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Fan Mission: Sir Talbot's Collateral by Baal & Bikerdude (15/04/2015)


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#51 Oldjim

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Posted 19 April 2015 - 10:21 AM

minor glitch for fixing when there is an update

If you mantle onto the bench then mantle onto the pillar there is no problem but if you jump mantle onto the pillar you sometimes fall through it

[attachment=12110:talbot_2015-04-18_09.08.03.jpg]



#52 Abusimplea

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Posted 20 April 2015 - 12:26 AM

I really enjoyed this near perfect mission. What really took me by surprise was the incredible detail on the architecture and texturing. Cant remember seeing details like the realistic brickwork in the cellar or that roof framework in other missions. There are other really beautyfull and detailed missions out there. But this one is a step further.

 

Played it on medium because i just cant resist blackjacking (almost) all te people.

Spoiler
Are there more hidden optional goals?



#53 Oldjim

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Posted 20 April 2015 - 03:47 AM

There is one more

Spoiler



#54 Bikerdude

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Posted 20 April 2015 - 04:58 AM

What really took me by surprise was the incredible detail on the architecture and texturing. Cant remember seeing details like the realistic brickwork in the cellar or that roof framework in other missions. There are other really beautyfull and detailed missions out there.

Myself and then Baal spent a lot of time making sure all the texture's were aligned realistically, so its nice to see its being noticed :D



#55 id3839315

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Posted 20 April 2015 - 04:02 PM

I guess I've missed something.

Spoiler



#56 DeusXIncognita

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Posted 20 April 2015 - 04:10 PM

Spoiler

Spoiler

Edited by DeusXIncognita, 20 April 2015 - 04:11 PM.


#57 Abusimplea

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Posted 20 April 2015 - 10:23 PM

Spoiler

Spoiler

 

Myself and then Baal spent a lot of time making sure all the texture's were aligned realistically, so its nice to see its being noticed :D

Its so common to see odd texture alignments, texture fights and just plain wrong architecture in fan missions that i did not even knew what was "odd" with this mission until i entered the cellar. There it instantly broke my immersion because i realized that it is the absence of all that little immersion breakers, that caused that strange feeling. After that insight i was able to fully enjoy the mission till the end.
I tried Dark Radiant to become a mapper myself years ago. But that beast is as good an example of unusability as the other 3D-editing tools i tried even longer time ago before completely giving up on the idea to make anything involving 3D models.

Since the encounter with the beast i took it for granted that the available tooling would limit the quality of the missions regardless how good and experienced the mappers become. I seem to have erred - and am happy about that.



#58 Atomic

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Posted 21 April 2015 - 12:09 AM

.


Edited by Atomic, 27 April 2015 - 07:18 PM.


#59 id3839315

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Posted 21 April 2015 - 05:39 AM

Ah, thanks. I was looking for a piece of paper to insert into the book. :P



#60 lowenz

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Posted 21 April 2015 - 01:28 PM

It's okay Biker: I think you're pretty.

He plays well? How do you know! Spill the beans! Ahahahahah :D


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#61 Bikerdude

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Posted 21 April 2015 - 02:46 PM

Eh I didn't follow AB's post and I'm still not following... :mellow:



#62 Dragofer

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Posted 21 April 2015 - 04:10 PM

So I got around to finishing this mission, after several quality sittings. I'll share my thoughts here:

- Starting with the best part, the gameplay, which was flawless. It had a feel like one of the great mansion missions by the old masters, like Ominous Bequest or Saturnine's, and that's great to see over in TDM. Like those, there is the broad range of scenes even though they're all under the same roof, from the moody cellar to the mossy balcony at the end of a long sneaking sequence, which give the sense of exploring a domain beneath the eyes of the guards.

One of my favourite parts were the attic, vents and rafters. Instead of being a featureless alternative route between A, B and C, they were a big gameplay plus because using them gave very good vantage points and ways to move undetected inside rooms.

So in this mission I was motivated to sit waiting in a corner and carefully track all the guards' movements, never using the blackjack and going iron-man (saves sometimes get corrupted). Very tense, good one.

- On the matter of appearance, some of the patch models did stick out to me as being made of patches, such as the toilet lids. However, those are just outliers outweighed by i.e. the impressive yellow pillars and the custom kitchen. What matters more, anyway, are the views in this mission - from up on the rafters down on the captain's split room, or down the stone tower which made the guards going up and down past the windows appear almost like toy soldiers (to me).

One of my favourite areas, again, was the attic. It looked like it was straight under the roof, and the beams looked disorganised and convincing even though they were only made of basic 4-sided brushes. This, together with the level of detail and lighting, brought the appearance to near perfect level.

What could be missing towards the perfect level of St. Alban's Cathedral or Rocksbourg is absolute coherence. In Talbot's there was mainly a theme of lilac and dark brown tones, but then some rooms like the kitchen were mainly yellow or posh white and brown (Talbot's antechamber), and could have belonged to a different mansion. While when I think of Rocksbourg or the Cathedral, they are blackened with thick grime or made of heavy dark blue stone and windows everywhere.

- The idea of the mission was excellent, the "show your skills" objectives are simply pristine for engaging and above all original gameplay. However, what it is missing in my opinion are more sidearms in the story for other characters or events.

"In the North does this very well:
- there is the story of Trumble and his daughter which makes him likeable even though he's a guard captain
- interacting with this: the master eyeing Trumble's daughter
- the possibility to interact with Trumble's story
- the woman who grieves for the ill servant (outstanding storytelling and show of emotion right at the start)
- the past history of the building, as a monastery

Talbot's already has some of these, but with a tad more side characters, crosslinks and side events this mansion could be just as bustling and densely lived in as Grayman's castle.

Now this is of course just a wishlist - the story with its refreshingly unusual objectives already offers an excellent level of tension and intrigue.


- All in all I gave this mission Near Perfect, Near Perfect and Excellent, which is quite a good score :)

Edited by Dragofer, 21 April 2015 - 04:14 PM.

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#63 Bikerdude

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Posted 21 April 2015 - 06:31 PM

This mission was in every sense of the word, a team effort. A lot of these subtle details that you and other people have noticed were originally put in by me, which Baal then learned from and improved upon. And I in turn picked up said tricks from an old team member by the name of Dram etc.

 

The original vision was all Baal's, I then kept the mission alive when RL got in the way for him, then with help from the community, Baal and I finally got this little gem out the door.



#64 Baal

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Posted 22 April 2015 - 12:53 AM

What he said. :)

I also have to mention Dishonored as a great source of inspiration. It has fantastic open and vertical map design and I took a lot from it (as you have probably guessed when you were hiding in the rafters).

 

And thanks, Dragofer, great to hear people enjoy the mission. We took a lot of time and effort to get it right.



#65 Lux

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Posted 24 April 2015 - 05:35 AM

Cool!  I'm a bit late to the party but I'm going give this a run through this weekend; can't wait!



#66 Baal

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Posted 24 April 2015 - 06:41 AM

Hurry up then! Last chance to get it for free. It'll be only 1.99$ from monday on. Bikerdude gets nothing.

 

Have fun playing. :)



#67 Goldwell

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Posted 24 April 2015 - 06:46 AM

Hurry up then! Last chance to get it for free. It'll be only 1.99$ from monday on. Bikerdude gets nothing.
 
Have fun playing. :)


Does that include the Sir Talbot's 4K textured penis mod in the 1.99 price?

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#68 Baal

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Posted 24 April 2015 - 09:57 AM

No, we don't have the balls to do that.



#69 Lux

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Posted 24 April 2015 - 06:20 PM

Do you mean that figuratively, literally ...or is it just a matter of inventory?



#70 Florian

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Posted 24 April 2015 - 06:44 PM

Spoiler

 

I could only find one

Spoiler
too. Anyone found more?

 

Further goodies I found so far in the mission:

Spoiler

 

If anyone found more please report here so I might look for more - this "egg hunt" is most appreciated by myself ;)

 

Thank you.


Edited by Florian, 24 April 2015 - 06:44 PM.


#71 Baal

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Posted 25 April 2015 - 12:34 AM

Here's a list of the equipment you can find (only the amount, not the location):

Spoiler


#72 Lux

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Posted 25 April 2015 - 06:13 PM

Hahah.... I guess that's where parents get the sayings, "look but don't touch". 

 

Spoiler

 

What a terrifically entertaining mission. 

 

Spoiler

 

Really superb small mission with guard routes and player routes intertwined in such a creative and fun way.

 

Congrats on the release, Baal, and ...more of this, yes please.



#73 Baal

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Posted 26 April 2015 - 12:49 AM

Thanks, glad you liked it.

 

But you have to thank Bikerdude for the

Spoiler
and the surrounding city background. These parts were built mostly by him.

 

I got the idea to add an extra prank objective from AluminumHaste while beta testing. That became the

Spoiler
.

 

We know about the audio popping issue. It's a mod problem (although for some reason it is much worse in this mission) and will hopefully be fixed in the future.


Edited by Baal, 26 April 2015 - 01:02 AM.


#74 Florian

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Posted 26 April 2015 - 09:35 AM

Here's a list of the equipment you can find (only the amount, not the location):

Spoiler

 

Spoiler


Edited by Florian, 26 April 2015 - 09:36 AM.


#75 Bikerdude

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Posted 26 April 2015 - 10:00 AM

Have a look in the start location and explore the vertical in one of the bedrooms..






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