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Fan Mission: The King of Diamonds by Spooks (2016/05/13)


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Poll: Fan Mission: The King of Diamonds by Spooks (2016/05/13) (29 member(s) have cast votes)

Gameplay

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [3.45%] - View)

    Percentage of vote: 3.45%

  3. Average (3 votes [10.34%] - View)

    Percentage of vote: 10.34%

  4. Good (19 votes [65.52%] - View)

    Percentage of vote: 65.52%

  5. Excellent (6 votes [20.69%] - View)

    Percentage of vote: 20.69%

Appearance

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (1 votes [3.45%] - View)

    Percentage of vote: 3.45%

  4. Good (12 votes [41.38%] - View)

    Percentage of vote: 41.38%

  5. Excellent (16 votes [55.17%] - View)

    Percentage of vote: 55.17%

Narrative & Text

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (2 votes [6.90%] - View)

    Percentage of vote: 6.90%

  4. Good (15 votes [51.72%] - View)

    Percentage of vote: 51.72%

  5. Excellent (12 votes [41.38%] - View)

    Percentage of vote: 41.38%

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#1 Spooks

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Posted 13 May 2016 - 01:36 PM

*
POPULAR

The King of Diamonds

 
 
Info
 
Summary: Your accomplice is in over their heads and needs your help. It's the end of winter and the streets are quiet. Taverns, city watch, graveyards and pipes... you might even encounter a diamond!
Build time: about 6 months
Type: City FM/Exploration
Size: Medium
Completion time: 30 mins - 3 hrs, depending on how much you're willing to explore!
 
Download
 
http://www77.zippysh...Zy41Q/file.html - Zippyshare
https://www.dropbox....amonds.pk4?dl=1 - Dropbox

Available via the In-Game Mission Downloader!
 
Screenshots
 

Spoiler


Notes
 
This is my first TDM FM, it came about from me learning how to use the editor and all of its different features. No doubt, you may see the variance in quality between the FM's different sections. Have fun figuring out what I built first and last, hah. For the most part, I focused on exploration and interesting readables. You'll find that you can complete the main objective in about half an hour, if you know what you're doing and that's perfectly fine, but if you're not getting lost and exploring, you're missing out!

Big thanks to Bikerdude for his help throughout the beta-testing phase of this FM - fixing a lot of performance hitches, putting some bells and whistles and introducing new spaces that allowed me to expand greatly on the FM's readables and objectives. Without those, and my beta testers' further suggestions, this FM would be decidedly more boring!
 
Acknowledgements
 
Mapping credits: Bikerdude - Re-visportalling half the map, SE Maketplace, Graveyard, Bell Tower, SW street, misc. Spooks - the rest.
Readables: Spooks
Voice work: Goldwell, Bikerdude, Spooks.
Beta testing: Aosys, AluminumHaste, Goldwell, Oldjim, nbohr1more
Lute songs from No Honor Among Thieves. Breath script from Business as Usual.
 

Technical Info

Version 1

Last Updated: 13/05/2016

  • This mission has a very open layout. Even though a lot of care was taken to ensure performance would be good, it's bound to fluctuate at long view-distances. If you have an average computer expect some dips to the 30s. You have my apologies for that.
  • If you're having FPS troubles, try setting your LOD Detail menu setting to Low. Numerous objects will have their shadows disabled, which may improve performance somewhat. I also recommend typing tdm_lod_bias_changed in the console when you're in-game, just to make sure all LOD entities have been activated.
  • This mission does not support localization out of the gate.
  • This mission requires TDM version 2.0.3.

FAQ
Stuck somewhere? I've some hints for you in the FAQ section.
 

Spoiler


Enjoy playing and remember to be kind to Birdie!


Edited by Spooks, 14 May 2016 - 06:46 AM.

  • Bikerdude, kin, Baal and 13 others like this

My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#2 demagogue

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Posted 13 May 2016 - 02:07 PM

Congratulations on the release! Nice that you released it going into the weekend too.
Posted Image

#3 nbohr1more

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Posted 13 May 2016 - 02:08 PM

Don't dare miss this release! This is a big beautiful beast!
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#4 grayman

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Posted 13 May 2016 - 02:11 PM

Congratulations!



#5 Bikerdude

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Posted 13 May 2016 - 02:19 PM

Now available via the mission downloader,



#6 Goldwell

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Posted 13 May 2016 - 08:25 PM

Congrats on the release!

Edited by Goldwell, 13 May 2016 - 08:26 PM.

The Accountant Series
Part 1: A Noble Home (complete rebuild coming soon) | Part 2: New In town


Lord Edgar Trilogy
Lord Edgar's Bathhouse | Lord Edgar's Disappearance | Lord Edgar's Estate
 
Stand Alone Missions
Spring Cleaning

#7 Taquito

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Posted 13 May 2016 - 11:25 PM

I just been playing for around two hours and right off the bat I can say this is one of the best ones in terms or Architecture, Art Direction and Lighting. Specially lighting. Perhaps the best one in terms of lighting. You really know how highlight areas and create points of interest with light. My only complaint is the auto closing doors. To keep the game running smoothly? IKD. I'll add a small review when I'm done. :) Kudos!


Edited by Taquito, 13 May 2016 - 11:26 PM.


#8 Bikerdude

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Posted 14 May 2016 - 03:05 AM

  • Specially lighting. Perhaps the best one in terms of lighting. You really know how highlight areas and create points of interest with light.
  • My only complaint is the auto closing doors. To keep the game running smoothly? IKD. I'll add a small review when I'm done. :) Kudos!
  • That was mostly Spooks with some extra lighting from me, and in some instances I just took what he had placed and tweaked it.
  • Necessary evil I'm afraid due to perf issue of the open map design.


#9 Spooks

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Posted 14 May 2016 - 03:38 AM

Yeah, just to be sure when it comes to performance most doors will auto-close after a minute. Jarring, I know, but at least there were a couple of occasions when I was testing and I got scared shitless by the sound of a closing door just to realize it auto-closed. Guess they're good as meta-jumpscares at least!  :laugh:


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#10 lowenz

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Posted 14 May 2016 - 12:59 PM

WOW, a taffin' Thief 2 atmosphere in this FM :D


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#11 lowenz

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Posted 14 May 2016 - 03:22 PM

Don't dare miss this release! This is a big beautiful beast!

Yes, it's a mammoth mission :D

Huge and complex area!


Edited by lowenz, 14 May 2016 - 03:23 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#12 Taquito

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Posted 14 May 2016 - 05:30 PM

It seems I'm having a few technical issues with the mission. One of the big fences on the arch is missing as well as the stairs in the bar. Both completely invisible.



#13 Spooks

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Posted 14 May 2016 - 05:57 PM

That's definitely an issue with LOD stages. I downloaded the mission from the in-game downloader and tested with all LOD stages, but I couldn't replicate your issue. Do you have some custom settings in your darkmod.cfg perhaps? Put it in a spoiler tag and I'll compare it to mine to see if I can pinpoint the problem.


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#14 Ryan101

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Posted 14 May 2016 - 07:39 PM

An almost incongruously good map for a first effort. The narrative flowed really well, making great use of voice acting and readables both. Map got wonderfully confusing in the way that Bridgeport FMs tend to, only occasionally verging towards being irritating, which I'd consider a win.

 

I nearly missed the optional objective, especially given that it's delivered on a side of the map that I can see players never visiting. Still, it was a delight to see a

Spoiler
in action, and all the more so for the protagonist's sarcastic delivery. :P

 

One minor critique:

 

I got stuck in a dining room for, I kid you not, ten minutes as I patiently waited for the room to -not- have someone loitering around inside of it. You probably know which one I'm referring to. Maybe stagger the AI patrols in there a little more?

 

Other than that, great job.


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#15 Taquito

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Posted 14 May 2016 - 08:21 PM

An autoexec.cfg to be exact:

Spoiler



 



#16 Loa4ever

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Posted 14 May 2016 - 08:56 PM

Grtaz on release :).



#17 Spooks

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Posted 15 May 2016 - 01:58 AM

An autoexec.cfg to be exact:

Spoiler



 

 

Ah yes, I'm guessing when the lod bias is a negative number the LOD entities won't work. Just temporarily change tdm_lod_bias to a positive value, like 3 which is the highest menu setting, and you should be good.


Edited by Spooks, 15 May 2016 - 01:58 AM.

  • Taquito likes this

My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#18 hanmin

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Posted 15 May 2016 - 05:07 AM

I enjoyed this mission very much. Especially, the various objectives, the mazelike city and the

Spoiler
.

 

I tried to get all loot, however:

Spoiler

 



#19 Oldjim

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Posted 15 May 2016 - 11:04 AM

@horse

Spoiler



#20 Marbrien

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Posted 17 May 2016 - 12:32 PM

Playing this on Expert, and enjoying it very much.  I have completed all the objectives I know about, but there are still a few places I can't get to.  (Sorry, I can't see how I'm supposed to put things in spoiler tags.) For instance:

 

How do I get into the Pipe Station? There's a notice ona  board suggesting someone at the Factory has a key, but I can't find that person.  [Edit: got up there on my own but still never found any key for the locked doors of the Pipe Station.]

 

Also, are we supposed to be able to open the chest in the nocturnal fiddler's room?


Edited by Marbrien, 17 May 2016 - 12:54 PM.


#21 Spooks

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Posted 17 May 2016 - 12:55 PM

Thank you for the kind words and welcome to the forum! Yes, a person with a mechanic's helmet/upturned welding mask is patrolling around the Factory near where you start, look for him in the little back street or near the factory front entrance. For spoilers, put the thing you want to say like this: [tag]text[/tag] and replace "tag" with "spoiler". As for the chest in the fiddler's room:

 

Spoiler


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#22 Oldjim

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Posted 17 May 2016 - 12:59 PM

Deleted as Spooks answered it while I was typing


Edited by Oldjim, 17 May 2016 - 01:02 PM.


#23 Marbrien

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Posted 17 May 2016 - 02:50 PM

Thanks.  That seems to have resolved all remaining locked doors.

 

Spoiler


Edited by Marbrien, 17 May 2016 - 02:51 PM.

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#24 Taquito

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Posted 17 May 2016 - 04:28 PM

WTF is wrong with people voting this mission "Good" in Appearance?. This Mission is Excellent in Art Direction, Architecture and lighting! And the more you discover, the better it gets. Even with no lights on you can still see the blue/greenish light produced outside through windows.

 

As I mentioned before the lighting serves it's purpose well at highlighting and creating points of interest without any exaggerations or making the map to look like a Christmas tree. All well balanced.

 

The best way to approach the city is to take things slowly. The city left me wishing for more and I wish we could discover more places inside other buildings in future episodes since I think the city has the potential of continuity. Great job!


Edited by Taquito, 17 May 2016 - 04:29 PM.

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#25 Abusimplea

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Posted 20 May 2016 - 07:10 AM

I really used some truckload of noclip but did not find...

Spoiler





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