsiveness would fall through the floor. All browsers would takes ages to resolve sites and the OS itself would actually become lumpy/laggy. Broken Video drivers, its so widespread that even a few on here have been affected - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=384905 The Graphical user interface M$ white-washing of the interface in Win8 and office 2013 and have refused to learn from user feedback. Forced updates Not being able to control what gets installed on "MY PC", is a massive NO! NO! Patching remains Windows 10’s Achilles’ heel, all Windows 10 Home machines, and Windows 10 Pro machines that aren’t hiding behind an update server (such as WSUS or WUB) will get all patches applied according to Microsoft’s time scale. All three of the first Cumulative Update patches have had problems with reboot cycles. KB3081424 on Aug. 5, KB3081436 on Aug. 12, and KB3081438 on Aug. 14 all crashed a bunch of Windows 10 systems. The installer stops mid-installation, flashes an error message, rolls back, and reboots. Then you guessed it -- the forced installer kicks in and crashes Windows again. Rinse, lather, repeat. Getting out of the mess involves editing the registry. We haven’t yet seen how Micro$oft will recover from a really bad update, the experience to date with the three Cumulative Updates does not instil confidence. We don’t know if Microsoft will start documenting its patches again. We don’t know if much effort will be directed at fixing and improving the Microsoft-supplied Universal apps. Windows 10 installer takes a look at your system and based on the hardware and software it finds, assigns your request to a bucket of similar upgrade requests. The guys running the upgrade system, prioritize your request based on their assessment of how likely your system is to bomb out on an upgrade. Key apps, such as Mail and Edge, STILL aren’t ready yet Some of Windows 10’s key apps simply half baked. Mail has a nasty habit of putting notifications in the upper-left corner and leaving them hanging forever. There’s no combined Inbox, so if you have multiple accounts you have to jump from Inbox to Inbox. And it crashes hard -- for a lot of people. Edge, the new browser, similarly has all sorts of rough "edges". There are no extensions yet, thus no AdBlocker. Changing the search engine is tortuous, moving tabs onto the desktop and back again doesn’t work and you can’t pin tabs. In short use what ever mail/browser you wrere using on previous OS. Not much in the way of Universal apps Don't believe the marketing bollox about all of those wonderful Universal apps in Windows 10, whether it’s on a desktop, notebook, phone, Raspberry Pi, it ain't happening. The Windows Store is still by and large a wasteland, with crap apps galore. Win10’s Tablet Mode broken First, there’s the menu on the left that tucks away the entries on the left side of the Start menu. It collapses fine, but when it’s collapsed it rarely shows any more tiles than when it’s not collapsed. What’s the point, eh? Universal app windows have that pesky taskbar permanently tacked on the bottom, while the window bar at the top auto-hides. Edge, when running full screen, doesn’t support any of the old Metro IE swipe commands. You can’t swipe through running apps. The apps themselves? The irony is M$ Office on the iPad is better than M$ Office on Windows 10. OneDrive regression This concern applies only if you use OneDrive in Windows 8.1, and if you put a lot of stuff in OneDrive. For those of you using OneDrive in Windows 7 (and Windows 8), there’s no change in behavior with Win10. But if you’re accustomed to seeing all of your OneDrive files in Windows 8.1’s File Explorer, you’ll be in for a bit of a shock. Windows 10 makes you choose which OneDrive folders you want to be able to see in File Explorer. Once you’ve made that choice, the other folders aren’t accessible in File Explorer. The only way to see what files you have in OneDrive is by venturing to the OneDrive website. Missing Media Center and DVD player For those people that run Windows Media Center, its gone in Windows 10 PC. Instead Micro$oft wants you to use/buy an Xbox. Ain’t broke, don’t fix it The old adage comes from experience and it’s as applicable now as it ever was. If you’re using Windows 7/8/8.1, and it’s properly patched up and working for you, and you’ve stopped using Internet Explorer, you really have to consider whether it’s worth the effort to upgrade to Windows 10. Carefully consider whether the warning signs listed here. Still to many questions For example, when you upgrade a “genuine” Win7, Win8 or Win8.1 machine to Win10 and run the upgrade in place, Micro$oft records a hardware ID that says, “this machine has valid license” At that point, you can install either Win7 or Win10 on that machine, and your license will be validated. Its believed that the only version of Win10 that you can disable ALL telemetry and fully control Windows update in, is the enterprise version. Smells like Teen Spirit desperation Microsoft Marketing chief Chris Capossela explained that users who choose Windows 7 do so “at your own risk, at your own peril.” It is particularly myopic to rubbish one of your own products that way. Put simply Capossela is a complete cock, Windows 7 is no less secure than Windows 10 (it will be supported until 2020 and Windows 8.1 2023) and is no less compatible with new hardware and software. Also at the moment Win7 has a bigger market share, so easier work for developers. Micro$oft has bad been caught forcing the upgrade on some users, http://www.theregister.co.uk/2015/10/15/pushy_windows_10/ and http://www.fudzilla.com/news/39479-microsoft-raises-the-upgrade-pressure As this is a very bad and its only getting worse, another link to the forced upgrade/update issue - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=385115 Nagware being rolled out the business machine - http://www.theregister.co.uk/2016/01/14/get_windows_10_business_pcs/ Now blocking support for the latest CPU in windows 7/8 - http://www.techpowerup.com/219316/no-enterprise-support-for-older-windows-versions-on-the-latest-processors-microsoft.html More marketing desperation Malware - KB3035583 http://news.softpedia.com/news/microsoft-updates-infamous-get-windows-10-patch-kb3035583-502117.shtml Compatibility issues If you have any old games that use really old forms of DRM or SafeDISC your fresh out of luck - http://www.geek.com/games/windows-10-doesnt-run-games-with-securom-and-safedisc-drm-1631383/ Various apps and games (even The Darkmod) has had issue's running on Windows 10, see - http://forums.thedarkmod.com/topic/17310-windows-10-support-thread/?hl=win10 and http://forums.thedarkmod.com/topic/17551-gamma-broken-in-windows-10/?hl=win10&do=findComment&comment=381800 Upgrade NagwareMicrosoft is still coming up with way to try and force users to upgrade from 7/8/8.1 - if you like me want to block 7 prevent this crap checkout GWX control panel or Never10 16. M$ deliberatly blocking the installation of some applications http://news.softpedia.com/news/Microsoft-Blocks-Classic-Shell-in-Windows-10-Build-9879-465429.shtml 17. Windows 10 installing UNWANTED Windows Store apps without user consent https://www.ghacks.net/2018/07/02/windows-10-installing-unwanted-store-apps/
  2. If you need functional props (models mapped to entity defs), this is probably the best section: http://forums.thedarkmod.com/index.php?/forum/4-art-assets/
  3. Author note: It's hard to believe it's already been a year since Act 1 came out! Well during this mission the player will be following Corbin into the Grimwood district to followup on a lead from last night (Act 1) .. the mysterious tablet! This mission is my first time including full EFX support as well as a HD briefing video file, additionally a new script has been added crafted by the talented Obsttorte which has loot flying towards the player when you pick it up. On a level design front I have tried to change things up a bit by really catering towards a number of play styles, this mission can be completely ghosted or you can use the tools at your disposal to wreak havoc on the citizens of Northdale. For the first time I have tried to create more sandbox environments which don't offer clear answers handed directly to you, so if you're having trouble figuring something out try a different method. This mission takes between 1 - 2 hours to finish depending on the difficulty you play on and how thoroughly you explore. I hope you enjoy your night in Northdale! - Goldwell Voice actors Fen Phoenix Goldwell Random_taffer Yandros Beta testers Amadeus Boiler's Hiss Cambridge Spy Chakkman Crowind Epifire Kingsal SquadaFroinx Custom Assets Andreas Rocha DrK Epifire Grayman Kingsal MalachiAD Obsttorte Sotha Springheel SquadaFroinx Purgator With special thanks to Epifire for creating a large collection of custom models, Grayman for helping out with coding, Kingsal for drawing the ingame map and Moonbo for his script revision on the briefing video. Available via in-game downloader MIRROR File Size: 417 mb EDIT: If you are having performance issues please consult this post by Nbohr1more which may address your issue http://forums.thedarkmod.com/topic/19936-fan-mission-shadows-of-northdale-act-ii-by-goldwell-20190320/page-2?do=findComment&comment=436271
  4. I see there are footstep sounds in the pk4 file included for the player. I wonder why it won't use them.. I downloaded the pk4 into the fms folder and then the game said "new mission available". Then i "installed" it. The new models and all work - but the footsounds won't for some reason.
  5. jaxa

    Raspberry Pi 4

    According to what I'm finding so far, actual Bluetooth 5 features may be non-existent: https://www.raspberrypi.org/forums/viewtopic.php?f=63&t=245492&p=1499926 https://www.raspberrypi.org/forums/viewtopic.php?f=63&t=244386#p1497702 Looks like you can't expect higher speeds, longer range, or any particular benefit at all. I'm not sure if there would be any positive outcome from using a Bluetooth 5 device with RasPi 4, so it may be a very misleading selling point. Seems like with any two Bluetooth devices, one of them will be the weakest link. If it's as bad as claimed, attaching a BT5 USB dongle to the Pi might yield better results. https://www.androidauthority.com/bluetooth-5-speed-range-762369/ Bluetooth 5 can potentially "double" or "quadruple" range, knocking max data rate down to 500 Kbps or 125 Kbps respectively. If you were to use a super-efficient audio codec like Opus, 100 Kbps should be more than enough for podcasts and even streaming music. But when I was researching Bluetooth 5 headphones, I found zero indication of Opus support anywhere, with many of them relying on the old SBC codec, even though Opus or any other codec could be added as an optional extension to A2DP. Here's some discussion. Someone compared RasPi 4 CPU performance to the Intel Core2 Duo T5600, a 2006 dual-core mobile chip with a 34 W TDP. I'm not sure if I buy that, and it's hard to find good direct comparisons right now. Also, a fresh new firmware update has apparently increased performance while reducing operating temperatures. You might be able to get a substantial boost from having a heatsink, metal case, or small fan. I think it's plausible that RasPi 4 could run some TDM missions at a playable (low) framerate, but more research is needed. Now for something more interesting. The user guide for the RasPi 4 possibly makes reference to a variant with 8 GB of RAM. See the heated discussion in the comments. There doesn't seem to be an actual 64 Gb (8 GB) LPDDR4 chip with a 32-bit bus, or something like that. Compare to this new 12 GB LPDDR4X chip from Samsung that has a 64-bit bus. I'm in the "more RAM is best" camp, even if on the face of it, it seems absurd to have that amount attached to this device. Raspbian or other desktop-focused OSes should be able to take advantage of the full amount, caching stuff that would otherwise be loaded from a slow microSD card (unless you are booting from an external SSD). Maybe we will see a $75 RasPi 4 variant in 2020 with 8 GB of RAM and fixed USB-C charging implementation. So if you were on the fence about this thing, you could kick the can down the road and see what they do next year. At the same time, 4 GB is going to be enough for a lot of use cases, and the USB-C problem is not that serious.
  6. Geep

    StartPack 4???

    I can understand that. The other aids to character selection also seem limited. The AI entity view in DR doesn't give much of a feel, given the rather distant view of separate bodies and heads with their obscuring patches and textures. In the forum, I did see that a skeleton AI "database" webpage exists, which could have character screenshots and entity paths, but doesn't currently.
  7. Wiki editing credentials are not granted to everyone who just registered on forums. It's even better when users post their tutorials on the forums first, to get some feedback on quality of their work.
  8. So...good mission overall, but I've searched as many places as I can and now I'm left with the dreaded key search, which for me is like the big Monty Python Boot squelching down on the mission. I hate key searches. I have opened every door I can. What's left is unpickable. Tiring of going in circles, I have three places where a key is needed: Armory Locked cupboard Blue door. And sorry for the lack of spoiler tags, but I can't seem to locate the appropriate icon.
  9. I have more than one problem here that needs addressing, but hopefully one solution will help the others. I will start at the beginning. For some reason "TheDarkModx64.exe" disappeared on me today. I was playing the game yesterday without issue. A shortcut to the game is pinned to the taskbar and I was informed that the file the shortcut was pointing to no longer existed. Nevertheless I did a search throughout my computer for the executable without success. So I thought I might as well upgrade to 2.07 and maybe that would bring back "TheDarModx64.exe". The installation wouldn't complete however because "Microsoft Visual C++ redistributable package failed to install." I was prompted to run vcredist_x86.exe from the game directory. That failed as well because..... "Another version of this product is already installed." I finally decided to reinstall the game in a different folder but lost all my fan missions & saves (they are there in the original folder). 1. Does upgrading to 2.07 make all the saves from 2.06 unplayable?? 2. "TheDarkModx64.exe" shows up in my new DarkMod folder. Can I copy/paste to my old folder?? 3. My old folder (with all the saves in the "fms" folder) will play if I run TheDarkMod.exe instead of TheDarkModx64.exe. But the saves won't load. Is there a difference (other than running 64bit) between the two executables? I copied "fms folder" over from the old folder to the new folder...same problem (saves won't load) I copied "TheDarModx64.exe" from the fresh install to the old folder with no change. So if the Saves from 2.06 don't survive the upgrade, then there's not much I can do except reinstall 2.06 if I can find that version anywhere. Probably digging myself deeper into a hole here Thx in advance for any advise.
  10. Hey, I noticed in the mission list my mission didn't have my author name in it, so I edited the darkmod.txt file in my mission folder and added it, and now the game crashes to desktop every single time. I figured corrupt save file, so deleted that, no help. I redownloaded my mission from the forum, and still it crashes. Anyone know why? How do I fix it? Thanks Neon
  11. Okay. So an update is in order. The server's disk was replaced on Tuesday and I am busy reinstalling everything. As I make progress, I will try to bring services back online as and when they are ready. As an interim measure, I have www.thedarkmod.com, forums.thedarkmod.com, and mirrors.thedarkmod.com up and running on one of my other servers. Are there any other services that are needed somewhat urgently? I suspect that we may want the missions list back for the in-game mission downloader. Thoughts? You will have noticed that the forums look rather different. I wasn't able to bring the forums over exactly as there were before due to incompatibilities with the newer versions of PHP and the old version of IP.Board that we were running. This will likely also be an issue when I setup the original server with updated OS and package versions. I've now upgraded the forums software from IP.Board 3.x to IP.Board 4.x and there are some significant changes that affect themes and other functionality. The new version doesn't seem to be as flexible in terms of configuration, so I'll have to figure out how to match the old setup as best I can. The theme and layout will need to be redone for IP.Board 4, but I won't have time for that this week. The default theme will just have to do for now. I'm not sure that everything is setup 100% correctly on the temp server, so expect some issues to crop up (e.g. URL rewriting currently isn't working properly). The forum software update was long overdue (old version went out of support months ago, meaning no security updates), so I will likely not attempt to get the old version working again. Please be patient while I try get the forums back to their former glory.
  12. Hello NeonStyle, I took an extended Internet hiatus between ca. 2009 and 2014 and then did not post on a public forums before I showed up here roundabout 2017 (I think). And I have never heard from someting like "Live for Speed".
  13. Horror themed fan mission - exploration of seemingly deserted keep in the middle of swamps. Spiders, undead, darkness. ----------------------------------------------------------------------------------------------------------------------------- This is the story about the fate of my family. My uncle, Ralph Mac Roberts, is the baron of a keep nestled deep within the Rahenaen marshes. It was once an important outpost tasked with guarding one of the few Builder roads that cross the marsh, but after the Inventor`s Guild built a system of nearby dams that flooded the whole land, the road closed and there was no longer anything to watch over anymore. The keep itself needed reinforcement against the raising water level and the trade routes become almost impassable, not only for the carriages but for lone couriers as well. There hadn`t been any messages coming from the keep for over a year and my father was about to assemble a caravan so he could go on an expedition to the keep himself. However, in the middle of the night before he was set to leave, a carrier pigeon landed on his windowsill. My father received the letter and read the apologies from my uncle and his family, excusing their long absence. As a way to make reparations for their extended silence, my uncle invited me to the keep to stay there for a fortnight or so. My uncle had instructed me to leave my horse three leagues away from the keep by the nearest charcoal burning hut and hike the remainder of the road on foot, as the trek through the marsh is treacherous for horses. The weather will be awful this time of year, but my father insists that I should go anyways to ensure that our relatives are okay. These plains become dreadfully deserted - to the point where you more expect to meet the dead than the living. And by the way - I think I`m lost. ----------------------------------------------------------------------------------------------------------------------------- Download link: https://1drv.ms/u/s!Aj1DVS465udZgVkXteBbr6cUxdPH Thanks: to the TDM team for great tools, and all the contributors for their assets, to betatesters: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer, again to Amadeus for proofreading and text tweaks, and to all the players for their time! Few screenshots: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=434716 http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=429558 http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing/?p=434507 Enjoy! Walk-through !major spoilers! Finding a way across the marsh area: Getting inside: Bed objective: Light sources: Maps: Enemies: Room objective: Hut objective: Sealed objective: Gold: Key: Bodies:
  14. Remove the first line or put // before the "lines" word, if not the engine will not read the material file, if you open the console you should see a warning saying the material failed to load. You can also remove the comments, everything after //, I put them there just to help you but they are not needed. textures/cube_lp{ stone qer_editorimage textures/greekstatue_marble_preview.jpg diffusemap dds/textures/darkmod/stone/sculpted/cube_marble_d.tga bumpmap /textures/darkmod/stone/sculpted/cube_local.tga // specularmap textures/folder_name/texture_name_s.tga}The material folder should be inside the folder of your mission, in this way you don't change the original TDM materials and break other missions. Don't put the textures inside the original TDM textures folder, that will break other missions, if they happen to have materials with the same name as yours. For custom materials made by you, you should always create separate .pk4s, inside your mission folder, you put that folder inside the, fms, folder, if it doesn't exist for whatever reason then create one, it should be like so - darkmod -> fms -> your mission folder. Don't mess with the original TDM .pk4's if you need to change a original TDM material than just create a copy of the .mtr inside your mission folder materials folder and edit the material definition that you want to change. You don't need to work directly on a pk4 file, it is just a renamed .zip file btw, first work on your mission folders as separate folders, than when you think your mission is ready, put all the folders (the ones inside you mission folder) inside a zip file and then just rename the .zip extension to .pk4 . A good way to see how it works is to go to the fms folder open the training_mission folder and see how they did it. Never put .tga's, jpg's, etc inside the DDS folder that is for your compressed .dds textures only, dds are optional and should mirror the textures folder set up, dds are used mostly to save space and make the mission load slightly faster but they are lossy compressed, that means it makes the textures small by removing quality from them. Always save your original art has .tga because is a non lossy texture format. Hope this helps
  15. Just finished with that one and now I’m about halfway through Springheel’s video series. The hard part I would say is simply restraining yourself until the learning curve is behind you. They literally break it down Barney style 101 and make it so easy. And never be afraid to ask for help. Being afraid to ask for help had me stuck on my first room for six months and the fix was a mere matter of folder structure, talk about dumb. Someone, somewhere has had the problem before and usually already has a solution. And time is never on our side; many of us have kids and full time jobs. I can only invest a couple hours of free time a week sitting in front of my computer and I’m always faced with the predicament: do I play a level, do I learn more about mapping, do I catch up on sleep? So just give it a try and mess around for fun, you might get hooked. Nevertheless, welcome to the forums I hope you have fun streaming!
  16. What OS are you running? Q1. Does upgrading to 2.07 make all the saves from 2.06 unplayable?? A1: Yes. Saves are NOT compatible between releases except 2.07 and 2.07 hotfix. Q2. "TheDarkModx64.exe" shows up in my new DarkMod folder. Can I copy/paste to my old folder?? A2: If your old folder has different assets to the new folder, the executable may not match them. Q3. My old folder (with all the saves in the "fms" folder) will play if I run TheDarkMod.exe instead of TheDarkModx64.exe. A3: Yes, both the 32-bit and 64-bit versions will play and saves are compatible between versions.
  17. Hum i think the material name is wrong, in DR it should show as "textures/cube_lp" because that is what you named your material not only "cube_lp" something must be wrong with your paths, but i'm not sure. Also if you changed the model in any way in blender then you need to edit the .ase file in a text editor, I don't work with .ase files (work with .lwo instead), so I don't remember exactly what you need to change but it should be where the material name is defined. Also based on what you show your mission folder should be more or less something like this: darkmod fms folder your mission folder materials folder ( Inside here put the .mtr file, name it something obvious like "statues.mtr" inside this .mtr write all the material definitions of your various statues models) textures folder darkmod folder stone folder sculpted folder (your textures go here) models folder Is that right?
  18. This is something I used for a custom AI script in an early alternate version of Down by the Riverside (Tales of the Riverside), which you can find [url=http://forums.thedarkmod.com/index.php?/topic/18402-fan-mission-down-by-the-riverside-by-dragofer-20160925/&do=findComment&comment=407828]here[/url]. The script is able to make an AI stop patrolling upon reaching its next path node. If you want the AI to stop immediately it would involve teleporting the path_corner to an inaccessible location, as I recall it. (I was aware of the StopMove event but in my experience it only caused the AI to twitch while carrying on with its patrol. Might be good for a free-roaming AI like a zombie though?)
  19. Hello dear stealth enthusiasts, I am an independent game developer, fan of Thief and Deus Ex. I founded Wild Mage Games 2 years ago, and since then I have been working on a first-person adventure game for PC. My game is not a pure stealth game, but since its stealth gameplay is directly inspired by Thief the 1st, I thought some of you may be interested. The game is still in development, and should be released at the end of 2017. I will really be pleased to have your feedbacks . :-) Overview Almost Epic Adventures : The Goblin's Week is a first person adventure-exploration game where you play a goblin minion working for an evil dungeon master within a satirical fantasy world. [VIDEO] The game is now on Steam Greenlight. You can support me by voting for it here: Story You are a goblin who has just been hired for a week as a minion in a dungeon, for a salary of a thousand gold coins. You will have to perform various missions for the Master, such as sweeping the floor, repairing traps, looting dead adventurers, without dying. It is especially forbidden to snoop into the dungeon and to investigate its terrible secrets. Features - Play a Goblin working for an evil mage in an epic* adventure like you never lived before, and discover the joys of dungeon maintenance. (*almost) - Discover an original satirical dark fantasy world filled with humorous dialogues, characters, and objects. - Explore a dangerous dungeon full of hidden paths, secret rooms, and mysteries. - Investigate what is happening in the dungeon. Sneak in forbidden places, avoid deadly traps, read confidential journals, and discover terrible secrets. - The simulation-based mechanics and the complex and open level design offers multiple paths and solutions. - The game mechanics are inspired from Amnesia - The Dark Descent (for the exploration gameplay), Thief (for the stealth gameplay) and Deus Ex (for the systemic gameplay). Images More Informations The game is made for PC (Linux, Windows). For more informations, I invite you to look at the presentation page, which is much more detailed : https://www.wildmagegames.com/goblin/ Follow me If you are interested in this project, I strongly encourage you to subscribe to the Newsletter, and/or to follow me on Diaspora *, Facebook, or Twitter. Wild Mage Games https://framasphere.org/u/wildmagegames Wild Mage Games on Twitter Wild Mage Games on Facebook
  20. Hi all, some time ago SteveL gave me a python script, that can search files in the TDM installation (also inside pk4-files), which is very handy for playing around with definitions, materials, etc. Unfortunately, the script does not work with the latest Python distribution. Could someone, who in contrast to myself knows python, be so kind to correct the script, so it works? Idle gives an error that the print part is wrong; I am not sure if they have changed anything in their syntax. Any help is appreciated! """Search text files in FMs and TDM assets""" import re, os, fnmatch, zipfile PATHS = [ r"E:\Spiele\Stealth\TDM" ] #, r"E:\dm-dev\campaign"] FILE_EXTS = ['.mtr'] # '.mtr', '.prt', ,'.skin','.fx','.md5mesh','.pfb', '.anim', '.md5anim','.gui','.map','.script','.gui','.def' SEARCH_PTN = r'arm_leg' # regular expression def searchPk4(pk4, exts): """Look in a pk4 archive and yield files with any of the extensions in exts. Returns ( filename, filecontents ). filename includes any directory path internal to the archive. pk4: full path, e.g. r'E:\darkmod\tdm_defs01.pk4' exts: list or tuple of bare extensions, e.g. ['def', 'mtr'] """ f = zipfile.ZipFile(pk4, 'r') for member in f.infolist(): ext = (os.path.splitext(member.filename)[1]).lower() if ext in exts: yield member.filename, f.read(member) def findTDMFiles(paths, exts): """Yield tuples: (filepath, filecontents) of all files found in paths with any of the extensions in exts. Looks inside pk4 archives, but not nested archives. paths, exts are sequences containing one or more paths / extensions. """ for path in set(paths): for root, dirnames, filenames in os.walk(path): for ext in set( ['.pk4'] + exts): for filename in fnmatch.filter(filenames, '*'+ext): fpath = os.path.join(root, filename) if ext == '.pk4': for internalname, content in searchPk4(fpath, exts): yield ( fpath + ' -> ' + internalname, content ) else: yield fpath, file(fpath).read() if __name__ == '__main__': search_regex = re.compile(SEARCH_PTN, re.IGNORECASE) context_regex = re.compile("[^\n]{0,250}(" + SEARCH_PTN + ")[^\n]{0,250}", re.IGNORECASE) result = '\n~~~~~ RESULT:\n' for fname, text in findTDMFiles(PATHS, FILE_EXTS): print "Checking " + fname refs = search_regex.findall(text) if refs: print '***** %s *****' % fname result += '***** %s *****\n' % fname for r in context_regex.finditer(text): print r.group().strip() result += r.group().strip() + '\n' print result
  21. Dark Radiant asks for a directory setup when you start it first time (you can change it later after file) called "darkmod path", since you select your TDM installation path, it automatically looks in the "fms" folder for maps. You would change it to "maps" instead of "fms", but I don't know how to do this. Just installed dark radiant and ran into the same problem as you. My solution was to copy the map file into the "maps" directory. But this is a non-plesent solution, since you want your own folder for your custom fm with all assets. I don't know how to use this new "project folder" feature correctly. In the past I remember I created some sort of custom game exe with command line tools...
  22. OS = Windows 10 Home Ver 1903, Build 18362.145 I transplanted TheDarkModx64.exe to my original folder and the game appears to be working, though it loads 2.07, which you confirmed should not play my saves. So....my game has returned to me, upgraded from 2.06 to 2.07. The price is a loss of all my saves. That is an unfortunate consequence with DarkMod upgrades and I guess we should all be used to that by now. Whether my configuration is stable, time will tell. My plan will either be to carry on with the original folder (with the copied .exe from the fresh install) and remove the fresh install, or copy the fms folder to the new install so at least I have the fan missions that I have played available to me without having to download them all over again. I'm inclined to take the latter course of action. Does that sound appropriate? Are there any other files I should copy over to the new install ? Appreciate your help nbohr1more. Thank you.
  23. I got them. I bought the DVD-R's and mailed them to him with a self-addressed stamped envelope. I still have the folder on my computer where I downloaded them into (well, via probably 4 or 5 laptops in between). It was from around the same time. The top of the readme says *** FINAL-FINAL KOMAG DVDs MAY 2012 ***
  24. this is in the configure.ac file? I've tried the line directly on the Darkradiant base folder and got this: $ CXX="g++-7" ./configure --enable-darkmod-plugins && make -j3 && make install checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... gawk checking whether make sets $(MAKE)... yes checking whether make supports nested variables... yes checking whether make supports nested variables... (cached) yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking for a sed that does not truncate output... /bin/sed checking whether NLS is requested... yes checking for msgfmt... /usr/bin/msgfmt checking for gmsgfmt... /usr/bin/msgfmt checking for xgettext... /usr/bin/xgettext checking for msgmerge... /usr/bin/msgmerge checking whether make supports the include directive... yes (GNU style) checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking whether gcc understands -c and -o together... yes checking dependency style of gcc... gcc3 checking for ld used by GCC... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for shared library run path origin... done checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for CFPreferencesCopyAppValue... no checking for CFLocaleCopyCurrent... no checking for GNU gettext in libc... yes checking whether to use NLS... yes checking where the gettext function comes from... libc checking for msgfmt... yes checking for msgmerge... yes checking for xgettext... yes checking whether we are using the GNU C++ compiler... no checking whether g++-7 accepts -g... no checking dependency style of g++-7... none checking how to print strings... printf checking for a sed that does not truncate output... (cached) /bin/sed checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm - interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking how to convert x86_64-unknown-linux-gnu file names to x86_64-unknown-linux-gnu format... func_convert_file_noop checking how to convert x86_64-unknown-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for dlltool... no checking how to associate runtime and link libraries... printf %s\n checking for ar... ar checking for archiver @FILE support... no checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... failed checking for sysroot... no checking for a working dd... /bin/dd checking how to truncate binary pipes... /bin/dd bs=4096 count=1 checking for mt... mt checking if mt is a manifest tool... no checking for ANSI C header files... no checking for sys/types.h... no checking for sys/stat.h... no checking for stdlib.h... no checking for string.h... no checking for memory.h... no checking for strings.h... no checking for inttypes.h... no checking for stdint.h... no checking for unistd.h... no checking for dlfcn.h... no checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no checking how to run the C++ preprocessor... /lib/cpp checking whether the g++-7 linker (/usr/bin/ld) supports shared libraries... yes libtool.m4: error: problem compiling CXX test program checking for g++-7 option to produce PIC... -DPIC checking if g++-7 PIC flag -DPIC works... no checking if g++-7 static flag works... no checking if g++-7 supports -c -o file.o... no checking if g++-7 supports -c -o file.o... (cached) no checking whether the g++-7 linker (/usr/bin/ld) supports shared libraries... yes checking dynamic linker characteristics... (cached) GNU/Linux ld.so checking how to hardcode library paths into programs... unsupported checking whether g++-7 supports C++11 features by default... no checking whether g++-7 supports C++11 features with -std=c++11... no checking whether g++-7 supports C++11 features with +std=c++11... no checking whether g++-7 supports C++11 features with -h std=c++11... no checking whether g++-7 supports C++11 features with -std=c++0x... no checking whether g++-7 supports C++11 features with +std=c++0x... no checking whether g++-7 supports C++11 features with -h std=c++0x... no configure: error: *** A compiler with support for C++11 language features is required.g++-7 should support c++11 features, isn't it?
  25. Glad to see the forums and wiki back up and running! Good work Taaaki, sounds like it's been quite a headache.
×
×
  • Create New...